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hendra814

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Everything posted by hendra814

  1. same issue, waiting for the answer to fix this error
  2. are you already import sql files at sql folder?
  3. Can someone create custom dragon recolor for dragon knight? already create topic here link
  4. check on my post above. already put in there.
  5. Yes, lastest clean server with this script, hunting mission, reset npc, universal rent ,and warper at npc custom folder.
  6. Thsnks Emistry, i will try it Edit: Working as i want, thanks again @Emistry
  7. check item_db.yml ########################################################################### # # Item Settings # ########################################################################### # - Id Item ID. # AegisName Server name to reference the item in scripts and lookups, should use no spaces. # Name Name in English for displaying as output. # Type Item type. (Default: Etc) # SubType Weapon, Ammo or Card type. (Default: 0) # Buy Buying price. When not specified, becomes double the sell price. (Default: 0) # Sell Selling price. When not specified, becomes half the buy price. (Default: 0) # Weight Item weight. Each 10 is 1 weight. (Default: 0) # Attack Weapon's attack. (Default: 0) # MagicAttack Weapon's magic attack. (Default: 0) # Defense Armor's defense. (Default: 0) # Range Weapon's attack range. (Default: 0) # Slots Available slots in item. (Default: 0) # Jobs Jobs that can equip the item. (Map default is 'All: true') # Classes Upper class types that can equip the item. (Map default is 'All: true') # Gender Gender that can equip the item. (Default: Both) # Locations Equipment's placement. (Default: None) # WeaponLevel Weapon level. (Default: 1 for Weapons) # ArmorLevel Armor level. (Default: 1 for Armors) # EquipLevelMin Minimum required level to equip. (Default: 0) # EquipLevelMax Maximum level that can equip. (Default: 0) # Refineable If the item can be refined. (Default: false) # Gradable If the item can be graded. (Default: false) # View View sprite of an item. (Default: 0) # AliasName Another item's AegisName that will be sent to the client instead of this item's AegisName. (Default: null) # Flags: Item flags. (Default: null) # BuyingStore If the item is available for Buyingstores. (Default: false) # DeadBranch If the item is a Dead Branch. (Default: false) # Container If the item is part of a container. (Default: false) # UniqueId If the item is a unique stack. (Default: false) # BindOnEquip If the item is bound to the character upon equipping. (Default: false) # DropAnnounce If the item has a special announcement to self on drop. (Default: false) # NoConsume If the item is consumed on use. (Default: false) # DropEffect If the item has a special effect on the ground when dropped by a monster. (Default: None) # Delay: Item use delay. (Default: null) # Duration Duration of delay in seconds. # Status Status Change used to track delay. (Default: None) # Stack: Item stack amount. (Default: null) # Amount Maximum amount that can be stacked. # Inventory If the stack is applied to player's inventory. (Default: true) # Cart If the stack is applied to the player's cart. (Default: false) # Storage If the stack is applied to the player's storage. (Default: false) # GuildStorage If the stack is applied to the player's guild storage. (Default: false) # NoUse: Conditions when the item is unusable. (Default: null) # Override Group level to override these conditions. (Default: 100) # Sitting If the item can not be used while sitting. (Default: false) # Trade: Trade restrictions. (Default: null) # Override Group level to override these conditions. (Default: 100) # NoDrop If the item can not be dropped. (Default: false) # NoTrade If the item can not be traded. (Default: false) # TradePartner If the item can not be traded to the player's partner. (Default: false) # NoSell If the item can not be sold. (Default: false) # NoCart If the item can not be put in a cart. (Default: false) # NoStorage If the item can not be put in a storage. (Default: false) # NoGuildStorage If the item can not be put in a guild storage. (Default: false) # NoMail If the item can not be put in a mail. (Default: false) # NoAuction If the item can not be put in an auction. (Default: false) # Script Script to execute when the item is used/equipped. (Default: null) # EquipScript Script to execute when the item is equipped. (Default: null) # UnEquipScript Script to execute when the item is unequipped or when a rental item expires. (Default: null) ###########################################################################
