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Syouji

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Everything posted by Syouji

  1. 985
  2. 979
  3. Welcome Dreaming . Don't worry about your English, all of us suffer from communication in some form. Enjoy your stay
  4. Syouji

    Hello

    Welcome Yachiro! You will find plenty of resources here on server tool management, graphics design software/guides, server support, scripting support etc. Once you're in, you wont leave muahaha.
  5. Welcome Lucian. If you need help on something I'm familiar with (mapping, general server stuff and scripting), hit me up and I'll help you out. =)
  6. Hello Deltadestiny! You're at the right place for all your RO needs. If you ever need help with scripting there are plenty of sections to go for tutorials/guides and inquiry or help. Learn as much as you can!
  7. When you say card item color, you mean the appearance of the card sprite?
  8. Just dont use VIEW IDs that high. Stay b/w 2000 and 3000. There should already be plenty of room to define your items there.
  9. Do you error when you try to equip the item or when your start your client?
  10. Syouji

    Map Overwrite

    Make a new GRF with the new prontera map in it and have your DATA.ini load this new GRF first before the data.grf and rdata.grf. To make the GRF you can use GRF Factory (link provided at ratemyserver tools section). The new prontera map files must be located in the following directory: dataX, where X = your .rsw/.gat/.gnd map files. Also make sure that your map files have the same name as the original prontera map in this case being 'prontera'. So your core map files for this new prontera are prontera.rsw/prontera.gnd/prontera.gat. Note: DO NOT right-click and rename a map file to something else, you will corrupt it! You must use either BrowEdit or a mapname changer program to do this.
  11. Whats your item database entry for the item? Paste the entire entry.
  12. You need to add the equip sprite (spr & act file) to 2 separate locations: 1.) datasprite¾Ç¼¼»Ç¸®¿©¿©_spritename.spr & ¿©_spritename.act 2.) datasprite¾Ç¼¼»Ç¸®¿©³²_spritename.spr & ³²_spritename.act Just rename it so you have the same sprite under 2 different file names with the prefix of ³²_ and ¿©_
  13. Fantastic work Chemical Crush. The quality of your work is growing considerably and among the top I've seen. Keep it up =)
  14. 1.) Open the npcindentity.lua, ["JT_SPRITENAME"] = #, ex.] ["JT_CAR"] = 605, 2.) Open the jobname.lua, [jobtbl.JT_SPRITENAME] = "SPRITENAME", ex.] [jobtbl.JT_CAR] = "CAR", Drop your NPC .SPR and .ACT files in dataspritenpc. NOTE: 'SPRITENAME' = the name of your NPC .SPR and .ACT sprite files. Update your GRF with these 2 changed lua files and also make sure you have the NPC files located in the directory listed above. Use .@disguise # where the # = NPC Identity in this case beng 605 in the example above to test it out. For further information you can visit here
  15. Working on BrowEdit Tutorial Videos 11~13

  16. Alright so I have some plans made for new upcoming tutorials: Tutorial 11 - Adding a Duplicate Model that uses Custom Textures (This only shows how to re-use a model so its separate from others and how to apply textures to it via a custom texture) Tutorial 12 - Quick Hotkey Tips / Map Fix Tips / Easy Tricks to Reduce Time Making a Map Tutorial 13 - New Lightmaps Guide (More fluid and concise that covers sun/shadows/colors/intensities/placements/global lighting/casting shadows fixes from objects/getting rid of dark shadows off edges of maps)
  17. Wow this is really great work here. You said that :"all message logs i've got from iRO, and i don't use any custom message in my script". Can this be reviewed by the rAthena Development Team to possibily have this be an official implementation to the rathena svn?
  18. The image that shows up in your inventory is not from .SPR, its from the bmp file that goes into your texture/item directory. The moment you grab the item from your inventory and drag it, you will be moving the drop .SPR file. The texture/collection bmp file is the image that shows up to the left of the item when you view it's description.
  19. Version 2.0

    853 downloads

    Original Author: Syouji This is a medium sized PvP map located in the depths of a lava dungeon. Make sure you apply the fogparameters text file to your data folder. Enjoy~
    Free
  20. This is a map I made quite a long time ago. I redid the lightmaps and cleaned things up to make it more appealing as I wasnt as good with lightmaps during the original creation of this map. Make sure to apply the fogparameters.txt file to give the map the atmosphere it was intended to have. Feel free to use this for w/e you need (except for selling purposes) even though it was designed specifically for PvP. Enjoy~ Note: These images do not display the correct look of the map as it is only a preview via BrowEdit. The true image is only shown in-game. Ingame Screenshots The map is also available via the rAthena Download Section: HERE Lava PvP.7z
  21. Hey Olrox, I've seen your map before on the old eAthena forums and I really like the design. I did an edit on it sometime ago to brighten it up a little bit as well as the shadows. I've attached your map edit to this post in case you want to use it. Its strictly a lightmap & global light change. Market.7z
  22. Step 1: Click ME Step 2: Click the link called Custom Pets - eAthena Wiki
  23. Sweet and Simple and can be very useful for special server wide events for exclusive drops.
  24. 871
  25. Make sure your mp3 is running on the correct bit rate of 128 kb/sec or else the client wont play the mp3. Use Audacitiy or Goldwave to change the bit rate. You can also use an easy converter called 'MP3 Bitrate Changer'. You can use it for free.
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