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Syouji

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Everything posted by Syouji

  1. Syouji

    Item Help

    1st Item: bonus bInt,3; bonus bVit,3; bonus bMdef,7; bonus bDelayRate,-5; bonus3 bAddEle,Ele_Holy,5,3; 2nd Item: bonus bStr,2; bonus bAgi,1; bonus bVit,1; bonus2 bAddRace,RC_DemiHuman,2 bonus2 bSubRace,RC_DemiHuman,1;; 3rd Item: bonus bAllstats,1; bonus bIntravision,0; bonus bMagicDamageReturn,25;
  2. Download the GRF attached to this and drop it in your RO folder where the rest of your GRFs are. Next, find DATA.ini! Its in your RO folder where the GRFs are (Its a small conf file). Its there. Open it with notepad and make sure it follows this sort of priority path: 0=old_izlude.grf 1=your server GRF 2=data.grf 3=rdata.grf 4=sdata.grf Save the file and your done. Start RO and you should see old Izlude old_izlude.grf
  3. Yea sorry man. That link was posted in 2006. Its no surprise it doesn't work ;x.
  4. Aw thanks Taeko. I really appreciate you helping me out =)
  5. It would be very difficult to find a working download link of a map by Borfy especially if it's a maze map. I do recall him posting pictures of mazes he made using the maze generator way back! However, the maze generator is very easy to use so you shouldn't find it difficult to create your own maze map. ^^
  6. I don't normally do requests however there is something I've been meaning to find if anyone has it. I'm looking for dwarf-like npc sprites. They can be single frames, or 2 frames (front and back).. it doesnt matter. Official Dwarf sprites are quite scarce in RO (total of 1 Dwarf sprite lol..), so you can see my point here. If anyone is willing to share any Dwarf sprites with me, I would very much appreciate it. Thanks for reading~!
  7. Version 1.0

    1158 downloads

    This is a free release made by a great mapper named ChemicalCrush. Full credits go to her. Original Thread containing the release of this map - View This map package includes 2 types of maps: Aeven w/ House Aeven w/ Well Mini-maps are provided in this release.
    Free
  8. File Name: Aeven Forest File Submitter: Syouji File Submitted: 06 Jun 2012 File Category: Maps & Textures Content Author: ChemicalCrush This is a free release made by a great mapper named ChemicalCrush. Full credits go to her. Original Thread containing the release of this map - View This map package includes 2 types of maps: Aeven w/ House Aeven w/ Well Mini-maps are provided in this release. Click here to download this file
  9. Version 1.0

