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Everything posted by crazyarashi
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Help me About 2013 client custom item
crazyarashi replied to Ammyd's question in Installation Support
Diff your client to read iteminfo.lua (USE NEMO PATCHER), And add your custom item there. Follow the following format. -
Use Visual Studio 2013 :))
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DB error - Using unsupported Buffer type: 1685745 (parameter: 3)
crazyarashi replied to tathanngudong's question in Database Support
Hi, I Think it has something to do with your server login user and pass. :)) make sure there are nothing inputed there except the user pass and s gender :)) -
Hi good day rathena, im currently looking for a developer to pass on a server. currently in a pinch due to sudden personal things and have to pass the server or else down it which is sad because there are good players and loyal people who stayed in the server. well just drop me a pm. :))
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it's not in mmo.h :)) you can find it in the config part of the src. renewal.h just comment out this line #define RENEWAL_CAST
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I Think just This Line set #ROK_POINTS,#ROK_POINTS+@hhcoins; to set #ROK_POINTS,#ROK_POINTS + @hhcoins*50; // set #ROK_POINTS,#ROK_POINTS - @hhcash to set #ROK_POINTS,#ROK_POINTS - @hhcash*50;
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- script Punching Bag -1,{ OnInit: monster "izlude",248,104,"Punching Bag",1905,1,"Punching Bag::OnDummyKill"; monster "izlude",256,104,"Punching Bag",1905,1,"Punching Bag::OnDummyKill3"; monster "izlude",240,104,"Punching Bag",1905,1,"Punching Bag::OnDummyKill2"; setmapflag( "izlude",mf_monster_noteleport ); end; OnDummyKill: monster "isahollm",248,104,"Punching Bag",1905,1,"Punching Bag::OnDummyKill"; end; OnDummyKill2: monster "isahollm",240,104,"Punching Bag",1905,1,"Punching Bag::OnDummyKill2"; end; OnDummyKill3: monster "isahollm",256,104,"Punching Bag",1905,1,"Punching Bag::OnDummyKill3"; end; OnPCAttackEvent: if ( !@test_punch ) end; @dps_damage += @damage; end; } // Mapflag izlude mapflag monster_noteleport For example you want to add it in izlude just use :)) izlude mapflag monster_noteleport
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Daily Monster Hunt v1.2
crazyarashi replied to sandbox's topic in Game, Event, Quest Script Releases
Edit This Line HuntDelay = gettimetick(2)+86400; //Once a day only. to HuntDelay = gettimetick(2)+3600; //Once every hour PS Use codebox for scripts -
First of all you don't need to ask the question twice. and please provide more information for your question :))
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Yes this is an npc :)) you just need to adjust the coordinates of the monster (Dummy NPC) to your liking and the mapflag
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Did you add something on your import conf?
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Hmmmm works fine on my npc. well try this then :)) case 1: if(Zeny < 25000000 || countitem(7711) < 1000 || countitem(6395) < 150 || countitem(6557) < 150 || countitem(983) < 100 || countitem(7166) < 250) goto MItems; cutin "123.bmp",255; mes "[Celine]"; mes "Here you go!"; delitem 7711,1000; delitem 6395,250; delitem 6557,250; delitem 983,100; delitem 7166,250; set Zeny, Zeny-25000000; getitem 2589,1; end; MItems: //missing items cutin "122.bmp",255; mes "[Celine]"; mes "What a lovely choice my dear"; mes "I need the following items"; mes "100 Event Ticket (7711)"; mes "5 Yggdrasil Berry (607)"; mes "5 Blue Potion (505)"; close;
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How to change client version?
crazyarashi replied to kyleanthonydizon's question in Client-side Support
Did you disable packet obfuscation? 61 Disable Packet Encryption ( in your diff you disabled it in your client ) you also need to disable it server side :)) -
How to change client version?
crazyarashi replied to kyleanthonydizon's question in Client-side Support
Have you changed your clientinfo.xml in your grf? you need to adjust the clientinfo.xml inside your grf. <address>serverip</address> IP of your server <version>53</version> <--- packet -
It's not actually vit base but HP Base and STR. Did you try activating illusion shadow while you're on it? :))
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Try this. :)) switch(select("Armor1:Armor2")){ case 1: if(countitem(7117) > 19 || countitem(7711) > 99 || countitem(505) > 4){ cutin "123.bmp",255; mes "[Celine]"; mes "Here you go!"; delitem 7117,20; delitem 7711,100; delitem 607,5; getitem 5208,1; end; } else { cutin "122.bmp",255; mes "[Celine]"; mes "What a lovely choice my dear"; mes "I need the following items"; mes "20 Torn Magic Book (7117)"; mes "100 Event Ticket (7711)"; mes "5 Yggdrasil Berry (607)"; mes "5 Blue Potion (505)"; close; } case 2: if(countitem(7117) > 19 || countitem(7711) > 99 || countitem(505) > 4){ cutin "123.bmp",255; mes "[Celine]"; mes "Here you go!!!!"; delitem 7117,20; delitem 7711,100; delitem 607,5; getitem 5209,1; end; } else { cutin "122.bmp",255; mes "[Celine]"; mes "You still have missing requirements"; mes "I need the following items"; mes "20 Torn Magic Book (7117)"; mes "100 Event Ticket (7711)"; mes "5 Yggdrasil Berry (607)"; mes "5 Blue Potion (505)"; close; } }
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SQL files from flux cp are installed only in Main.DB / how to change it²
crazyarashi replied to SuPr3Me MoTF's question in Web Support
You Can Install Your Flux CP in a different server. then just arrange the config of your flux cp to connect with the your database :)) -
prontera,143,171,4<tab>script<tab>Seyra<tab>90,{ Fix the syntax of the npc add tabs :))
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You can do OnLoadMapEvent: With countitem on it. something like this havent tested it though - script test -1,{ OnPCLoadMapEvent: if(countitem(12345) > 0 || countitem(12346) > 0 || countitem(12347) > 0) warp "SavePoint"0,0; end; //------Enable map OnPCLoadMapEvent------------------- map_01 mapflag loadevent
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Yes! I guess ill wait for that Thank you for the info :))
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Still the same but when I use @useskill the skills is working >.<
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Yes max level already >.<
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Hi Good Day Rathena!, Im quite on what's happening here. I added the Expanded Summoner in my database and in the client sided files but this happens. I Can't learn the skills >.< Im Pretty sure I added all the things that's needed for adding a skill. Do you have any idea how to fix this or did I miss something Pardon me also if I posted in the wrong section not sure if it's server side or clientside..
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Yes Both Script is working for my server have you tried reloading the itemdb after you added it?