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Yonko

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Everything posted by Yonko

  1. thanks for this can you port your blink skill here? I see on your skill bars lol
  2. use @reloadscript it will reload also the mapflags
  3. Okay thanks lemme try =)
  4. yes definitely because the Mobs in RE are dropping RE items that not found in Pre-RE, how can be this migrate those RE mobs into Pre-RE
  5. how i can import all renewal mob_db into pre-renewal mob_db? i try to copy paste but seems i got tons of errors help
  6. Thanks but one thing just cope up in my mind it is ok to replace the /re/mob_db together with its mob_skill_db to the pre-renewal folder so that i can use the renewal mobs even the renewal settings is off?
  7. uki i try thanks btw is this will affects data on the database especially the login table
  8. so let say the ragnarok database i mean the main server database i will just click their on MySQL Interface then import scripts of the SQL?
  9. what if i do this kind of stuffs Defines #define RENEWAL //#define RENEWAL_CAST //#define RENEWAL_DROP //#define RENEWAL_EXP //#define RENEWAL_LVDMG //#define RENEWAL_EDP //#define RENEWAL_ASPD So it means it will enable renewal items & mobs but still those commented lines wont be implement?
  10. Sir thanks for the guide but how will i do it? I already downloaded a Latest rA SVN thru TortoiseSVN
  11. how will i do divert in this type of settings Pre-Renewal (mechanics such as skill delays etc), but supported renewal mobs like Malaya Mobs including Items etc up to the latest episode?
  12. Hi, I'm using eA emulator and i change to rA by now how will i used my current whole database in eA to be compatible in rA's SQL database such tables. Thanks
  13. okay thanks, btw i'm using eA, the script of patskie seems not working i try to store all items of an offline account seems the NPC ticks out that the player is offline like the post#2 Okay sir it comes no error at map server console, the NPC appears and ask gives a textfield input so i putted a name of an offline character wearing Hat w/ card. so when i enter it works fine and exit conversation w/ npc then next is i looked up on the map server console so it comes out an sql error about unique_id column i think eA doesn't support that so i barely remove it from query_sql script then same problem again. here the pic of the console http://tinypic.com/view.php?pic=107j52g&s=5 then next i open up the character used to be trigger by the NPC seems the hat doesn't store on storage but weird if you lookin up at the character still wearing at it even though it doesn't exist in equipment or in storage refer to this picture http://tinypic.com/view.php?pic=2lj3i3o&s=5
  14. there's a src code for that i think its Epoque Epansion effect and it is only available in eA, apparantely i used that because im a eA user.
  15. it is possible to re-hex a ready made client with already diff settings?
  16. Dude, thanks for the effort but how will this script trigger even the character is offline? thanks
  17. Hi, Can i request a NPC which is GM only allowed to use, the function of NPC is to use @storeall on a designated account or character example: GM use the NPC, he input username & password of the player for authentication then next is to store all items of characters in storage Thanks!
  18. yeah but i forgot my correct settings
  19. Thanks I'm using this now via http://pastebin.com/raw.php?i=xPh8JK0J coz i using eA as emulator, but one thing comes out on my mind how to remove GM Activation on it and change it to every 5 seconds per waves? Thanks so much
  20. Hi, seems no problems at my client i have something diff i want to remove, how to remove the diff option of enable multiple windows? i forgot almost my accurate settings of my working client. thanks
  21. Hi, thanks for your script but seems its not working on mine, i'll just want to be like this stuff
  22. // OnInit: OnMinute120: if( gettime(3)%2 ) end; set .access_Prace, 1; announce "Poring Race is now open!",0,0xFFAB54; setnpctimer 100000,"Bidder#prace0"; startnpctimer "Bidder#prace0"; end; try that
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