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Syouji

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Everything posted by Syouji

  1. You will need to refer to your DATA.ini file in the main RO directory and through that configure what GRFs to call with priority. Generally you would call your server's GRF first and then the data.grf followed by rdata.grf.
  2. That looks really messed up. Basically it looks like you're missing models which could have occured as you didn't load up data.grf properly. If you have a custom version of Izlude thats loading before the real izlude from data.grf check that. If you dont, then refer to Myrmiddon's response.
  3. Use GRF Factory, open data.grf with it, click extract all and it will extract every single folder from your GRF (data.grf). Delete every folder extracted except palettes.
  4. Try the following: SUNLIGHT Color: 0 0 0 Intensity: 192 Distance: keep the same Max light incre: 256 falloff: 0.01 Cast Shadows: No Ambient (Shadow) Light: Color: 0 0 0 Intensity: 127 Distance: keep the same Max light incre: 256 falloff: 0.01 Cast Shadows: Yes Note: Make sure your global lighting settings have a color ratio of 1 1 1. (Identical to Prontera's)
  5. If its the officials, shouldn't it already be located in the data.grf?
  6. 1) What is your current server setup for max limts of clothing palettes? 2) What are your stylist palette limits? 3) Do you have all the required palettes in your server GRF?
  7. Nice job Tr0n. This will save quite a lot of time doing NPC loads/updates.
  8. I would like to give out my appreciation towards the pioneers of rAthena as well as the hard working moderators,developers and contributors that make rAthena what it is today. This is a list off the top of my head (not a complete list) of who I would like to give my greatest thanks to. There are many others who I would like to thank and if you do not see your name its not because I forgot about you, its because I can't recall your forum name at this point of time. However, I am completely aware of what you've done to help out rAthena community. In no particular order: Jman Judas Paradox924 Arcenciel CalciumKid Aerie Brian Shinryo DevilEvil Chemical Crush Najara Emistry Epoque AnnieRuru ToastOfDoom Olrox Kenpachi Jguy Gepard SketchyPhoenix Mercurial JayPee jTynne KeyWorld Z3R0 Sirus_White
  9. Ya I think your map pack Aerie is correct as it has all the maps complete from 08 - 11. Mine has the basic 3 rwc maps.
  10. Is this what you're looking for? Contains rwc01/rwc02/rwc03 with minimaps. Download
  11. Feel free to use my petinfo.lua, I can't promise its the latest one tho. petinfo.7z
  12. I know I can but it would be nice as as a default release that it already contains the most updated towns / dungeons. I have yet to see a warp script released that already contains the latest episode towns/dungeons.
  13. Nice job Tr0n on your warp script. It would be cool if you added warps to the latest towns/dungeons so its the most up-to-date warper such as: El Dicastes Dewata Brasilis Eclage Malangdo Malaya Manuk Splendide Mora You could possibility add the dungeons for these locations that apply. Another addition for your script can be: Guild Castle Warps (Warps guild leaders and guild members to castles they own.) Special Zones (Here you can add special places such as vending zones or exclusive areas) Event Minigames (Here players can warp to special minigame zones)
  14. I noticed that part of your map's terrain level seems to be off its scale at one of the corners. If you move your camera around to that corner in the big carpet room it will fall down to the gat level of that lowered terrain causing your screen to turn black. I fixed it for you and attached the updated map to this. This fix was edited based on your latest revision of the map that had the walls fixed. xLunar Complete.7z
  15. Excellent release on Lunar. Love the style and theme you chose and how you put it together. Im not sure if you've tested this before but whenever I do lightmaps on walls, if I dont have any textures behind the wall the actual lightmaps on the walls become skewed and messed up. If I apply a black outline behind the wall, everything works normally. I like how you optimized wall locations in a players POV, keep it up.
  16. Can you please show us what exactly you edited. That would help =) Note: If you just changed the mob scripts by doubling the spawn counts, let us know.
  17. I found several sites that supply custom textures where most are 512x512 and are seamlessly tileable. These can be useful for all sorts of map themes. Source - 1 Source - 2 Source - 3 Source - 4 Source - 5
  18. I dont know why you would do that. Its not difficult to make a custom card enry. i just posted how to do it without replacing a card and it still uses the gravity card sprite. If you wish to use a custom sprite as the card then you will need to go into the luas (accessoryid.lua and accname.lua) to define your view ID and then use that in the card item db entry.
  19. Im confused to what you mean by making it look like hidden dungeon. The map won't have any changes as it was only made based on the original thread creator's request. If you wish to request a map for yourself, feel free to make a new thread with details and I'll check that out later.
  20. Double checked the GRF (data.grf) and ithe actual maps (.rsw) is auction_01 and auction_02. Itemmall is just a map duplicate of auction_01 (a mask)
  21. You can try my working copies of Optioninfo.lua and Optioninfo_f.lua attached to this post. Optioninfo Luas.7z
  22. You dont make a GRF for this you need to make a .thor patch for anything going to "/data" or "[root]".
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