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hendra814

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Everything posted by hendra814

  1. Yes, lastest clean server with this script, hunting mission, reset npc, universal rent ,and warper at npc custom folder.
  2. Thsnks Emistry, i will try it Edit: Working as i want, thanks again @Emistry
  3. check item_db.yml ########################################################################### # # Item Settings # ########################################################################### # - Id Item ID. # AegisName Server name to reference the item in scripts and lookups, should use no spaces. # Name Name in English for displaying as output. # Type Item type. (Default: Etc) # SubType Weapon, Ammo or Card type. (Default: 0) # Buy Buying price. When not specified, becomes double the sell price. (Default: 0) # Sell Selling price. When not specified, becomes half the buy price. (Default: 0) # Weight Item weight. Each 10 is 1 weight. (Default: 0) # Attack Weapon's attack. (Default: 0) # MagicAttack Weapon's magic attack. (Default: 0) # Defense Armor's defense. (Default: 0) # Range Weapon's attack range. (Default: 0) # Slots Available slots in item. (Default: 0) # Jobs Jobs that can equip the item. (Map default is 'All: true') # Classes Upper class types that can equip the item. (Map default is 'All: true') # Gender Gender that can equip the item. (Default: Both) # Locations Equipment's placement. (Default: None) # WeaponLevel Weapon level. (Default: 1 for Weapons) # ArmorLevel Armor level. (Default: 1 for Armors) # EquipLevelMin Minimum required level to equip. (Default: 0) # EquipLevelMax Maximum level that can equip. (Default: 0) # Refineable If the item can be refined. (Default: false) # Gradable If the item can be graded. (Default: false) # View View sprite of an item. (Default: 0) # AliasName Another item's AegisName that will be sent to the client instead of this item's AegisName. (Default: null) # Flags: Item flags. (Default: null) # BuyingStore If the item is available for Buyingstores. (Default: false) # DeadBranch If the item is a Dead Branch. (Default: false) # Container If the item is part of a container. (Default: false) # UniqueId If the item is a unique stack. (Default: false) # BindOnEquip If the item is bound to the character upon equipping. (Default: false) # DropAnnounce If the item has a special announcement to self on drop. (Default: false) # NoConsume If the item is consumed on use. (Default: false) # DropEffect If the item has a special effect on the ground when dropped by a monster. (Default: None) # Delay: Item use delay. (Default: null) # Duration Duration of delay in seconds. # Status Status Change used to track delay. (Default: None) # Stack: Item stack amount. (Default: null) # Amount Maximum amount that can be stacked. # Inventory If the stack is applied to player's inventory. (Default: true) # Cart If the stack is applied to the player's cart. (Default: false) # Storage If the stack is applied to the player's storage. (Default: false) # GuildStorage If the stack is applied to the player's guild storage. (Default: false) # NoUse: Conditions when the item is unusable. (Default: null) # Override Group level to override these conditions. (Default: 100) # Sitting If the item can not be used while sitting. (Default: false) # Trade: Trade restrictions. (Default: null) # Override Group level to override these conditions. (Default: 100) # NoDrop If the item can not be dropped. (Default: false) # NoTrade If the item can not be traded. (Default: false) # TradePartner If the item can not be traded to the player's partner. (Default: false) # NoSell If the item can not be sold. (Default: false) # NoCart If the item can not be put in a cart. (Default: false) # NoStorage If the item can not be put in a storage. (Default: false) # NoGuildStorage If the item can not be put in a guild storage. (Default: false) # NoMail If the item can not be put in a mail. (Default: false) # NoAuction If the item can not be put in an auction. (Default: false) # Script Script to execute when the item is used/equipped. (Default: null) # EquipScript Script to execute when the item is equipped. (Default: null) # UnEquipScript Script to execute when the item is unequipped or when a rental item expires. (Default: null) ###########################################################################
