Jump to content

Syouji

Members
  • Posts

    1245
  • Joined

  • Last visited

  • Days Won

    24

Everything posted by Syouji

  1. Version Version 2

    1717 downloads

    A custom vending map for your vending needs. A vending script is not provided so you will need to make your own. Enjoy~
    Free
  2. File Name: Custom Vending Map File Submitter: Syouji File Submitted: 17 Jul 2012 File Category: Maps & Textures Content Author: Syouji A custom vending map for your vending needs. A vending script is not provided so you will need to make your own. Enjoy~ Click here to download this file
  3. Thx for your great videos Syouji ! They're a big help to me, especially about lightning I like lightning too XD
  4. Looks like I was wrong xD. The FX 8150 is stocked at 3.6 GHz.
  5. Quite right and can be considering false information in marketing/advertising. One of the most common misconceptions about a processor's speed depending on the core count is how it actually comes all together. Most people who aren't familiar with basic CPU architecture and functionality would assume a Quad Core CPU running with 4 cores clocked at 3 GHz is really a 12 GHz CPU as they would multiply 3 GHz by 4 CPUs. However this isn't true at all as JoWei has said. In reality all 4 cores are clocked at 3 GHz independently and split the load together managing calculations. Also, the frequency of the CPU isn't everything about speed, it also has to do with the architecture involved, cache, power consumption etcetera. The fastest default clock speed CPU ever shipped I believe is somewhere around 3.5 GHz? I7 3770K
  6. Well that was funny. Nice job.
  7. Thanks. I appreciate the feedback and I'm glad you're learning lots about mapping. If you have any video requests let me know. That goes for everyone as I'm always happy to add more topics of BrowEdit to the series.
  8. I have never seen that error before. I don't know what steps you took to merge your custom map and whether or not you messed with the map name as well. Can you please elaborate the steps you took to perform the "I have merge the .gnd .rsw .gat file of the map to my server.grf"?
  9. No Lua entries are required as long as the view id of 405 is already configured to the correct sprite in your luas.. Only needed if you are adding a new sprite. Everything looks fine.
  10. Just as a side note, when merging a map from a GRF make sure it contains all 3 map files: 1. .RSW - Contains the terrain, models, effect, water levels, texture placements, sounds 2. .GND - Contains lightmaps of the map 3. .GAT - Contains all walkable areas
  11. Dont forget that itemslotcounttable.txt is to be patched to your players in the data/ directory
  12. Watch my youtube video to learn how to add a custom map to a server.
  13. 2929
  14. Here. The Coca cola map should be available in this patch I attached to this post. 2009-02-24ccshopdata.gpf
  15. Card effects aren't difficult to code. Look in here and find the effect you want to use. Full documentation is provided as well. You will get more out of this if you learn how to code a card effect now. That way you can understand more about effects and how they work. http://sourceforge.n...s.txt?rev=15608 Skill List: http://sourceforge.n...b.txt?rev=15826 If you are unfamiliar with some syntax you can always visit ratemyserver.net and see how card effects are coded there.
  16. Go to this link located HERE. Then scroll down until you see this!
  17. Syouji

    COSTUME NPC

    Not possible, I believe unless you change the item properties in the item_db.
  18. Open the GRF with GRF Factory, GRF Tool, or any other GRF program to view the files inside.
  19. If those tutorials weren't that useful try some of these. I looked into it and it should be easier. http://www.myanmarso...ure-makers.html http://www.imagelys.com/index.php http://www.texturema...om/download.php You can also look into this program called 20/20. It's free and it can make Seamless Tiles for you. Download: http://www.sofotex.com/20/20-download_L230.html Tutorial to Make the Tile: http://txhartnsoul.150m.com/tutorials/tiles/tiles.html
  20. I don't see the photo you're referring to. ;o
  21. - Moved to Graphics Request section -
  22. Syouji

    .act files

    Read up on this Sprite Tutorial by sizenine to manage SPR and ACT files. Link: http://rathena.org/b...e-and-act-file/
  23. Using the image you posted, you would need to try and make that image into a Seamless Tile using photoshop or another image based program. The result image size of the texture should be any of the following dimensions formatted as a BMP 24 bit depth: - 256x256 - 512x512 - 1024x1024 Seamless Tile Tutorials: http://www.myjanee.c...ngs/tilings.htm http://psd.tutsplus....led-background/ http://tutorialblog....with-photoshop/
  24. If you have the server's GRF (since you played it) than it shouldn't be an issue to find the texture in the data/texture directory unless the GRF is encrypted. If you still have the GRF, extract it in a folder and manually find the texture there. If you don't have the GRF file then you would have to do what you just mentioned by trying to do a cut-n-paste method and replicate it as close as possible to the original thing.
  25. You have a syntax error in your accname.lua file on line 1. Make sure everything is correct.
×
×
  • Create New...