Jump to content

Yonko

Members
  • Posts

    789
  • Joined

  • Last visited

  • Days Won

    7

Everything posted by Yonko

  1. Thanks I'll try that how to remove the timer revert? you said that "basically others do to their src code is dispell the FCP and then strip goes in. in my code i do is dispell the FCP temporarily and revert it back to 1min duration." so I means is when you got strip with the Stalker with Soul Link (means you been bypass strip even you have FCP Buff) you can just remove the strip status permanently when you are being skill by FCP of Creator. and vice versa example Stalker ---use strip ---> LK with FCP (then he/she is strip already) ---Creator use FCP on strip LK------> the Strip Status cancelled and replaced by FCP Status and so on the scenario will repeat as long as stalker with soul link strip up players with fcp it stripped right then the strip status cancel out when the player receive another FCP Buff from creator Thank you =) hope you get me sorry for the bad english //Attempts to strip at rate i and duration d if( (i = skill_strip_equip(src,bl, location, i, skill_lv, d)) || (skill_id != ST_FULLSTRIP && skill_id != GC_WEAPONCRUSH ) ) clif_skill_nodamage(src,bl,skill_id,skill_lv,i); if( !i && ( skill_id == RG_STRIPWEAPON || skill_id == RG_STRIPSHIELD || skill_id == RG_STRIPARMOR || skill_id == RG_STRIPHELM ) ) { int idx = sd?pc_search_inventory (sd, 7321):-1; if( idx >= 0 ) { struct status_change *sc_ = status_get_sc(src); if( sc_->data[SC_SPIRIT] ) { if( sc_->data[SC_SPIRIT]->val2 == SL_ROGUE ) { if (rnd()%100 >= ii) { if( skill_id == RG_STRIPWEAPON ){ status_change_end( bl, SC_CP_WEAPON, INVALID_TIMER ); skill_strip_equip(src,bl, EQP_WEAPON, ii, skill_lv, d); // sc_start(src,bl,(sc_type)(SC_CP_WEAPON),100,skill_lv,60000); <-------------------------------- Comment this out } else if( skill_id == RG_STRIPSHIELD ){ status_change_end( bl, SC_CP_SHIELD, INVALID_TIMER ); skill_strip_equip(src,bl, EQP_SHIELD, ii, skill_lv, d); // sc_start(src,bl,(sc_type)(SC_CP_SHIELD),100,skill_lv,60000); <-------------------------------- Comment this out } else if( skill_id == RG_STRIPARMOR ){ status_change_end( bl, SC_CP_ARMOR, INVALID_TIMER ); skill_strip_equip(src,bl, EQP_ARMOR, ii, skill_lv, d); // sc_start(src,bl,(sc_type)(SC_CP_ARMOR),100,skill_lv,60000); <-------------------------------- Comment this out } else if( skill_id == RG_STRIPHELM ){ status_change_end( bl, SC_CP_HELM, INVALID_TIMER ); skill_strip_equip(src,bl, EQP_HELM, ii, skill_lv, d); // sc_start(src,bl,(sc_type)(SC_CP_HELM),100,skill_lv,60000); <-------------------------------- Comment this out } clif_skill_nodamage(src,bl,skill_id,skill_lv,ii); break; } pc_delitem(sd, idx, 1, 0, 1, LOG_TYPE_NONE); } } } } Thanks it's working Perfectly your a life saver! Many Thanks
  2. how to remove the timer revert? you said that "basically others do to their src code is dispell the FCP and then strip goes in. in my code i do is dispell the FCP temporarily and revert it back to 1min duration." so I means is when you got strip with the Stalker with Soul Link (means you been bypass strip even you have FCP Buff) you can just remove the strip status permanently when you are being skill by FCP of Creator. and vice versa example Stalker ---use strip ---> LK with FCP (then he/she is strip already) ---Creator use FCP on strip LK------> the Strip Status cancelled and replaced by FCP Status and so on the scenario will repeat as long as stalker with soul link strip up players with fcp it stripped right then the strip status cancel out when the player receive another FCP Buff from creator Thank you =) hope you get me sorry for the bad english //Attempts to strip at rate i and duration d if( (i = skill_strip_equip(src,bl, location, i, skill_lv, d)) || (skill_id != ST_FULLSTRIP && skill_id != GC_WEAPONCRUSH ) ) clif_skill_nodamage(src,bl,skill_id,skill_lv,i); if( !i && ( skill_id == RG_STRIPWEAPON || skill_id == RG_STRIPSHIELD || skill_id == RG_STRIPARMOR || skill_id == RG_STRIPHELM ) ) { int idx = sd?pc_search_inventory (sd, 7321):-1; if( idx >= 0 ) { struct status_change *sc_ = status_get_sc(src); if( sc_->data[SC_SPIRIT] ) { if( sc_->data[SC_SPIRIT]->val2 == SL_ROGUE ) { if (rnd()%100 >= ii) { if( skill_id == RG_STRIPWEAPON ){ status_change_end( bl, SC_CP_WEAPON, INVALID_TIMER ); skill_strip_equip(src,bl, EQP_WEAPON, ii, skill_lv, d); // sc_start(src,bl,(sc_type)(SC_CP_WEAPON),100,skill_lv,60000); <-------------------------------- Comment this out } else if( skill_id == RG_STRIPSHIELD ){ status_change_end( bl, SC_CP_SHIELD, INVALID_TIMER ); skill_strip_equip(src,bl, EQP_SHIELD, ii, skill_lv, d); // sc_start(src,bl,(sc_type)(SC_CP_SHIELD),100,skill_lv,60000); <-------------------------------- Comment this out } else if( skill_id == RG_STRIPARMOR ){ status_change_end( bl, SC_CP_ARMOR, INVALID_TIMER ); skill_strip_equip(src,bl, EQP_ARMOR, ii, skill_lv, d); // sc_start(src,bl,(sc_type)(SC_CP_ARMOR),100,skill_lv,60000); <-------------------------------- Comment this out } else if( skill_id == RG_STRIPHELM ){ status_change_end( bl, SC_CP_HELM, INVALID_TIMER ); skill_strip_equip(src,bl, EQP_HELM, ii, skill_lv, d); // sc_start(src,bl,(sc_type)(SC_CP_HELM),100,skill_lv,60000); <-------------------------------- Comment this out } clif_skill_nodamage(src,bl,skill_id,skill_lv,ii); break; } pc_delitem(sd, idx, 1, 0, 1, LOG_TYPE_NONE); } } } } Thank you so i will not apply first your Post#1? or Straight on this Code provided in #5?
