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Checkmate

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Checkmate last won the day on August 6 2014

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  • Github: Cryptologism
  • Discord: 丂丨尺 匚尺ㄚ卩ㄒㄖ #3825
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    ======================================
    Thanks Ragnarok Online® Cause Give Me :

    *Friends
    *Experience
    *Fun
    *Memory
    *Knowledge
    ======================================

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  1. Well its been along time not reply to error, but i think this must be something with the diff of your client. From the error i can say that it was disabled due to crash report. So something like in the diff of your client that untick this option out. Might be that the solution to this... Sorry if this not the best answer .
  2. I see what i can do to help you ... **Edit** im downloading the files now and i will upload it into my dummy account drive as for backup. **Edit** Lol those MEga.nz are really pain in the ****... Limited download for 1-2 gb only.. Well you can try use this instead : https://drive.google.com/drive/folders/1NKzHYH4o2KUMxR5yFeVxV6iKkD11MLSr Choose the KRO Folder then download it. Download link II (Soon)
  3. Haloo Haloo... 2023 masih lagi ad jgk time2 on on.. untuk tengok update terbaru dunia RO... dengar cerita 4th job da... last 3rd job pun da bnyk mechanics bertukar drpd 2nd job... (Mindset still kat 2nd job)
  4. Well im not sure if this was a century thread but for whos looking this type of helper try using this link https://haru.ws/scriptchecker/ *I found this after did some research to help some of my friend to do some scriptting
  5. First of all.Thx for your great script sir @llchrisll.. You are provide us a great help and customization to rathena.
  6. Yeash this works flawlesly BUT it still did not work & still did not shown any point while in game. (Btw do you restart the whole server?)
  7. //===== rAthena Script ============================================ //= Quest Warper Script //===== By: ======================================================= //= DZeroX, Darkchild, Neouni //===== Current Version: ========================================== //= 2.3 //===== Compatible With: ========================================== //= rAthena Project //===== Description: ============================================== //= Warper that works only after locations are unlocked. //===== Additional Comments: ====================================== //= 1.0 - NPCs created //= 1.1 - Add Dungeons by sturm //= 1.2 - Add All char in account unlocked by ace_killer //= 1.3 - Add new 7 towns and 7 dungeons by escoteiro // - Correct bug jawaii town by escoteiro // - Remove some excessive warpras by escoteiro //= 1.4 - Rewrite of the Warpa system [Neouni] // - Corrected some bugs caused by autoconverting the old script //= 1.4a - Rewrite of menu to be custom for each player [Neouni] // - Dungeon listing rewrite // - Town listing rewrite // - GameMaster can Customise Main menu //= 1.4b - Pricing round [Neouni] // - GM menu added for pricing // - Town Warp pricing tags added // - Dungeon Warp pricing tags added //= 1.5 - storage functions pricing [Neouni] // - storage pricing added // - kafra points setting added // - kafra storage code security added // - Healing scripts pricing added // - Heal Part script added //= 1.6 - Dungeon warp [Neouni] (beta only) // - added option to add a extra fee for going down deeper into dungeon // partly by rebuilding the dungeon warping into variable menu's //= 1.6a - alot of fixes for beta release [Neouni] (public release) // - fixed syntax problems // - fixed missing pyramid gats in @DGat$ array // - removed the culver level 5 that didn't exist //= 1.7 - Readability of Dungeon menu building increased [Neouni] // - Thanatos Tower & Louyang Dungeon added //= 1.8 - changed around unlock variables [Neouni] // - Moved warp variables to mark what you have unlocked to an binary array in login based permanent variable // (warp variables are saved in login database, so all charservers have these unlocked) // - Town Warp unlock array max 21/(unknown max) items used instead of max account #variables 32 ! // - Dungeon Warp unlock array 28/(unknown max) items used instead of max account #variables 32 ! // - (max login ##variables = 16, i used 3) // - old variables are cleared on next save // - Extra Variable clear added for every character, just in case (request by Terces) //= 1.8a - Show amount of users on map [Neouni] //= 1.8b - Small typo fixed in stampcard script [Neouni] //= 1.9 - Making it more edit friendly [Neouni] // - Made Dungeon warp arrays more readable & editable (QWS_Darray) // - Made town warp arrays more readable & editable (QWS_Tarray) //= 2.0 - Special Warp menu added [Neouni] // - when all towns and dungeons are collected a new option on the main menu will show // - it will only show when you setup the mapname of the warp ! //= 2.0a - Dungeon Level Limit & Split dungeon fees // - Limits dungeon based on Depth, access special setup menu thru GM-Menu // - Dungeon fees split up based on Basic , Advanced & Overseas // - Old Dungeon fee system removed, all dungeon fees now set to 0 //= 2.0b - Special warpname menu option name bug fixed //= 2.1 - Updated names to fall within retrictions. [L0ne_W0lf] //= 2.2 - #kafra_code is now stored as is. [brianluau] //= 2.3 - Added new town maps, cleanup, and removed pre-1.8 backwards fix. [Euphy] //================================================================= //========================Function=&=Script======================== function script Q_Warpra { mes "[Warpra]"; mes "Hello,"; mes "I can warp you to any town, field, or dungeon, but you need to unlock them first~!"; mes "What do you need?"; if(getarg(0) == 0) callfunc "QWS_MMarray",0; if(getarg(0) == 1) callfunc "QWS_MMarray",1; set @MMenu,select(@Mmenulist$[0],@Mmenulist$[1],@Mmenulist$[2],@Mmenulist$[3],@Mmenulist$[4],@Mmenulist$[5],@Mmenulist$[6],@Mmenulist$[7],@Mmenulist$[8]); switch(@Mmenuref[@MMenu-1]+1){ case 1: goto Last_Warp; case 2: goto L_town; case 3: goto L_field; case 4: goto L_citydungeon; case 5: goto L_dungeon; case 6: goto L_FewWarps; case 7: goto GM_Menu; case 8: default: goto L_end; } //=====================GM-Menu=Functions=========================== GM_Menu: next; mes "Town warping = "+(($QW_TW_OFF)?"^FF0000 Off":"^00FF00 On")+"^000000"; mes "Field warping = "+(($QW_FW_OFF)?"^FF0000 Off":"^00FF00 On")+"^000000"; mes "City Dungeon warping = "+(($QW_DW_OFF)?"^FF0000 Off":"^00FF00 On")+"^000000"; mes "Dungeon warping = "+(($QW_DW_OFF)?"^FF0000 Off":"^00FF00 On")+"^000000"; mes "Field Depth limit is "+(($QW_FL)?"^00FF00 On":"^FF0000 Off")+"^000000"; mes "If on Field Depth limit is set to ^0000FF"+$QW_FDL+"^000000"; mes "City Dungeon Depth limit is "+(($QW_CDL)?"^00FF00 On":"^FF0000 Off")+"^000000"; mes "If on City Dungeon Depth limit is set to ^0000FF"+$QW_CDDL+"^000000"; mes "Dungeon Depth limit is "+(($QW_DL)?"^00FF00 On":"^FF0000 Off")+"^000000"; mes "If on Dungeon Depth limit is set to ^0000FF"+$QW_DDL+"^000000"; mes "Show Map Users = "+(($QW_MapUserShow)?"^00FF00 On":"^FF0000 Off")+"^000000"; switch(select("Town Warping","Field Warping","City Dungeon Warping","Dungeon Warping","Field Level Limit","Dungeon Level Limit","Show Map Users","Exit")) { case 1: set $QW_TW_OFF,($QW_TW_OFF)?0:1; goto GM_Menu; case 2: set $QW_FW_OFF,($QW_FW_OFF)?0:1; goto GM_Menu; case 3: set $QW_CDW_OFF,($QW_CDW_OFF)?0:1; goto GM_Menu; case 4: set $QW_DW_OFF,($QW_DW_OFF)?0:1; goto GM_Menu; case 5: goto FieldLevelLimit; case 6: goto CityDungeonLevelLimit; case 7: goto DungeonLevelLimit; case 8: set $QW_MapUserShow,($QW_MapUserShow)?0:1; goto GM_Menu; default: close; end; } //=====================Last_Warp=========================== Last_Warp: next; set @warpprice, 25 * BaseLevel; if(Zeny < @warpprice) callsub L_Short_on_zeny,1; warp lastwarp$,lastwarpx,lastwarpy; message strcharinfo(0), "Warping costs " + callfunc("F_InsertComma",@warpprice) + " Zeny."; set Zeny, Zeny-(@warpprice); close2; end; //===========================Towns================================= L_town: callfunc "QWS_Tarray"; freeloop(1); set .@menu$,""; for(set .@i,0; .@i<39; set .@i,.@i+1) // Expected maximum is 35 set .@menu$,.@menu$+@Tmenulist$[.@i]+":"; freeloop(0); set @TWMenu,select(.@menu$); if (@Tmenuref[@TWMenu-1] == 57005) goto L_end; // 57005='dead' in hex set @warpprice, 25 * BaseLevel; if(Zeny<@warpprice) callsub L_Short_on_zeny,0; message strcharinfo(0), "Warping costs " + callfunc("F_InsertComma",@warpprice) + " Zeny."; set Zeny, Zeny-(@warpprice); set lastwarp$, @pTmap$[@Tmenuref[@TWMenu-1]]; set lastwarpx, @pTXcoords[@Tmenuref[@TWMenu-1]]; set lastwarpy, @pTYcoords[@Tmenuref[@TWMenu-1]]; warp @pTmap$[@Tmenuref[@TWMenu-1]],@pTXcoords[@Tmenuref[@TWMenu-1]],@pTYcoords[@Tmenuref[@TWMenu-1]]; close2; end; //=========================Fields================================ L_field: callfunc "QWS_Farray"; freeloop(1); set .@menu$,""; for(set .@i,0; .@i<22; set .@i,.@i+1) // Expected maximum is 35 set .@menu$,.@menu$+@Fmenulist$[.@i]+":"; freeloop(0); set @FWMenu,select(.@menu$); if (@Fmenuref[@FWMenu-1] == 57005) goto L_end; // 57005='dead' in hex set @FwarpMenu, (@Fmenuref[@FWMenu-1]); callfunc "QWS_FLarray"; next; mes "[Warpra]"; mes "Please select where you want to go:"; freeloop(1); set .@menu$,""; for(set .@i,0; .@i<20; set .@i,.@i+1) // Expected maximum is 18 set .@menu$,.@menu$+@FWLmenulist$[.@i]+":"; freeloop(0); set @FWLMenu,select(.@menu$); if (@FWLmenuref[@FWLMenu-1] == 57005) goto L_end; // 57005='dead' in hex set @Farrayref, @FWLmenuref[@FWLMenu-1]; set @warpprice, 25 * BaseLevel; if(Zeny<@warpprice) callsub L_Short_on_zeny,1; message strcharinfo(0), "Warping costs " + callfunc("F_InsertComma",@warpprice) + " Zeny."; set Zeny, Zeny-(@warpprice); set lastwarp$, @FGat$[@Farrayref]; set lastwarpx, @FXcoords[@Farrayref]; set lastwarpy, @FYcoords[@Farrayref]; warp @FGat$[@Farrayref],@FXcoords[@Farrayref],@FYcoords[@Farrayref]; close2; end; //=========================City Dungeons================================ L_citydungeon: callfunc "QWS_CDarray"; freeloop(1); set .@menu$,""; for(set .@i,0; .@i<30; set .@i,.@i+1) // Expected maximum is 30 set .@menu$,.@menu$+@CDmenulist$[.@i]+":"; freeloop(0); set @CDWMenu,select(.@menu$); if (@CDmenuref[@CDWMenu-1] == 57005) goto L_end; // 57005='dead' in hex set @CDwarpMenu, (@CDmenuref[@CDWMenu-1]); callfunc "QWS_CDLarray"; next; mes "[Warpra]"; mes "Please select where you want to go:"; freeloop(1); set .@menu$,""; for(set .@i,0; .@i<20; set .@i,.@i+1) // Expected maximum is 18 set .@menu$,.@menu$+@CDWLmenulist$[.@i]+":"; freeloop(0); set @CDWLMenu,select(.