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Neo-Mind

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Everything posted by Neo-Mind

  1. @iraciz, i think he meant Emistry has submitted report about the timeout bug not about your post
  2. hmm can you upload the sprite files maybe there is some issue with it. EDIT: never mind i got the sprite here => http://spriterepository.com/files/file/321-captain-class/ the sprite is ok for me
  3. there is an option called "Allow Multiple Windows"
  4. 20-03-2013 damn that's recent!!! too cool k3dt
  5. 2012-04-10a client with Custom Job support - DONE

  6. im not sure if you can encrypt clientinfo file and still enable the client to read from it (maybe something along the likes of securegrf would need to be done). One thing you can do is to make the client read some other file instead of clientinfo. For that you would need to open your client in a hex editor such as HxD search for "clientinfo.xml" and replace with your alternate file name (maximum 15 characters long including extension).
  7. hmm thats odd. you sure the sprite is named /data/sprite/Àΰ£Á·/¸ùÅ©/¸ùÅ©_<male/female character>_16012.spr perhaps you forgot to rename the sprite name as well. Anyways in case that is also not working can you post the sprite here. I will try to use it in my test server.
  8. ah cool, so how far along is the project now?
  9. monster command spawns just a regular mob there wont be an owner. i think what you are looking for is the summon script command. This spawns a mob to work as your helper and protector (essentially it becomes a homunculus). summon "--ja--",1904,<timeout in milliseconds>;
  10. everything seems to be in order. The folder you have took snapshot of is for acolyte class. Are you testing with an acolyte job? your previous snapshot had monk class in it. /data/sprite/Àΰ£Á·/¸ùÅ© is the folder for monk class.
  11. umm just remove the condition ??
  12. lol you created a new topic . anyways i tested item id 16012 ( i named it cross club for obvious reasons - see the snapshot below). did you forget to change the item id in the spr & act names?
  13. try opening them in actor2 , sprconview also fails if the sprite is made from 32bit tga files. If it fails there too then you don't have much choice you would need to get the proper sprite files - maybe put up a request in the graphics request section? You said you got them from RUNE and other similar sites so i doubt you got it from encrypted grf.
  14. Hey ipis, any release plans yet? Also i had one doubt about that clothing system. Is it like you double click on a costume in your inventory (like equipping armor) and it shows up on your body? or is it like you select the attire you want from an npc which gives you the costume?
  15. @nana in case you are interested about the acc* lua files => http://rathena.org/board/topic/79739-custom-items-giving-me-pains/?view=findpost&p=186222
  16. how did you get the old sprites. If you extracted them from a grf then maybe the grf was encrypted previously which can cause this issue.
  17. Tested and working Snapshot the item bmp was named clownwings i renamed them to Jester_Wings.bmp
  18. Well maces have the ranges => 1500-1549, 16000-16999. and 1506 is already taken up by "mace". unless you want to overwrite the mace you can try an id in the second range. try 16011+, they are not taken up by anything.
  19. @miczster There is no exact way of knowing if the sprite is from encrypted grf. If a sprite doesnt open up in sprconview & actor/actor2, the reasons i have seen (so far) are when the sprite path contains korean characters or when it is extracted from encrypted grf. Ofcourse it could be because the file itself was damaged - perhaps an incomplete downloaded file. Sprconview also fails if the sprite uses 32bit images but it opens fine in actor2.
  20. first of all accessoryid and accname is used for headgears only (as far as i know). secondly since you mentioned that you are using the txt files i am assuming your client don't use iteminfo.lua For old clients (which is your case as per my assumption) the weapons are limited to certain item id ranges since the client actually compares the item id it received against fixed values. Fix: 1) change the view id in your itemdb to one of these (since you said i believe it is supposed to be a spear). View id required for weapons is also mentioned in the wiki in Custom Items section. One-Handed Spears = 4 Two-Handed Spears = 5 2) change your item id to fit in one of the ranges below. (obviously the spr and act file names would also change). One handed Spears = 1400-1449 Two Handed Spears = 1450-1471, 1474-1499 3) Remove whatever stuff you wrote in accessoryid and accname for this (its of no use). Check the link in my signature if you need item id ranges for other weapons. You can also try my modified client that gives better control on the item ids if you like => http://rathena.org/board/topic/79646-release-2012-04-10a-with-no-weapon-item-id-restriction/?view=findpost&p=184288.
  21. Not able to see the sprite . Looks like it was extracted from an encrypted grf. If you are planning to use this one then you wont be able to since it has not been decrypted. If you meant to use it with the halter lead item (job mount system) you need to put the sprite as data\sprite\Àΰ£Á·\¸öÅë\³²\³²_ŸÁ¶Å©¶ó¿î.spr data\sprite\Àΰ£Á·\¸öÅë\³²\³²_ŸÁ¶Å©¶ó¿î.act
  22. this issue happens when you use the diff "Read Data Folder First" (atleast it happened for me that way). I do not know why it happens though Anyways, You have two choices : 1) Find a client that supports data folder reading without messing up setup.exe & key settings (i have not tried it, but maybe this one => http://rathena.org/board/files/file/2669-client-2012-04-10/) 2) Pack your data folder into a grf file and use that instead (ofcourse you will have to use shins diffpatcher on a fresh client exe leaving out the above mentioned diff).
  23. are your lua files in the path data\luafiles514\lua files\datainfo ? If not make it so.
  24. well i downloaded all the images from that site and put it in a zip file => http://www.mediafire.com/?iy5w8l5l6x2l649 FYI they are all gif images. Credit goes to Ai4rei for the images
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