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Neo-Mind

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Everything posted by Neo-Mind

  1. Ah I was waiting for this since the Project was done. Great job man . Finally something "really new" is happening in the RO scene. As for the sizes i prefer them a Wee bit smaller i mean like roda frogs were supposed to be smaller than people (correlating it would be smaller than woe guardians for 3D i guess ). Waiting for the links LOL to that
  2. 2012-10-04a client uses the old system.
  3. Looking Good. Keep it up.I am glad to see some projects are gaining speed again
  4. just use unbollox tool on the folder , it will convert those korean to ascii. http://rathena.org/board/files/file/2762-unbollox/
  5. just one question why is this in control panels section?
  6. hmm what's next ? Sleipnir Recolor ? Nice work
  7. well well looks like some one has gotten into the spirit of recoloring Nice Work
  8. same here ... GB any updates? did you switch to C# like you were planning?
  9. Great work guys!! I was following the topic for past couple of days and impressed by the speed it took towards the completion (I wished to help but i don't have much experience with all this - I started reading up on assembly again when i saw this). Finally we can have our own 3D Mobs other than the guardians . Once again awesome work. (one of the few times i wish for a clapping RO emoticon).
  10. Currently the list of item ids possible for each weapon is restricted to a certain range of values. If you need to add a custom weapon you would need to add it within that range . For the bow :
  11. looking forward to those teasers
  12. Lets hope not . I hope he atleast releases the source like his original plan in case he is dropping further development.
  13. use the item image to create the drop sprite as for the act file there is no restriction , you can just reuse one from any of the other item sprites. FYI : For item sprites the act file ideally do not hold any actual motion info - hence the size of the act file would be some few bytes (around 116 bytes if i remember). Even if there is any info inside the file , the client does not read them.
  14. Open the file in actor2. Goto File > Save BMP. Provide the basename (the prefix that actor will use for the saved frames) and location. Click Save. You will find the tga files there.
  15. The bike sprite & act files should be using the prefix => ÆäÄÚ°Ç³Ê for e.g. Female Gunslinger mount would be => data\sprite\Àΰ£Á·\¸öÅë\¿©\ÆäÄڰdzÊ_¿©.spr
  16. looks like you have not added the entry for JT_MEWTWO in jobname.lua. add this line => [jobtbl.JT_MEWTWO] = "MEWTWO",
  17. this issue happens when the lua file is not being read by the client correctly or if it has read the file then there is a syntax issue in the array (in this case the jobTbl) make sure you have not missed out any commas at the end of each line. Looks like you have an issue with the jobname.lua file.
  18. if you don't delete it from mob_db then there is a chance for the item to be dropped twice from one kill (one due to the regular drop & one due to script).
  19. those lua files are only used for headgears. For weapons we are still at a limitation since the client has hard coded the range of ids (The ones specified by Phantasm above) for each of the weapons.(I guess kRO guys are still in the planning stage for reading them from lua as well - weapontable.lua file has not been used yet). hi! does this support lord knight sprites?? I believe for lord knight you should change ±â»ç to ·Îµå³ªÀÌÆ® - regular ÆäÄÚÆäÄÚ_±â»ç to ·ÎµåÆäÄÚ - mounted on peco. Also the filenames should also contain the above ascii strings. i.e for knight => \sprite\Àΰ£Á·\±â»ç\±â»ç_<itemid>.spr for peco mounted knight=>\sprite\Àΰ£Á·\ÆäÄÚÆäÄÚ_±â»ç\ÆäÄÚÆäÄÚ_±â»ç_<itemid>.spr hope i didn't confuse you too much
  20. Adding Custom Job - http://rathena.org/wiki/Custom_Jobs Be careful though because it is slightly outdated (the ID values you need to be careful with). The guide is there for use with Xray Client. If you are not using Xray Client then it means you will have to manually add the sprite locations to the client (by hexing of-course). A few people know how & where to do that exactly (which does not include me sadly!).
  21. Everything is there. Other than the 3 headgears none of the others require a spr and act file in the male and female folders because they are only visible in Equip Window in their respective positions (along with inventory) and not on the character itself. Try adding it to your server. If you see any missing file error let me know.
  22. Update. I've read that "Lot of people tried this project long ago and none of them was able to finish it", Heres a sprite teaser for you guys so that you'll know how dedicated we are in this project. looks great
  23. should i check the read data??? coz u uncheck it said to the guide mya DATA.ini 0=(mydata.grf) 1=rdata.grf 2=data.grf should i also edit the conf.grf on server side? why do you have those brackets in data.ini? it should be => 0=mydata,grf 1=rdata.grf 2=data.grf and no you dont need to change conf.grf in server
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