@menu$); if (@CDWLmenuref[@CDWLMenu-1] == 57005) goto L_end; // 57005='dead' in hex set @CDarrayref, @CDWLmenuref[@CDWLMenu-1]; set @warpprice, 25 * BaseLevel; if(Zeny<@warpprice) callsub L_Short_on_zeny,2; message strcharinfo(0), "Warping costs " + callfunc("F_InsertComma",@warpprice) + " Zeny."; set Zeny, Zeny-(@warpprice); set lastwarp$, @CDGat$[@CDarrayref]; set lastwarpx, @CDXcoords[@CDarrayref]; set lastwarpy, @CDYcoords[@CDarrayref]; warp @CDGat$[@CDarrayref],@CDXcoords[@CDarrayref],@CDYcoords[@CDarrayref]; close2; end; //=========================Dungeons================================ L_dungeon: callfunc "QWS_Darray"; freeloop(1); set .@menu$,""; for(set .@i,0; .@i<30; set .@i,.@i+1) // Expected maximum is 30 set .@menu$,.@menu$+@Dmenulist$[.@i]+":"; freeloop(0); set @DWMenu,select(.@menu$); if (@Dmenuref[@DWMenu-1] == 57005) goto L_end; // 57005='dead' in hex set @DwarpMenu, (@Dmenuref[@DWMenu-1]); callfunc "QWS_DLarray"; next; mes "[Warpra]"; mes "Please select where you want to go:"; freeloop(1); set .@menu$,""; for(set .@i,0; .@i<20; set .@i,.@i+1) // Expected maximum is 18 set .@menu$,.@menu$+@DWLmenulist$[.@i]+":"; freeloop(0); set @DWLMenu,select(.@menu$); if (@DWLmenuref[@DWLMenu-1] == 57005) goto L_end; // 57005='dead' in hex set @Darrayref, @DWLmenuref[@DWLMenu-1]; set @warpprice, 25 * BaseLevel; if(Zeny<@warpprice) callsub L_Short_on_zeny,3; message strcharinfo(0), "Warping costs " + callfunc("F_InsertComma",@warpprice) + " Zeny."; set Zeny, Zeny-(@warpprice); set lastwarp$, @DGat$[@Darrayref]; set lastwarpx, @DXcoords[@Darrayref]; set lastwarpy, @DYcoords[@Darrayref]; warp @DGat$[@Darrayref],@DXcoords[@Darrayref],@DYcoords[@Darrayref]; close2; end; //============================L_end============================= L_end: close; end; //============================Few=Warp============================= L_FewWarps: next; mes "[Warpra]"; mes "You need to unlock locations before they come available to you."; mes "To unlock a location talk to my colleagues all over the world."; mes "Each account has its own stamp card."; mes "Want me to check what stamps you have collected so far?"; if (select("Yes","No")==1) callsub stampcard; close; end; //=========================Short=On=Zeny=========================== L_Short_on_zeny: next; switch(getarg(0)) { case 0: mes "You don't seem to have the"+25 * BaseLevel +" zeny to pay for the warp to "+@pTmenuitems$[@Tmenuref[@TWMenu-1]]+"."; break; case 1: mes "You don't seem to have the "+25 * BaseLevel +" zeny to pay for the warp to "+@FLevelName$[@FWLmenuref[@FWLMenu-1]]+" at "+@pFmenuitems$[@Fmenuref[@FWMenu-1]]+"."; break; case 2: mes "You don't seem to have the "+25 * BaseLevel +" zeny to pay for the warp to "+@CDLevelName$[@CDWLmenuref[@CDWLMenu-1]]+" at "+@pCDmenuitems$[@CDmenuref[@CDWMenu-1]]+"."; break; case 3: mes "You don't seem to have the "+25 * BaseLevel +" zeny to pay for the warp to "+@DLevelName$[@DWLmenuref[@DWLMenu-1]]+" at "+@pDmenuitems$[@Dmenuref[@DWMenu-1]]+"."; break; } close; end; //===========================Stamp=Card============================ stampcard: // Counting of the amount of places you have unlocked next; mes "Let me check what Towns you have."; callfunc "QWS_TownStamps"; mes "You collected^00FF00 "+@Tstamp+" of "+@MaxTstamp+" ^000000Towns."; if (@Tstamp == 15) { mes "They say there is an island you can only get to when married..."; emotion ET_SMILE; } next; mes "Let me check what Fields you have."; callfunc "QWS_FieldStamps"; mes "You collected^00FF00 "+@Fstamp+" of "+@MaxFstamp+" ^000000Fields."; next; mes "Let me check what city dungeons you have."; callfunc "QWS_CityDungeonStamps"; mes "You collected^00FF00 "+@CDstamp+" of "+@MaxCDstamp+" ^000000CityDungeons."; mes "To unlock a dungeon, search for my colleagues."; mes "You can usually find them near the middle or end of the dungeon."; next; mes "Let me check what dungeons you have."; callfunc "QWS_DungeonStamps"; mes "You collected^00FF00 "+@Dstamp+" of "+@MaxDstamp+" ^000000Dungeons."; mes "To unlock a dungeon, search for my colleagues."; mes "You can usually find them near the middle or end of the dungeon."; return; } function script QWS_TownStamps { set @Tstamp,0; set @MaxTstamp,28; //maximum number of towns set @binvalue,1; set @Tstamploop,0; do { if ((@binvalue & ##QWS_T_Unlock) == @binvalue) set @Tstamp,@Tstamp+1; set @binvalue, @binvalue *2; set @Tstamploop, @Tstamploop + 1; } while (@Tstamploop < @MaxTstamp); return; } function script QWS_FieldStamps { set @Fstamp,0; set @MaxFstamp,22; //maximum number of fields set @binvalue,1; set @Fstamploop,0; do { if ((@binvalue & ##QWS_F_Unlock) == @binvalue) set @Fstamp,@Fstamp+1; set @binvalue, @binvalue *2; set @Fstamploop, @Fstamploop + 1; } while (@Fstamploop < @MaxFstamp); return; } function script QWS_CityDungeonStamps { set @CDstamp,0; set @MaxCDstamp,21; //maximum number of dungeons set @binvalue,1; set @CDstamploop,0; do { if ((@binvalue & ##QWS_CD_Unlock) == @binvalue) set @CDstamp,@CDstamp+1; set @binvalue, @binvalue *2; set @CDstamploop, @CDstamploop + 1; } while (@CDstamploop < @MaxCDstamp); return; } function script QWS_DungeonStamps { set @Dstamp,0; set @MaxDstamp,20; //maximum number of dungeons set @binvalue,1; set @Dstamploop,0; do { if ((@binvalue & ##QWS_D_Unlock) == @binvalue) set @Dstamp,@Dstamp+1; set @binvalue, @binvalue *2; set @Dstamploop, @Dstamploop + 1; } while (@Dstamploop < @MaxDstamp); return; } //======================Main=Menu=Array============================ function script QWS_MMarray { // Currently ... items setarray @pMmenuitems$[0], "Last Warp", "Warp to Towns", "Warp to Fields","Warp to City Dungeons", "Warp to Dungeons", "Why so few warps?", "GameMaster Menu", "Cancel"; set @Mi,0; // loop counter set @Mj,0; // menu line counter //----------------Last-Warp set @Mmenulist$[@Mj],@pMmenuitems$[@Mi]; set @Mmenuref[@Mj],@Mi; set @Mj,@Mj+1; set @Mi,@Mi+1; //----------------Town-Warp if ($QW_TW_OFF == 0) { set @Mmenulist$[@Mj],@pMmenuitems$[@Mi]; set @Mmenuref[@Mj],@Mi; set @Mj,@Mj+1; } set @Mi,@Mi+1; //----------------Field-Warp if ($QW_FW_OFF == 0) { set @Mmenulist$[@Mj],@pMmenuitems$[@Mi]; set @Mmenuref[@Mj],@Mi; set @Mj,@Mj+1; } set @Mi,@Mi+1; //----------------City Dungeon-Warp if ($QW_CDW_OFF == 0) { set @Mmenulist$[@Mj],@pMmenuitems$[@Mi]; set @Mmenuref[@Mj],@Mi; set @Mj,@Mj+1; } set @Mi,@Mi+1; //----------------Dungeon-Warp if ($QW_DW_OFF == 0) { set @Mmenulist$[@Mj],@pMmenuitems$[@Mi]; set @Mmenuref[@Mj],@Mi; set @Mj,@Mj+1; } set @Mi,@Mi+1; //----------------Why-So-Few-Warps set @Mmenulist$[@Mj],@pMmenuitems$[@Mi]; set @Mmenuref[@Mj],@Mi; set @Mj,@Mj+1; set @Mi,@Mi+1; //----------------No-Unlock if (getarg(0) == 1) { set @Mmenulist$[@Mj],@pMmenuitems$[@Mi]; set @Mmenuref[@Mj],@Mi; set @Mj,@Mj+1; } set @Mi,@Mi+1; //----------------GameMaster-Menu if (getgmlevel()>= 80) { set @Mmenulist$[@Mj],@pMmenuitems$[@Mi]; set @Mmenuref[@Mj],@Mi; set @Mj,@Mj+1; } set @Mi,@Mi+1; //----------------Cancel set @Mmenulist$[@Mj],@pMmenuitems$[@Mi]; set @Mmenuref[@Mj],@Mi; return; } //======================Town=Menu=Array============================ // Adding a town: // setarray @pTmenuitems$[@Ti], "Prontera";// Name of Town shown in Town select Menu // // Warp prices: Basic (0), Advanced (0), Overseas (0) // // setarray @pTmap$[@Ti], "prontera"; // Map name // setarray @pTXcoords[@Ti], 156; // X warp coords // setarray @pTYcoords[@Ti], 187; // Y warp coords // // QWS_Make_Town_Menu 0; // Use a free number (last used is 30, Eclage) // // Adding a warpra: // map,x,y,facing script Warpra#example 113,{ // callfunc "QWS_Town_Warpra",<town number>,"Your Town"; // close; // } // Town number is the same as "QWS_Make_Town_Menu". //================================================================== function script QWS_Tarray { function QWS_Make_Town_Menu; set @Ti,0; // loop counter set @Tj,0; // menu lines counter //----------------Prontera setarray @pTmenuitems$[@Ti], "Prontera"; setarray @pTmap$[@Ti], "prontera"; setarray @pTXcoords[@Ti], 155; setarray @pTYcoords[@Ti], 183; QWS_Make_Town_Menu 0; //----------------Alberta setarray @pTmenuitems$[@Ti], "Alberta"; setarray @pTmap$[@Ti], "alberta"; setarray @pTXcoords[@Ti], 28; setarray @pTYcoords[@Ti], 234; QWS_Make_Town_Menu 1; //----------------Aldebaran setarray @pTmenuitems$[@Ti], "Aldebaran"; setarray @pTmap$[@Ti], "aldebaran"; setarray @pTXcoords[@Ti], 140; setarray @pTYcoords[@Ti], 113; QWS_Make_Town_Menu 2; //----------------Amatsu: setarray @pTmenuitems$[@Ti], "Amatsu"; setarray @pTmap$[@Ti], "amatsu"; setarray @pTXcoords[@Ti], 198; setarray @pTYcoords[@Ti], 84; QWS_Make_Town_Menu 3; //----------------Ayothaya: setarray @pTmenuitems$[@Ti], "Ayothaya"; setarray @pTmap$[@Ti], "ayothaya"; setarray @pTXcoords[@Ti], 208; setarray @pTYcoords[@Ti], 166; QWS_Make_Town_Menu 4; //----------------Comodo: setarray @pTmenuitems$[@Ti], "Comodo"; setarray @pTmap$[@Ti], "comodo"; setarray @pTXcoords[@Ti], 189; setarray @pTYcoords[@Ti], 155; QWS_Make_Town_Menu 5; //----------------Einbech: setarray @pTmenuitems$[@Ti], "Einbech"; setarray @pTmap$[@Ti], "einbech"; setarray @pTXcoords[@Ti], 63; setarray @pTYcoords[@Ti], 35; QWS_Make_Town_Menu 6; //----------------Einbroch: setarray @pTmenuitems$[@Ti], "Einbroch"; setarray @pTmap$[@Ti], "einbroch"; setarray @pTXcoords[@Ti], 64; setarray @pTYcoords[@Ti], 200; QWS_Make_Town_Menu 7; //----------------Geffen: setarray @pTmenuitems$[@Ti], "Geffen"; setarray @pTmap$[@Ti], "geffen"; setarray @pTXcoords[@Ti], 119; setarray @pTYcoords[@Ti], 59; QWS_Make_Town_Menu 8; //----------------Gonryun: setarray @pTmenuitems$[@Ti], "Gonryun"; setarray @pTmap$[@Ti], "gonryun"; setarray @pTXcoords[@Ti], 160; setarray @pTYcoords[@Ti], 120; QWS_Make_Town_Menu 9; //----------------Hugel: setarray @pTmenuitems$[@Ti], "Hugel"; setarray @pTmap$[@Ti], "hugel"; setarray @pTXcoords[@Ti], 96; setarray @pTYcoords[@Ti], 145; QWS_Make_Town_Menu 10; //----------------Izlude: setarray @pTmenuitems$[@Ti], "Izlude"; setarray @pTmap$[@Ti], "izlude"; setarray @pTXcoords[@Ti], 128; setarray @pTYcoords[@Ti], 111; QWS_Make_Town_Menu 11; //----------------Jawaii: setarray @pTmenuitems$[@Ti], "Jawaii"; setarray @pTmap$[@Ti], "jawaii"; setarray @pTXcoords[@Ti], 251; setarray @pTYcoords[@Ti], 132; QWS_Make_Town_Menu 12; //----------------Lighthalzen: setarray @pTmenuitems$[@Ti], "Lighthalzen"; setarray @pTmap$[@Ti], "lighthalzen"; setarray @pTXcoords[@Ti], 158; setarray @pTYcoords[@Ti], 92; QWS_Make_Town_Menu 13; //----------------Louyang: setarray @pTmenuitems$[@Ti], "Louyang"; setarray @pTmap$[@Ti], "louyang"; setarray @pTXcoords[@Ti], 217; setarray @pTYcoords[@Ti], 100; QWS_Make_Town_Menu 14; //----------------Lutie setarray @pTmenuitems$[@Ti], "Lutie"; setarray @pTmap$[@Ti], "xmas"; setarray @pTXcoords[@Ti], 147; setarray @pTYcoords[@Ti], 134; QWS_Make_Town_Menu 15; //----------------Manuk setarray @pTmenuitems$[@Ti], "Manuk"; setarray @pTmap$[@Ti], "manuk"; setarray @pTXcoords[@Ti], 282; setarray @pTYcoords[@Ti], 138; QWS_Make_Town_Menu 