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Everything posted by crazyarashi
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Try This 0x040FDF80 Try This
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Did you try to make standby while /hoai is activated? :))
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Can you send your script here? :))
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Just add the map files in your grf and in your data.ini make sure youre reading your own grf first. 0 = yourro.grf 1 = data.grf
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i see you may refer to what valor posted :))
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i see thanks for the info :))
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Try Using Freeloop something like this - script AutoPickEvent -1,{ OnMinute00: freeloop(1); { query_sql "select account_id from `char` where online = 1 order by rand() limit 1", .@aid; attachrid .@aid; if ( getgmlevel() < 100 && !checkvending() ) { DetachRID(); continue; } announce strcharinfo(0) +" won 1 Hourly Coin in Lucky Pick Event.",0,0x00FF00; getitem 31060,1; break; } freeloop(0); end; }
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I mean is there any npc,item or other things that might be the source of the error? :))
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Hi, Do you have the source of error? :))
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ra_temsky,146,135,5 script Rough Stones Exchanger 756,{ mes "[Leon]"; mes "Hi adventurer, I'm Leon and im trading"; mes "a whole ^0055FFOridecon^000000 or ^0055FFElunium^000000"; mes "For 5 ^0055FFRough Oridecon^000000 or ^0055FFRough Elunium^000000"; mes "What would you like to exchange today?"; switch(select("Rough Elu to Elunium:Rough Ori to Oridecon")) { case 1: set .@i, countitem(757); if (.@i < 5) goto noelu; mes "[Leon]"; mes "[How many rough elunium would you like to exchange?]"; next; input .@e; if (.@e < 5 || .@e > countitem(757)) { mes "[Leon]"; mes "That's an invalid amount of Elunium"; mes "The Exchange rate is 5 rough elu to 1 Elunium"; close; } mes "Are you sure you want to exchange ^0055FF"+(.@e*5)+" Rough Elunium?^000000?"; if(select("Yes:No")==2) close; mes "[Leon]"; mes "Okay come to me again if you want to exchange"; delitem .@i,.@e*5; getitem 985,.@e/5; end; case 2: set .@i, countitem(757); if (.@i < 5) goto noori; mes "[Leon]"; mes "[How many rough elunium would you like to exchange?]"; next; input .@e; if (.@e < 5 || .@e > countitem(757)*5 ) { mes "[Leon]"; mes "That's an invalid amount of Elunium"; mes "The Exchange rate is 5 rough elu to 1 Elunium"; mes "Make sure you input the right value"; close; } mes "Are you sure you want to exchange ^0055FF"+(.@e*5)+" Rough Elunium?^000000?"; if(select("Yes:No")==2) close; mes "[Leon]"; mes "Okay come to me again if you want to exchange"; delitem .@i,.@e*5; getitem 985,.@e; end; } noori: mes "[Leon]"; mes "You Don't have enough rough oridecon to exchange"; close; noelu: mes "[Leon]"; mes "You Dont have enough rough elunium to exchange"; close; } Nevermind Fixed it now thank you!
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Hi Good Day Rathena ,I Don't know if im asking in the right section but how to make this possible. And The Penalty for the damage in WOE Doesn't seem to apply in the Doram Race :))
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Sending the full script
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Hi Im not getting any errors but i think this part is wrong because it's not exchanging anything at all :)) mes "Are you sure you want to exchange ^0055FF"+(.@e*5)+" Rough Elunium?^000000?"; if(select("Yes:No")==2) close; mes "[Leon]"; mes "Okay come to me again if you want to exchange"; delitem .@i,.@e*5; getitem 985,.@e/5; end; }
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Hi I'm making a rough elunium/oridecon exchanger with an amount input on it and im quite confuse right now anyone can check if this is correct. :)) prontera,255,55,5 script Rough Stones Exchanger 756,{ mes "[Leon]"; mes "Hi adventurer, I'm Leon and im trading"; mes "a whole ^0055FFOridecon^000000 or ^0055FFElunium^000000"; mes "For 5 ^0055FFRough Oridecon^000000 or ^0055FFRough Elunium^000000"; mes "What would you like to exchange today?"; switch(select("Rough Elu to Elunium:Rough Ori to Oridecon")) { case 1: set .@i, countitem(757); if (.@i < 5) goto notelu; mes "[Leon]"; mes "[How many rough elunium would you like to exchange?]"; next; input .@e; if (.@e < 5 || .@e > countitem(757)) { mes "[Leon]"; mes "That's an invalid amount of Elunium"; mes "The Exchange rate is 5 rough elu to 1 Elunium"; close; } mes "Are you sure you want to exchange ^0055FF"+(.@e*5)+" Rough Elunium?^000000?"; if(select("Yes:No")==2) close; mes "[Leon]"; mes "Okay come to me again if you want to exchange"; delitem .@i,.@e*5; getitem 985,.@e/5; end; }
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I have this item script for autumn headband but it's not working anyone can check it :))) { bonus2 bSkillUseSP,SN_WINDWALK,20; bonus bLongAtkRate,5; if(getrefine()>=6) { bonus bAtk,2*(readparam(bInt)/5); } if(getrefine()>=8) { bonus2 bSkillAtk,RA_ARROWSTORM,2*(BaseLevel/10); }
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It works thank you!
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Try This 0x010FDF80 Just make sure you set the equip level to 100 :))
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How to change priest and high priest sprites ?
crazyarashi replied to Earnestinence's question in Graphics Support
Okay thanks ill try to look for it :)) -
How to change priest and high priest sprites ?
crazyarashi replied to Earnestinence's question in Graphics Support
Out of topic may i ask what tools are you using to view those sprites :)) -
Good day is it possible to disable teleport skill on a certain map and fly wing is allowed?
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Hi Good Day Rathena is it possible for the client to read multiple iteminfo.lua, I want to add custom items without editing the iteminfo.lua like serveritems.lua If Possible any guides how? :)) Advanced thanks for the answer
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whats the syntax for using getareausers
crazyarashi replied to mirabell's question in Scripting Support
Yes it would be something like this if getareausers("prontera",<255>,<55>,<200>,<65>) { and for the coords not so sure but i think it works like this y1 ------------------------ y2 - - - - - - - - - - - - x1 --------------------------x2 -
Need Help > Step by step guide to upload custom headgears
crazyarashi replied to linley's question in Client-side Support
https://github.com/rathena/rathena/wiki/Custom_Items Detailed Guide :)) -
You Should Add the trans skill to the baby jobs in the skill_tree database of your server, and you should edit the clientside skilltreeview.lub or lua so you can see the skills and learn it in game :))
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Can you post your instance.db here :))