    3103 downloads

    DISCLAIMER: I DO NOT TAKE ANY CREDIT ON THIS. I AM MERELY BACKING UP HER FREE WORKS TO PRESERVE THEM. Note: The preview screenshot only contains 2 of the maps provided in this package, not all of them. Original Author: Najara This is a collection of town maps already released for free in eAthena from a great mapper known as Najara. I'm uploading her package of maps to preserve them so we can still use them when her original links expire. This package contains every one the of maps provided by him based on free releases ONLY. The package you receive is AS IS. I will not provide support on it. So if you're missing mini-maps and what not, you can make them yourself using BrowEdit and a little bit of MS-Paint. The following maps this package contains is: Crystilia Welgaia Flaris Jazeera Altzibar Lunette
    Free
  10. File Name: Najara Map Collection File Submitter: Syouji File Submitted: 06 Jun 2012 File Category: Maps & Textures Content Author: Jazara DISCLAIMER: I DO NOT TAKE ANY CREDIT ON THIS. I AM MERELY BACKING UP HIS FREE WORKS TO PRESERVE THEM. Note: The preview screenshot only contains 2 of the maps provided in this package, not all of them. Original Author: Najara This is a collection of town maps already released for free in eAthena from a great mapper known as Najara. I'm uploading his package of maps to preserve them so we can still use them when his original links expire. This package contains every one the of maps provided by him based on free releases ONLY. The package you receive is AS IS. I will not provide support on it. So if you're missing mini-maps and what not, you can make them yourself using BrowEdit and a little bit of MS-Paint. The following maps this package contains is: Crystilia Welgaia Flaris Jazeera Altzibar Lunette Click here to download this file
  11. http://rathena.org/wiki/Thor_Patcher See DefaultGRF below: Config.ini contains the following lines: [edit] [Config:Main] RootURL='http://domain.com/patch/' The URL where you plan to store all data related to thor patcher. RemoteConfigFile='main.ini' The name of the 2nd part of the config (NOT the full path). TimeOut=0 This option enables you to control how long the patcher will try to connect to your webhost before giving up. Format: time in seconds. 0 = Default value. Don't change this unless you know what you are doing! Might lead to patcher not patching. StatusFile='server.dat' File that stores patch ID and possibly miscellaneous data in the future. Change it to fit your server. DefaultGRF='YourRO.grf' The main GRF that your server uses. This GRF will will be patched if you left target GRF field blank during making .thor file or patch from GRF/GPF. ClientEXE='Your RO.exe' The name of the executable that the patcher will launch after patching. ClientParameter='-1sak1' The parameter thor uses when calling your client exe. Useful when you want your players to be fully patched. leave blank when not using. Advice: Change the parameter in your exe to something unique by hexing it, makes harder to bypass patching. Don't forget to change it in your config too. FinishOnConnectionFailure=false The user can only exit if the patch fails and the setting is set to false. If set to true, the user can continue to launch the game if the patcher is unable to connect to your webserver. Setting to true may lead to gravity errors and crashes.
  12. .Thor patches are to patch to your root folder aka RO, BGM folder, data folder, or other locations. I use thor patcher on a daily basis and to patch directly to my main GRF I use GPF files.
  13. USING 7zip, follow the steps below. Step 1. Download the attached file, extract the data folder on your desktop and drop your mob files in the folder with the text file telling you to put the mobs there. Step 2. Open GRF Factory (gf.exe) -You can download it from ratemyserver.net- Step 3. Click 'Add Dir' Step 4. Select 0x200 for GRF Version under the GRF Factory properties. Step 5. Select High as your Compression Level under the GRF Factory properties Step 6. Click 'Repack' and when you name your file to save make sure you include .gpf in the name to be saved. ex) 2012-06-03.gpf <- Thats my ENTIRE name, so include the file extension in it as well. Step 7. Add the gpf to your thor plist2.txt (patch list). Make sure you include the FULL NAME of the GPF including the file extension Step 8. Add the gpf to your thor data folder that carries your patches Step 9. Run the Thor patcher and it will patch that GPF to your main GRF file. It will merge that GPF in it updating your GRF. Step 10. Done Note: If you extract the data folder but you dont see the proper folder name of the folder under data/sprite/XXXX. The XXXX is 몬스터 Mob Data Folder Path.7z
  14. People, create a data folder with the pathway to the correct sprite folder carrying the mob sprite. Then use Gryff_svn to convert the language to the correct format and use the extract button to extract data folder path back to your desktop so now you have the proper language format. Use grf factory to add the new extracted data folder to create a gpf file (x200 format for GRF). Apply the GPF file to your patch list in thor and thor patcher to patch your GRF with the gpf file. All done.
  15. Wow this is superb work Olrox. Very different and unique. I look forward to seeing the download released. No, I wanna cry.~
  16. Its possible if you move accidentally move an object off the map or spawn one in the void. Overall, doesn't happen very often, rarely only.
  17. When you raise a map, the effects and lightbulbs dont go up with it. You will need to reset their heights.
  18. 1. Set Water Height to -20. (Windows -> Water) 2. Go to Global Height Edit Mode and press CTRL + A 3. Using Page-up.. raise the entire map above water level. 4. Go to View -> Top Camera 5. Go to Group Object Edit. 6. Highlight the entire map including the outside borders to select every object 7. Remove View -> Top Camera 8. Press Page Up to raise your models back to their proper height 9. Save your map and your done. Black Textures fixed. 10. Make sure you're using r586~
  19. Ah so the user has roughly almost 3 hrs to apply an upgrade to any item (armor or weapon) making it successful. Makes sense.
  20. I would like to know more about your item script =). Can you please answer these questions? The set duration of protection is set to 166.67 min. Does this mean you will have upgrade protection for that time period creating as many +10 items (armor/weap) as you want? Does the protection scroll limit you to a single successful upgrade on your armor/weapon?
  21. Did you go to the 'delete' tab under the thor generator? Add the filename to the list and it will search your GRF for that file to delete.
  22. BrowEdit Tutorial #16 is now available.

  23. What did you put in your accname.lua, accessoryid.lua and item_db2?
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