16; //----------------Midgard's Expedition Camp: setarray @pTmenuitems$[@Ti], "Midgard's Expedition Camp"; setarray @pTmap$[@Ti], "mid_camp"; setarray @pTXcoords[@Ti], 210; setarray @pTYcoords[@Ti], 288; QWS_Make_Town_Menu 17; //----------------Morroc: setarray @pTmenuitems$[@Ti], "Morroc"; setarray @pTmap$[@Ti], "morocc"; setarray @pTXcoords[@Ti], 156; setarray @pTYcoords[@Ti], 93; QWS_Make_Town_Menu 18; //----------------Moscovia setarray @pTmenuitems$[@Ti], "Moscovia"; setarray @pTmap$[@Ti], "moscovia"; setarray @pTXcoords[@Ti], 223; setarray @pTYcoords[@Ti], 184; QWS_Make_Town_Menu 19; //----------------Niflheim: setarray @pTmenuitems$[@Ti], "Niflheim"; setarray @pTmap$[@Ti], "niflheim"; setarray @pTXcoords[@Ti], 202; setarray @pTYcoords[@Ti], 174; QWS_Make_Town_Menu 20; //----------------Payon: setarray @pTmenuitems$[@Ti], "Payon"; setarray @pTmap$[@Ti], "payon"; setarray @pTXcoords[@Ti], 179; setarray @pTYcoords[@Ti], 100; QWS_Make_Town_Menu 21; //----------------Rachel setarray @pTmenuitems$[@Ti], "Rachel"; setarray @pTmap$[@Ti], "rachel"; setarray @pTXcoords[@Ti], 130; setarray @pTYcoords[@Ti], 110; QWS_Make_Town_Menu 22; //----------------Splendide setarray @pTmenuitems$[@Ti], "Splendide"; setarray @pTmap$[@Ti], "splendide"; setarray @pTXcoords[@Ti], 201; setarray @pTYcoords[@Ti], 147; QWS_Make_Town_Menu 23; //----------------Thor Camp: setarray @pTmenuitems$[@Ti], "Thor Camp"; setarray @pTmap$[@Ti], "thor_camp"; setarray @pTXcoords[@Ti], 246; setarray @pTYcoords[@Ti], 68; QWS_Make_Town_Menu 24; //----------------Umbala: setarray @pTmenuitems$[@Ti], "Umbala"; setarray @pTmap$[@Ti], "umbala"; setarray @pTXcoords[@Ti], 97; setarray @pTYcoords[@Ti], 153; QWS_Make_Town_Menu 25; //----------------Veins setarray @pTmenuitems$[@Ti], "Veins"; setarray @pTmap$[@Ti], "veins"; setarray @pTXcoords[@Ti], 216; setarray @pTYcoords[@Ti], 123; QWS_Make_Town_Menu 26; //----------------Yuno: setarray @pTmenuitems$[@Ti], "Yuno"; setarray @pTmap$[@Ti], "yuno"; setarray @pTXcoords[@Ti], 157; setarray @pTYcoords[@Ti], 51; QWS_Make_Town_Menu 27; //----------------Cancel setarray @pTmenuitems$[@Ti], "Cancel"; set @Tmenulist$[@Tj],@pTmenuitems$[@Ti]; set @Tmenuref[@Tj],57005; // 57005='dead' in hex return; //----------------Make Town Menu Function function QWS_Make_Town_Menu { set @temptownmenubin,1; if (getarg(0) == 0) goto menu_item; set @templooptownmenu,0; do { set @temptownmenubin, @temptownmenubin * 2; set @templooptownmenu, @templooptownmenu + 1; }while (getarg(0) > @templooptownmenu); // check marker and make menu item menu_item: if ((@temptownmenubin & ##QWS_T_Unlock) != @temptownmenubin) { set @Ti,@Ti+1; return; } if (@pTprice[@Ti] != 0)&&($QW_MapUserShow == 0) set @Tmenulist$[@Tj], @pTmenuitems$[@Ti]+" -> "+@pTprice[@Ti]; if (@pTprice[@Ti] == 0)&&($QW_MapUserShow == 0) set @Tmenulist$[@Tj], @pTmenuitems$[@Ti]; if (@pTprice[@Ti] != 0)&&($QW_MapUserShow == 1) set @Tmenulist$[@Tj], @pTmenuitems$[@Ti]+" ["+getmapusers(@pTmap$[@Ti])+"]"+" -> "+@pTprice[@Ti]; if (@pTprice[@Ti] == 0)&&($QW_MapUserShow == 1) set @Tmenulist$[@Tj], @pTmenuitems$[@Ti]+" ["+getmapusers(@pTmap$[@Ti])+"]"; set @Tmenuref[@Tj],@Ti; set @Tj,@Tj+1; set @Ti,@Ti+1; return; } } //====================Field=Menu=Arrays========================== // Adding a field: // setarray @pFmenuitems$[@Fi], "Abyss Lake"; // Name of Field shown in Field select Menu // // Warp prices: Basic (0), Advanced (0), Overseas (0) // // Identifier for fee caluclation: Basic (0), Advanced (0), Overseas (0) // setarray @FLevels[@Fi], 3; // Number of levels in Field // // setarray @FGat$[@Fref], "abyss_01", "abyss_02", "abyss_03"; // Map names of Field levels // setarray @FLevelName$[@Fref], "Level 1", "Level 2", "Level 3"; // Name of Field levels shown in Menu // setarray @FXcoords[@Fref], 265, 275, 116; // X warp coords // setarray @FYcoords[@Fref], 273, 270, 27; // Y warp coords // setarray @FDepth[@Fref], 0, 1, 2; // Relative depth to entrance, to calculate extra warp fee // // QWS_Make_Field_Menu 0; // Use a free number (last used is 28, Kiel Dungeon) // // Adding a warpra: // map,x,y,facing script Warpra Helper#example 112,{ // callfunc "QWS_Field_Warpra",<field number>,"Your Field"; // close; // } // Field number is the same as "QWS_Make_Field_Menu". //================================================================== function script QWS_Farray { function QWS_Make_Field_Menu; set @Fi,0; set @Fj,0; set @Fref,0; //----------------AMATSU FIELDS setarray @pFmenuitems$[@Fi], "Amatsu Fields"; setarray @FLevels[@Fi], 1; setarray @FGat$[@Fref], "ama_fild01"; setarray @FLevelName$[@Fref], "Amatsu Field 1"; setarray @FXcoords[@Fref], 190; setarray @FYcoords[@Fref], 197; setarray @FDepth[@Fref], 0; QWS_Make_Field_Menu 0; //----------------Ayothaya Fields setarray @pFmenuitems$[@Fi], "Ayothaya Fields"; setarray @FLevels[@Fi], 2; setarray @FGat$[@Fref], "ayo_fild01", "ayo_fild02"; setarray @FLevelName$[@Fref], "Ayothaya Field 1", "Ayothaya Field 2"; setarray @FXcoords[@Fref], 173, 212; setarray @FYcoords[@Fref], 134, 150; setarray @FDepth[@Fref], 0, 0; QWS_Make_Field_Menu 1; //----------------Comodo Field setarray @pFmenuitems$[@Fi], "Comodo Fields"; setarray @FLevels[@Fi], 9; setarray @FGat$[@Fref], "cmd_fild01", "cmd_fild02", "cmd_fild03", "cmd_fild04", "cmd_fild05", "cmd_fild06", "cmd_fild07", "cmd_fild08", "cmd_fild09"; setarray @FLevelName$[@Fref], "Comodo Field 1", "Comodo Field 2", "Comodo Field 3", "Comodo Field 4", "Comodo Field 5", "Comodo Field 6", "Comodo Field 7", "Comodo Field 8", "Comodo Field 9"; setarray @FXcoords[@Fref], 180,231,191,228,224,190,234,194,172; setarray @FYcoords[@Fref], 178,160,172,194,203,223,177,175,172; setarray @FDepth[@Fref], 0, 0,0, 0,0, 0,0, 0,0; QWS_Make_Field_Menu 2; //----------------Einbroch Field setarray @pFmenuitems$[@Fi], "Einbroch Fields"; setarray @FLevels[@Fi], 10; setarray @FGat$[@Fref], "ein_fild01", "ein_fild02", "ein_fild03", "ein_fild04", "ein_fild05", "ein_fild06", "ein_fild07", "ein_fild08", "ein_fild09", "ein_fild10"; setarray @FLevelName$[@Fref], "Einbroch Field 1", "Einbroch Field 2", "Einbroch Field 3", "Einbroch Field 4", "Einbroch Field 5", "Einbroch Field 6", "Einbroch Field 7", "Einbroch Field 8", "Einbroch Field 9", "Einbroch Field 10"; setarray @FXcoords[@Fref], 142, 182, 187, 185, 216, 195, 272, 173, 207, 196; setarray @FYcoords[@Fref], 225, 141, 228, 173, 173, 148, 220, 214, 174, 200; setarray @FDepth[@Fref], 0, 0,0, 0,0, 0,0, 0,0,0; QWS_Make_Field_Menu 3; //----------------Geffen Field setarray @pFmenuitems$[@Fi], "Geffen Fields"; setarray @FLevels[@Fi], 15; setarray @FGat$[@Fref], "gef_fild00", "gef_fild01", "gef_fild02", "gef_fild03", "gef_fild04", "gef_fild05", "gef_fild06", "gef_fild07", "gef_fild08", "gef_fild09", "gef_fild10","gef_fild11","gef_fild12","gef_fild13","gef_fild14"; setarray @FLevelName$[@Fref], "Geffen Field 0", "Geffen Field 1", "Geffen Field 2", "Geffen Field 3", "Geffen Field 4", "Geffen Field 5", "Geffen Field 6", "Geffen Field 7", "Geffen Field 8", "Geffen Field 9", "Geffen Field 10","Geffen Field 11","Geffen Field 12","Geffen Field 13","Geffen Field 14"; setarray @FXcoords[@Fref], 46, 213, 195, 257, 188, 166, 248, 195, 186, 221, 178, 136, 240, 235, 211; setarray @FYcoords[@Fref], 199, 204, 212, 192, 171, 263, 158, 191, 183, 117, 218, 328, 181, 235, 185; setarray @FDepth[@Fref], 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0; QWS_Make_Field_Menu 4; //----------------Gonryun Field setarray @pFmenuitems$[@Fi], "Gonryun Fields"; setarray @FLevels[@Fi], 1; setarray @FGat$[@Fref], "gon_fild01"; setarray @FLevelName$[@Fref], "Gonryun Field 1"; setarray @FXcoords[@Fref], 220; setarray @FYcoords[@Fref], 227; setarray @FDepth[@Fref], 0; QWS_Make_Field_Menu 5; //----------------Hugel Field setarray @pFmenuitems$[@Fi], "Hugel Fields"; setarray @FLevels[@Fi], 7; setarray @FGat$[@Fref], "hu_fild01", "hu_fild02", "hu_fild03", "hu_fild04", "hu_fild05", "hu_fild06", "hu_fild07"; setarray @FLevelName$[@Fref], "Hugel Field 1", "Hugel Field 2", "Hugel Field 3", "Hugel Field 4", "Hugel Field 5", "Hugel Field 6", "Hugel Field 7"; setarray @FXcoords[@Fref], 268, 222, 232, 252, 196, 216, 227; setarray @FYcoords[@Fref], 101, 193, 185, 189, 106, 220, 197; setarray @FDepth[@Fref], 0, 0, 0, 0, 0, 0, 0; QWS_Make_Field_Menu 6; //----------------Lighthalzen Field setarray @pFmenuitems$[@Fi], "Lighthalzen Fields"; setarray @FLevels[@Fi], 3; setarray @FGat$[@Fref], "hu_fild01", "hu_fild02", "hu_fild03"; setarray @FLevelName$[@Fref], "Lighthalzen Field 1", "Lighthalzen Field 2", "Lighthalzen Field 3"; setarray @FXcoords[@Fref], 240, 185, 240; setarray @FYcoords[@Fref], 179, 235, 226; setarray @FDepth[@Fref], 0, 0, 0; QWS_Make_Field_Menu 7; //----------------Louyang Field setarray @pFmenuitems$[@Fi], "Louyang Fields"; setarray @FLevels[@Fi], 1; setarray @FGat$[@Fref], "lou_fild01"; setarray @FLevelName$[@Fref], "Louyang Field 1"; setarray @FXcoords[@Fref], 229; setarray @FYcoords[@Fref], 187; setarray @FDepth[@Fref], 0; QWS_Make_Field_Menu 8; //----------------Lutie Field setarray @pFmenuitems$[@Fi], "Lutie Fields"; setarray @FLevels[@Fi], 1; setarray @FGat$[@Fref], "xmas_fild01"; setarray @FLevelName$[@Fref], "Lutie Field 1"; setarray @FXcoords[@Fref], 115; setarray @FYcoords[@Fref], 145; setarray @FDepth[@Fref], 0; QWS_Make_Field_Menu 9; //----------------Manuk Field setarray @pFmenuitems$[@Fi], "Manuk Fields"; setarray @FLevels[@Fi], 3; setarray @FGat$[@Fref], "man_fild01", "man_fild02", "man_fild03"; setarray @FLevelName$[@Fref], "Manuk Field 1", "Manuk Field 2", "Manuk Field 3"; setarray @FXcoords[@Fref], 35, 35, 84; setarray @FYcoords[@Fref], 236, 262, 365; setarray @FDepth[@Fref], 0, 0, 0; QWS_Make_Field_Menu 10; //----------------Mjolnir Field setarray @pFmenuitems$[@Fi], "Mjolnir Fields"; setarray @FLevels[@Fi], 12; setarray @FGat$[@Fref], "mjolnir_01", "mjolnir_02", "mjolnir_03", "mjolnir_04", "mjolnir_05", "mjolnir_06", "mjolnir_07", "mjolnir_08", "mjolnir_09", "mjolnir_10","mjolnir_11","mjolnir_12"; setarray @FLevelName$[@Fref], "Mjolnir Field 1", "Mjolnir Field 2", "Mjolnir Field 3", "Mjolnir Field 4", "Mjolnir Field 5", "Mjolnir Field 6", "Mjolnir Field 7", "Mjolnir Field 8", "Mjolnir Field 9", "Mjolnir Field 10","Mjolnir Field 11","Mjolnir Field 12"; setarray @FXcoords[@Fref], 204, 175, 208, 179, 181, 195, 235, 188, 205, 245, 180, 196; setarray @FYcoords[@Fref], 120, 193, 213, 180, 240, 270, 202, 215, 144, 223, 206, 208; setarray @FDepth[@Fref], 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0; QWS_Make_Field_Menu 11; //----------------Moscovia Field setarray @pFmenuitems$[@Fi], "Moscovia Fields"; setarray @FLevels[@Fi], 2; setarray @FGat$[@Fref], "mosk_fild01", "mosk_fild02"; setarray @FLevelName$[@Fref], "Moscovia Field 1", "Moscovia Field 2"; setarray @FXcoords[@Fref], 82, 131; setarray @FYcoords[@Fref], 104, 147; setarray @FDepth[@Fref], 0, 0; QWS_Make_Field_Menu 12; //----------------Niflheim