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Neo-Mind

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Everything posted by Neo-Mind

  1. Hi may I ask which server manager is that you're using? I have been looking for one myself :-)
  2. lol nice effect for asura strike .... FUCK!!! should have been FUCKED!!! or SCREWED!!! hehe
  3. I tried this in my local server and it works fine. I used the same item id and view id too. One issue i got was that there was an underscore missing in the sprite file names for female and male (instead of ³²_Wolf_Ears, the zip file contains the name ³²Wolf_Ears ) Here's a snapshot => One more thing i noticed is that you haven't mentioned num2item*.txt files. Make sure you have updated them as well. Can you post a snap of the exact issue you are getting.
  4. great . I tried a little palette modification myself . Here's how it turned out . But it looks kind of grey more than metal to me what do you think.
  5. woah that was fast!! did you make it today after i asked about it?? just 1 point i would like to say is that it could have been a little more metallic colored other than that looks great.
  6. I have replied to your PM, Check it out.
  7. there is also skilltreeview.lua or lub file in data\luafiles514\lua files\skillinfo with more detail. as for the Misc tab it is there for skills you get from items/cards that you don't have naturally. For e.g. Heal from vitata card. so now u wont have to minimize the skill window to see those
  8. Anyone know what these files are for? i found them as part of archangel wing (the official garment) they were both inside data/imf folder.
  9. hey any plans on making silver crow's wings?
  10. 2dlayerdir_f.lub biglayerdir_female.lub biglayerdir_male.lub smalllayerdir_female.lub smalllayerdir_male.lub spreditinfo_f.lub those are the files I saw in the spreditinfo folder. I want to make it as a lower headgear btw hmm it looks like you are missing a few files - you can find all the lua files inside here http://svn6.assembla.com/svn/ClientSide/Lua_Project/lubs/ choose as per your client version. if you want to make it a lower headgear then you will have to modify the sprite - no other choice by default all headgears show the sprite in front of the character and there is no way to change that. atleast not that i am aware of yes it does but act doesnt control which comes in front body/head or the sprite. It looks like kRO guys are using lua files for doing that for the new garments now. Infact from what i saw the tables in the lua files are actually referring to the various ActID and FrameID for which the body comes in front and all the missing ones are the cases where the wing came in front.
  11. As promised the fixed up version -> http://rathena.org/board/topic/71916-wing-equilibrium-wings/
  12. what about the values in item_db.txt ? double check those as well (especially the view id .. needs to be 1001) - 1 missing comma can make your life miserable!!!
  13. Thanks :-) . Let me know if you see any issues with the sprite and don't forget to give credit to Lriy Haz if you are using them :-P .
  14. its not the act files fault . archangel wings are actually garments in game . make sure all the lua files inside your luafiles514/lua files/spreditinfo folder are proper it will work fine :-)
  15. File Name: Equilibrium Wings File Submitter: mindstream File Submitted: 30 Sep 2012 File Category: Wings Content Author: Lriy Haz, MindstreaM (Fixes and merging) This is a fixed up version of the equilibrium wings (aka union wings/ gemini wings) sprite. Issues fixed : 1) When you change from left to right the white and black wing switch sides. 2) Some issues in the act file (there were some frames where the sprite literally jumped off into the air) 3) There were a lot of spots in the Black wings The pack contains the sprites, drop bmp as well as collection bmp all ready to use Enjoy Original Base Sprites made by : Lriy Haz Cleanup and Re - merging : Me Click here to download this file
  16. 1306 downloads

    This is a fixed up version of the equilibrium wings (aka union wings/ gemini wings) sprite. Issues fixed : 1) When you change from left to right the white and black wing switch sides. 2) Some issues in the act file (there were some frames where the sprite literally jumped off into the air) 3) There were a lot of spots in the Black wings The pack contains the sprites, drop bmp as well as collection bmp all ready to use Enjoy Original Base Sprites made by : Lriy Haz Cleanup and Re - merging : Me
    Free
  17. OK but does that mean that the client uses pcjobname*.lua files to determine the jobnames in game?
  18. Ah i was going to edit the post because i finally found them after long time . thanks anyways :-) its easier if these are together hehe
  19. wait what? ..... jk nicely done !!! looking forward to more awesome stuff
  20. Hi, Anyone has any idea what these files are used for ? luafiles514/lua files/ - admin/ -- pcidentity.lua -- pcjobname.lua -- pcjobnamegender.lua - datainfo/ -- pcjobnamegender.lua -- pcjobnamegender_f.lua -- spriterobeid.lua
  21. Hi , Does anyone have the original white wing from which these wings where formed. I used to have them like 2-3 years ago but now all my RO data from that time has gotten mixed up in by old HDD, I'm having a hard time finding anything . If some one could please upload it, that would be great. I'm trying to fix up the sprite's orientation error (white and black portions flip when u turn towards right side). Ofcourse i will post up the fix once its done and credits go to the original author (if some one could let me know who that is )
  22. packet_db.txt is inside the <your server location>/db folder. find your client's list of packets from http://svn6.assembla.com/svn/ClientSide/Packets/Packet_db/ and verify u have those in your packet_db.txt if not add them.
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