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Yonko

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Everything posted by Yonko

  1. Hi thanks for this script is there a way that when a specific quest is finished you cannot take that quest anymore i mean is example you finish quest#1 you cannot repeat the quest#1 you should jump on the quest#2 instead?
  2. check this stuff at skill_db.txt https://github.com/rathena/rathena/blob/master/db/pre-re/skill_db.txt 0x00001- skill ignores land protector (e.g. arrow shower)
  3. yes you could observe it on extracting the data.grf you will notice there are 5 RK Mounted Sprites with different colors
  4. you need to recolor the default 2nd job sprites by itself and replace the old with recolored.
  5. npc/kafras/kafras.txt example sa geffen 120 62 nag save ka gusto mo pag nadead ka sa izlude padin bagsak mo change mo yung red highlighted code sa baba. geffen,120,62,0 script Kafra Employee::kaf_geffen 115,{ cutin "kafra_03",2; callfunc "F_KafSet"; mes "[Kafra Employee]"; mes "Welcome~!"; mes "The Kafra Services"; mes "are always on your side."; mes "So how can I help you?"; callfunc "F_Kafra",5,0,0,30,750; savepoint "izlude",100,100; callfunc "F_KafEnd",0,1,"in the city of Geffen"; }
  6. yup pwede yung kahit san sila magsave sa izlude padin bagsak modify mo lahat ng save function scripts ni kafra aside of that pati yung mga Inns
  7. Emperium Breaker Test has a glitch try to enter the Emp Room#1 then when it counting to spawn the Emperium try to get out of that Room#1 then re-enter there you can freely kill the Emperium without Timer i think lol
  8. Sorry that marine cap is paid sprite Update Marine Cap + Marine Coat Sorry Marine Cap is Paid Sprite i can't release it due to my customer's agreement, and regards sange & yasha i'll release it in few months there are frames needs to be edited. Thanks
  9. Hi rAthenians, I would like to request script like this based on the picture the violet X is the where the npc located and the NPC Works like this The NPC will ask 30 Stone (ItemID#7049) then the player will chose if [Entrance Portal, Castle Walls] then if player choose for example entrance portal the NPC will tick 5 seconds and fire up a meteor storm effect to the entrance portal then it will target randomly on the two colors let say when catapult launch it will trigger randomly to red or green position Entrance Red - coordinate is x=1 y=1 Green - coordinate is x=2 y=1 then when player is standing on red position at entrance portal and exactly the catapult npc picks red position it will surely kill all the players standing on it. same scenario at Castle Walls indicated at color brown and light blue. And current owners of the castle can use the catapult and has a delay before using about 1 minute to recoil to avoid spamming. Thanks sorry for the bad english =)
  10. it would be nice if three animations will rolled out in 1 round =)
  11. Nice script but it is possible to re-shuffle again in three times? specifically like this (success,success,success) = win (success,success,lose) = lose (success,lose,success) = lose ... and so forth Players will notice the machine works as a 50-50 chances of winning and losing due to it only once decide if success/lose Thank you sorry for the bad english =)
  12. Yonko

    close topic

    please elaborate more what emulator you referring to.
  13. sorry for a very late responds . hmmm.. i tried to use this script again using this august revision this year.. still got same error npc_event: event not found [minimart::OnAtcommand] use this http://pastebin.com/ANxm4Tir Change 1 in highlighted syntax into 0 if you want to players with group_id 0 can use that command bindatcmd "minimart",strnpcinfo(3)+"::OnAtcommand",1,40; still got the same error [error]: Npc_event not found [minimart: :OnAtcommand] lol what emulator do you use? to me it works 100%
  14. sorry for a very late responds . hmmm.. i tried to use this script again using this august revision this year.. still got same error npc_event: event not found [minimart::OnAtcommand] use this http://pastebin.com/ANxm4Tir Change 1 in highlighted syntax into 0 if you want to players with group_id 0 can use that command bindatcmd "minimart",strnpcinfo(3)+"::OnAtcommand",1,40;
  15. example your client is 2013-08-07 you need also 2013-08-07 lua files you must matched both to avoid errors or bugs like that
  16. your main data lua files not on the item dude like luafiles514 make sure the lua files date are exact to your client date
  17. use rocshield and change the splash image into harmony lol
  18. Then you should change the skill duration in skill_cast_db.txt Hi Anakid what should be the proper setting in skill_cast_db Then you should change the skill duration in skill_cast_db.txt Hi Anakid what is the setting in skill_cast_db.txt? we have same case that it is bypass by walking on the trap Nevermind Solved Already.
  19. thanks but it simply bypass by walking it can't trap when lay down on ground
  20. is there a source code for this? seems the code provided by chowking not working on latest revision it throws an error upon compiling thank you
  21. sir he means about shaking like earthquake and critical explosion effect
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