Field setarray @pFmenuitems$[@Fi], "Niflheim Fields"; setarray @FLevels[@Fi], 2; setarray @FGat$[@Fref], "nif_fild01", "nif_fild02"; setarray @FLevelName$[@Fref], "Niflheim Field 1", "Niflheim Field 2"; setarray @FXcoords[@Fref], 215, 167; setarray @FYcoords[@Fref], 229, 234; setarray @FDepth[@Fref], 0, 0; QWS_Make_Field_Menu 13; //----------------Payon Forest setarray @pFmenuitems$[@Fi], "Payon Forests"; setarray @FLevels[@Fi], 11; setarray @FGat$[@Fref], "pay_fild01", "pay_fild02", "pay_fild03", "pay_fild04", "pay_fild05", "pay_fild06", "pay_fild07", "pay_fild08", "pay_fild09", "pay_fild10","pay_fild11"; setarray @FLevelName$[@Fref], "Payon Forest 1", "Payon Forest 2", "Payon Forest 3", "Payon Forest 4", "Payon Forest 5", "Payon Forest 6", "Payon Forest 7", "Payon Forest 8", "Payon Forest 9", "Payon Forest 10","Payon Forest 11"; setarray @FXcoords[@Fref], 158, 151, 205, 186, 134, 193, 200, 137, 201, 160, 194; setarray @FYcoords[@Fref], 206, 219, 148, 247, 204, 235, 177, 189, 224, 205, 150; setarray @FDepth[@Fref], 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0; QWS_Make_Field_Menu 14; //----------------Prontera Field setarray @pFmenuitems$[@Fi], "Prontera Fields"; setarray @FLevels[@Fi], 12; setarray @FGat$[@Fref], "prt_fild00", "prt_fild01", "prt_fild02", "prt_fild03", "prt_fild04", "prt_fild05", "prt_fild06", "prt_fild07", "prt_fild08", "prt_fild09", "prt_fild10","prt_fild11"; setarray @FLevelName$[@Fref], "Prontera Field 0", "Prontera Field 1", "Prontera Field 2", "Prontera Field 3", "Prontera Field 4", "Prontera Field 5", "Prontera Field 6", "Prontera Field 7", "Prontera Field 8", "Prontera Field 9", "Prontera Field 10","Prontera Field 11"; setarray @FXcoords[@Fref], 208, 190, 240, 190, 307, 239, 185, 193, 187, 210, 195, 198; setarray @FYcoords[@Fref], 227, 206, 206, 143, 252, 213, 188, 194, 218, 183, 149, 164; setarray @FDepth[@Fref], 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0; QWS_Make_Field_Menu 15; //----------------Rachel Field setarray @pFmenuitems$[@Fi], "Rachel Fields"; setarray @FLevels[@Fi], 13; setarray @FGat$[@Fref], "ra_fild01", "ra_fild02", "ra_fild03", "ra_fild04", "ra_fild05", "ra_fild06", "ra_fild07", "ra_fild08", "ra_fild09", "ra_fild10","ra_fild11","ra_fild12","ra_fild13"; setarray @FLevelName$[@Fref], "Rachel Field 1", "Rachel Field 2", "Rachel Field 3", "Rachel Field 4", "Rachel Field 5", "Rachel Field 6", "Rachel Field 7", "Rachel Field 8", "Rachel Field 9", "Rachel Field 10","Rachel Field 11","Rachel Field 12","Rachel Field 13"; setarray @FXcoords[@Fref], 192, 235, 202, 202, 225, 202, 263, 217, 87, 277, 221, 175, 174; setarray @FYcoords[@Fref], 162, 166, 206, 208, 202, 214, 196, 201, 121, 181, 185, 200, 197; setarray @FDepth[@Fref], 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0; QWS_Make_Field_Menu 16; //----------------Sograt Desert setarray @pFmenuitems$[@Fi], "Sograt Deserts"; setarray @pFprice[@Fi], 0; setarray @pFfee$[@Fi], 0; setarray @FLevels[@Fi], 14; setarray @FGat$[@Fref], "moc_fild01","moc_fild02","moc_fild03","moc_fild07","moc_fild11","moc_fild12","moc_fild13","moc_fild16","moc_fild17","moc_fild18","moc_fild19","moc_fild20","moc_fild21","moc_fild22"; setarray @FLevelName$[@Fref], "Sograt Desert 1", "Sograt Desert 2", "Sograt Desert 3", "Sograt Desert 7", "Sograt Desert 11", "Sograt Desert 12", "Sograt Desert 13", "Sograt Desert 16", "Sograt Desert 17", "Sograt Desert 18", "Sograt Desert 19", "Sograt Desert 20", "Sograt Desert 21","Sograt Desert 22"; setarray @FXcoords[@Fref], 219, 177, 194, 224, 198, 156, 185, 206, 208, 209, 85, 207, 31, 38; setarray @FYcoords[@Fref], 205, 206, 182, 170, 216, 187, 263, 228, 238, 223, 97, 202, 195, 195; setarray @FDepth[@Fref], 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0; QWS_Make_Field_Menu 17; //----------------Splendide Field setarray @pFmenuitems$[@Fi], "Splendide Fields"; setarray @FLevels[@Fi], 3; setarray @FGat$[@Fref], "spl_fild01", "spl_fild02", "spl_fild03"; setarray @FLevelName$[@Fref], "Splendide Field 1", "Splendide Field 2", "Splendide Field 3"; setarray @FXcoords[@Fref], 175, 236, 188; setarray @FYcoords[@Fref], 186, 184, 204; setarray @FDepth[@Fref], 0, 0, 0; QWS_Make_Field_Menu 18; //----------------Umbala Field setarray @pFmenuitems$[@Fi], "Umbala Fields"; setarray @FLevels[@Fi], 4; setarray @FGat$[@Fref], "um_fild01", "um_fild02", "um_fild03", "um_fild04"; setarray @FLevelName$[@Fref], "Umbala Field 1", "Umbala Field 2", "Umbala Field 3", "Umbala Field 4"; setarray @FXcoords[@Fref], 217, 223, 237, 202; setarray @FYcoords[@Fref], 206, 221, 215, 197; setarray @FDepth[@Fref], 0, 0, 0, 0; QWS_Make_Field_Menu 19; //----------------Veins Field setarray @pFmenuitems$[@Fi], "Veins Fields"; setarray @FLevels[@Fi], 7; setarray @FGat$[@Fref], "ve_fild01", "ve_fild02", "ve_fild03", "ve_fild04", "ve_fild05", "ve_fild06", "ve_fild07"; setarray @FLevelName$[@Fref], "Veins Field 1", "Veins Field 2", "Veins Field 3", "Veins Field 4", "Veins Field 5", "Veins Field 6", "Veins Field 7"; setarray @FXcoords[@Fref], 186, 196, 222, 51, 202, 150, 149; setarray @FYcoords[@Fref], 175, 370, 45, 250, 324, 223, 307; setarray @FDepth[@Fref], 0, 0, 0, 0, 0, 0, 0; QWS_Make_Field_Menu 20; //----------------Yuno Field setarray @pFmenuitems$[@Fi], "Yuno Fields"; setarray @FLevels[@Fi], 12; setarray @FGat$[@Fref], "yuno_fild01", "yuno_fild02", "yuno_fild03", "yuno_fild04", "yuno_fild05", "yuno_fild06", "yuno_fild07", "yuno_fild08", "yuno_fild09", "yuno_fild10","yuno_fild11","yuno_fild12"; setarray @FLevelName$[@Fref], "Yuno Field' 1", "Yuno Field' 2", "Yuno Field' 3", "Yuno Field' 4", "Yuno Field' 5", "Yuno Field' 6", "Yuno Field' 7", "Yuno Field' 8", "Yuno Field' 9", "Yuno Field' 10","Yuno Field' 11", "Yuno Field' 12"; setarray @FXcoords[@Fref], 189, 192, 221, 226, 223, 187, 231, 196, 183, 200, 195, 210; setarray @FYcoords[@Fref], 224, 207, 157, 199, 177, 232, 174, 203, 214, 124, 226, 304; setarray @FDepth[@Fref], 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0; QWS_Make_Field_Menu 21; //----------------Cancel setarray @pFmenuitems$[@Fi], "Cancel"; set @Fmenulist$[@Fj],@pFmenuitems$[@Fi]; set @Fmenuref[@Fj],57005; // 57005='dead' in hex return; //----------------Make Field Menu Function function QWS_Make_Field_Menu { set @tempfieldmenubin,1; if (getarg(0) == 0) goto menu_item; set @temploopfieldmenu,0; do { set @tempfieldmenubin, @tempfieldmenubin * 2; set @temploopfieldmenu, @temploopfieldmenu + 1; }while (getarg(0) > @temploopfieldmenu); // check marker and make menu item menu_item: if ((@tempfieldmenubin & ##QWS_F_Unlock) != @tempfieldmenubin) { setarray @FLocRef[@Fi], @Fref; set @Fref, @Fref+@FLevels[@Fi]; set @Fi,@Fi+1; return; } if ($QW_MapUserShow == 1) { set @tempmapusers,0; set @mapusersloop,0; do { set @tempmapusers,(getmapusers(@FGat$[@Fref+@mapusersloop]) + @tempmapusers); set @mapusersloop, (@mapusersloop + 1); } while (@FLevels[@Fi] > @mapusersloop); if (@pFprice[@Fi] != 0) set @Fmenulist$[@Fj], @pFmenuitems$[@Fi]+" ["+@tempmapusers+"] -> "+@pFprice[@Fi]; if (@pFprice[@Fi] == 0) set @Fmenulist$[@Fj], @pFmenuitems$[@Fi]+" ["+@tempmapusers+"]"; set @Fmenuref[@Fj],@Fi; set @Fj,@Fj+1; setarray @FLocRef[@Fi], @Fref; set @Fref, @Fref+@FLevels[@Fi]; set @Fi,@Fi+1; return; } if (@pFprice[@Fi] != 0) set @Fmenulist$[@Fj], @pFmenuitems$[@Fi]+" -> "+@pFprice[@Fi]; if (@pFprice[@Fi] == 0) set @Fmenulist$[@Fj], @pFmenuitems$[@Fi]; set @Fmenuref[@Fj],@Fi; set @Fj,@Fj+1; setarray @FLocRef[@Fi], @Fref; set @Fref, @Fref+@FLevels[@Fi]; set @Fi,@Fi+1; return; } } function script QWS_FLarray { //----------------Start building Menu set @FWref,@FLocRef[@FwarpMenu]; // reference to the arrays with leveldata set @FWi,0; // loop counter set @FWj,0; // menu lines counter cleararray @FWLmenulist$[0],"",20; // Clearing the array to get rid off ghost items in menu do { if ($QW_FL == 0)||($QW_FDL >= @FDepth[@FWref]) { set @warpprice, 25 * BaseLevel; if (@warpprice != 0)&&($QW_MapUserShow == 0) set @FWLmenulist$[@FWj], @FLevelName$[@FWref]+" -> "+@warpprice; if (@warpprice == 0)&&($QW_MapUserShow == 0) set @FWLmenulist$[@FWj], @FLevelName$[@FWref]; if (@warpprice != 0)&&($QW_MapUserShow == 1) set @FWLmenulist$[@FWj], @FLevelName$[@FWref]+" ["+getmapusers(@FGat$[@FWref])+"] -> "+@warpprice; if (@warpprice == 0)&&($QW_MapUserShow == 1) set @FWLmenulist$[@FWj], @FLevelName$[@FWref]+" ["+getmapusers(@FGat$[@FWref])+"]"; set @FWLmenuref[@FWj],@FWref; set @FWj,@FWj+1; } set @FWref, @FWref+1; set @FWi,@FWi+1; } while (@FWi < @FLevels[@FwarpMenu]); set @FWLmenulist$[@FWj], "Exit"; set @FWLmenuref[@FWj],57005; // 57005='dead' in hex return; } //====================City=Dungeon=Menu=Arrays========================== // Adding a dungeon: // setarray @pCDmenuitems$[@CDi], "Abyss Lake"; // Name of Dungeon shown in Dungeon select Menu // // Warp prices: Basic (0), Advanced (0), Overseas (0) // // Identifier for fee caluclation: Basic (0), Advanced (0), Overseas (0) // setarray @CDLevels[@CDi], 3; // Number of levels in dungeon // // setarray @CDGat$[@CDref], "abyss_01", "abyss_02", "abyss_03"; // Map names of dungeon levels // setarray @CDLevelName$[@CDref], "Level 1", "Level 2", "Level 3"; // Name of dungeon levels shown in Menu // setarray @CDXcoords[@CDref], 265, 275, 116; // X warp coords // setarray @CDYcoords[@CDref], 273, 270, 27; // Y warp coords // setarray @CDDepth[@CDref], 0, 1, 2; // Relative depth to entrance, to calculate extra warp fee // // QWS_Make_CityDungeon_Menu 0; // Use a free number (last used is 28, Kiel Dungeon) // // Adding a warpra: // map,x,y,facing script Warpra Helper#example 112,{ // callfunc "QWS_CityDungeon_Warpra",<city dungeon number>,"Your City Dungeon"; // close; // } // City Dungeon number is the same as "QWS_Make_CityDungeon_Menu". //================================================================== function script QWS_CDarray { function QWS_Make_CityDungeon_Menu; set @CDi,0; set @CDj,0; set @CDref,0; //----------------AMATSU DUNGEON setarray @pCDmenuitems$[@CDi], "Amatsu Dungeon"; setarray @CDLevels[@CDi], 3; setarray @CDGat$[@CDref], "ama_dun01", "ama_dun02", "ama_dun03"; setarray @CDLevelName$[@CDref], "Level 1", "Level 2", "Level 3"; setarray @CDXcoords[@CDref], 228, 34, 119; setarray @CDYcoords[@CDref], 11, 41, 14; setarray @CDDepth[@CDref], 0, 1, 2; QWS_Make_CityDungeon_Menu 0; //----------------AYOTAYA setarray @pCDmenuitems$[@CDi], "Ayothaya Dungeon"; setarray @CDLevels[@CDi], 2; setarray @CDGat$[@CDref], "ayo_dun01", "ayo_dun02"; setarray @CDLevelName$[@CDref], "Level 1", "Level 2"; setarray @CDXcoords[@CDref], 275, 24; setarray @CDYcoords[@CDref], 19, 26; setarray @CDDepth[@CDref], 0, 1; QWS_Make_CityDungeon_Menu 1; //----------------Baldur Guild Dungeon setarray @pCDmenuitems$[@CDi], "Baldur Guild Dungeon"; setarray @CDLevels[@CDi], 3; setarray @CDGat$[@CDref], "gld_dun01", "gld_dun01_2", "gld2_pay"; setarray @CDLevelName$[@CDref], "Baldur", "Baldur", "Hall