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Everything posted by crazyarashi
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How to change client version?
crazyarashi replied to kyleanthonydizon's question in Client-side Support
Have you changed your clientinfo.xml in your grf? you need to adjust the clientinfo.xml inside your grf. <address>serverip</address> IP of your server <version>53</version> <--- packet -
It's not actually vit base but HP Base and STR. Did you try activating illusion shadow while you're on it? :))
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Try this. :)) switch(select("Armor1:Armor2")){ case 1: if(countitem(7117) > 19 || countitem(7711) > 99 || countitem(505) > 4){ cutin "123.bmp",255; mes "[Celine]"; mes "Here you go!"; delitem 7117,20; delitem 7711,100; delitem 607,5; getitem 5208,1; end; } else { cutin "122.bmp",255; mes "[Celine]"; mes "What a lovely choice my dear"; mes "I need the following items"; mes "20 Torn Magic Book (7117)"; mes "100 Event Ticket (7711)"; mes "5 Yggdrasil Berry (607)"; mes "5 Blue Potion (505)"; close; } case 2: if(countitem(7117) > 19 || countitem(7711) > 99 || countitem(505) > 4){ cutin "123.bmp",255; mes "[Celine]"; mes "Here you go!!!!"; delitem 7117,20; delitem 7711,100; delitem 607,5; getitem 5209,1; end; } else { cutin "122.bmp",255; mes "[Celine]"; mes "You still have missing requirements"; mes "I need the following items"; mes "20 Torn Magic Book (7117)"; mes "100 Event Ticket (7711)"; mes "5 Yggdrasil Berry (607)"; mes "5 Blue Potion (505)"; close; } }
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SQL files from flux cp are installed only in Main.DB / how to change it²
crazyarashi replied to SuPr3Me MoTF's question in Web Support
You Can Install Your Flux CP in a different server. then just arrange the config of your flux cp to connect with the your database :)) -
prontera,143,171,4<tab>script<tab>Seyra<tab>90,{ Fix the syntax of the npc add tabs :))
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You can do OnLoadMapEvent: With countitem on it. something like this havent tested it though - script test -1,{ OnPCLoadMapEvent: if(countitem(12345) > 0 || countitem(12346) > 0 || countitem(12347) > 0) warp "SavePoint"0,0; end; //------Enable map OnPCLoadMapEvent------------------- map_01 mapflag loadevent
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Yes! I guess ill wait for that Thank you for the info :))
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Still the same but when I use @useskill the skills is working >.<
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Yes max level already >.<
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Hi Good Day Rathena!, Im quite on what's happening here. I added the Expanded Summoner in my database and in the client sided files but this happens. I Can't learn the skills >.< Im Pretty sure I added all the things that's needed for adding a skill. Do you have any idea how to fix this or did I miss something Pardon me also if I posted in the wrong section not sure if it's server side or clientside..
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Yes Both Script is working for my server have you tried reloading the itemdb after you added it?
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That's odd it's working perfectly fine for my server
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Hi Anyone has a chess game script I really want it! Bump me for those who have or Bump me if you're selling a copy :))
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Try this script for your item :))) 14536,Abrasive,Abrasive,2,0,,10,,,,,0xFFFFFFFF,63,2,,,,,,{ specialeffect2 EF_MAGICALATTHIT; sc_start SC_INCCRI,300000,30; },{},{} 13090,FaceWormQueen_Leg,Faceworm Queen Leg,5,20,,500,180:120,,1,2,0x028F5EEF,63,2,2,4,100,1,1,{ bonus bInt,3; autobonus "{ bonus3 bAutoSpell,\"NPC_EARTHQUAKE\",1,200; }",8,5000,BF_NORMAL,"{ specialeffect2 EF_POTION_BERSERK; active_transform 2529,5000; }"; },{},{}
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where to find eAmod clean file download
crazyarashi replied to AinsLord's question in General Support
Github EAMOD -
Custom Map Texture not being read in grf.
crazyarashi replied to Tio Akima's question in Graphics Support
You Can Open The Map Files in Hex Editor in my case i used XVI32 HEX EDITOR. 1. You need to open your map files in the GRF Editor to check the map resources ( add the texture files and map in same grf to check) If your custom textures path is correct there will be a check in the box. 2. Now that you know what textures are error in the map files you need to open it in Hex Editor to change it to a readable path. example if you go to the map you will have this error data\texture\yourmap/map.bmp not found you need to hex this part to mapfiles/map.bmp -> mapfiles\map.bmp Just scroll down to find the paths for your map. :)) Hope This helps -
Custom Map Texture not being read in grf.
