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Neo-Mind

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Everything posted by Neo-Mind

  1. nice work Jupeto. I like the interface (especially the theme in the second one )
  2. I stand corrected!! no activity for 20 days
  3. try these in atcommand.c search: msg_txt\(([89]\d\d)\) replace : msg_txt\(1\1\) in msg_athena.conf search: ^([89]\d\d:) replace: 1\1
  4. www.spriterepository.com has some of those cursors rest dunno.
  5. did u read this ? http://spriterepository.com/topic/3668-removed-requirements-to-become-a-member/page__hl__member
  6. First one is called blade of dragon => http://spriterepository.com/files/file/2276-blade-of-dragon/ second one is the Ultima Weapon => http://spriterepository.com/files/file/2272-ultima-weapon-lower-headgear/ Don't forget to give credit to the owners
  7. Here is the list i have compiled : Ninja = ´ÑÀÚ Mechanic_Mado = ¸¶µµ±â¾î Magician = ¸¶¹ý»ç Monk = ¸ùÅ© Monk_ = ¸ùÅ©_h Monk_Llama = ¸ùÅ©¾ËÆÄÄ« Summer = ¿©¸§ Magician_Fox = ¿©¿ì¸¶¹ý»ç Warlock_Fox = ¿©¿ì¿ö·Ï Sage_Fox = ¿©¿ì¼¼ÀÌÁö Sorcerer_Fox = ¿©¿ì¼Ò¼­·¯ Wizard_Fox = ¿©¿ìÀ§Àúµå Professor_Fox = ¿©¿ìÇÁ·ÎÆä¼­ High_Wizard_Fox = ¿©¿ìÇÏÀÌÀ§Àúµå Alchemist = ¿¬±Ý¼ú»ç Alchemist_ = ¿¬±Ý¼ú»ç_h Alchemist_Pig = ¿¬±Ý¼ú»ç¸äµÅÁö GM = ¿î¿µÀÚ Baby_Robot_GM = ¿î¿µÀÚ2 Wanderer = ¿ø´õ·¯ Warlock = ¿ö·Ï Crusader_Peco = ±¸ÆäÄÚÅ©·ç¼¼ÀÌ´õ Royal_Guard_Gryphon = ±×¸®Æù°¡µå Knight = ±â»ç Knight_ = ±â»ç_h Archer = ±Ã¼ö Guillotine_Cross = ±æ·Îƾũ·Î½º Star_Gladiator_ = ±Ç¼º Star_Gladiator = ±Ç¼ºÀ¶ÇÕ Star_Gladiator_Poring = ±Ç¼ºÆ÷¸µ Knight_Lion = »çÀÚ±â»ç Rune_Knight_Lion = »çÀڷ鳪ÀÌÆ® Lord_Knight_Lion = »çÀڷε峪ÀÌÆ® Royal_Guard_Lion = »çÀڷξⰡµå Crusader_Lion = »çÀÚÅ©·ç¼¼ÀÌ´õ Paladin_Lion = »çÀÚÆȶóµò Xmas = »êŸ Merchant = »óÀÎ Merchant_Pig = »óÀθäµÅÁö Royal_Guard = °¡µå Tuxedo = °áÈ¥ Gunslinger = °Ç³Ê Mercenary_Swordsman = °Ë¿ëº´ Swordsman = °Ë»ç Thief = µµµÏ Ninja_Frog = µÎ²¨ºñ´ÑÀÚ Soul_Linker_Frog = µÎ²¨ºñ¼Ò¿ï¸µÄ¿ Ranger = ·¹ÀÎÁ® Ranger_Warg = ·¹ÀÎÁ®´Á´ë Rune_Knight = ·é³ªÀÌÆ® Rune_Knight_Dragon = ·é³ªÀÌÆ®»Ú¶ì Rune_Knight_Dragon2 = ·é³ªÀÌÆ®»Ú¶ì2 Rune_Knight_Dragon3 = ·é³ªÀÌÆ®»Ú¶ì3 Rune_Knight_Dragon4 = ·é³ªÀÌÆ®»Ú¶ì4 Rune_Knight_Dragon5 = ·é³ªÀÌÆ®»Ú¶ì5 Rogue = ·Î±× Rogue_ = ·Î±×_h Lord_Knight = ·Îµå³ªÀÌÆ® Lord_Knight_Peco = ·ÎµåÆäÄÚ Sage = ¼¼ÀÌÁö Sage_ = ¼¼ÀÌÁö_h