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cook1e

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About cook1e

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  1. Does this have a custom battleground ranking for FluxCP?
  2. You can find it here.
  3. Try this. Script. function script Boxes { setarray @i1[0],501; // Common setarray @i2[0],502; // Rare setarray @i3[0],503; // Super Rare set @i1rand,rand( getarraysize(@i1) ); set @i2rand,rand( getarraysize(@i2) ); set @i3rand,rand( getarraysize(@i3) ); .chance = rand(100); // Super Rare if (.chance == 1){ getitem @i3[@i3rand],1; announce "["+strcharinfo(0)+"] got ["+getitemname(@i3[@i3rand])+"] 'Super Rare'.",0; } // Rare else if (.chance <= 10 && .chance >= 5){ getitem @i2[@i2rand],1; announce "["+strcharinfo(0)+"] obtained ["+getitemname(@i2[@i2rand])+"] 'Rare'.",0; } // Common else { getitem @i1[@i1rand],1; announce "["+strcharinfo(0)+"] obtained ["+getitemname(@i2[@i2rand])+"] 'Common'.",0; end; } } item_db (example). 501,Red_Potion,Red Potion,0,50,,70,,,,,0xFFFFFFFF,7,2,,,,,,{ callfunc "Boxes"; },{},{}
  4. Try this. Script. function script CustomBox { [email protected] = F_Rand( 501,502,503,504 ); announce "["+strcharinfo(0)+"] obtained ["+getitemname( [email protected] )+"] from Custom Box.",0; getitem [email protected], 1; return; } item_db (example) 501,Red_Potion,Red Potion,0,50,,70,,,,,0xFFFFFFFF,7,2,,,,,,{ callfunc "CustomBox"; },{},{}
  5. Cydh, has done this feature. you can check here.
  6. Try this. - script Lucky_Pick -1,{ OnMinute00: sleep 1000 * rand(60); if(addrid(0)){ if(checkidle() < 600) setarray .AccountIds[getarraysize(.AccountIds)],getcharid(3); detachrid; } else { end; } while(!attachrid(.AccountIds[rand(getarraysize(.AccountIds))])); [email protected] = F_Rand( 501,502 ); // Items ID Here getitem [email protected],1; announce "[ Lucky Prize ]" + strcharinfo(0) + " recived a prize from whos online event",0; end; }
  7. If this one doesnt help you. Try this. refine.txt
  8. Go to npc/merchants/refine.txt search for successrefitem [email protected]; below add if (getequiprefinerycnt([email protected]) >= 7) announce strcharinfo(0)+" has refined "+getequipname([email protected])+" to +"+getequiprefinerycnt([email protected])+"!",0; it would be like this successrefitem [email protected]; if (getequiprefinerycnt([email protected]) >= 7) announce strcharinfo(0)+" has refined "+getequipname([email protected])+" to +"+getequiprefinerycnt([email protected])+"!",0;
  9. Go to src/map/atcommand.cpp search for ACMD_FUNC(go) And here are the coordinates of @go. Like this. /*========================================== * @go [city_number or city_name] - Updated by Harbin *------------------------------------------*/ ACMD_FUNC(go) { int i; int town; char map_name[MAP_NAME_LENGTH]; const struct { char map[MAP_NAME_LENGTH]; int x, y; } data[] = { { MAP_PRONTERA, 156, 191 }, // 0=Prontera { MAP_MORROC, 156, 93 }, // 1=Morroc { MAP_GEFFEN, 119, 59 }, // 2=Geffen { MAP_PAYON, 162, 233 }, // 3=Payon { MAP_ALBERTA, 192, 147 }, // 4=Alberta #ifdef RENEWAL { MAP_IZLUDE, 128, 146 }, // 5=Izlude (Renewal) #else { MAP_IZLUDE, 128, 114 }, // 5=Izlude #endif { MAP_ALDEBARAN, 140, 131 }, // 6=Al de Baran { MAP_LUTIE, 147, 134 }, // 7=Lutie { MAP_COMODO, 209, 143 }, // 8=Comodo { MAP_YUNO, 157, 51 }, // 9=Yuno { MAP_AMATSU, 198, 84 }, // 10=Amatsu { MAP_GONRYUN, 160, 120 }, // 11=Gonryun { MAP_UMBALA, 89, 157 }, // 12=Umbala { MAP_NIFLHEIM, 21, 153 }, // 13=Niflheim { MAP_LOUYANG, 217, 