for the monsters to take 1 dmg i would suggest you use custom monster or monster that aren't used in any map
this for more info how you can make the monster take 1 dmg mob_db_mode_list
for the respawn time i think you can use this script i edit it
prontera,138,180,4 script Farm Zone 567,{
mes "You can farm various items inside.";
mes "which included ^FF0000Cash Points + Items^000000";
set @no_item_loot,( select( "Item + Cash Points","Cash Points" ) - 1 );
warp "new_1-3",105,67;
close;
OnInit:
waitingroom "Farm Zone",0;
end;
OnNPCKillEvent:
set @mobswitch, rand(1,2);
getmapxy .@map$,.@mx,.@my,0;
if(.@map$ == "new_1-3")
{
if( killedrid == 1561 ){
if(@mobswitch==1){
set #CASHPOINTS,#CASHPOINTS + 2;
set @cash_poring,@cash_poring + 1;
//dispbottom "Accumulated Cash Point : "+callfunc( "ValueConvert",#CASHPOINTS )+" Points.";
dispbottom "cash";
}else{
if( @no_item_loot ){
dispbottom "No Item Drop since you selected 'Only Cash' mode.";
}else{
getitem 7420,3;
getitem 7539,3;
getitem 12031,1;
getitem 12030,1;
getitem 7179,1;
}
}
}
}
end;
}
new_1-3,0,0,0,0 monster Farm 1561,300,0,0,0
new_1-3,0,0,0,0 monster Farm 1561,300,0,0,0
new_1-3,0,0,0,0 monster Farm 1561,300,0,0,0
new_1-3 mapflag noexp
new_1-3 mapflag noskill
new_1-3 mapflag nomemo
new_1-3 mapflag nobranch
new_1-3 mapflag nosave
- script homun_block -1,{
OnPCLoadMapEvent:
if (strcharinfo(3)=="new_1-3" && gethominfo(0)) {
dispbottom "Please remove your homunculus to enter the map";
warp "SavePoint",0,0;
}
end;
}
but i don't know what this line for >>
dispbottom "Accumulated Cash Point : "+callfunc( "ValueConvert",#CASHPOINTS )+" Points.";