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ewanjeli

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About ewanjeli

  • Birthday 01/13/1992

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  1. why dont use mobcount...
  2. you should follow these instruction until end...http://rathena.org/wiki/Custom_Items just follow do exactly as the instruction...
  3. i want to request script that make all town in server auto ressurate,auto buff and auto heal.. no matter anywhere in that town map
  4. can you give more information.. what you edited??
  5. - script invasion -1,{ OnInit: setarray .Map$[0],"prontera","payon","izlude","dicastes01"; end; //OnMinute00: OnWhisperGlobal: set .RandMap,rand( getarraysize( .Map$ ) ); set .mvp1,1658; set .mvp2,1648; set .mvp3,1751; set .mvp4,1312; set .boss,2600; set .ItemID,12484; announce "[ Rune-Midgard Guard ]: We have trouble here in the town " + .Map$[.RandMap] +"!", bc_all; sleep2 5000; announce "[ Rune-Midgard Guard ]: Everyone, we need your help to get rid of these monsters!", bc_all; monster .Map$[ .RandMap ],0,0,"Invasion Soldier",.mvp1,10,"::OnKilled"; monster .Map$[ .RandMap ],0,0,"Invasion Soldier",.mvp2,10,"::OnKilled"; monster .Map$[ .RandMap ],0,0,"Invasion Soldier",.mvp3,10,"::OnKilled"; monster .Map$[ .RandMap ],0,0,"Invasion Soldier",.mvp4,10,"::OnKilled"; end; OnKilled: if( mobcount( .Map$[.RandMap],strnpcinfo(0)+"::OnKilled" ) > 0 ){ mes "^008000 The Invasion Soldier is still alive! ^000000"; } else { announce "[ Rune-Midgard Guard ]: The " + strmobinfo(1,.boss) + " has spawned in " + .Map$[.RandMap] + "!", bc_all; monster .Map$[ .RandMap ],0,0,"Invasion Boss",.boss,1,strnpcinfo(0)+"::OnSpecialMobDead:"; } OnSpecialMobDead: announce strcharinfo(0)+" has fought off the Invasion and has been awarded a worthy prize!", bc_all; getitem .ItemID,3; end; } like this??. but it still spawn many boss.. and error
  6. yes it 1 boss in this script.. but in game it spawn 4 boss
  7. how to make boss spawn only 1 after all the mvp is kill?? thank in advance here my script - script invasion -1,{ OnInit: setarray .Map$[0],"prontera","payon","izlude","dicastes01"; end; //OnMinute00: OnWhisperGlobal: set .RandMap,rand( getarraysize( .Map$ ) ); set .mvp1,1658; set .mvp2,1648; set .mvp3,1751; set .mvp4,1312; set .boss,2600; set .ItemID,12484; announce "[ Rune-Midgard Guard ]: We have trouble here in the town " + .Map$[.RandMap] +"!", bc_all; sleep2 5000; announce "[ Rune-Midgard Guard ]: Everyone, we need your help to get rid of these monsters!", bc_all; monster .Map$[ .RandMap ],0,0,"Invasion Soldier",.mvp1,10,; monster .Map$[ .RandMap ],0,0,"Invasion Soldier",.mvp2,10,; monster .Map$[ .RandMap ],0,0,"Invasion Soldier",.mvp3,10,; monster .Map$[ .RandMap ],0,0,"Invasion Soldier",.mvp4,10,"::OnKilled"; end; OnKilled: if (mobcount("+.Map$[.RandMap]+", "Invasion Soldier") > 0) { mes "^008000 The Invasion Soldier is still alive! ^000000"; } else { announce "[ Rune-Midgard Guard ]: The " + strmobinfo(1,.boss) + " has spawned in " + .Map$[.RandMap] + "!", bc_all; monster .Map$[ .RandMap ],0,0,"Invasion Boss",.boss,1,strnpcinfo(0)+"::OnSpecialMobDead:"; } OnSpecialMobDead: announce strcharinfo(0)+" has fought off the Invasion and has been awarded a worthy prize!", bc_all; getitem .ItemID,3; end; }
  8. i got error here my mob_db2.txt 2600,Extreme_Monter,Extreme Monster,Extreme Monster,1000,800000000000,800000000000,1000000000,1000000000,1,100000,10000000,120,120,500,500,100,500,500,500,1,1,1000,1,2,80,181,70,30,1,14171,1000,13590,1000,12927,1000,13589,1000,7086,1000,14171,1000,13590,1000,12927,1000,13589,1000,25052,1000,1000,0,0,0,0,0,0 //ID,Sprite_Name ,kROName ,iROName ,LV ,HP ,SP ,EXP ,JEXP ,Range1,ATK1,ATK2,DEF,MDEF,STR,AGI,VIT,INT,DEX,LUK,Range2,Range3,Scale,Race,Element,Mode,Speed,aDelay,aMotion,dMotion,MEXP,MVP1id,MVP1per,MVP2id,MVP2per,MVP3id,MVP3per,Drop1id,Drop1per,Drop2id,Drop2per,Drop3id,Drop3per,Drop4id,Drop4per,Drop5id,Drop5per,Drop6id,Drop6per,Drop7id,Drop7per,Drop8id,Drop8per,Drop9id,Drop9per,DropCardid,DropCardper please help me
  9. i think you can edit it directly from iteminfo.lua but not from iteminfo.lub. but the best way using that converter...
  10. problem solved... problem is with trunk/db/pre-re/skill_require_db.txt
  11. the problem solved... it my silly mistake
  12. can i ask something do canform ur server has 877 npc sprite..
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