  8. right now available at item-db.yml ########################################################################### # # Item Settings # ########################################################################### # - Id Item ID. # AegisName Server name to reference the item in scripts and lookups, should use no spaces. # Name Name in English for displaying as output. # Type Item type. (Default: Etc) # SubType Weapon, Ammo or Card type. (Default: 0) # Buy Buying price. When not specified, becomes double the sell price. (Default: 0) # Sell Selling price. When not specified, becomes half the buy price. (Default: 0) # Weight Item weight. Each 10 is 1 weight. (Default: 0) # Attack Weapon's attack. (Default: 0) # MagicAttack Weapon's magic attack. (Default: 0) # Defense Armor's defense. (Default: 0) # Range Weapon's attack range. (Default: 0) # Slots Available slots in item. (Default: 0) # Jobs Jobs that can equip the item. (Map default is 'All: true') # Classes Upper class types that can equip the item. (Map default is 'All: true') # Gender Gender that can equip the item. (Default: Both) # Locations Equipment's placement. (Default: None) # WeaponLevel Weapon level. (Default: 1 for Weapons) # ArmorLevel Armor level. (Default: 1 for Armors) # EquipLevelMin Minimum required level to equip. (Default: 0) # EquipLevelMax Maximum level that can equip. (Default: 0) # Refineable If the item can be refined. (Default: false) # Gradable If the item can be graded. (Default: false) # View View sprite of an item. (Default: 0) # AliasName Another item's AegisName that will be sent to the client instead of this item's AegisName. (Default: null) # Flags: Item flags. (Default: null) # BuyingStore If the item is available for Buyingstores. (Default: false) # DeadBranch If the item is a Dead Branch. (Default: false) # Container If the item is part of a container. (Default: false) # UniqueId If the item is a unique stack. (Default: false) # BindOnEquip If the item is bound to the character upon equipping. (Default: false) # DropAnnounce If the item has a special announcement to self on drop. (Default: false) # NoConsume If the item is consumed on use. (Default: false) # DropEffect If the item has a special effect on the ground when dropped by a monster. (Default: None) # Delay: Item use delay. (Default: null) # Duration Duration of delay in seconds. # Status Status Change used to track delay. (Default: None) # Stack: Item stack amount. (Default: null) # Amount Maximum amount that can be stacked. # Inventory If the stack is applied to player's inventory. (Default: true) # Cart If the stack is applied to the player's cart. (Default: false) # Storage If the stack is applied to the player's storage. (Default: false) # GuildStorage If the stack is applied to the player's guild storage. (Default: false) # NoUse: Conditions when the item is unusable. (Default: null) # Override Group level to override these conditions. (Default: 100) # Sitting If the item can not be used while sitting. (Default: false) # Trade: Trade restrictions. (Default: null) # Override Group level to override these conditions. (Default: 100) # NoDrop If the item can not be dropped. (Default: false) # NoTrade If the item can not be traded. (Default: false) # TradePartner If the item can not be traded to the player's partner. (Default: false) # NoSell If the item can not be sold. (Default: false) # NoCart If the item can not be put in a cart. (Default: false) # NoStorage If the item can not be put in a storage. (Default: false) # NoGuildStorage If the item can not be put in a guild storage. (Default: false) # NoMail If the item can not be put in a mail. (Default: false) # NoAuction If the item can not be put in an auction. (Default: false) # Script Script to execute when the item is used/equipped. (Default: null) # EquipScript Script to execute when the item is equipped. (Default: null) # UnEquipScript Script to execute when the item is unequipped or when a rental item expires. (Default: null) ###########################################################################
  9. Is it possible add passive skill like triple attack skill
  10. can't use IDM to download it. i recommended for you method 2 or 3 after you download the file, run .py file and it will pop up window command prompt and it will download the file
  11. already tried only with 1 this custom script, it's ok like @pajodex information but when enable again another custome script (ex. hunting mission at custom folder) it's show the error. But when i tried restart all servers, the error are gone. So i don't know what's the problem. Edit: happening again when i start all server with same configuration.
  12. at map server showing like this, is it ok?
  13. is this for "char_name_letters" ? what should i put in to enable like that?
  14. can ypu post the code in here.
