Hi rathena seems i successfully added custom headgears using the wiki now im a bit confusing in custom weapons because the author there try to put Oriental_Sword he putted this following data btw i use 2013 client (2013-08-07) Wiki's Reference Oriental_Sword name of the Item on the Guide WEAPONTYPE_Oriental_Sword = 98, [Weapon_IDs.WEAPONTYPE_Oriental_Sword] = "_Oriental" //why this is become Oriental Only? [Weapon_IDs.WEAPONTYPE_Oriental_Sword] = Weapon_IDs.WPCLASS_WEAPONTYPE_SWORD so thats it i follow it now i have problem in appearance of my custom two hand sword so this will be my data Yoru_Sword inside the weapontable.lub WEAPONTYPE_Yoru_Sword = 98, [Weapon_IDs.WEAPONTYPE_Yoru_Sword] [Weapon_IDs.WEAPONTYPE_Yoru_Sword] = Weapon_IDs.WEAPONTYPE_TWOHANDSWORD sprite and texture files sprite folder ¾ÆÀÌÅÛ -> Yoru_Sword (both spr & act) ¾Ç¼¼»ç¸® -> ³²/¿©_Yoru_Sword(both spr & act) Àΰ£Á·-> under this folder is ±â»ç -> ±â»ç_¿©_1199 & ±â»ç_³²_1199 texture folder À¯ÀúÀÎÅÍÆäÀ̽º collection -> Yoru_Sword item -> Yoru_Sword my item_db 1199,Yoru_Sword,Yoru,5,20,,1000,450,,1,4,0x00004080,7,2,34,4,48,1,3,{ bonus bUnbreakableWeapon,0; },{},{} my itemInfo.lub
[1199] = {
unidentifiedDisplayName = "Two-handed Sword",
unidentifiedResourceName = "Yoru_Sword",
unidentifiedDescriptionName = {
"Unknown Item, can be identified by [Magnifier]",
"Weight: ^7777770^000000",
},
identifiedDisplayName = "Yoru",
identifiedResourceName = "Yoru_Sword",
identifiedDescriptionName = {
"Yoru - known as the famous Black Blade.",
"A sword worn by the most powerful swordsman across Grand Line.",
"Increase Resistance against Demi-human by 30%.",
"Nullify all magic spells, including supportive skills.",
"Increase Bowling Bash Damage by 15%.",
"Increase ATK by 10 per refine.",
"Class: ^777777Two Hands Sword^000000",
"Attack: ^777777450^000000",
"Weight: ^7777770^000000",
"Weapon Level: ^7777774^000000",
"Required Level: ^77777750^000000",
"Jobs: ^777777Knight Class^000000"
},
slotCount = 4,
ClassNum = 3
}, Output Image below