of Abyss"; setarray @CDXcoords[@CDref], 119, 119, 120; setarray @CDYcoords[@CDref], 93, 93, 130; setarray @CDDepth[@CDref], 0, 1, 2; QWS_Make_CityDungeon_Menu 2; //----------------Beach Dungeon setarray @pCDmenuitems$[@CDi], "Beach Dungeon"; setarray @CDLevels[@CDi], 3; setarray @CDGat$[@CDref], "beach_dun", "beach_dun2", "beach_dun3"; setarray @CDLevelName$[@CDref], "Beach Dungeon 1", "Beach Dungeon 2", "Beach Dungeon 3"; setarray @CDXcoords[@CDref], 266, 255, 23; setarray @CDYcoords[@CDref], 67, 244, 260; setarray @CDDepth[@CDref], 0, 1, 2; QWS_Make_CityDungeon_Menu 3; //----------------Britoniah Guild Dungeon setarray @pCDmenuitems$[@CDi], "Britoniah Guild Dungeon"; setarray @CDLevels[@CDi], 3; setarray @CDGat$[@CDref], "gld_dun04", "gld_dun04_2", "gld2_gef"; setarray @CDLevelName$[@CDref], "Britoniah", "Britoniah", "Hall of Abyss"; setarray @CDXcoords[@CDref], 116, 116, 152; setarray @CDYcoords[@CDref], 45, 45, 118; setarray @CDDepth[@CDref], 0, 1, 2; QWS_Make_CityDungeon_Menu 4; //----------------BYALAN setarray @pCDmenuitems$[@CDi], "Byalan Dungeon"; setarray @CDLevels[@CDi], 5; setarray @CDGat$[@CDref], "iz_dun00", "iz_dun01", "iz_dun02", "iz_dun03", "iz_dun04"; setarray @CDLevelName$[@CDref], "Level 1", "Level 2", "Level 3", "Level 4", "Level 5"; setarray @CDXcoords[@CDref], 168, 253, 236, 32, 26; setarray @CDYcoords[@CDref], 168, 252, 204, 63, 27; setarray @CDDepth[@CDref], 0, 1, 2, 3, 4; QWS_Make_CityDungeon_Menu 5; //----------------CLOCK TOWER setarray @pCDmenuitems$[@CDi], "Clock Tower Dungeon"; setarray @CDLevels[@CDi], 8; setarray @CDGat$[@CDref], "c_tower1", "c_tower2", "c_tower3", "c_tower4", "alde_dun01", "alde_dun02", "alde_dun03", "alde_dun04"; setarray @CDLevelName$[@CDref], "Clock Tower Level 1", "Clock Tower Level 2", "Clock Tower Level 3", "Clock Tower Level 4", "Basement 1F", "Basement 2F", "Basement 3F", "Basement 4F"; setarray @CDXcoords[@CDref], 199, 148, 65, 56, 297, 127, 277, 268; setarray @CDYcoords[@CDref], 159, 283, 147, 155, 25, 169, 178, 74; setarray @CDDepth[@CDref], 0, 1, 2, 3, 1, 2, 3, 4; QWS_Make_CityDungeon_Menu 6; //----------------CULVERT setarray @pCDmenuitems$[@CDi], "Culvert Dungeon"; setarray @CDLevels[@CDi], 4; setarray @CDGat$[@CDref], "prt_sewb1", "prt_sewb2", "prt_sewb3", "prt_sewb4"; setarray @CDLevelName$[@CDref], "Level 1", "Level 2", "Level 3", "Level 4"; setarray @CDXcoords[@CDref], 131, 19, 180, 100; setarray @CDYcoords[@CDref], 247, 19, 169, 92; setarray @CDDepth[@CDref], 0, 1, 2, 3; QWS_Make_CityDungeon_Menu 7; //----------------EINBECH DUNGEON setarray @pCDmenuitems$[@CDi], "Einbech Dungeon"; setarray @CDLevels[@CDi], 2; setarray @CDGat$[@CDref], "ein_dun01", "ein_dun02"; setarray @CDLevelName$[@CDref], "Level 1", "Level 2"; setarray @CDXcoords[@CDref], 22, 292; setarray @CDYcoords[@CDref], 14, 290; setarray @CDDepth[@CDref], 0, 1; QWS_Make_CityDungeon_Menu 8; //----------------GEFFEN DUNGEON setarray @pCDmenuitems$[@CDi], "Geffen Dungeon"; setarray @CDLevels[@CDi], 4; setarray @CDGat$[@CDref], "gef_dun00", "gef_dun01", "gef_dun02", "gef_dun03"; setarray @CDLevelName$[@CDref], "Level 1", "Level 2", "Level 3", "Level 4"; setarray @CDXcoords[@CDref], 104, 115, 106, 203; setarray @CDYcoords[@CDref], 99, 236, 132, 200; setarray @CDDepth[@CDref], 0, 1, 2, 3; QWS_Make_CityDungeon_Menu 9; //----------------GONRYUN DUNGEON setarray @pCDmenuitems$[@CDi], "Gonryun Dungeon"; setarray @CDLevels[@CDi], 3; setarray @CDGat$[@CDref], "gon_dun01", "gon_dun02", "gon_dun03"; setarray @CDLevelName$[@CDref], "Level 1", "Level 2", "Level 3"; setarray @CDXcoords[@CDref], 153, 28, 68; setarray @CDYcoords[@CDref], 53, 113, 16; setarray @CDDepth[@CDref], 0, 1, 2; QWS_Make_CityDungeon_Menu 10; //----------------LIGHTHALZEN BIO LAB setarray @pCDmenuitems$[@CDi], "Lighthalzen Bio Lab"; setarray @CDLevels[@CDi], 3; setarray @CDGat$[@CDref], "lhz_dun01", "lhz_dun02", "lhz_dun03"; setarray @CDLevelName$[@CDref], "Level 1", "Level 2", "Level 3"; setarray @CDXcoords[@CDref], 150, 150, 140; setarray @CDYcoords[@CDref], 288, 18, 134; setarray @CDDepth[@CDref], 0, 1, 2; QWS_Make_CityDungeon_Menu 11; //----------------LOUYANG DUNGEON setarray @pCDmenuitems$[@CDi], "Louyang Dungeon"; setarray @CDLevels[@CDi], 3; setarray @CDGat$[@CDref], "lou_dun01", "lou_dun02", "lou_dun03"; setarray @CDLevelName$[@CDref], "Royal Tomb Level 1", "Royal Tomb Level 2", "Royal Tomb Level 3"; setarray @CDXcoords[@CDref], 218, 282, 165; setarray @CDYcoords[@CDref], 196, 20, 38; setarray @CDDepth[@CDref], 0, 1, 2; QWS_Make_CityDungeon_Menu 12; //----------------Luina Guild Dungeon setarray @pCDmenuitems$[@CDi], "Luina Guild Dungeon"; setarray @CDLevels[@CDi], 3; setarray @CDGat$[@CDref], "gld_dun02", "gld_dun02_2", "gld2_ald"; setarray @CDLevelName$[@CDref], "Luina", "Luina", "Hall of Abyss"; setarray @CDXcoords[@CDref], 39, 39, 147; setarray @CDYcoords[@CDref], 161, 161, 155; setarray @CDDepth[@CDref], 0, 1, 2; QWS_Make_CityDungeon_Menu 13; //----------------PAYON DUNGEON setarray @pCDmenuitems$[@CDi], "Payon Dungeon"; setarray @CDLevels[@CDi], 5; setarray @CDGat$[@CDref], "pay_dun00", "pay_dun01", "pay_dun02", "pay_dun03", "pay_dun04"; setarray @CDLevelName$[@CDref], "Level 1", "Level 2", "Level 3", "Level 4", "Level 5"; setarray @CDXcoords[@CDref], 21, 19, 19, 155, 201; setarray @CDYcoords[@CDref], 183, 33, 63, 159, 204; setarray @CDDepth[@CDref], 0, 1, 2, 3, 4; QWS_Make_CityDungeon_Menu 14; //----------------PYRAMIDS setarray @pCDmenuitems$[@CDi], "Pyramids Dungeon"; setarray @CDLevels[@CDi], 6; setarray @CDGat$[@CDref], "moc_pryd01", "moc_pryd02", "moc_pryd03", "moc_pryd04", "moc_pryd05", "moc_pryd06"; setarray @CDLevelName$[@CDref], "Level 1", "Level 2", "Level 3", "Level 4", "Basement 1", "Basement 2"; setarray @CDXcoords[@CDref], 192, 10, 100, 181, 94, 192; setarray @CDYcoords[@CDref], 9, 192, 92, 11, 96, 8; setarray @CDDepth[@CDref], 0, 1, 2, 3, 1, 2; QWS_Make_CityDungeon_Menu 15; //----------------Rachel Sanctuary setarray @pCDmenuitems$[@CDi], "Rachel Sanctuary"; setarray @CDLevels[@CDi], 5; setarray @CDGat$[@CDref], "ra_san01", "ra_san02", "ra_san03", "ra_san04", "ra_san05"; setarray @CDLevelName$[@CDref], "Rachel Sanctuary 1", "Rachel Sanctuary 2", "Rachel Sanctuary 3", "Rachel Sanctuary 4", "Rachel Sanctuary 5"; setarray @CDXcoords[@CDref], 140, 32, 8, 204, 150; setarray @CDYcoords[@CDref], 11, 21, 149, 218, 9; setarray @CDDepth[@CDref], 0, 1, 2, 3, 4; QWS_Make_CityDungeon_Menu 16; //----------------SPHINX setarray @pCDmenuitems$[@CDi], "Sphinx Dungeon"; setarray @CDLevels[@CDi], 5; setarray @CDGat$[@CDref], "in_sphinx1", "in_sphinx2", "in_sphinx3", "in_sphinx4", "in_sphinx5"; setarray @CDLevelName$[@CDref], "Level 1", "Level 2", "Level 3", "Level 4", "Level 5"; setarray @CDXcoords[@CDref], 288, 149, 210, 10, 100; setarray @CDYcoords[@CDref], 9, 81, 54, 222, 99; setarray @CDDepth[@CDref], 0, 1, 2, 3, 4; QWS_Make_CityDungeon_Menu 17; //----------------TOY FACTORY setarray @pCDmenuitems$[@CDi], "Toy Factory Dungeon"; setarray @CDLevels[@CDi], 2; setarray @CDGat$[@CDref], "xmas_dun01", "xmas_dun02"; setarray @CDLevelName$[@CDref], "Factory Warehouse", "Classifying Room"; setarray @CDXcoords[@CDref], 205, 129; setarray @CDYcoords[@CDref], 15, 133; setarray @CDDepth[@CDref], 0, 1; QWS_Make_CityDungeon_Menu 18; //----------------UMBALA setarray @pCDmenuitems$[@CDi], "Umbala Dungeon"; setarray @CDLevels[@CDi], 3; setarray @CDGat$[@CDref], "um_dun01", "um_dun02", "yggdrasil01";; setarray @CDLevelName$[@CDref], "Carpenter's Shop in The Tree", "Passage to a Foreign World", "Hvergelmir's Fountain"; setarray @CDXcoords[@CDref], 42, 48, 204; setarray @CDYcoords[@CDref], 31, 30, 78; setarray @CDDepth[@CDref], 0, 1, 2; QWS_Make_CityDungeon_Menu 19; //----------------Valkyrie Guild Dungeon setarray @pCDmenuitems$[@CDi], "Valkyrie Guild Dungeon"; setarray @CDLevels[@CDi], 3; setarray @CDGat$[@CDref], "gld_dun03", "gld_dun03_2", "gld2_prt"; setarray @CDLevelName$[@CDref], "Valkyrie", "Valkyrie", "Hall of Abyss"; setarray @CDXcoords[@CDref], 50, 50, 140; setarray @CDYcoords[@CDref], 44, 44, 132; setarray @CDDepth[@CDref], 0, 1, 2; QWS_Make_CityDungeon_Menu 20; //----------------Cancel setarray @pCDmenuitems$[@CDi], "Cancel"; set @CDmenulist$[@CDj],@pCDmenuitems$[@CDi]; set @CDmenuref[@CDj],57005; // 57005='dead' in hex return; //----------------Make City Dungeon Menu Function function QWS_Make_CityDungeon_Menu { set @tempcitydungeonmenubin,1; if (getarg(0) == 0) goto menu_item; set @temploopcitydungeonmenu,0; do { set @tempcitydungeonmenubin, @tempcitydungeonmenubin * 2; set @temploopcitydungeonmenu, @temploopcitydungeonmenu + 1; }while (getarg(0) > @temploopcitydungeonmenu); // check marker and make menu item menu_item: if ((@tempcitydungeonmenubin & ##QWS_CD_Unlock) != @tempcitydungeonmenubin) { setarray @CDLocRef[@CDi], @CDref; set @CDref, @CDref+@CDLevels[@CDi]; set @CDi,@CDi+1; return; } if ($QW_MapUserShow == 1) { set @tempmapusers,0; set @mapusersloop,0; do { set @tempmapusers,(getmapusers(@CDGat$[@CDref+@mapusersloop]) + @tempmapusers); set @mapusersloop, (@mapusersloop + 1); } while (@CDLevels[@CDi] > @mapusersloop); if (@pCDprice[@CDi] != 0) set @CDmenulist$[@CDj], @pCDmenuitems$[@CDi]+" ["+@tempmapusers+"] -> "+@pCDprice[@CDi]; if (@pCDprice[@CDi] == 0) set @CDmenulist$[@CDj], @pCDmenuitems$[@CDi]+" ["+@tempmapusers+"]"; set @CDmenuref[@CDj],@CDi; set @CDj,@CDj+1; setarray @CDLocRef[@CDi], @CDref; set @CDref, @CDref+@CDLevels[@CDi]; set @CDi,@CDi+1; return; } if (@pCDprice[@CDi] != 0) set @CDmenulist$[@CDj], @pCDmenuitems$[@CDi]+" -> "+@pCDprice[@CDi]; if (@pCDprice[@CDi] == 0) set @CDmenulist$[@CDj], @pCDmenuitems$[@CDi]; set @CDmenuref[@CDj],@CDi; set @CDj,@CDj+1; setarray @CDLocRef[@CDi], @CDref; set @CDref, @CDref+@CDLevels[@CDi]; set @CDi,@CDi+1; return; } } function script QWS_CDLarray { //----------------Start building Menu set @CDWref,@CDLocRef[@CDwarpMenu]; // reference to the arrays with leveldata set @CDWi,0; // loop counter set @CDWj,0; // menu lines counter cleararray @CDWLmenulist$[0],"",15; // Clearing the array to get rid off ghost items in menu do { if ($QW_CDL == 0)||($QW_CDDL >= @CDDepth[@CDWref]) { set @warpprice, 25 * BaseLevel; if (@warpprice != 0)&&($QW_MapUserShow == 0) set @CDWLmenulist$[@CDWj], @CDLevelName$[@CDWref]+" -> "+@warpprice; if (@warpprice == 0)&&($QW_MapUserShow == 0) set @CDWLmenulist$[@CDWj], @CDLevelName$[@CDWref]; if (@warpprice != 0)&&($QW_MapUserShow == 1) set @CDWLmenulist$[@CDWj], @CDLevelName$[@CDWref]+" ["+getmapusers(@CDGat$[@CDWref])+"] -> "+@warpprice; if (@warpprice == 0)&&($QW_MapUserShow == 1) set @CDWLmenulist$[@CDWj], @CDLevelName$[@CDWref]+" ["+getmapusers(@CDGat$[@CDWref])+"]"; set @CDWLmenuref[@CDWj],@CDWref; set @CDWj,@CDWj+1; } set @CDWref, @CDWref+1; set @CDWi,@CDWi+1; } while (@CDWi < @CDLevels[@CDwarpMenu]); set @CDWLmenulist$[@CDWj], "Exit"; set @CDWLmenuref[@CDWj],57005; // 57005='dead' in hex