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Syouji

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Everything posted by Syouji

  1. Try this case 2: mes "[Garde de l'Arène]"; mes "Veuillez patienter."; close2; progressbar "green",5; warp "amatsu",112,159; end; break;
  2. I'm not sure if I mentioned this before however a HUGE +1 if you're able to have your client read higher polygon count models. That would enable more details and opportunities when it comes to playing on custom maps.
  3. So this is a costume regular headgear? Alright then it really simplifies things up. 1. Open your data / lua files / datainfo / accessoryid.lua 2. Open your data / lua files / datainfo / jobname.lua 3. Follow this guide here: http://rathena.org/wiki/Custom_Items#View_IDs.2C_Having_A_Custom_Item_Without_Xray If you're still confused, the Graphics Support section is filled threads regarding "how to add custom items" so you shouldn't have a problem finding resources to solve your issue. If you're still stuck after all of that, come back to this thread. =)
  4. It looks like you're trying to add a shield based item. The naming of the shield sprite .ACT and .SPR can be found here (naming differs based on class). That link also provides the location of where you place your shield. As for the view ID it's based on the following: Shield-type items (List # signifies the sprite it will refer to show): Guard, Novice Guard Buckler Shield, Holy Guard, Evangelist Mirror Shield E.g - Custom Shield utilizing a NON-Custom Sprite 2141,Dwarven_Guard,Dwarven Guard,5,500,,300,,4,,1,0xFFFFFFFF,7,2,32,,0,1,1,{ if(getrefine()>6){ bonus bMdef, 2;}},{},{} - This sprite will appear as a guard Step 1. You MUST utilize an item db # range of the item within 2101~2199. So any of those numbers is perfectly fine to use. (Client hard coded this range for acceptable shields to view) Step 2. The type must be set to armor which is 5. (Shields are armor type equipments) Step 3. The view ID determines the kind of sprite to present. After adding your sprite to the appropriate client side areas you should be good. Since shields don't share the flexibility as weapons do (you can name a weapon sprite file to contain a number which is equal to the item DB number in the acceptable weapon ID range and your weapon will call that specific custom sprite) which I believe is right, you have to replace the pre-existing shields sprites with your own and have it appear there. Again refer to the sprite bible. If I'm wrong on this matter (I haven't personally added a custom shield sprite before) please make sure to correct my mistake.
  5. You are in the correct section and aren't violating any rules with this thread. The Graphics Request section is for those who are in need of any graphic related files. You can also request others to create something graphic related for you in here as well. Going back towards your request I did some searching on eA and relevant threads that contained sprites you're looking for have expired download links. My recommendation is to wait and see if anyone else comes up and offers the sprites to you or you pull off these sprites from another server's GRF (this is your responsibility). Keep in mind that stealing sprites that aren't FREE to the public is wrong and is ultimately your responsibility. I myself would only pull off sprites from another server's GRF that have been found to be FREE to the public with expired download links. Anything else is off bounds to me.
  6. I think your server's mapcache is still running on the old izlude GATs (Determines walkable areas for players. Overrides any client side map changes). Try updating map_cache.dat using WeeMapCache. 1. Get the New Izlude Map files (http://rathena.org/b...144-new-izlude/) - You just need the .GAT file 2. Get WeeMapCache (http://rathena.org/b...24-weemapcache/) 3. Using WeeMapCache open "map_cache.dat" located in the db directory of your server. 4. Click "File" and then browse for the .GAT file of the map "izlude" that you downloaded. 5. Overwrite the existing entry and click save! 6. Close WeeMapCache and restart your server.
  7. Yes Jhosef. Harmony works just fine on rAthena.
  8. Nice work keough! Great effect placements, models, details and lighting. The map turned out to be very appealing. If you have any questions about BrowEdit or requests for future videos, feel free to contact me via PM on the forums. I look forward to seeing more work from you.
  9. Here is an example of a custom GM sprite installation path. I attached the file to this post. Custom GM Sprite Installation Example.7z
  10. Cart sprites are stored in the GRF's following location: data / sprite / ÀÌÆÑÆ® / Cart Names: 1. ¼Õ¼ö·¹ 2. ¼Õ¼ö·¹1 3. ¼Õ¼ö·¹2 4. ¼Õ¼ö·¹3 5. ¼Õ¼ö·¹4
  11. Yep. Thats the name of the MALE VERSION (GM Sprite)
  12. Just in case you haven't noticed (Changes made below): Sniper Helm missing a comma ",". [ACCESSORY_IDs.ACCESSORY_HELM_OF_GM] = "Helm_Of_GM", [ACCESSORY_IDs.ACCESSORY_MYSTIC_VALKYRIE_HELM] = "Mystic_Valkyrie_Helm", [ACCESSORY_IDs.ACCESSORY_VALKYRIE_HELM] = "Valkyrie_Helm", [ACCESSORY_IDs.ACCESSORY_VENDETTA_MASK] = "Vendetta_Mask", [ACCESSORY_IDs.ACCESSORY_SNIPER_HELM] = "Sniper_Helm", } SNIPER HELM missing a comma ",". ACCESSORY_HELM_OF_GM = 874, ACCESSORY_MYSTIC_VALKYRIE_HELM = 875, ACCESSORY_VALKYRIE_HELM = 876, ACCESSORY_VENDETTA_MASK = 877, ACCESSORY_SNIPER_HELM = 878, }
  13. Follow my first BrowEdit tutorial to download and install 586. Refer to my signature.
  14. If its from iRO, do you know where to get the GRF files and then extract the cart sprites from there?
  15. Simply rename the .SPR and .ACT file of your new custom GM sprites to Female: ¿î¿µÀÚ_¿© Male: ¿î¿µÀÚ_³² You will need to use GRYFF S or UnBollox to convert Unicode filenames to ASCII and vice versa. The current name shown has to be converted before packed in a GRF. The location of the GM sprites go to data/sprite/ Àΰ£Á·/¸öÅë/ ³² (MALE) data/sprite/ Àΰ£Á·/¸öÅë/ ¿© (FEMALE)
  16. We already have a Wikipedia site that gives details on each of these topics + several threads on sprites, maps, palettes etc in their respective sub-categories of the Graphics Section. I don't see why we need a thread to support links to these.
  17. Step 1: Go to Windows -> Global Lighting and set the parameters the same as Prontera's. Step 2: Create a lightbulb with the following parameters and set it in the middle of the map: Color RGB: 0, 0, 0 = Transparent and Clean White OR 0.3,0.2,0.1 = Mid Day Sun (Yellowish) Intensity: 127 or 192 (192 is if you choose not to use color lightbulbs) Falloff: 0.01 Range: 200000 (Something big to cover the entire map) Enable Shadows: No (Keep the box deselected - You may need to save the map with the lightbulb and restart BrowEdit to deselect the checkbox)
  18. In the latest data.grf. Just update your kRO and you should be fine. You can get kRO from Miruku.
  19. Very unique system! Monopoly is a classic game and seeing this working completely would be amazing.
  20. I'm not sure about invisible folders put it could have to do with switching between opened programs.
  21. Can you provide a picture please =)
  22. I do have a resource guide being put together but it will take some time before its finished. The issue you're having pops up when you switch between windows in BrowEdit. If you do that it gets all buggy and things dont become responsive. So don't ALT + TAB or switch between different opened programs. If you have BrowEdit opened, only work on that.
  23. Absolutely gorgeous maps. Thanks for the release Ridley and thank you Denny for allowing Ridley to release it as many of these maps can come in handy! EDIT: 93 downloads (at this point of time when this post was made) and no simple thank you from any of those downloaders. Bunch of leechers...>.>
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