

spinzaku
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Everything posted by spinzaku
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using latest euphy woe controller and rathena. viewing castle ownership info: its not arranged properly. i remember years ago it didn't look like this check screenshots:
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RO Patcher Lite, v4.5.0.1340 - last updated 2024/09/21
spinzaku replied to Ai4rei's topic in Client Releases
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hello @Emistry somethings wrong with this script. when i listed 5 mobs, everytime i register a mob it would say i am adding it to slot #-1. Numbering is also very confusing. shouldn't it be 1 to 5? script thinks its #0 to #4. also @killcount reset only erases slot #0. nothing happens if i try: @killcount reset 0 @killcount reset 1 @killcount reset 2 @killcount reset 3 @killcount reset 4 I can only delete the first registered mob with @killcount reset i can't erase 1 by 1. have to remove all using @killcount reset all which works.
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I tried to put this on my server, renamed verdant_prontera to verdant_pro to make the map load. I wanted to replace original prontera with this, so i renamed verdant_prontera to prontera (replacing the original), put all data/texture/sprite files in client. changed map cache in server. when map is loading i get --------------------------- Error --------------------------- Block Attr ÀÌ Áö¿øµÇÁö ¾Ê´Â ¿¾¹öÁ¯ÀÇ GAT ÆÄÀÏÀÔ´Ï´Ù. »õ ¹öÁ¯ÀÇ RPGSTUDIO ¿¡¼ ±³Á¤Çϼ¼¿ä --------------------------- OK --------------------------- client crash Is there a guide to use this as the new prontera? (replacing old one)
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this works perfectly on my server! thank you for this
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[Showcase]Worldmap UI - Classic / Yuno Episode centered
spinzaku replied to Virtue's question in Client-side Support
this is awesome! hope you are releasing this in the future! -
need an update. unpassable area on original cursor: unpassable area on wow cursor (it just disappears)
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Release: Broadcast commands with global sound effect
spinzaku replied to Sapito Sucio's topic in Source Releases
Latest rAthena, used latest diff. No Compile Errors. Wav file inside data folder. No sound when doing @broadcast / @kami -
If you are using the latest rAthena, you only need to src edit status.cpp for the changes. Others are already updated Great guide!
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[Showcase + DL] Palettes for Summoner
spinzaku replied to Tero's topic in Spriting & Palette Showcase
Thank you for the awesome palettes! @Tero -
Release: Battleground Extended 2020 ! With Bomberman/Poring Ball
spinzaku replied to grenat50's topic in Source Releases
Has anyone gotten this to work with the latest rAthena? -
Release: Sader's Renewal Mode [PRE-RE Only]
spinzaku replied to sader1992's topic in Source Releases
To fix this error: in src/map/itemdb.cpp invalidWarning(node["Defense"], "Item defense %d exceeds DEFTYPE_MAX (%d), capping to DEFTYPE_MAX.\n", def, DEFTYPE_MAX); to //invalidWarning(node["Defense"], "Item defense %d exceeds DEFTYPE_MAX (%d), capping to DEFTYPE_MAX.\n", def, DEFTYPE_MAX); Thanks to @sader1992 -
First of all I am unsure if this is possible via Script or needs Source edit? *Please transfer this to source request if scripting is not possible* Anyway my request is to make /w or /who more complete. Show both Online players + Autotraders. Making them separate, makes more honest server approach and not deceive your players. Example when a player does /w or is this possible?
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Very nice!
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PVP, WoE, GVG: Battle Royal
spinzaku replied to Alayne's topic in PvP, GvG, WoE, Battleground Script Releases
JUst tried this script with latest rAthena. I have same problem have that 'stone curse' issue. -
Release: Event Consumables (a Telma patch update)
spinzaku replied to Mabuhay's topic in Source Releases
Great JOB ? -
PVP, WoE, GVG: Automated GvG Event v2
spinzaku replied to Mabuhay's topic in PvP, GvG, WoE, Battleground Script Releases
Thank you for this awesome script. I wish there was a setting for MAX Guild members so we can set (3v3,5v5,7v7) Maybe let guild members queue instead of guild leader? when it reaches minimum # then those who registered get ported inside?(gepard protection on queue setting?) It's 1 point per kill correct? Maybe last man standing setting. -
Quests, Games: sader's hunting quest
spinzaku replied to sader1992's topic in Game, Event, Quest Script Releases
Thank you for this script. There seems to be a bug sometimes when killing required monsters. Lets say iv given a task to kill 400 porings. Sometimes killing 1 poring gives me 50 kill count instead of only 1 kill count. Sometimes the bug happens sometimes does not on different monsters. If you use @monster summon no bug. go to area where the mob is. Sometimes i can go 5/200 then at 6 it would suddenly become 56/200 EDIT: might have figured it out because i duplicated this npc in many areas. thats why count per kill is not correct. need to disable duplicate -
No Dual / Multi Client Script not working anymore?