Soul_Linker = ¼Ò¿ï¸µÄ¿ Sorcerer = ¼Ò¼­·¯ Acolyte = ¼ºÁ÷ÀÚ Acolyte_ = ¼ºÁ÷ÀÚ_h Shadow_Chaser = ½¦µµ¿ìüÀ̼­ Shura = ½´¶ó Shura_Llama = ½´¶ó¾ËÆÄÄ« Super_Novice = ½´ÆÛ³ëºñ½º Super_Novice_Poring = ½´ÆÛ³ëºñ½ºÆ÷¸µ Crusader_Armored_Peco = ½ÅÆäÄÚÅ©·ç¼¼ÀÌ´õ Crusader_Armored_Peco_ = ½ÅÆäÄÚÅ©·ç¼¼ÀÌ´õ_h Sniper = ½º³ªÀÌÆÛ Stalker = ½ºÅäÄ¿ Arch_Bishop = ¾ÆÅ©ºñ¼ó Arch_Bishop_Llama = ¾ÆÅ©ºñ¼ó¾ËÆÄÄ« Assassin = ¾î¼¼½Å Assassin_ = ¾î¼¼½Å_h Assassin_Cross = ¾î½Ø½ÅÅ©·Î½º Minstrel = ¹Î½ºÆ®·² Mechanic = ¹ÌÄÉ´Ð Mechanic_Pig = ¹ÌÄɴиäµÅÁö Bard = ¹Ùµå Bard_ = ¹Ùµå_h Novice_Poring = ³ëºñ½ºÆ÷¸µ Genetic = Á¦³×¸¯ Genetic_Pig = Á¦³×¸¯¸äµÅÁö Dancer_Ostrich = Á¦³×¸¯¸äµÅÁö Blacksmith = Á¦Ã¶°ø Blacksmith_ = Á¦Ã¶°ø_h Blacksmith_Pig = Á¦Ã¶°ø¸äµÅÁö Champion = èÇÇ¿Â Champion_Llama = èÇǿ¾ËÆÄÄ« Wanderer_Ostrich = ŸÁ¶¿ø´õ·¯ Archer_Ostrich = ŸÁ¶±Ã¼ö Ranger_Ostrich = ŸÁ¶·¹ÀÎÁ® Sniper_Ostrich = ŸÁ¶½º³ªÀÌÆÛ Minstrel_Ostrich = ŸÁ¶¹Î½ºÆ®·² Bard_Ostrich = ŸÁ¶¹Ùµå Gypsy_Ostrich = ŸÁ¶Â¤½Ã Clown_Ostrich = ŸÁ¶Å©¶ó¿î Hunter_Ostrich = ŸÁ¶ÇåÅÍ Mercenary_Spearman = â¿ëº´ Wizard = À§Àúµå Wizard_ = À§Àúµå_h Creator = Å©¸®¿¡ÀÌÅÍ Creator_Pig = Å©¸®¿¡ÀÌÅ͸äµÅÁö Crusader = Å©·ç¼¼ÀÌ´õ Crusader_ = Å©·ç¼¼ÀÌ´õ_h Clown = Ŭ¶ó¿î Taekwon = űǼҳâ Taekwon_Poring = űǼҳâÆ÷¸µ Gunslinger_Peco = ÆäÄÚ°Ç³Ê Swordsman_Peco = ÆäÄÚ°Ë»ç Knight_Peco = ÆäÄÚÆäÄÚ_±â»ç Knight_Peco_ = ÆäÄÚÆäÄÚ_±â»ç_h Lord_Knight_Peco = ÆäÄÚÆȶóµò Lord_Knight = Æȶóµò Novice = Ãʺ¸ÀÚ Tuxedo = Åνõµ Guillotine_Cross_Hyena = Ä̺£·Î½º±æ·Îƾũ·Î½º Thief_Hyena = Ä̺£·Î½ºµµµÏ Rogue_Hyena = Ä̺£·Î½º·Î±× Shadow_Chaser_Hyena = Ä̺£·Î½º½¦µµ¿ìüÀ̼­ Stalker_Hyena = Ä̺£·Î½º½ºÅäÄ¿ Assassin_Hyena = Ä̺£·Î½º¾î½ê½Å Assassin_Cross_Hyena = Ä̺£·Î½º¾î½ê½ÅÅ©·Î½º Priest = ÇÁ¸®½ºÆ® Priest_ = ÇÁ¸®½ºÆ®_h Priest_Llama = ÇÁ¸®½ºÆ®¾ËÆÄÄ« Professor = ÇÁ·ÎÆä¼­ Hunter = ÇåÅÍ Hunter_ = ÇåÅÍ_h High_Wizard = ÇÏÀÌÀ§Àúµå High_Priest = ÇÏÀÌÇÁ¸® High_Priest_Llama = ÇÏÀÌÇÁ¸®½ºÆ®¾ËÆÄÄ« Whitesmith = È­ÀÌÆ®½º¹Ì½º Whitesmith_Pig = È­ÀÌÆ®½º¹Ì½º¸äµÅÁö Kagerou_Frog = frog_kagerou Oboro_Frog = frog_oboro Kagerou = kagerou Acolyte_Llama = º¹»ç¾ËÆÄÄ« Oboro = oboro P.S. some of the sprites have duplicates (the duplicates have an _ at the end)
