kalabasa
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Everything posted by kalabasa
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@Haruka Mayumi also where do i set how many rounds?
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Hello again the code are working fine but when the falcon assault lands on the player it doesent actually shows the Falcon Assault! display on the caster is this also possible like blitz beat? // Automatic trigger of Falcon Assault, customized source. [MarkZD] if (sc && sc->data[SC_SPIRIT] && sc->data[SC_SPIRIT]->val2 == SL_HUNTER && pc_isfalcon(sd) && sd->status.weapon == W_BOW && (skill=pc_checkskill(sd,SN_FALCONASSAULT))>0 && rnd()%1000 <= sstatus->luk*10/3+1 ) { skill_castend_damage_id(src,bl,SN_FALCONASSAULT,skill,tick,SD_LEVEL); }
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try this new tool https://rathena.org/board/files/file/3858-mapcache-editor/
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the player will auto mute when they spam on chats only below is the link https://rathena.org/board/topic/57143-auto-mute/?_fromLogin=1
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care to check my errors?
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i did remove it im still getting the same result idk why is not taking effect on the import folder but working on the main mob_db.yml
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looking forward for the new update codes
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Heeya, so i was trying to remove a certain drop from a monster let's take a example i am trying to remove vidar boots from deathword(1698) i copy all database except these from the mob_db import folder - Item: Vidar's_Boots Rate: 1 but when i type @mi it will showed like this the monster will now have the chance to drop 2pcs of deathword card i tried to enter zero but it requires to have the value of 1 i tried also in mob_drop.txt rate as 0 and still no luck 1504,2614,0 and last on mob_item_ratio and put drop as 0 and still wont work
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can you update this mam @AnnieRuru if the player switch to another character they can use the command again supposed not and can you add a command to hide their broadcast like @bst on/@bst off
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Error C2664 'char *strcat(char *,const char *)': cannot convert argument 2 from 'std::string' to 'const char *' map-server rathena\src\map\clif.cpp 13789 mapserver sv_readdb: cant read db/item_vending.txt anyone can solve this error?
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done solved
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will this be available on public? where should i exactly put this? i want to try it out
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i am having the same problem can someone explain to us on this part to able us to set the mapflag no vending spots correctly? setcell .map$, 0, 0, 300, 300, cell_novending, 1; // x and y horizone .. setarray .x_line, 52, 49, 46, 43, 40; setarray .y_line, 68, 71, 74, 77, 65, 62; set .x_line_size, getarraysize(.x_line); set .y_line_size, getarraysize(.y_line); set .count, 1; for (set .@x, 0; .@x < .x_line_size; set .@x, .@x + 1) for (set .@y, 0; .@y < .y_line_size; set .@y, .@y + 1) if (checkcell(.map$, .x_line[.@x], .y_line[.@y], cell_chkpass)) { movenpc "#vend_slot"+.count, .x_line[.@x], .y_line[.@y]; setcell .map$, .x_line[.@x], .y_line[.@y], .x_line[.@x], .y_line[.@y], cell_novending, 0; set .count, .count + 1;
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i dont know if i understand correctly i am using costumeitem as the custom command solved change to this costume .@part; // Convert the Headgear
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How to set Droprate at 1%?
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thanks bro
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Helpful as always thanks again!!!
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i want to prevent casting cicada skin shed skill until all charges are all used
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still giving me error at Line 1
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Release: Soul Link Modification - Script-based
kalabasa replied to Secrets's topic in Source Releases
how to add soul linker for Ninja and Gunslinger? -
i want to know also
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i need also this fix any solution yet?
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How to remove recasting of paladin buff Paladin devo player1 player1 out of range of paladin devo player1 again need to recast paladin buffs to take effect on player1
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might read that to have some glimpse onto it but i havent touch that part i was tinkering on battle.cpp that time wondering how i got error on that file