  4. right now available at item-db.yml ########################################################################### # # Item Settings # ########################################################################### # - Id Item ID. # AegisName Server name to reference the item in scripts and lookups, should use no spaces. # Name Name in English for displaying as output. # Type Item type. (Default: Etc) # SubType Weapon, Ammo or Card type. (Default: 0) # Buy Buying price. When not specified, becomes double the sell price. (Default: 0) # Sell Selling price. When not specified, becomes half the buy price. (Default: 0) # Weight Item weight. Each 10 is 1 weight. (Default: 0) # Attack Weapon's attack. (Default: 0) # MagicAttack Weapon's magic attack. (Default: 0) # Defense Armor's defense. (Default: 0) # Range Weapon's attack range. (Default: 0) # Slots Available slots in item. (Default: 0) # Jobs Jobs that can equip the item. (Map default is 'All: true') # Classes Upper class types that can equip the item. (Map default is 'All: true') # Gender Gender that can equip the item. (Default: Both) # Locations Equipment's placement. (Default: None) # WeaponLevel Weapon level. (Default: 1 for Weapons) # ArmorLevel Armor level. (Default: 1 for Armors) # EquipLevelMin Minimum required level to equip. (Default: 0) # EquipLevelMax Maximum level that can equip. (Default: 0) # Refineable If the item can be refined. (Default: false) # Gradable If the item can be graded. (Default: false) # View View sprite of an item. (Default: 0) # AliasName Another item's AegisName that will be sent to the client instead of this item's AegisName. (Default: null) # Flags: Item flags. (Default: null) # BuyingStore If the item is available for Buyingstores. (Default: false) # DeadBranch If the item is a Dead Branch. (Default: false) # Container If the item is part of a container. (Default: false) # UniqueId If the item is a unique stack. (Default: false) # BindOnEquip If the item is bound to the character upon equipping. (Default: false) # DropAnnounce If the item has a special announcement to self on drop. (Default: false) # NoConsume If the item is consumed on use. (Default: false) # DropEffect If the item has a special effect on the ground when dropped by a monster. (Default: None) # Delay: Item use delay. (Default: null) # Duration Duration of delay in seconds. # Status Status Change used to track delay. (Default: None) # Stack: Item stack amount. (Default: null) # Amount Maximum amount that can be stacked. # Inventory If the stack is applied to player's inventory. (Default: true) # Cart If the stack is applied to the player's cart. (Default: false) # Storage If the stack is applied to the player's storage. (Default: false) # GuildStorage If the stack is applied to the player's guild storage. (Default: false) # NoUse: Conditions when the item is unusable. (Default: null) # Override Group level to override these conditions. (Default: 100) # Sitting If the item can not be used while sitting. (Default: false) # Trade: Trade restrictions. (Default: null) # Override Group level to override these conditions. (Default: 100) # NoDrop If the item can not be dropped. (Default: false) # NoTrade If the item can not be traded. (Default: false) # TradePartner If the item can not be traded to the player's partner. (Default: false) # NoSell If the item can not be sold. (Default: false) # NoCart If the item can not be put in a cart. (Default: false) # NoStorage If the item can not be put in a storage. (Default: false) # NoGuildStorage If the item can not be put in a guild storage. (Default: false) # NoMail If the item can not be put in a mail. (Default: false) # NoAuction If the item can not be put in an auction. (Default: false) # Script Script to execute when the item is used/equipped. (Default: null) # EquipScript Script to execute when the item is equipped. (Default: null) # UnEquipScript Script to execute when the item is unequipped or when a rental item expires. (Default: null) ###########################################################################
  5. Is it possible add passive skill like triple attack skill
  6. can't use IDM to download it. i recommended for you method 2 or 3 after you download the file, run .py file and it will pop up window command prompt and it will download the file
  7. already tried only with 1 this custom script, it's ok like @pajodex information but when enable again another custome script (ex. hunting mission at custom folder) it's show the error. But when i tried restart all servers, the error are gone. So i don't know what's the problem. Edit: happening again when i start all server with same configuration.
  8. is this for "char_name_letters" ? what should i put in to enable like that?