  8. As far as i know garments aren't affected by lua files unless your showing them as sprites - custom robe system. Assuming you skipped the scripts while pasting. the second field shouldn't have any spaces. Try 29991, Blue_Black_Valkyrie_Manteau,Blue Black Valkyrie Manteau,5,0,,500,,10,,1,0xFFFFFFFE,2,2,4,,1,1,0, Also name the item, collection, drop sprites as Blue_Black_Valkyrie_Manteau.* (if u plan to use bbvm.* then change the second field to bbvm as well).
  9. OMG the return of Pinky!! Welcome back
  10. can you post your item db line for that item ? also which class of equipment is it supposed to belong to (garment? headgear?) FYI : RO has a new custom robe system - (garments can be made visible but appears on the back of the character)
  11. valkyrie manteau ? so ru using the new robe system? or headgear itself.
  12. its Alive!!! its Alive!!! :-D. Great to hear from you Shin and nice updates . as for the name WeeClient sounds nice. or maybe WeeGC?
  13. isnt all of them already there in the offical grf?
  14. 1 - normal jobs (1st and 2nd jobs) 2 - trans jobs 4 - Baby jobs 8 - Third Jobs You should atleast set it as 1 for it to be enabled for kogorou/oboro or as 15 for all jobs stated above.
  15. rdata,grf is not necessary anymore since data.grf already contains everything inside (at-least that's what i have seen).
  16. make sure u have updated the sprite name in accname.lua and proper view id in accessoryid.lua (same one u used in item_db text line). Side Note : Equilibrium Wings @Taeko that's equilibrium wings drop sprite and item bmp
  17. it is possible but it will require editing the sprite itself since headgears were supposed to be shown in front of the character no matter which position (no lua files control the order of appearance for headgears as of now and act files only control positioning/orientation in x and y direction).
  18. Great map man. The downloads shocked me at first (screenshots were bulkier than the map!).
  19. from what i saw the file, it is not limited to npcs, instead it refers to any means of travelling from one map to another (NPC, Warp portals, etc) - hence the name link i suppose?. the first value is also used in nav_linkdistance_krsak.lua as a means of identification of the npcs/warp portals. and finally since it is in the navigation folder, i believe that this is used by the Navigation window in the game to help us move across maps. well thats my theory anyways ... correct me if i am wrong
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