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Syouji

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Everything posted by Syouji

  1. Nice maps Sage. I can see you put a lot of detail and terrain edits to make your maps look natural. I like your extension maps for Jawaii and the south tropics. Overall, well done. =)
  2. Also if the item is dropped by monsters you must fill in the num2itemdisplaynametable, num2itemdesctable.txt, and num2itemresnametable.txt
  3. Added link to Tutorial #16. The video is in the process of uploading. Please wait a few hours for it to finish. Thanks! EDIT: Video is up and running.
  4. Use the download section. There are lots of custom sprites there. To install the sprites, you can view this guide here.
  5. Lights on Gravity maps cannot be pinpointed (we can see their RGB color combination tho) as their locations are not stored in any of the 3 files provided in the GRF. The file you are looking for is the .extra file which is created by BrowEdit (not gravity related) which stores light values and coordinates. Katsumy create the following 2 lights Lightbulb 1: Sunlight Color Combination: 0, 0, 0 Intensity: 192 Range: 20000 Falloff: 0.01 Shadow: NO (unchecked) Lightbulb 2: Shadow Color Combination: 0, 0, 0 Intensity 127 Range: 20000 Falloff: 0.01 Shadow: YES (Checked) Place the sunlight bulb high above the center of the map. Place the shadow light at any corner of the map and raise it relatively high enough somewhere around the height of the sunlight bulb. Calculate lightmaps and make sure the global lighting values match prontera for maximum light . Windows -> Global Lighting
  6. Pass the map over and I'll take a look at it. Just point out the areas with visuals or w/e else to show what needs to be fixed and I'll take care of it. =) BTW, It's funny that you're having GAT issues as my upcoming tutorial release deals exactly with GAT editing lol..
  7. Thanks Adel. Request completed.
  8. I didn't include the warp coordinates file because I dont have one. lol.
  9. Anyone willing to help this guy out?
  10. Here you go SlashGeeGee. The download includes a color and black'n'white minimap. Minimap rent_mb.7z
  11. To everyone who uses @loadnpc to load up an NPC, you can do so now to trigger the OnInit event as this new feature was recently added to rAthena.
  12. Did you recompile? That command was recently added in r16134.
  13. Yep. Just look up the idnum2resnametable of Jellopy's item id and you should be good in terms of copying the sprite look.
  14. Holy crap Olrox, this is amazing work. I really don't know how you found the time to do that considering all of the model import prep you had to do & designing all of the fine details. This is definitely one of the top best maps I have lived to see so far. Very impressive work Olrox. You went beyond the 10/10 margin with this new piece of work. You can't really judge how epically amazing it is with a simple number scale.
  15. Syouji

    Hey~

    Hello familiar face~
  16. Good to know =) Learn what you can and let your imagination go crazy~ Edit: New tutorial coming soon. The focus on GAT editing wasn't explained well enough so Ill be speaking about that.
  17. *monster "<map name>",<x>,<y>,"<name to show>",<mob id>,<amount>{,"<event label>"}; There is a trick with the event label: 2 = Small Monster 4 = Big Monster Example: //spawns a big poring named "test" in prontera monster "prontera", 155, 186, "test", 1002, 1, "4"; Source: http://www.eathena.ws/board/lofiversion/index.php?t256094.html
  18. @kiros - You can't just rename a map file to w/e you want and use it. That tactic will not work as the original map name is stored inside the .rsw itself. You will need to use a maprenamer program or BrowEdit to change the map name properly. @8thDaedlySin - Follow this guide below to properly install a custom map or refer to my BrowEdit tutorials as one of them deals with adding a custom map. You can find a link to my tutorials via my signature. rAthena Custom Maps Wiki Site - http://rathena.org/wiki/Custom_Maps