return; } //====================Dungeon=Menu=Arrays========================== // Adding a dungeon: // setarray @pDmenuitems$[@Di], "Abyss Lake"; // Name of Dungeon shown in Dungeon select Menu // // Warp prices: Basic (0), Advanced (0), Overseas (0) // // Identifier for fee caluclation: Basic (0), Advanced (0), Overseas (0) // setarray @DLevels[@Di], 3; // Number of levels in dungeon // // setarray @DGat$[@Dref], "abyss_01", "abyss_02", "abyss_03"; // Map names of dungeon levels // setarray @DLevelName$[@Dref], "Level 1", "Level 2", "Level 3"; // Name of dungeon levels shown in Menu // setarray @DXcoords[@Dref], 265, 275, 116; // X warp coords // setarray @DYcoords[@Dref], 273, 270, 27; // Y warp coords // setarray @DDepth[@Dref], 0, 1, 2; // Relative depth to entrance, to calculate extra warp fee // // QWS_Make_Dungeon_Menu 0; // Use a free number (last used is 28, Kiel Dungeon) // // Adding a warpra: // map,x,y,facing script Warpra Helper#example 112,{ // callfunc "QWS_Dungeon_Warpra",<dungeon number>,"Your Dungeon"; // close; // } // Dungeon number is the same as "QWS_Make_Dungeon_Menu". //================================================================== function script QWS_Darray { function QWS_Make_Dungeon_Menu; set @Di,0; set @Dj,0; set @Dref,0; //----------------ABYSS LAKE setarray @pDmenuitems$[@Di], "Abyss Lake"; setarray @DLevels[@Di], 3; setarray @DGat$[@Dref], "abyss_01", "abyss_02", "abyss_03"; setarray @DLevelName$[@Dref], "Level 1", "Level 2", "Level 3"; setarray @DXcoords[@Dref], 261, 275, 116; setarray @DYcoords[@Dref], 272, 270, 27; setarray @DDepth[@Dref], 0, 1, 2; QWS_Make_Dungeon_Menu 0; //----------------ANT HELL setarray @pDmenuitems$[@Di], "Ant Hell Dungeon"; setarray @DLevels[@Di], 2; setarray @DGat$[@Dref], "anthell01", "anthell02"; setarray @DLevelName$[@Dref], "Level 1", "Level 2"; setarray @DXcoords[@Dref], 35, 168; setarray @DYcoords[@Dref], 262, 170; setarray @DDepth[@Dref], 0, 1; QWS_Make_Dungeon_Menu 1; //----------------COAL MINE setarray @pDmenuitems$[@Di], "Coal Mine Dungeon"; setarray @DLevels[@Di], 3; setarray @DGat$[@Dref], "mjo_dun01", "mjo_dun02", "mjo_dun03"; setarray @DLevelName$[@Dref], "Level 1", "Level 2", "Level 3"; setarray @DXcoords[@Dref], 52, 381, 302; setarray @DYcoords[@Dref], 17, 343, 262; setarray @DDepth[@Dref], 0, 1, 2; QWS_Make_Dungeon_Menu 2; //----------------Cursed Abbey setarray @pDmenuitems$[@Di], "Cursed Abbey"; setarray @DLevels[@Di], 3; setarray @DGat$[@Dref], "abbey01", "abbey02", "abbey03"; setarray @DLevelName$[@Dref], "Cursed Abbey 1", "Cursed Abbey 2", "Cursed Abbey 3"; setarray @DXcoords[@Dref], 266, 255, 23; setarray @DYcoords[@Dref], 67, 244, 260; setarray @DDepth[@Dref], 0, 1, 2; QWS_Make_Dungeon_Menu 3; //----------------GEFENIA DUNGEON setarray @pDmenuitems$[@Di], "Gefenia Dungeon"; setarray @DLevels[@Di], 4; setarray @DGat$[@Dref], "gefenia01", "gefenia02", "gefenia03", "gefenia04"; setarray @DLevelName$[@Dref], "Level 1", "Level 2", "Level 3", "Level 4"; setarray @DXcoords[@Dref], 40, 203, 266, 130; setarray @DYcoords[@Dref], 103, 34, 168, 272; setarray @DDepth[@Dref], 0, 1, 2, 3; QWS_Make_Dungeon_Menu 5; //----------------GLAST HEIM setarray @pDmenuitems$[@Di], "Glast Heim Dungeon"; setarray @DLevels[@Di], 17; setarray @DGat$[@Dref], "glast_01", "gl_cas01", "gl_cas02", "gl_knt01", "gl_knt02", "gl_chyard", "gl_sew01", "gl_sew02", "gl_sew03", "gl_sew04", "gl_church", "gl_step", "gl_dun01", "gl_dun02", "gl_prison", "gl_prison1", "gl_in01"; setarray @DLevelName$[@Dref], "Glast Heim Entrance", "Castle 1", "Castle 2", "Chivalry 1", "Chivalry 2", "Churchyard", "Sewers 1", "Sewers 2", "Sewers 3", "Sewers 4", "St. Abbey", "Steps", "Lowest Cave 1", "Lowest Cave 2", "Prison 1", "Prison 2", "Inside Glast Heim"; setarray @DXcoords[@Dref], 370, 199, 104, 150, 157, 147, 258, 108, 171, 68, 156, 12, 133, 224, 14, 150, 121; setarray @DYcoords[@Dref], 304, 29, 25, 15, 287, 15, 255, 291, 283, 277, 7, 7, 271, 274, 70, 14, 59; setarray @DDepth[@Dref], 0, 1, 2, 1, 1, 2, 1, 2, 2, 3, 1, 4, 2, 3, 4, 5, 6, 1; QWS_Make_Dungeon_Menu 7; //----------------HIDDEN DUNGEON setarray @pDmenuitems$[@Di], "Hidden Dungeon"; setarray @DLevels[@Di], 3; setarray @DGat$[@Dref], "prt_maze01", "prt_maze02", "prt_maze03"; setarray @DLevelName$[@Dref], "Level 1", "Level 2", "Level 3"; setarray @DXcoords[@Dref], 176, 93, 23; setarray @DYcoords[@Dref], 7, 20, 8; setarray @DDepth[@Dref], 0, 1, 2; QWS_Make_Dungeon_Menu 8; //----------------Ice Dungeon setarray @pDmenuitems$[@Di], "Ice Dungeon"; setarray @DLevels[@Di], 4; setarray @DGat$[@Dref], "ice_dun01", "ice_dun02", "ice_dun03", "ice_dun04"; setarray @DLevelName$[@Dref], "Ice Dungeon 1", "Ice Dungeon 2", "Ice Dungeon 3", "Ice Dungeon 4"; setarray @DXcoords[@Dref], 157, 151, 149, 33; setarray @DYcoords[@Dref], 14, 155, 22, 158; setarray @DDepth[@Dref], 0, 1, 2, 3; QWS_Make_Dungeon_Menu 9; //----------------JUPEROS CAVE setarray @pDmenuitems$[@Di], "Juperos Cave"; setarray @DLevels[@Di], 4; setarray @DGat$[@Dref], "jupe_cave", "juperos_01", "juperos_02", "jupe_core"; setarray @DLevelName$[@Dref], "Level 1", "Level 2", "Level 3", "Level 4"; setarray @DXcoords[@Dref], 140, 53, 37, 150; setarray @DYcoords[@Dref], 51, 247, 63, 285; setarray @DDepth[@Dref], 0, 1, 2, 3; QWS_Make_Dungeon_Menu 10; //----------------KIEL DUNGEON setarray @pDmenuitems$[@Di], "Kiel Dungeon"; setarray @DLevels[@Di], 2; setarray @DGat$[@Dref], "kh_dun01", "kh_dun02"; setarray @DLevelName$[@Dref], "1st Floor", "2nd Floor"; setarray @DXcoords[@Dref], 28, 41; setarray @DYcoords[@Dref], 226, 198; setarray @DDepth[@Dref], 0, 1; QWS_Make_Dungeon_Menu 11; //----------------MAGMA DUNGEON setarray @pDmenuitems$[@Di], "Magma Dungeon"; setarray @DLevels[@Di], 2; setarray @DGat$[@Dref], "mag_dun01", "mag_dun02"; setarray @DLevelName$[@Dref], "Level 1", "Level 2"; setarray @DXcoords[@Dref], 126, 47; setarray @DYcoords[@Dref], 68, 30; setarray @DDepth[@Dref], 0, 1; QWS_Make_Dungeon_Menu 12; //----------------Nidhogg's Dungeon setarray @pDmenuitems$[@Di], "Nidhogg's Dungeon"; setarray @DLevels[@Di], 2; setarray @DGat$[@Dref], "nyd_dun01", "nyd_dun02"; setarray @DLevelName$[@Dref], "Nidhogg's Dungeon 1", "Nidhogg's Dungeon 2"; setarray @DXcoords[@Dref], 61, 60; setarray @DYcoords[@Dref], 239, 271; setarray @DDepth[@Dref], 0, 1; QWS_Make_Dungeon_Menu 13; //----------------ODIN TEMPLE setarray @pDmenuitems$[@Di], "Odin Temple"; setarray @DLevels[@Di], 3; setarray @DGat$[@Dref], "odin_tem01", "odin_tem02", "odin_tem03"; setarray @DLevelName$[@Dref], "Level 1", "Level 2", "Level 3"; setarray @DXcoords[@Dref], 298, 224, 266; setarray @DYcoords[@Dref], 167, 149, 280; setarray @DDepth[@Dref], 0, 1, 2; QWS_Make_Dungeon_Menu 14; //----------------ORC DUNGEON setarray @pDmenuitems$[@Di], "Orc Dungeon"; setarray @DLevels[@Di], 2; setarray @DGat$[@Dref], "orcsdun01", "orcsdun02"; setarray @DLevelName$[@Dref], "Level 1", "Level 2"; setarray @DXcoords[@Dref], 32, 21; setarray @DYcoords[@Dref], 170, 185; setarray @DDepth[@Dref], 0, 1; QWS_Make_Dungeon_Menu 15; //----------------SUNKEN SHIP setarray @pDmenuitems$[@Di], "Sunken Ship Dungeon"; setarray @DLevels[@Di], 2; setarray @DGat$[@Dref], "treasure01", "treasure02"; setarray @DLevelName$[@Dref], "Level 1", "Level 2"; setarray @DXcoords[@Dref], 69, 102; setarray @DYcoords[@Dref], 24, 27; setarray @DDepth[@Dref], 0, 1; QWS_Make_Dungeon_Menu 16; //----------------THANATOS TOWER setarray @pDmenuitems$[@Di], "Thanatos Tower"; setarray @DLevels[@Di], 13; setarray @DGat$[@Dref], "tha_t01", "tha_t02", "tha_t03", "tha_t04", "tha_t05", "tha_t06", "tha_t07", "tha_t08", "tha_t09", "tha_t10", "tha_t11", "tha_t12", "thana_boss"; setarray @DLevelName$[@Dref], "Level 1", "Level 2", "Level 3", "Level 4", "Level 5", "Level 6", "Level 7", "Level 8", "Level 9", "Level 10", "Level 11", "Level 12", "Thanatos Boss"; setarray @DXcoords[@Dref], 150, 150, 220, 59, 62, 206, 35, 105, 88, 168, 90, 129, 85; setarray @DYcoords[@Dref], 35, 136, 158, 143, 11, 8, 166, 44, 145, 138, 36, 83, 76; setarray @DDepth[@Dref], 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12; QWS_Make_Dungeon_Menu 17; //----------------Thor Volcano setarray @pDmenuitems$[@Di], "Thor Volcano"; setarray @DLevels[@Di], 3; setarray @DGat$[@Dref], "thor_v01", "thor_v02", "thor_v03"; setarray @DLevelName$[@Dref], "Thor Volcano 1", "Thor Volcano 2", "Thor Volcano 3"; setarray @DXcoords[@Dref], 21, 75, 34; setarray @DYcoords[@Dref], 228, 205, 272; setarray @DDepth[@Dref], 0, 1, 2; QWS_Make_Dungeon_Menu 18; //----------------TURTLE ISTLAND setarray @pDmenuitems$[@Di], "Turtle Island Dungeon"; setarray @DLevels[@Di], 4; setarray @DGat$[@Dref], "tur_dun01", "tur_dun02", "tur_dun03", "tur_dun04"; setarray @DLevelName$[@Dref], "Outside", "Level 1", "Level 2", "Level 3"; setarray @DXcoords[@Dref], 154, 148, 132, 100; setarray @DYcoords[@Dref], 49, 261, 189, 192; setarray @DDepth[@Dref], 0, 0, 1, 2; QWS_Make_Dungeon_Menu 19; //----------------Cancel setarray @pDmenuitems$[@Di], "Cancel"; set @Dmenulist$[@Dj],@pDmenuitems$[@Di]; set @Dmenuref[@Dj],57005; // 57005='dead' in hex return; //----------------Make Dungeon Menu Function function QWS_Make_Dungeon_Menu { set @tempdungeonmenubin,1; if (getarg(0) == 0) goto menu_item; set @temploopdungeonmenu,0; do { set @tempdungeonmenubin, @tempdungeonmenubin * 2; set @temploopdungeonmenu, @temploopdungeonmenu + 1; }while (getarg(0) > @temploopdungeonmenu); // check marker and make menu item menu_item: if ((@tempdungeonmenubin & ##QWS_D_Unlock) != @tempdungeonmenubin) { setarray @DLocRef[@Di], @Dref; set @Dref, @Dref+@DLevels[@Di]; set @Di,@Di+1; return; } if ($QW_MapUserShow == 1) { set @tempmapusers,0; set @mapusersloop,0; do { set @tempmapusers,(getmapusers(@DGat$[@Dref+@mapusersloop]) + @tempmapusers); set @mapusersloop, (@mapusersloop + 1); } while (@DLevels[@Di] > @mapusersloop); if (@pDprice[@Di] != 0) set @Dmenulist$[@Dj], @pDmenuitems$[@Di]+" ["+@tempmapusers+"] -> "+@pDprice[@Di]; if (@pDprice[@Di] == 0) set @Dmenulist$[@Dj], @pDmenuitems$[@Di]+" ["+@tempmapusers+"]"; set @Dmenuref[@Dj],@Di; set @Dj,@Dj+1; setarray @DLocRef[@Di], @Dref; set @Dref, @Dref+@DLevels[@Di]; set @Di,@Di+1; return; } if (@pDprice[@Di] != 0) set @Dmenulist$[@Dj], @pDmenuitems$[@Di]+" -> "+@pDprice[@Di]; if (@pDprice[@Di] == 0) set @Dmenulist$[@Dj], @pDmenuitems$[@Di]; set @Dmenuref[@Dj],@Di; set @Dj,@Dj+1; setarray @DLocRef[@Di], @Dref; set @Dref, @Dref+@DLevels[@Di]; set @Di,@Di+1; return; } } function script QWS_DLarray { //----------------Start building Menu set @DWref,@DLocRef[@DwarpMenu]; // reference to the arrays with leveldata set @DWi,0; // loop counter set @DWj,0; // menu lines counter cleararray @DWLmenulist$[0],"",15; // Clearing the array to get rid off ghost items in menu do { if ($QW_DL == 0)||($QW_DDL >= @DDepth[@DWref]) { set @warpprice, 25 * BaseLevel; if (@warpprice != 0)&&($QW_MapUserShow == 0) set @DWLmenulist$[@DWj], @DLevelName$[@DWref]+" -> "+@warpprice; if (@warpprice == 0)&&($QW_MapUserShow == 0) set @DWLmenulist$[@DWj], @DLevelName$[@DWref]; if (@warpprice != 0)&&($QW_MapUserShow == 1) set @DWLmenulist$[@DWj], @DLevelName$[@DWref]+" ["+getmapusers(@DGat$[@DWref])+"] -> "+@warpprice; if (@warpprice == 0)&&($QW_MapUserShow == 1) set @DWLmenulist$[@DWj], @DLevelName$[@DWref]+" ["+getmapusers(@DGat$[@DWref])+"]"; set @DWLmenuref[@DWj],@DWref; set @DWj,@DWj+1; } set @DWref, @DWref+1; set @DWi,@DWi+1; } while (@DWi < @DLevels[@DwarpMenu]); set @DWLmenulist$[@DWj], "Exit"; set @DWLmenuref[@DWj],57005; // 57005='dead' in hex return; } //================City=Dungeon=Warpras=That=Only=Unlock================= function script QWS_CityDungeon_Warpra { function QWS_CD_getbin; function QWS_CD_setbin; if ((QWS_CD_getbin(getarg(0)) == 0) && (getarg(1) != "")) { mes "[Warpra]"; mes getarg(1)+" unlocked!"; QWS_CD_setbin(getarg(0)); return; } else if (QWS_CD_getbin(getarg(0)) == 1) { mes "[Warpra]"; mes "Sorry, I can only unlock this location."; } else debugmes "QWS_CityDungeon_Warpra error, improper syntax?"; return; function QWS_CD_setbin { set @tempsetbindata,1; if (getarg(0) == 0) goto binset; set @temploopsetbin,0; do { set @tempsetbindata, @tempsetbindata * 2; set @temploopsetbin, @temploopsetbin + 1; } while (getarg(0) > @temploopsetbin); binset: set ##QWS_CD_Unlock,(##QWS_CD_Unlock | @tempsetbindata); return; } function QWS_CD_getbin { set @tempgetbindata,1; if (getarg(0) == 0) goto binget; set @temploopgetbin,0; do { set @tempgetbindata, @tempgetbindata * 2; set @temploopgetbin, @temploopgetbin + 1; } while (getarg(0) > @temploopgetbin); binget: if ((@tempgetbindata & ##QWS_CD_Unlock) == @tempgetbindata) return 1; return 0; } } //================Dungeon=Warpras=That=Only=Unlock================= function script QWS_Dungeon_Warpra { function QWS_D_getbin; function QWS_D_setbin; if ((QWS_D_getbin(getarg(0)) == 0) && (getarg(1) != "")) { mes "[Warpra]"; mes getarg(1)+" unlocked!"; QWS_D_setbin(getarg(0)); return; } else if (QWS_D_getbin(getarg(0)) == 1) { mes "[Warpra]"; mes "Sorry, I can only unlock this location."; } else debugmes "QWS_Dungeon_Warpra error, improper syntax?"; return; function QWS_D_setbin { set @tempsetbindata,1; if (getarg(0) == 0) goto binset; set @temploopsetbin,0; do { set @tempsetbindata, @tempsetbindata * 2; set @temploopsetbin, @temploopsetbin + 1; } while (getarg(0) > @temploopsetbin); binset: set ##QWS_D_Unlock,(##QWS_D_Unlock | @tempsetbindata); return; } function QWS_D_getbin { set @tempgetbindata,1; if (getarg(0) == 0) goto binget; set @temploopgetbin,0; do { set @tempgetbindata, @tempgetbindata * 2; set @temploopgetbin, @temploopgetbin + 1; } while (getarg(0) > @temploopgetbin); binget: if ((@tempgetbindata & ##QWS_D_Unlock) == @tempgetbindata) return 1; return 0; } } //================Field=Warpras=That=Only=Unlock================= function script QWS_Field_Warpra { function QWS_F_getbin; function QWS_F_setbin; if ((QWS_F_getbin(getarg(0)) == 0) && (getarg(1) != "")) { mes "[Warpra]"; mes getarg(1)+" unlocked!"; QWS_F_setbin(getarg(0)); return; } else if (QWS_F_getbin(getarg(0)) == 1) { mes "[Warpra]"; mes "Sorry, I can only unlock this location."; } else debugmes "QWS_Field_Warpra error, improper syntax?"; return; function QWS_F_setbin { set @tempsetbindata,1; if (getarg(0) == 0) goto binset; set @temploopsetbin,0; do { set @tempsetbindata, @tempsetbindata * 2; set @temploopsetbin, @temploopsetbin + 1; } while (getarg(0) > @temploopsetbin); binset: set ##QWS_F_Unlock,(##QWS_F_Unlock | @tempsetbindata); return; } function QWS_F_getbin { set @tempgetbindata,1; if (getarg(0) == 0) goto binget; set @temploopgetbin,0; do { set @tempgetbindata, @tempgetbindata * 2; set @temploopgetbin, @temploopgetbin + 1; } while (getarg(0) > @temploopgetbin); binget: if ((@tempgetbindata & ##QWS_F_Unlock) == @tempgetbindata) return 1; return 0; } } //==========================Town=Warpras=========================== function script QWS_Town_Warpra { function QWS_T_getbin; function QWS_T_setbin; if ((QWS_T_getbin(getarg(0)) == 0) && (getarg(1) != "")) { mes "[Warpra]"; mes getarg(1)+" unlocked!"; QWS_T_setbin(getarg(0)); return; } else if (QWS_T_getbin(getarg(0)) == 1) { callfunc "Q_Warpra",0; } else debugmes "QWS_Town_Warpra error, improper syntax ?"; return; function QWS_T_setbin { set @tempsetbindata,1; if (getarg(0) == 0) goto binset; set @temploopsetbin,0; do { set @tempsetbindata, @tempsetbindata * 2; set @temploopsetbin, @temploopsetbin + 1; } while (getarg(0) > @temploopsetbin); binset: set ##QWS_T_Unlock,(##QWS_T_Unlock | @tempsetbindata); return; } function QWS_T_getbin { set @tempgetbindata,1; if (getarg(0) == 0) goto binget; set @temploopgetbin,0; do { set @tempgetbindata, @tempgetbindata * 2; set @temploopgetbin, @temploopgetbin + 1; } while (getarg(0) > @temploopgetbin); binget: if ((@tempgetbindata & ##QWS_T_Unlock) == @tempgetbindata) return 1; return 0; } } //============================Warpras============================== - script Warpra#0 -1,{ callfunc "Q_Warpra",1; } alberta,28,240,4 script Warpra#1 403,{ callfunc "QWS_Town_Warpra",1,"Alberta Town"; close; } aldebaran,145,118,4 script Warpra#2 403,{ callfunc "QWS_Town_Warpra",2,"Aldebaran Town"; callfunc "QWS_Field_Warpra",11,"Mjolnir Fields"; callfunc "QWS_CityDungeon_Warpra",6,"Clock Tower Dungeon"; callfunc "QWS_CityDungeon_Warpra",13,"Luina Guild Dungeon"; close; } ayothaya,209,169,6 script Warpra#3 403,{ callfunc "QWS_Town_Warpra",4,"Ayotaya Town"; callfunc "QWS_Field_Warpra",1,"Ayothaya Field Field"; callfunc "QWS_CityDungeon_Warpra",1,"Ayotaya Dungeon"; close; } amatsu,203,87,4 script Warpra#4 403,{ callfunc "QWS_Town_Warpra",3,"Amatsu Town"; callfunc "QWS_Field_Warpra",0,"Amatsu Fields"; callfunc "QWS_CityDungeon_Warpra",0,"Amatsu Dungeon"; close; } comodo,194,158,4 script Warpra#5 403,{ callfunc "QWS_Town_Warpra",5,"Comodo Town"; callfunc "QWS_Field_Warpra",2,"Comodo Fields"; callfunc "QWS_CityDungeon_Warpra",3,"Beach Dungeon"; close; } einbroch,69,202,4 script Warpra#6 403,{ callfunc "QWS_Town_Warpra",7,"Einbroch Town"; callfunc "QWS_Field_Warpra",3,"Einbroch Fields"; close; } einbech,59,38,6 script Warpra#7 403,{ callfunc "QWS_Town_Warpra",6,"Einbech Town"; callfunc "QWS_CityDungeon_Warpra",8,"Einbech Dungeon"; close; } geffen,124,72,4 script Warpra#8 403,{ callfunc "QWS_Town_Warpra",8,"Geffen Town"; callfunc "QWS_Field_Warpra",4,"Geffen Fields"; callfunc "QWS_CityDungeon_Warpra",9,"Gefen Dungeon"; callfunc "QWS_CityDungeon_Warpra",4,"Britoniah Guild Dungeon"; close; } gonryun,162,122,4 script Warpra#9 403,{ callfunc "QWS_Town_Warpra",9,"Gonryun Town"; callfunc "QWS_Field_Warpra",5,"Gonryun Fields"; callfunc "QWS_CityDungeon_Warpra",10,"Gonryun Dungeon"; close; } hugel,101,151,4 script Warpra#10 403,{ callfunc "QWS_Town_Warpra",10,"Hugel Town"; callfunc "QWS_Field_Warpra",6,"Hugel Fields"; close; } jawaii,253,138,4 script Warpra#11 403,{ callfunc "QWS_Town_Warpra",12,"Jawaii Town"; close; } izlude,132,120,4 script Warpra#12 403,{ callfunc "QWS_Town_Warpra",11,"Izlude Town"; callfunc "QWS_CityDungeon_Warpra",5,"Byalan Dungeon"; close; } lighthalzen,162,102,4 script Warpra#13 403,{ callfunc "QWS_Town_Warpra",13,"Lighthalzen Town"; callfunc "QWS_Field_Warpra",7,"Lighthalzen Fields"; callfunc "QWS_CityDungeon_Warpra",11,"Lighthalzen Bio Lab"; close; } louyang,208,103,6 script Warpra#14 403,{ callfunc "QWS_Town_Warpra",14,"Louyang Town"; callfunc "QWS_Field_Warpra",8,"Louyang Fields"; callfunc "QWS_CityDungeon_Warpra",12,"Louyang Dungeon"; close; } morocc,159,97,4 script Warpra#15 403,{ callfunc "QWS_Town_Warpra",18,"Morroc Town"; callfunc "QWS_Field_Warpra",17,"Sograt Deserts"; callfunc "QWS_CityDungeon_Warpra",15,"Pyramides Dungeon"; callfunc "QWS_CityDungeon_Warpra",17,"Sphinx Dungeon"; close; } niflheim,205,179,4 script Warpra#16 403,{ callfunc "QWS_Town_Warpra",20,"Niflheim Town"; callfunc "QWS_Field_Warpra",13,"Niflheim Fields"; close; } payon,182,108,4 script Warpra#17 403,{ callfunc "QWS_Town_Warpra",21,"Payon Town"; callfunc "QWS_Field_Warpra",14,"Payon Forests"; callfunc "QWS_CityDungeon_Warpra",14,"Payon Dungeon"; callfunc "QWS_CityDungeon_Warpra",2,"Baldur Guild Dungeon"; close; } prontera,159,192,4 script Warpra#18 403,{ callfunc "QWS_Town_Warpra",0,"Prontera Town"; callfunc "QWS_Field_Warpra",15,"Prontera Fields"; callfunc "QWS_CityDungeon_Warpra",7,"Culvert Dungeon"; callfunc "QWS_CityDungeon_Warpra",20,"Valkyrie Guild Dungeon"; close; } umbala,106,150,3 script Warpra#19 403,{ callfunc "QWS_Town_Warpra",25,"Umbala Town"; callfunc "QWS_Field_Warpra",19,"Umbala Fields"; close; } xmas,150,136,6 script Warpra#20 403,{ callfunc "QWS_Town_Warpra",15,"Lutie Town"; callfunc "QWS_Field_Warpra",9,"Lutie Fields"; callfunc "QWS_CityDungeon_Warpra",18,"Toy Factory Dungeon"; close; } yuno,162,47,4 script Warpra#21 403,{ callfunc "QWS_Town_Warpra",27,"Yuno Town"; callfunc "QWS_Field_Warpra",21,"Yuno Fields"; callfunc "QWS_CityDungeon_Warpra",19,"Umbala Dungeon"; close; } manuk,262,177,4 script Warpra#22 403,{ callfunc "QWS_Town_Warpra",16,"Manuk Town"; callfunc "QWS_Field_Warpra",10,"Manuk Fields"; close; } moscovia,216,196,6 script Warpra#23 403,{ callfunc "QWS_Town_Warpra",19,"Moscovia Town"; callfunc "QWS_Field_Warpra",12,"Moscovia Fields"; close; } rachel,135,116,4 script Warpra#24 403,{ callfunc "QWS_Town_Warpra",22,"Rachel Town"; callfunc "QWS_Field_Warpra",16,"Rachel Fields"; callfunc "QWS_CityDungeon_Warpra",16,"Rachel Sanctuary"; close; } splendide,205,153,4 script Warpra#25 403,{ callfunc "QWS_Town_Warpra",23,"Splendide Town"; callfunc "QWS_Field_Warpra",18,"Splendide Fields"; close; } veins,214,123,4 script Warpra#26 403,{ callfunc "QWS_Town_Warpra",26,"Veins Town"; callfunc "QWS_Field_Warpra",20,"Veins Fields"; close; } thor_camp,249,76,4 script Warpra#27 403,{ callfunc "QWS_Town_Warpra",24,"Thor Camp"; close; } mid_camp,216,288,4 script Warpra#28 403,{ callfunc "QWS_Town_Warpra",17,"Midgard's Expedition Camp"; close; } abyss_01,264,267,2 script Warpra Helper#0 403,{ callfunc "QWS_Dungeon_Warpra",0,"Abyss Lake"; close; } anthell01,43,263,3 script Warpra Helper#1 403,{ callfunc "QWS_Dungeon_Warpra",1,"Ant Hell Dungeon"; close; } mjo_dun01,49,23,6 script Warpra Helper#2 403,{ callfunc "QWS_Dungeon_Warpra",2,"Coal Mine Dungeon"; close; } gefenia01,50,100,0 script Warpra Helper#3 403,{ callfunc "QWS_Dungeon_Warpra",5,"Gefenia Dungeon"; close; } glast_01,371,308,3 script Warpra Helper#4 403,{ callfunc "QWS_Dungeon_Warpra",7,"Glast Heim Dungeon"; close; } jupe_cave,144,56,3 script Warpra Helper#5 403,{ callfunc "QWS_Dungeon_Warpra",10,"Juperos Cave"; close; } kh_dun01,14,224,6 script Warpra Helper#6 403,{ callfunc "QWS_Dungeon_Warpra",11,"Kiel Dungeon"; close; } mag_dun01,122,66,0 script Warpra Helper#7 403,{ callfunc "QWS_Dungeon_Warpra",12,"Magma Dungeon"; close; } odin_tem01,115,148,3 script Warpra Helper#8 403,{ callfunc "QWS_Dungeon_Warpra",14,"Odin Temple"; close; } in_orcs01,37,173,3 script Warpra Helper#9 403,{ callfunc "QWS_Dungeon_Warpra",15,"Orc Dungeon"; close; } tha_t01,154,34,1 script Warpra Helper#10 403,{ callfunc "QWS_Dungeon_Warpra",17,"Thanatos Tower"; close; } alb2trea,73,101,4 script Warpra Helper#11 403,{ callfunc "QWS_Dungeon_Warpra",16,"Sunken Ship Dungeon"; close; } um_dun01,36,29,5 script Warpra Helper#12 403,{ callfunc "QWS_Dungeon_Warpra",37,"Umbala Dungeon"; close; } tur_dun01,147,53,5 script Warpra Helper#13 403,{ callfunc "QWS_Dungeon_Warpra",19,"Turtle Island Dungeon"; close; } prt_maze01,180,9,3 script Warpra Helper#14 403,{ callfunc "QWS_Dungeon_Warpra",8,"Hidden Dungeon"; close; } nameless_n,259,213,4 script Warpra Helper#15 403,{ callfunc "QWS_Dungeon_Warpra",3,"Cursed Abbey"; close; } ice_dun01,154,17,6 script Warpra Helper#16 403,{ callfunc "QWS_Dungeon_Warpra",9,"Ice Dungeon"; close; } thor_v01,18,229,6 script Warpra Helper#17 403,{ callfunc "QWS_Dungeon_Warpra",18,"Thor Volcano"; close; } Greetings everyone. Here i got some working script of advvance Wapra to share with you all but it seem like this script were having a little bug when the zeny is zero, the variable for last warp choice are stuck forever. Im not sure where to edit but already give a try but it seems like im still dont know how to try to fix properly. Maybe some of our expert in scripting can help me out. Btw here are the script
