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Yonko

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Everything posted by Yonko

  1. hi i recently came up with skill effects animation problem i know that clif_specialeffect(src,34,AREA) is the way to change skill animations from caster to target (bl & src) is there a way to change animation for example meteor storm in cross pattern or in short way just like in earthstrain which is use by heavens drive effect with pattern aside of that how to change 100% the overall effect of a skills seems addinh the code above just only added effect example bowling bash i added explosion effect of spore explosion still the gutter lines are still there i just want to remove it thanks
  2. go to status.c then find SC_EDP then reduce the values
  3. someone has it? seems the link on eA down need it badly
  4. lol the default KRO has it just use 2013 client to read because that headgear is not spr and act files they are TGA
  5. okay lemme try again, thank you for your patience =)
  6. Seems the script works fine but it still stop sending lightning bolts and i pressumed an error occurs see the image for preferences
  7. okay i will try thank you so much =) Lighta
  8. Thanks Capuche! Works 100% ! EDIT: there's a problem when i get killed the lightning still fires up to the ground up to 20x after that i use @raise then the lightning strike stops.
  9. Hi Lighta thanks how it is supposed to be done in src? like this? skill_additional_effec(src, bl, NPC_EARTHQUAKE?, 10, tick, 1);
  10. Hi sandbox how can i trigger let say the skill of RK the Sonic Wave when it reached and damages the target it will auto cast npc_earthquake on the target which damages the area not on the caster of sonic wave
  11. Hello rathena i just want to modify the sonic wave which when the RK use it on the target when the target receive damage it will cast earthquake which damage again to the target and the mobs beside the target case RK_SONICWAVE: skillratio = (skill_lv + 5) * 100; // ATK = {((Skill Level + 5) x 100) x (1 + [(Caster's Base Level - 100) / 200])} % skillratio = skillratio * (100 + (status_get_lv(src) - 100) / 2) / 100; here's the graphical explanation
  12. Hi i would like to request a script on the map like this let say on prt_fild01 after every 30 seconds a @effect of lightning bolt will shown on randomly on the map and if hits the player the player will die thanks!
  13. can some give me a solution on this i use 2013-08-07 client i try to add redbub sprites so i place and edit some files Data\texture\유저인터페이스\collection Data\texture\유저인터페이스\item Data\sprite\아이템 Data\sprite\악세사리\남 Data\sprite\악세사리\여 accessoryid.lub, accname.lub and accname_eng.lub item_db2.txt itemInfo.lub [40000] = { unidentifiedDisplayName = "Wing", unidentifiedResourceName = "redbub", unidentifiedDescriptionName = { "Unknown Aura", "requiring Appraisal.", "Can be identified by", "using a Magnifier.", "Weight: ^77777710^000000", }, identifiedDisplayName = "Red Chakra", identifiedResourceName = "redbub", identifiedDescriptionName = { "Red Chakra", "Grant its wearer", "a overwhelming power to boost magic damage.", "Increase Magic Damage to Demi-human by 20%", "All Stats + 5", "MATK + 20%", "Class: ^777777Headgear^000000", "Defense : ^777777100^000000", "Weight: ^77777710^000000", "Location : ^777777Upper^000000", "Required Level: ^77777710^000000", "Jobs: ^777777All Jobs^000000" }, slotCount = 0, ClassNum = 1046 }, i successfully add and shows no errors on game but when i wear there's no sprite on player and when i view it the client crash
  14. He means the mechanic's skill which plant a turret.
  15. Hi, so i'm modifying the knuckle arrow skill of shura i just want it to have the effect that it destroys the targets armor even it has a "bonus bUnbreakableArmor,0;" item script so i just snip out a source code of armor destroy skill of npc "skill_break_equip(src,bl, EQP_ARMOR, 150*skill_lv, BCT_ENEMY);" thanks!
  16. sir anthony what client do you use?
  17. Hi from the title itself where can i find the file name of the effect of the skill of mechanic flame launcher thanks!
  18. untested not working gives error on compile
  19. Lookinh forward to this project thanks kichi hahah
  20. Thank you i will try
  21. 1008 = monster ID sir i will use that NPC_METAMORPHOSIS as custom skill i just need to know how will i put a specific monster id let say when warlock use that skill he/she will transform into a poring
  22. BUMP Need help i need to know how can i change this codes into a specific monster ID case NPC_METAMORPHOSIS: if(md && md->skill_idx >= 0) { int class_ = mob_random_class (md->db->skill[md->skill_idx].val,0); if (skill_lv > 1) //Multiply the rest of mobs. [skotlex] mob_summonslave(md,md->db->skill[md->skill_idx].val,skill_lv-1,skill_id); if (class_) mob_class_change(md, class_); } break;
  23. i dont experience that i only see that option on admin account when i right click and my clientinfo is setted with my account id
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