crazyarashi replied to Tio Akima's question in Graphics Support
Hi I also had this problem also, Solved it by hexing the path :)) -
Try OVH or DigitalOcean
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Oh God Thanks i didn't see that small thing over there! hahahha Thanks :))
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verus04,81,113,0 script Machine#machine 10007,{ if ((checkquest(13184) == 1) || (checkquest(13184) == 0)) { set .@charleston_time,checkquest(13185,PLAYTIME); //20 Hours if (.@charleston_time == 2) { erasequest 13185; end; } else if ((.@charleston_time == 1) || (.@charleston_time == 0)) { mes "^ff0000This dimensional portal cannot be accessed for 20 hours after your last access.^000000""; close; <------- Line Error Shows Here } else if (.@charleston_time == -1) { set .@party_id,getcharid(1); set .@p_name$,getpartyname(.@party_id); set .@md_name$,"Charleston Crisis"; if (!instance_check_party(.@party_id,1)) { mes "^ff0000You first must form/join a party of at least 1 person to enter this dungeon.^000000"; close; } if (getcharid(0) == getpartyleader(.@party_id,2)) set .@menu$, "Prepare a dimensional portal.:Charleson Factory Entry.:Cancel"; else set .@menu$, ":Charleston Factory Entry.:Cancel."; switch(select(.@menu$)) { case 1: if (instance_create(.@md_name$) < 0) { mes "Party Name: "+.@p_name$; mes "Party Leader: "+strcharinfo(0); mes "^0000ff"+.@md_name$+" ^000000- Reservation Failed!"; close; } mes "^ff0000The Dimensional portal is ready to go!^000000"; mes "^ff0000Please Wait!^000000"; close; case 2: switch(instance_enter(.@md_name$)) { case 0: if (getcharid(0) == getpartyleader(.@party_id,2)) { if(charlestonins == 0) { mapannounce "verus04",strcharinfo(0)+", member of the party "+.@p_name$+" entered the instance "+.@md_name$+".",bc_map,"0x00ff99"; setquest 13185; specialeffect2 EF_WARP; //warp "1@mcd",127,282; end; } else { mapannounce "verus04",strcharinfo(0)+", member of the party "+.@p_name$+" entered the instance "+.@md_name$+".",bc_map,"0x00ff99"; setquest 13185; set charlestonins,0; specialeffect2 EF_WARP; //warp "1@mcd",127,282; end; } } else { if(charlestonins == 0) { mes "[Machine]"; mes "Dimensional Portal is Ready!"; next; mes "^ff0000This dimensional portal cannot be accessed for 20 hours after your last access..^000000"; next; mes "^ff0000The Party Leader did not prepare a dimensional portal.^ff0000"; mapannounce "verus04",strcharinfo(0)+", member of the party "+.@p_name$+" entered the instance "+.@md_name$+".",bc_map,"0x00ff99"; setquest 13185; specialeffect2 EF_WARP; sleep2 1000; //warp "1@mcd",127,282; close; } else { mes "[Machine]"; mes "Dimensional Portal is Ready!"; set charlestonins,0; next; mes "^ff0000This dimensional portal cannot be accessed for 20 hours after your last access..^000000"; next; mes "^ff0000The Party Leader did not prepare a dimensional portal.^ff0000"; mapannounce "verus04",strcharinfo(0)+", member of the party "+.@p_name$+" entered the instance "+.@md_name$+".",bc_map,"0x00ff99"; setquest 13185; specialeffect2 EF_WARP; sleep2 1000; //warp "1@mcd",127,282; close; } } //custom @ official server kRO simple when click nothing happens. case 1: mes "Only the registered members can enter the instance "+.@md_name$+"."; close; case 2: mes "The memorial dungeon "+.@md_name$+" does not exist."; mes "The party leader did not generate the dungeon yet."; close; case 3: mes "Unknown error"; close; } case 3: close; } } else { mes "^ff0000Dimensional Portal needs to be open from Charleston.^000000"; close; } } Hi Good Day Rathena this is the first time i've encountered this but when I take a look at it there doesn't seem to be a mistake (Correct me if im wrong) it shows Unexpected new line at string i've highlighted the string where the error shows up
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Did you mean like the roulette of cards? :))