  8. Greetings.. Its been a centory since the last update but this script were bug i think. It cant show any GM parameters in game plus if you dont have zeny to use service called las warp, it will make you stuck with the dialogue box |
  9. Or maybe did some alteration to the eq or hg that make the drop or exp are increase or decreased.
  10. But ermm i dont have the gepard things.
  11. Unique_id.. ermm how to do that? or just change the variables? Do you mean unique_id (gepard function) ? ( Btw hi there sir and by end of this month i will contact you to bought your services sir.. GG )
  12. //===== rAthena Script ======================================= //= Freebie NPC //===== By =================================================== //= llchrisll //===== Version ============================================== //= 1.0 - Initial Version //===== Tested With ========================================= //= rAthena SQL 07/16-2017 Revision //===== Description ========================================== //= This Script gives new players, which passes the level requirement // if set, freebies in form of zeny and/or items. // See 'OnInit' for Config. //===== Comments ============================================= //= Request //============================================================ prontera,0,0,6 script Freebie NPC 100,{ mes .n$; if(getgmlevel() >= .gm) { mes "What do you want to do?"; next; if(select("- Managment:- Player Interface") - 2) goto GM_Menu; mes .n$; } if(.gm_it && getarraysize($item) < 1 || !.gm_it && getarraysize(.Free) < 1) { mes "I'm sorry, but there is no freebie yet to can recieve."; mes "Please wait till an GM added some."; close; } if(!#free && $freebies < .f_limit) { if(Upper == 0) if(.requ && BaseLevel < 99 && JobLevel < 50) set .@f,1; else if(Upper == 1) if(.reb_lvl && BaseLevel < 99 && JobLevel < 70) set .@f,1; if(.@f) { mes "It seems you don't meet the level requirements, which are "+ ( (Upper == 0)?"99/50":"99/70")+"."; close; } } else if($freebies >= .f_limit) { mes "I'm sorry, but I cannot give you any freebies anymore, since I have reached the maximum allowed amount to give."; close; } else if(#free == 1) { mes "Do you want to recieve your freebies now?"; if(select("- Yes:- No") - 1) close; } else if(#free == 2) { mes "I'm sorry, but you already recieved your freebies."; close; } mes "You'll recieve some freebies for joining our server!!"; mes "Do you want to to recieve 'em now or later?"; set #free,1; if(select("- Now:- Later") - 1) close; next; mes .n$; mes "Here you are."; close2; if(!.gm_it) // No InGame Menu used for ( set @f,0; @f < getarraysize(.Free); set @f,@f + 2) if(.Free[@f] == 1) { set Zeny,Zeny + .Free[@f+1]; dispbottom .n$+": You have recieved "+.Free[@f+1]+" Zeny."; } else getitem .Free[@f],.Free[@f+1]; else // Via InGame Menu setable for ( set @f,0; @f < getarraysize($item); set @f,@f + 2) if($item[@f] == 1) { set Zeny,Zeny + $item[@f+1]; dispbottom .n$+": You have recieved "+$item[@f+1]+" Zeny."; } else getitem $item[@f],$item[@f+1]; // increasing the counter for freebies given set $freebies,$freebies + 1; set #free,2; // Player has recieved the Freebies end; GM_Menu: mes .n$; mes "What do you want to manage?"; next; switch(select("- View Freebies:- Freebie Management:- Player List:- Reset Variables")) { case 1: mes .n$; if(.gm_it && getarraysize($item) < 1 || !.gm_it && getarraysize(.Free) < 1) { mes "I'm sorry, but there is no freebie yet to view."; mes "Please add some first."; close; } mes "Here is the list of the current freebies:"; next; if(!.gm_it) { // No InGame Menu used for ( set @f,0; @f < getarraysize(.Free); set @f,@f + 2) { set @d,(@f+2)/2; mes "===== Freebie #"+@d+" ======"; if(.Free[@f] == 1) mes .Free[@f+1]+ " Zeny"; else mes .Free[@f+1]+ "x "+getitemname(.Free[@f]); if(.Free[@f+2] == 0) mes "=================="; } } else { // Via InGame Menu setable for ( set @f,0; @f < getarraysize($item); set @f,@f + 2) { set @d,(@f+2)/2;; mes "===== Freebie #"+@d+" ======"; if($item[@f] == 1) mes $item[@f+1]+ " Zeny"; else mes $item[@f+1]+ "x "+getitemname($item[@f]); if($item[@f+2] == 0) mes "=================="; } } next; mes .n$; mes "Max Freebies to give: "+.f_limit; mes "Freebies to give left: "+(.f_limit - $freebies); close; case 2: mes .n$; if(!.gm_it) { mes "This menu isn't available, since the Freebie Settings be read from the script itself."; close; } mes "Please choose what to do:"; next; switch(select("- Add Freebies:- Delete Freebies:- Nothing")) { case 1: mes .n$; if(getarraysize($item) >= .free_limit) { mes "You can't add any freebies anymore, please remove one first."; close; } mes "Do you want to add Zeny or an Item as Freebie?"; next; if(select("- Zeny" + ( (.zeny)?"":" Not Allowed") +":- Item") - 1) { mes .n$; mes "Please type the Item ID you want to add:"; mes "Max are "+.free_limit+" Items."; next; input @item; mes .n$; if(@item < 501 && @item > .last) { mes "The value you have put is not valid."; close; } if(getitemname(@item) == "null" || getitemname(@item) == "") { mes "The item you requested doesn't exist."; close; } mes "Chosen Item: "+ getitemname(@item); mes " "; mes "Now input the amount it should have."; mes "Maximum is "+.iam_limit; next; if(input(@amount,1,.iam_limit) != 0) { mes .n$; mes "You have put an invalid amount."; mes "Maximum is "+.iam_limit; close; } mes .n$; mes "Result: "+@amount+" "+getitemname(@item); mes "Is that correct?"; if(select("- Yes:- No") - 1) close; setarray $item[getarraysize($item)],@item,@amount; } else { if(!.zeny) close; mes .n$; mes "Please type the amount."; mes "Maximum is "+.z_limit; next; if(input(@amount,1,.z_limit) != 0) { mes .n$; mes "You have put an invalid amount."; mes "Maximum is "+.z_limit; close; } mes .n$; mes "Result: "+@amount+" Zeny"; mes "Is that correct?"; if(select("- Yes:- No") - 1) close; setarray $item[getarraysize($item)],1,@amount; } break; case 2: mes .n$; if(getarraysize($item) < 1) { mes "There is no Freebie to remove."; mes "Please add one first :D."; close; } mes "Please choose the freebie you want to remove:"; mes "Format: Name (Current Amount)"; next; set @r_list$,""; for ( set .@e,0; .@e < getarraysize($item); set .@e,.@e + 2) set @r_list$,@r_list$ + "- "+( ($item[.@e] != 1)?getitemname($item[.@e]):"Zeny")+" ("+$item[.@e+1]+")" + ( ($item[.@e+2])?":":""); set @re,select(@r_list$) - 1; mes .n$; if($item[@re] != 1) mes "Chosen Item: "+ getitemname($item[@re]); mes "Amount: "+ $item[@re+1] + ($item[@re] == 1)?" Zeny":""; mes "Correct?"; if(select("- Yes:- No") - 1) close; deletearray $item[@re],2; break; case 3: break; } close; case 3: mes .n$; mes "I will now list the player which recieved their freebies already:"; next; mes "Freebies: "+$freebies; close; case 4: mes .n$; mes "This will delete every variables' conent, also your own."; if(select("- Continue:- Stop!") - 1) close; set #free,0; set $freebies,0; deletearray $free_p$[0],getarraysize($free_p$); deletearray $item[0],getarraysize($free); close; } OnInit: set .n$,"["+strnpcinfo(1)+"]"; set .gm,80; // GM Access Level // How should be the Item Adding be handled? // 0 == via .Free Array > No Ingame Menu // 1 == via $item array > InGame Menu // Note: You can only use one of these options. set .gm_it,1; set .requ,0; // Level Requirement? set .reb_lvl,0; // When rebirthed is lvl 99/70 required? // Freebies: // Format: Reward,Amount // Reward can be either Item and/or Zeny. // For Zeny put "1" and for Item, the ID you want. // Amount should be obvious. setarray .Free[0],512,10,513,10; set .zeny,1; // Use zeny too? set .f_limit,100; // Max Freebies to give set .free_limit,100; // Max Freebies per player set .iam_limit,300; // Max Amount of an Item set .z_limit,1000000; // Maximum Zeny (Default: 1m) if(.gm_it) end; for ( set .@f,0; .@f < getarraysize(.Free); set .@f,.@f + 1) if(!.zeny && .Free[.@f] == 1) { debugmes .n$+": Loading Failed!"; debugmes .n$+": Reason: Misconfiguration in the .Free array (Zeny, which isn't allowed)."; debugmes .n$+": Solution: Either you allow the usage of Zeny or edit the values to equal or higher than 501 for Item ID's."; set .@error,1; break; } if(.@error == 1) disablenpc strnpcinfo(0); end; } As per title above, anyone could help me to insert IP checker which is only allowed only 1 IP per freebies. Othwerise this script are perfect and only to put the IP Checker and can be used into all server. Thx to creator @llchrisll
  13. Sir is this thing are required?..? Since my test ro not using thor but i think im using neoncube instead. And for the data.grf and rdata.grf which come together with the KRO, are those need to be inserted together into the main file?
  14. Damn im forgot to compile lol after updating.. what a brilliant ... Hahahaha im gonna do it tonight and no wonder it show that kind of error.. damn it.. sry for the cursed.. im just forgot to compiling things. Hahahahaaha Edit Youre right @Chaos92, i just need to recompile back again.. Hahahah thx for pointing me out.
  15. Thank you sir for help me out,but it seems like its still not work. Im updating to the latest which is thiis script also the latest from github.. I already make comparison and it seem like refine(ui) were not like known command or missing undeclared function. I think there were something to do with the update itself which is make the command of refine(ui) were unrecognizable. Or somekind of bug which is still not not everyone encounter it.
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