spinzaku replied to spinzaku's question in Scripting Support
@Foob Tested 2 clients and it worked. ? Thanks. Need to try it out with another ip. -
- script No Multiple Client -1,{ OnPCLoadMapEvent: set .@charmap$, strcharinfo(3); if(!compare(.tmp$,.@charmap$)) end; set .@len, query_sql("SELECT DISTINCT `account_id` FROM `char` WHERE `account_id` IN "+ "(SELECT `account_id` FROM `login` WHERE `last_unique_id` = "+ "(SELECT `last_unique_id` FROM `login` WHERE `account_id`="+getcharid(3)+")) AND `online` <> 0;",.@a); if(.@len-1) { for(set(.@d,0);.@d<.@len;set(.@d,.@d+1)) { getmapxy(.@map$,.@x,.@y,0,rid2name(.@a[.@d])); if(.@charmap$==.@map$&&rid2name(.@a[.@d])!=strcharinfo(0)) { dispbottom "Dual accounts not allowed in this Map."; warp "prontera",156,186; } } } end; OnInit: setarray .maps$ , "prtg_cas01","prtg_cas02","prtg_cas03"; set .lens , getarraysize(.maps$) ; for(set(.a,0);.a<.lens;set(.a,.a+1)) { setmapflag .maps$[.a], mf_loadevent ; set .tmp$ ,.tmp$+.maps$[.a]+","; } } Error: [Warning]: script: buildin_getmapxy: Invalid type 0. [Debug]: Source (NPC): No Multiple Client (invisible/not on a map) [Warning]: script: buildin_getmapxy: Invalid type 0. [Debug]: Source (NPC): No Multiple Client (invisible/not on a map) I am running latest rAthena 2e3e8b8 Also have Gepard
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Thank you for your hardwork. But i get this error when i use your prontera. --------------------------- Error --------------------------- Resource File Loading fail prontera_re\Catholic_01_h5.rsm model\prontera_re\catholic_01_h5.rsm --------------------------- OK --------------------------- --------------------------- Error --------------------------- Resource File Loading fail prontera_re\Catholic_01_h3.rsm model\prontera_re\catholic_01_h3.rsm --------------------------- OK --------------------------- --------------------------- Error --------------------------- Resource File Loading fail prontera_re\Catholic_01_h4.rsm model\prontera_re\catholic_01_h4.rsm --------------------------- OK --------------------------- --------------------------- Error --------------------------- Resource File Loading fail prontera_re\Catholic_01_h2.rsm model\prontera_re\catholic_01_h2.rsm --------------------------- OK ---------------------------
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Release: Sader's Renewal Mode [PRE-RE Only]
spinzaku replied to sader1992's topic in Source Releases
Can't seem to access the file anymore after buying? -
Prontera Seasons - Pack of 4 Prontera Editions
spinzaku replied to Olrox's topic in Maps & 3D Resources Downloads
Many texture errors when i go in prontera.. i attached a .txt for the errors textureerrors.txt -
they are monster drops for Rock Ridge mobs, anyone have the itemdb? https://www.divine-pride.net/database/item/28242/calf-anaconda-2 https://www.divine-pride.net/database/item/13146/calf-deathadder-2 https://www.divine-pride.net/database/item/28241/calf-diamondback-2 https://www.divine-pride.net/database/item/28240/calf-kingcobra-2 https://www.divine-pride.net/database/item/28243/calf-python-2 https://www.divine-pride.net/database/item/32013/metal-stick-3