  15. ok done, copy from storage sql into storage_1 and vip_storage. now i can open the new storage service Thanks you for the information
  16. Not yet, i don't know to create it. can i use this sql script to create it? this is from my collection script personal storage. CREATE TABLE IF NOT EXISTS `storage_char_0` ( `id` int(11) unsigned NOT NULL AUTO_INCREMENT, `account_id` int(11) unsigned NOT NULL DEFAULT '0', `nameid` smallint(5) unsigned NOT NULL DEFAULT '0', `amount` smallint(11) unsigned NOT NULL DEFAULT '0', `equip` int(11) unsigned NOT NULL DEFAULT '0', `identify` smallint(6) unsigned NOT NULL DEFAULT '0', `refine` tinyint(3) unsigned NOT NULL DEFAULT '0', `attribute` tinyint(4) unsigned NOT NULL DEFAULT '0', `card0` smallint(5) unsigned NOT NULL DEFAULT '0', `card1` smallint(5) unsigned NOT NULL DEFAULT '0', `card2` smallint(5) unsigned NOT NULL DEFAULT '0', `card3` smallint(5) unsigned NOT NULL DEFAULT '0', `option_id0` smallint(5) unsigned NOT NULL DEFAULT '0', `option_val0` smallint(5) unsigned NOT NULL DEFAULT '0', `option_parm0` tinyint(3) unsigned NOT NULL DEFAULT '0', `option_id1` smallint(5) unsigned NOT NULL DEFAULT '0', `option_val1` smallint(5) unsigned NOT NULL DEFAULT '0', `option_parm1` tinyint(3) unsigned NOT NULL DEFAULT '0', `option_id2` smallint(5) unsigned NOT NULL DEFAULT '0', `option_val2` smallint(5) unsigned NOT NULL DEFAULT '0', `option_parm2` tinyint(3) unsigned NOT NULL DEFAULT '0', `option_id3` smallint(5) unsigned NOT NULL DEFAULT '0', `option_val3` smallint(5) unsigned NOT NULL DEFAULT '0', `option_parm3` tinyint(3) unsigned NOT NULL DEFAULT '0', `option_id4` smallint(5) unsigned NOT NULL DEFAULT '0', `option_val4` smallint(5) unsigned NOT NULL DEFAULT '0', `option_parm4` tinyint(3) unsigned NOT NULL DEFAULT '0', `expire_time` int(11) unsigned NOT NULL DEFAULT '0', `bound` tinyint(3) unsigned NOT NULL DEFAULT '0', `unique_id` bigint(20) unsigned NOT NULL DEFAULT '0', PRIMARY KEY (`id`), KEY `account_id` (`account_id`) ) ENGINE=MyISAM AUTO_INCREMENT=3169 DEFAULT CHARSET=utf8;
  17. i check the problem are this part But i don't know to solve it
  18. thanks, but getting error when try the npc here my inter_server.yml # Config for Storages # # To access the premium storage, use script command 'openstorage2'. # If premium storages are added, copy the structure of the storage table and match the table name in this config. # The 'max' of premium storages are not adjusted by 'vip_storage_increase' config nor MIN_STORAGE. # # Structure: # - ID: <storage_id> // (int) Storage ID will be used for script command 'openstorage2'. # Name: "<storage name>" // (string) Storage name will be sent to the client to display on the title bar. # Table: "<storage_table>" // (string) Name of table where storage is saved. The table stucture is the same as the default storage table. # Max: <max_amount> // (int) *optional* Maximum number of items in storage. MAX_STORAGE will be used if no value is defined. ############################################################################################################################################### Header: Type: INTER_SERVER_DB Version: 1 Body: - ID: 1 Name: "Personal" Table: "storage_1" Max: 100 - ID: 2 Name: "VIP Storage" Table: "vip_storage" Max: 300 and here the npc script Welgaia,151,125,4 script storage 94,{ mes "[ Kafra ]"; mes "Which storage do you want to open?"; next; switch(select("Personal Storage","VIP Storage")) { case 1: mes "[ Kafra ]"; mes "Premium storage will be opened"; close2; openstorage2(1,STOR_MODE_GET|STOR_MODE_PUT); break; case 2: mes "[ Kafra ]"; if (vip_status(1)) { .@mode = STOR_MODE_GET|STOR_MODE_PUT; mes "VIP will be opened. Thank you"; } else { .@mode = STOR_MODE_GET; mes "Seems you're no longer VIP anymore. You only can take the items."; } close2; openstorage2(2,.@mode); break; } end; } Is this need sql update for create new storage table? Because from Cydh example don't have information for sql part.
  19. are you already install python application ?
  20. i can't found char_conf.txt where i can find the fils?
  21. same as you create custom script put into new text file, and name it. and put name of the file at script_custom.conf
  22. Are there have a guide to setup up this patcher? i'm newbie about patching.
  23. can't find inter_server.conf. is it change into inter_server.yml ?
  24. i think this is under NEMO patch option. change char color i think.
  25. disable restrore model culling when patching client.
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