  3. nice maybe the little lacks on this is List of Top 10 Most Wanted and banning character is too much jailing will be enough
  4. how to remove the timer revert? you said that "basically others do to their src code is dispell the FCP and then strip goes in. in my code i do is dispell the FCP temporarily and revert it back to 1min duration." so I means is when you got strip with the Stalker with Soul Link (means you been bypass strip even you have FCP Buff) you can just remove the strip status permanently when you are being skill by FCP of Creator. and vice versa example Stalker ---use strip ---> LK with FCP (then he/she is strip already) ---Creator use FCP on strip LK------> the Strip Status cancelled and replaced by FCP Status and so on the scenario will repeat as long as stalker with soul link strip up players with fcp it stripped right then the strip status cancel out when the player receive another FCP Buff from creator Thank you =) hope you get me sorry for the bad english
  5. @GMOcean is this script detects resu-kill alike feature? thank you
  6. how about modifying the strip status when FCP it disables the strip status? on official is now the FCP doesn't remove strip status
  7. you can find it on illust folder inside data/rdata/sdata.grf
  8. Hi Emistry thanks for this how will i trigger this on designated map only (example on prt_fild01) thank you!
  9. it won't work on 2012 clients use 2013 they are hard coded on the client.
  10. disable or put "//" on all renewal functions on config/renewal.h
  11. Added M16 Rifle Weapon for Gunslinger/Rebellion I'll make it a free release after school hope you like it
  12. Update: Angel Sword & Angel Revolver (inspired by Vash Revolver) - Complete Boxing Gloves - On Progress (Prototype Only, Needs Blending)
  13. Thank you Adel I'll try that =)
  14. yah you can't adjust def per job due to all jobs have same def rate only HP factor you can change solution for this is by item script
  15. Ok thank you for the Tips but seems its hard to do it on male btw i'll try thank you! Edit: #1 how should i do it on actor?
  16. gamitin mo tong client full setup na to pinakaOK Link: http://rathena.org/board/topic/70962-recommended-client-setup/
  17. ohhh ok since i didn't have my laptop infront of me i try to do an example using RMS Simulator wait i'll make example on Mobile Photoshop (coz i used tablet) EDIT: This is looks like, seems the .act file is are generally focus on female sprite even i change the name from ¿© to ³²
  18. Hi thank you for the comment seems my item_db structure on that item are both enable for male and female the problems is that sprites are align properly only on females when i use it on male character the weapon sprites appears to be on female the sword are not align to the hand of the male character.
  19. Hello so i have this item but the problem is it is applicable only in Female Knight/Lord Knight/Rune Knight Sprites how can i convert this into male also? i tried to find and replace male knight weapon sprites but seems it does not meet due to some basic weapon sprites have less than 6 frames while this got 24 frames thank you =) sword.zip
  20. no i didn't experience that maybe changing your client or strenghten your security will resolve your problems such as double checking the scripts you have so that players can't find bugs or exploits on it. On other sides web/server/client security such as anti SQL injections and the like.
  21. i think yes, somehow I sense there's an exploit on the client so that the hacker manage to dupe
  22. Hey keough are you referring to this same case from other servers i heard the story that the server uses 2012-04-10a client somehow he manages to dupe stuffs Crazy Boris = known as rock paper scissors https://www.youtube.com/watch?v=cMhubqijz74&feature=youtu.be Duplicate Zeny https://www.youtube.com/watch?v=bmDhVhnT-18&feature=youtu.be
  23. we all know that fire walk are bound to 16 cells only and stops the fire but how to make fire walk land unlimited i mean for a certain time let say 30 seconds the fire will burn-out not depending on how many cells before it burns out. thank you
  24. Thank You! regards the cap you notice the edge are bit dull due to i upload the screenshot in zoom mode when you see it in-game its has smooth edges later on i'll post it.
×
×
  • Create New...