  19. Interesting thanks a lot guys. =) Edit: Made the changes and it works. Thanks for all your help.
  20. The item bmp appears just fine as I can see it when I look in my inventory. So i dont believe its that.
  21. Before making this thread I checked to make sure I had all required sprite files including the drop sprite, equip sprite, item bmp, and collection bmp. Upon dropping the item, the sprite appears nicely on the floor. However, when I click the item to pick it up I get an immediate client crash. This also occurs when you trade the item to someone else. During the examination of the crash log nothing pointed to a missing sprite file from the custom item but instead some reoccurring palette error that I've noticed for quite sometime. After noticing this palette error I downloaded the Palette GRF provided by Aerie located below: Palette GRF From Aerie - http://code.google.com/p/aerie-pinkpanther/downloads/detail?name=[NoH]Palettes-Skins.rar&can=2&q= I then changed the DATA.ini file to call this new palette GRF before loading the server's own palettes to see if the error disappeared. It didn't. Here is the complete crashlog of ONLY the errors below: #42 palette\¸ö\X±â»ç_³²_79.pal - Failed 99.40 #43 palette\¸ö\X±â»ç_³²_79.pal - Failed 99.41 #44 palette\¸ö\X±â»ç_³²_79.pal - Failed 99.43 #45 palette\¸ö\X±â»ç_³²_79.pal - Failed 99.45 #46 palette\¸ö\X±â»ç_³²_79.pal - Failed 99.46 #47 palette\¸ö\X±â»ç_³²_79.pal - Failed 99.48 #48 palette\¸ö\X±â»ç_³²_79.pal - Failed 99.49 #49 palette\¸ö\X±â»ç_³²_79.pal - Failed 99.51 #50 palette\¸ö\X±â»ç_³²_79.pal - Failed 99.52 #51 palette\¸ö\X±â»ç_³²_79.pal - Failed 99.54 #52 palette\¸ö\X±â»ç_³²_79.pal - Failed 99.57 #53 palette\¸ö\X±â»ç_³²_79.pal - Failed 99.59 #54 palette\¸ö\X±â»ç_³²_79.pal - Failed 99.60 #55 palette\¸ö\X±â»ç_³²_79.pal - Failed 99.62 #56 palette\¸ö\X±â»ç_³²_79.pal - Failed 99.63 #57 palette\¸ö\X±â»ç_³²_79.pal - Failed 99.65 #58 palette\¸ö\X±â»ç_³²_79.pal - Failed 99.66 #59 palette\¸ö\X±â»ç_³²_79.pal - Failed 99.68 #60 palette\¸ö\X±â»ç_³²_79.pal - Failed 99.70 #61 palette\¸ö\X±â»ç_³²_79.pal - Failed 99.71 #62 palette\¸ö\X±â»ç_³²_79.pal - Failed 99.73 #63 palette\¸ö\X±â»ç_³²_79.pal - Failed 99.74 #64 palette\¸ö\X±â»ç_³²_79.pal - Failed 99.76 #65 palette\¸ö\X±â»ç_³²_79.pal - Failed 99.77 #66 palette\¸ö\X±â»ç_³²_79.pal - Failed 99.80 #67 palette\¸ö\X±â»ç_³²_79.pal - Failed 99.82 #68 palette\¸ö\X±â»ç_³²_79.pal - Failed 99.84 #69 palette\¸ö\X±â»ç_³²_79.pal - Failed 99.85 ... ... #165 palette\¸ö\X±â»ç_³²_79.pal As for the custom sprites being used here are their complete entries below: ACCESSORYID.LUA (Only the Colored Wolf Ears are Crashing... 