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prontera,163,152,3 script PvP Battle Room#01::pvparena 810,{ waitingroom "PVP Room",0; mes "[PvP Battle Room]"; mes "Pilih Ruangan"; menu "All Class [" + getmapusers("pvp_y_1-2") + "]",pvp1, "Non Donate [" + getmapusers("pvp_n_8-5") + "]",spvp, "Trans Class [" + getmapusers("guild_vs1") + "]",pvp2, "Guild vs Guild [" + getmapusers("guild_vs3") + "]",gvg1, "Novice [" + getmapusers("guild_vs2") + "]",novc; pvp1: warp "pvp_y_1-2",0,0; announce ""+ strcharinfo(0) +" Has Entered The PVP Room.",bc_all; close; gvg1: warp "",0,0; announce ""+ strcharinfo(0) +" Has Entered The GVG Room.",bc_all; close; pvp2: if(Class >= 4008 && Class <= 4021){ warp "guild_vs1",0,0; announce ""+ strcharinfo(0) +" Has Entered The PVP Room Trans Class.",bc_all; close; } mes "Trans Class Only."; close; spvp: if(countitem(20450) > 0 || countitem(32171) > 0 || countitem(32423) > 0 || countitem(32422) > 0 || countitem(32424) > 0 || countitem(32440) > 0 || countitem(32441) > 0 || countitem(32442) > 0 || countitem(32210) > 0 || countitem(32214) > 0 || countitem(32202) > 0) goto donator; warp "pvp_n_8-5",0,0; announce ""+ strcharinfo(0) +" Has Entered The PVP Room Non Donate.",bc_all; close; novc: if (Class != 0) goto nchamp; warp "guild_vs2",0,0; announce ""+ strcharinfo(0) +" Has Entered The PVP Room Novice.",bc_all; close; nchamp: next; mes "[PvP Warper]"; mes "You're not a Novice."; close; donator: mes "You are a donator you are not allowed to this room"; close; } //Mapflag guild_vs1 mapflag pvp guild_vs1 mapflag nocommand 90 pvp_y_1-2 mapflag nocommand 90 guild_vs3 mapflag gvg guild_vs3 mapflag nocommand 90 guild_vs2 mapflag pvp guild_vs2 mapflag nocommand 90 //==================================================================================== ///Duplicates morocc,152,94,0 duplicate(pvparena) PvP Battle Room#2 810 geffen,127,63,0 duplicate(pvparena) PvP Battle Room#3 810 alberta,114,64,0 duplicate(pvparena) PvP Battle Room#5 810 izlude,123,147,0 duplicate(pvparena) PvP Battle Room#6 810 aldebaran,134,113,0 duplicate(pvparena) PvP Battle Room#7 810 xmas,141,127,0 duplicate(pvparena) PvP Battle Room#8 810 comodo,194,158,0 duplicate(pvparena) PvP Battle Room#9 810 yuno,150,184,0 duplicate(pvparena) PvP Battle Room#10 810 amatsu,101,143,0 duplicate(pvparena) PvP Battle Room#11 810 gonryun,152,114,0 duplicate(pvparena) PvP Battle Room#12 810 umbala,126,137,0 duplicate(pvparena) PvP Battle Room#13 810 louyang,214,106,0 duplicate(pvparena) PvP Battle Room#14 810 ayothaya,154,116,0 duplicate(pvparena) PvP Battle Room#15 810 einbroch,68,203,0 duplicate(pvparena) PvP Battle Room#16 810 lighthalzen,150,91,0 duplicate(pvparena) PvP Battle Room#17 810 jawaii,206,208,0 duplicate(pvparena) PvP Battle Room#18 810 hugel,99,161,4 duplicate(pvparena) PvP Battle Room#19 810 rachel,123,142,0 duplicate(pvparena) PvP Battle Room#20 810 veins,211,119,0 duplicate(pvparena) PvP Battle Room#21 810 brasilis,191,185,0 duplicate(pvparena) PvP Battle Room#22 810 dewata,191,185,0 duplicate(pvparena) PvP Battle Room#23 810 dicastes01,199,194,0 duplicate(pvparena) PvP Battle Room#24 810 malangdo,200,149,0 duplicate(pvparena) PvP Battle Room#25 810 malaya,271,364,0 duplicate(pvparena) PvP Battle Room#26 810 mora,121,113,0 duplicate(pvparena) PvP Battle Room#27 810 splendide,191,152,0 duplicate(pvparena) PvP Battle Room#28 810 eclage,277,289,0 duplicate(pvparena) PvP Battle Room#29 810 moscovia,217,193,0 duplicate(pvparena) PvP Battle Room#30 810 louyang,91,245,0 duplicate(pvparena) PvP Battle Room#31 810 moscovia,173,77,0 duplicate(pvparena) PvP Battle Room#32 810 manuk,292,181,0 duplicate(pvparena) PvP Battle Room#33 810 Hi Try this! havent tested it though :))
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Nightmareish Jitterbug (Episode 14.3)
crazyarashi replied to Nova's topic in Game, Event, Quest Script Releases
It should be like this 18,Nightmarish Jitterbug,3300,300,1@jtb,16,18,1@jtb -
1. You're using a 2015 Client that means you're client is using iteminfo.lub/lua You can find this one in the system folder :)) 2. The input you're gonna add in iteminfo.lua/lub must be correct and match the sprite that you want to add so that it wont display an apple or no sprite item :)) Example. [33001] = { unidentifiedDisplayName = "Custom Aura", unidentifiedResourceName = "custom_aura", (sprite name) unidentifiedDescriptionName = { "Unknown Item, can be identified by using a ^6666CCMagnifier^000000." }, identifiedDisplayName = "Custom Aura Blue", (Display Name in game) identifiedResourceName = "custom_aura", (sprite name) identifiedDescriptionName = { "A custom blue aura.", (Description in game) "Defense:^0000FF 0^000000", "Weight:^006600 10^000000", (Weight Display) "Minimum Level:^006600 1^000000", "Maximum Level:^006600 99^000000", "Jobs:^6666CC All classes^000000" }, slotCount = 1, (Slot Display) ClassNum = 3500 (The View ID in AccessorryID.lub) }, and you probably have a wrong input in the accessorryid.lub :)) just find the line where is the error :))