Block 0
Current Code:
switch(select("Roll the dice.")){
set LPOINTS, LPOINTS-1;
set .@dice, rand(1,6);
set LREADYHR,1;
mes ""+strcharinfo(0)+" *Dice#"+.@dice+"*";
mes "The dice came out as "+.@dice+".";
mes "Press Close to move forward "+.@dice+" blocks.";
Should be
switch(select("Roll the dice.")){
set LPOINTS, LPOINTS-1;
set .@dice, rand(1,6);
set LREADYHR,1;
emotion 57+.@dice,0;
mes strcharinfo(0)+" *Dice#"+.@dice+"*";
mes "The dice came out as "+.@dice+".";
mes "Press Close to move forward "+.@dice+" blocks.";
So it would show the dice number in npc.
3rd Square:
switch(select("Roll the dice.")){
set LPOINTS, LPOINTS-1;
set .@dice, rand(1,6);
mes ""+strcharinfo(0)+" *Dice#"+.@dice+"*";
mes "The dice came out as "+.@dice+".";
mes "Press Close to move forward "+.@dice+" blocks.";
Should be
switch(select("Roll the dice.")){
set LPOINTS, LPOINTS-1;
set .@dice, rand(1,6);
emotion 57+.@dice,0;
mes strcharinfo(0)+" *Dice#"+.@dice+"*";
mes "The dice came out as "+.@dice+".";
mes "Press Close to move forward "+.@dice+" blocks.";