40 }, // 14=Louyang #ifdef RENEWAL { MAP_NOVICE, 18, 26 }, // 15=Training Grounds (Renewal) #else { MAP_NOVICE, 53, 111 }, // 15=Training Grounds #endif { MAP_JAIL, 23, 61 }, // 16=Prison { MAP_JAWAII, 249, 127 }, // 17=Jawaii { MAP_AYOTHAYA, 151, 117 }, // 18=Ayothaya { MAP_EINBROCH, 64, 200 }, // 19=Einbroch { MAP_LIGHTHALZEN, 158, 92 }, // 20=Lighthalzen { MAP_EINBECH, 70, 95 }, // 21=Einbech { MAP_HUGEL, 96, 145 }, // 22=Hugel { MAP_RACHEL, 130, 110 }, // 23=Rachel { MAP_VEINS, 216, 123 }, // 24=Veins { MAP_MOSCOVIA, 223, 184 }, // 25=Moscovia { MAP_MIDCAMP, 180, 240 }, // 26=Midgard Camp { MAP_MANUK, 282, 138 }, // 27=Manuk { MAP_SPLENDIDE, 201, 147 }, // 28=Splendide { MAP_BRASILIS, 182, 239 }, // 29=Brasilis { MAP_DICASTES, 198, 187 }, // 30=El Dicastes { MAP_MORA, 44, 151 }, // 31=Mora { MAP_DEWATA, 200, 180 }, // 32=Dewata { MAP_MALANGDO, 140, 114 }, // 33=Malangdo Island { MAP_MALAYA, 242, 211 }, // 34=Malaya Port { MAP_ECLAGE, 110, 39 }, // 35=Eclage { MAP_LASAGNA, 193, 182 }, // 36=Lasagna }; If you change the coordinates recompile.
  10. function script gacha1 { setarray .i1[1],909,908,521,575,512,531,558,533,514; // Common Items set .i1rand,rand(1,9); // Randomize Common Items; just change max amount if you add items setarray .i2[1],40740,40929,40777,40786,40776,40785,40517,40590; // Rare Items set .i2rand,rand(1,8); // Randomize Rare Items; just change max amount if you add items setarray .i3[1],41161,41156,20500,20727,40591; // Super Rare Items set .i3rand,rand(1,5); //Randomize Super Rare Items; just change max amount if you add items setarray .i4[1],24004,24010; // Hyper Rare Items set .i4rand,rand(1,2); //Randomize Super Rare Items; just change max amount if you add items set .chance, rand(100); // Hyper Rare Item if (rand(1000) < 5){ getitem .i4[.i4rand],1; announce "["+strcharinfo(0)+"] won a ["+getitemname(.i4[.i4rand])+"] super rare.",0; end; } // Super Rare Item else if (.chance < 4){ getitem .i3[.i3rand],1; announce "["+strcharinfo(0)+"] won a ["+getitemname(.i3[.i3rand])+"] rare.",0; end; } // Rare Item else if (.chance < 15){ getitem .i2[.i2rand],1; announce "["+strcharinfo(0)+"] won a ["+getitemname(.i2[.i2rand])+"] ga begitu rare.",0; end; } // Common Items else { getitem .i1[.i1rand],1; end; } } changes if (.chance < 1){ to if (rand(1000) < 5){ if (rand(1000) < 5) = 0.50% if (rand(1000) < 1) = 0.10% if (rand(1000) < 10) = 1.00%
  11. Try this. 45009,C_SP_Garment,Inc SP Garment (SP),4,0,,0,,0,,0,0xFFFFFFFF,63,2,8192,,1,1,3,{ [email protected] = getrefine(); bonus bMaxSP,([email protected]*25); },{},{}
  12. You can check this post here.
  13. Would be cool if you guys add a referral system, Each time you share on facebook you get a reward and vote4points. Amazing work!
  14. You mean like this? prontera,156,180,3 script test 833,{ mes "[Bathory]"; mes "Eheeheeheehee! The spotlight is on Glast Heim this week, so I'm ferrying people there for a mere 1,000z!"; next; mes "[Bathory]"; mes "How about it? Want to take a ride on a beautiful Bathory's broom?"; next; switch(select("Prepare for Takeoff!:No thanks.")) { case 1: if (BaseLevel < 85 || BaseLevel > 90) { mes "[Bathory]"; mes "Come on dearie..."; mes "You must be 85~90 to enter."; close; } mes "[Bathory]"; mes "Alright, hold on tight!"; close2; warp "izlu2dun",50,133; end; case 2: mes "["+strcharinfo(0)+"]"; mes "No thanks, maybe later."; close; } } Changes if (BaseLevel < 85) { to if (BaseLevel < 85 || BaseLevel > 90) {
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