1.) Open the npcindentity.lua,
["JT_SPRITENAME"] = #,
ex.] ["JT_CAR"] = 605,
2.) Open the jobname.lua,
[jobtbl.JT_SPRITENAME] = "SPRITENAME",
ex.] [jobtbl.JT_CAR] = "CAR",
Drop your NPC .SPR and .ACT files in dataspritenpc.
NOTE: 'SPRITENAME' = the name of your NPC .SPR and .ACT sprite files. Update your GRF with these 2 changed lua files and also make sure you have the NPC files located in the directory listed above. Use .@disguise # where the # = NPC Identity in this case beng 605 in the example above to test it out.
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