1315~1324, Ignore Wolf_Ears) -- Wolf Ears ACCESSORY_Wolf_Ears = 1314, ACCESSORY_Black_Wolf_Ears = 1315, ACCESSORY_Brown_Wolf_Ears = 1316, ACCESSORY_Dark_Brown_Wolf_Ears = 1317, ACCESSORY_Dark_Green_Wolf_Ears = 1318, ACCESSORY_Dark_Red_Wolf_Ears = 1319, ACCESSORY_Gray_Wolf_Ears = 1320, ACCESSORY_Green_Wolf_Ears = 1321, ACCESSORY_Pink_Wolf_Ears = 1322, ACCESSORY_Purple_Wolf_Ears = 1323, ACCESSORY_White_Wolf_Ears = 1324, ACCNAME.LUA (Again only the colored wolf ears are only crashing. Ignore Wolf_Ears) [ACCESSORY_IDs.ACCESSORY_Wolf_Ears] = "_Wolf_Ears", [ACCESSORY_IDs.ACCESSORY_Black_Wolf_Ears] = "_Black_Wolf_Ears", [ACCESSORY_IDs.ACCESSORY_Brown_Wolf_Ears] = "_Brown_Wolf_Ears", [ACCESSORY_IDs.ACCESSORY_Dark_Brown_Wolf_Ears] = "_Dark_Brown_Wolf_Ears", [ACCESSORY_IDs.ACCESSORY_Dark_Green_Wolf_Ears] = "_Dark_Green_Wolf_Ears", [ACCESSORY_IDs.ACCESSORY_Dark_Red_Wolf_Ears] = "_Dark_Red_Wolf_Ears", [ACCESSORY_IDs.ACCESSORY_Gray_Wolf_Ears] = "_Gray_Wolf_Ears", [ACCESSORY_IDs.ACCESSORY_Green_Wolf_Ears] = "_Green_Wolf_Ears", [ACCESSORY_IDs.ACCESSORY_Pink_Wolf_Ears] = "_Pink_Wolf_Ears", [ACCESSORY_IDs.ACCESSORY_Purple_Wolf_Ears] = "_Purple_Wolf_Ears", [ACCESSORY_IDs.ACCESSORY_White_Wolf_Ears] = "_White_Wolf_Ears", ITEM DATABASE ENTRIES (TXT FORMAT) 19217,Wolf_Ears,Wolf Ears,5,0,,200,,0,,0,0xFFFFFFFF,7,2,256,,0,1,1314,{},{},{} 19218,Black_Wolf_Ears,Black Wolf Ears,5,0,,200,,0,,0,0xFFFFFFFF,7,2,256,,0,1,1315,{},{},{} 19219,Brown_Wolf_Ears,Brown Wolf Ears,5,0,,200,,0,,0,0xFFFFFFFF,7,2,256,,0,1,1316,{},{},{} 19220,Dark_Brown_Wolf_Ears,Dark Brown Wolf Ears,5,0,,200,,0,,0,0xFFFFFFFF,7,2,256,,0,1,1317,{},{},{} 19221,Dark_Green_Wolf_Ears,Dark Green Wolf Ears,5,0,,200,,0,,0,0xFFFFFFFF,7,2,256,,0,1,1318,{},{},{} 19222,Dark_Red_Wolf_Ears,Dark Red Wolf Ears,5,0,,200,,0,,0,0xFFFFFFFF,7,2,256,,0,1,1319,{},{},{} 19223,Gray_Wolf_Ears,Gray Wolf Ears,5,0,,200,,0,,0,0xFFFFFFFF,7,2,256,,0,1,1320,{},{},{} 19224,Green_Wolf_Ears,Green Wolf Ears,5,0,,200,,0,,0,0xFFFFFFFF,7,2,256,,0,1,1321,{},{},{} 19225,Pink_Wolf_Ears,Pink Wolf Ears,5,0,,200,,0,,0,0xFFFFFFFF,7,2,256,,0,1,1322,{},{},{} 19226,Purple_Wolf_Ears,Purple Wolf Ears,5,0,,200,,0,,0,0xFFFFFFFF,7,2,256,,0,1,1323,{},{},{} 19227,White_Wolf_Ears,White Wolf Ears,5,0,,200,,0,,0,0xFFFFFFFF,7,2,256,,0,1,1324,{},{},{} Note: I have custom items with View IDs greater than those presented here and these items work fine so its not a view ID issue. Same thing applies with the Item ID number. Client details Palette Defines min_hair_style: 0 max_hair_style: 68 min_hair_color: 0 max_hair_color: 251 min_cloth_color: 0 max_cloth_color: 489 MMO.H (I know.. pretty old.. were still on eAthena) #define PACKETVER 20100721
  22. This request has been completed. If other users wish to have their own requests please create a new thread addressing what you wish to request. Note: Eurydice needs a break. You guys are beginning to take advantage of her. Topic Closed
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