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Yonko

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Everything posted by Yonko

  1. Yonko

    Skill effects?

    RO STR viewer search it on google mate
  2. why don't use the skill_castnodex_db.txt list of skills there can be set to have casting time even you have 99999 dex lol example // // Cast: 0 - everything affects the skill's cast time // 1 - skill's cast time is not affected by dex // 2 - skill's cast time is not affected by statuses (Suffragium, etc) // 4 - skill's cast time is not affected by item bonuses (equip, cards) // 10013,7 //GD_EMERGENCYCALL
  3. Version 1.0

    990 downloads

    This Custom Weapon is design by me. A simple click of green reputation will be a deep thanks and appreciation have a nice day guys! For image of how it is looks like kindly visit my thread at Spriting & Palette Showcase
    Free
  4. find this on skill.c if( sc->data[SC_DANCING] && skill_get_inf2(ud->skillid)&INF2_SONG_DANCE && sd ) skill_blockpc_start(sd,BD_ADAPTATION,3000) then put a // so it will be like this. //if( sc->data[sC_DANCING] && skill_get_inf2(ud->skillid)&INF2_SONG_DANCE && sd ) //skill_blockpc_start(sd,BD_ADAPTATION,3000) recompile
  5. will try it now. theres no iteminfo.lub on the link where to get it? check here https://github.com/ROClientSide/Translation
  6. that's normal in pre-renewal / renewal
  7. you can use bonus2 bResEff,Eff_Freeze lol
  8. other way you can decrease the delay of a skill by remove the delay itself on the skill you wanted on skill_cast_db in items you can use this bonus bDelayRate,-30;
  9. if you want to be a GM you should change your group_id on the database of your server, or reading the Wiki is essential
  10. diff your client and check disable hallucination wavy screen
  11. finishing what? i didn't get what you mean
  12. you can change it on the itemscript of the card itself example Gargoyle Card bonus3 bAddMonsterDropItem,12028,RC_Insect,100; // - change 100 sa gusto mo 100 means 100%
  13. check mmo.h at src/common/mmo.h Search #define PACKETVER YYYYMMDD And match it with the date version you choosed for your client ex : #define PACKETVER 20130817 //-> this is your clientdate regards hallucination you need to diff remove hallucination wavy screen or use old clients
  14. thanks tron looking forward to test this later =) i'm on school when i get home i try this Just pm me and I send you version 1.6.4 for testing. PM me i'll test it
  15. why don't use thor patcher? it is very easy compare to neon lol (just an opinion) try to check your configurations
  16. Yonko

    how to . .

    2010-07-30 or 2012-04-10
  17. thanks tron looking forward to test this later =) i'm on school when i get home i try this
  18. My Answer to # 1. I think if doesn't affect guild master only members see RSM information http://ratemyserver.net/index.php?page=skill_db&jid=10000 2. change the mob id# on mob_skill_db.txt on byorgue 1839,Byorgue@NPC_SUMMONSLAVE,idle,196,2,10000,1000,60000000,no,self,slavele,1,1829,1830,,,,, the blue text is the mob id# of his slave 3. it's a client modification what is your client date? 4. it is official hallucination status are now turning the screen upside-down 5. you need to modify it on homunculus_db.txt
  19. thanks tron it works about repeatable option!
  20. Try Go to status.c inside src folder and find this int status_change_clear(struct block_list* bl, int type) { struct status_change* sc; int i; sc = status_get_sc(bl); if (!sc || !sc->count) return 0; for(i = 0; i < SC_MAX; i++) { if(!sc->data[i]) continue; if(type == 0) switch (i) { //Type 0: PC killed -> Place here statuses that do not dispel on death. case SC_ELEMENTALCHANGE://Only when its Holy or Dark that it doesn't dispell on death if( sc->data[i]->val2 != ELE_HOLY && sc->data[i]->val2 != ELE_DARK ) break; case SC_WEIGHT50: case SC_WEIGHT90: case SC_EDP: case SC_MELTDOWN: case SC_XMAS: case SC_SUMMER: case SC_NOCHAT: case SC_FUSION: case SC_EARTHSCROLL: case SC_READYSTORM: case SC_READYDOWN: case SC_READYCOUNTER: case SC_READYTURN: case SC_DODGE: case SC_JAILED: case SC_EXPBOOST: case SC_ITEMBOOST: case SC_HELLPOWER: case SC_JEXPBOOST: case SC_AUTOTRADE: case SC_WHISTLE: case SC_ASSNCROS: case SC_POEMBRAGI: case SC_APPLEIDUN: case SC_HUMMING: case SC_DONTFORGETME: case SC_FORTUNE: case SC_SERVICE4U: case SC_FOOD_STR_CASH: case SC_FOOD_AGI_CASH: case SC_FOOD_VIT_CASH: case SC_FOOD_DEX_CASH: case SC_FOOD_INT_CASH: case SC_FOOD_LUK_CASH: case SC_DEF_RATE: case SC_MDEF_RATE: case SC_INCHEALRATE: case SC_INCFLEE2: case SC_INCHIT: case SC_ATKPOTION: case SC_MATKPOTION: case SC_S_LIFEPOTION: case SC_L_LIFEPOTION: case SC_PUSH_CART: continue; } status_change_end(bl, (sc_type)i, INVALID_TIMER); if( type == 1 && sc->data[i] ) { //If for some reason status_change_end decides to still keep the status when quitting. [skotlex] (sc->count)--; if (sc->data[i]->timer != INVALID_TIMER) delete_timer(sc->data[i]->timer, status_change_timer); ers_free(sc_data_ers, sc->data[i]); sc->data[i] = NULL; } } sc->opt1 = 0; sc->opt2 = 0; sc->opt3 = 0; sc->option &= OPTION_MASK; if( type == 0 || type == 2 ) clif_changeoption(bl); return 1; } then add this after SC_PUSHCART so it will be like case SC_PUSH_CART: case SC_INCALLSTATUS; save and don't forget to recompile
  21. How to Add a TGA sprite effect on a headgear sprite?
  22. here's the latest and stable clients so far 2010 = 2010-07-30 2012 = 2012-04-10 2013 = 2013-08-07
  23. Thank you i'll test it when i get home Thank you i'll test it when i get home Thanks it works =) just another out of topic question I know that this source will change animation effect of a certain skill. clif_specialeffect(bl, 405, AREA); clif_specialeffect(src, 405, AREA); My question is how will i do a certain skill effect using source which display a certain shape example the sanctuary which is literally a rectangular pattern, how will i modify the sanctuary into a magnus exorcismus effect which the skill's effect display many sanctuary effect. Hope you get it lol sorry for the bad english =)
  24. the axe-axe dual wield sprites should be replace by your own custom sange and yasha sprite, you didn't get what i mean i'll explain to you the specific way when i'm at home.
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