  9. ok done, copy from storage sql into storage_1 and vip_storage. now i can open the new storage service Thanks you for the information
  10. Not yet, i don't know to create it. can i use this sql script to create it? this is from my collection script personal storage. CREATE TABLE IF NOT EXISTS `storage_char_0` ( `id` int(11) unsigned NOT NULL AUTO_INCREMENT, `account_id` int(11) unsigned NOT NULL DEFAULT '0', `nameid` smallint(5) unsigned NOT NULL DEFAULT '0', `amount` smallint(11) unsigned NOT NULL DEFAULT '0', `equip` int(11) unsigned NOT NULL DEFAULT '0', `identify` smallint(6) unsigned NOT NULL DEFAULT '0', `refine` tinyint(3) unsigned NOT NULL DEFAULT '0', `attribute` tinyint(4) unsigned NOT NULL DEFAULT '0', `card0` smallint(5) unsigned NOT NULL DEFAULT '0', `card1` smallint(5) unsigned NOT NULL DEFAULT '0', `card2` smallint(5) unsigned NOT NULL DEFAULT '0', `card3` smallint(5) unsigned NOT NULL DEFAULT '0', `option_id0` smallint(5) unsigned NOT NULL DEFAULT '0', `option_val0` smallint(5) unsigned NOT NULL DEFAULT '0', `option_parm0` tinyint(3) unsigned NOT NULL DEFAULT '0', `option_id1` smallint(5) unsigned NOT NULL DEFAULT '0', `option_val1` smallint(5) unsigned NOT NULL DEFAULT '0', `option_parm1` tinyint(3) unsigned NOT NULL DEFAULT '0', `option_id2` smallint(5) unsigned NOT NULL DEFAULT '0', `option_val2` smallint(5) unsigned NOT NULL DEFAULT '0', `option_parm2` tinyint(3) unsigned NOT NULL DEFAULT '0', `option_id3` smallint(5) unsigned NOT NULL DEFAULT '0', `option_val3` smallint(5) unsigned NOT NULL DEFAULT '0', `option_parm3` tinyint(3) unsigned NOT NULL DEFAULT '0', `option_id4` smallint(5) unsigned NOT NULL DEFAULT '0', `option_val4` smallint(5) unsigned NOT NULL DEFAULT '0', `option_parm4` tinyint(3) unsigned NOT NULL DEFAULT '0', `expire_time` int(11) unsigned NOT NULL DEFAULT '0', `bound` tinyint(3) unsigned NOT NULL DEFAULT '0', `unique_id` bigint(20) unsigned NOT NULL DEFAULT '0', PRIMARY KEY (`id`), KEY `account_id` (`account_id`) ) ENGINE=MyISAM AUTO_INCREMENT=3169 DEFAULT CHARSET=utf8;
  11. i check the problem are this part But i don't know to solve it
  12. thanks, but getting error when try the npc here my inter_server.yml # Config for Storages # # To access the premium storage, use script command 'openstorage2'. # If premium storages are added, copy the structure of the storage table and match the table name in this config. # The 'max' of premium storages are not adjusted by 'vip_storage_increase' config nor MIN_STORAGE. # # Structure: # - ID: <storage_id> // (int) Storage ID will be used for script command 'openstorage2'. # Name: "<storage name>" // (string) Storage name will be sent to the client to display on the title bar. # Table: "<storage_table>" // (string) Name of table where storage is saved. The table stucture is the same as the default storage table. # Max: <max_amount> // (int) *optional* Maximum number of items in storage. MAX_STORAGE will be used if no value is defined. ############################################################################################################################################### Header: Type: INTER_SERVER_DB Version: 1 Body: - ID: 1 Name: "Personal" Table: "storage_1" Max: 100 - ID: 2 Name: "VIP Storage" Table: "vip_storage" Max: 300 and here the npc script Welgaia,151,125,4 script storage 94,{ mes "[ Kafra ]"; mes "Which storage do you want to open?"; next; switch(select("Personal Storage","VIP Storage")) { case 1: mes "[ Kafra ]"; mes "Premium storage will be opened"; close2; openstorage2(1,STOR_MODE_GET|STOR_MODE_PUT); break; case 2: mes "[ Kafra ]"; if (vip_status(1)) { .@mode = STOR_MODE_GET|STOR_MODE_PUT; mes "VIP will be opened. Thank you"; } else { .@mode = STOR_MODE_GET; mes "Seems you're no longer VIP anymore. You only can take the items."; } close2; openstorage2(2,.@mode); break; } end; } Is this need sql update for create new storage table? Because from Cydh example don't have information for sql part.
  13. are you already install python application ?
  14. same as you create custom script put into new text file, and name it. and put name of the file at script_custom.conf
  15. Are there have a guide to setup up this patcher? i'm newbie about patching.
  16. can't find inter_server.conf. is it change into inter_server.yml ?
  17. i think this is under NEMO patch option. change char color i think.
  18. disable restrore model culling when patching client.
  19. based thie error notificaton should i install netframework 4.0 ?
  20. yes, until now still working but for translation data files you can use new link at https://github.com/llchrisll/ROenglishRE and nemo new link at http://nemo.herc.ws/downloads/
  21. Update already found the way, using Hat Effect for enable it. So i will close this topic.
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