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sader1992

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Everything posted by sader1992

  1. your script after i edit it it work and i // the line it's only a chat not effect the script you can put another line instead as i did dispbottom "cash"; to replace it
  2. add it here >> https://github.com/rathena/rathena/blob/master/src/map/itemdb.h#L739 and here >> https://github.com/rathena/rathena/blob/master/src/map/script_constants.h#L3815 then >> ./configure && make clean && make server
  3. for the monsters to take 1 dmg i would suggest you use custom monster or monster that aren't used in any map this for more info how you can make the monster take 1 dmg mob_db_mode_list for the respawn time i think you can use this script i edit it prontera,138,180,4 script Farm Zone 567,{ mes "You can farm various items inside."; mes "which included ^FF0000Cash Points + Items^000000"; set @no_item_loot,( select( "Item + Cash Points","Cash Points" ) - 1 ); warp "new_1-3",105,67; close; OnInit: waitingroom "Farm Zone",0; end; OnNPCKillEvent: set @mobswitch, rand(1,2); getmapxy .@map$,.@mx,.@my,0; if(.@map$ == "new_1-3") { if( killedrid == 1561 ){ if(@mobswitch==1){ set #CASHPOINTS,#CASHPOINTS + 2; set @cash_poring,@cash_poring + 1; //dispbottom "Accumulated Cash Point : "+callfunc( "ValueConvert",#CASHPOINTS )+" Points."; dispbottom "cash"; }else{ if( @no_item_loot ){ dispbottom "No Item Drop since you selected 'Only Cash' mode."; }else{ getitem 7420,3; getitem 7539,3; getitem 12031,1; getitem 12030,1; getitem 7179,1; } } } } end; } new_1-3,0,0,0,0 monster Farm 1561,300,0,0,0 new_1-3,0,0,0,0 monster Farm 1561,300,0,0,0 new_1-3,0,0,0,0 monster Farm 1561,300,0,0,0 new_1-3 mapflag noexp new_1-3 mapflag noskill new_1-3 mapflag nomemo new_1-3 mapflag nobranch new_1-3 mapflag nosave - script homun_block -1,{ OnPCLoadMapEvent: if (strcharinfo(3)=="new_1-3" && gethominfo(0)) { dispbottom "Please remove your homunculus to enter the map"; warp "SavePoint",0,0; } end; } but i don't know what this line for >> dispbottom "Accumulated Cash Point : "+callfunc( "ValueConvert",#CASHPOINTS )+" Points.";
  4. everything possible if you explain more >.>
  5. what the monsters you use in the map ? (you make) = can you show us the script you use for the monsters ? for the job change i think you use rathena-master\npc\custom\jobmaster.txt just open it and edit it .SecondExpanded = 0; // Enable new expanded second classes: Ex. Super Novice, Kagerou/Oboro, Rebellion? (1: yes / 0: no)
  6. NO but you can run it in mac with 3rd party apps wineskin or crossover etc or Virtual machine
  7. after more tests i realeyes that i was doing something wrong and you probably doing the same lol hahahaha you just after you build your grf remove or rename the data folder lol
  8. i did try on this client and it not work maybe some packet are missing i will see more on this problem when i have time but hopefully someone else have the fix for that in the meanwhile
  9. if i am in your place i would try another client
  10. - script s_freebies_npc -1,{ OnInit: bindatcmd "freebies",strnpcinfo(0)+"::ONfreebies"; end; ONfreebies: if(!#Freebies){ getitem 7227,100; getitem 7539,10; set #Freebies,1; }else{ dispbottom "You already got your free prizes!"; } end; }
  11. adding //v2 //v3 info to the post //v.4.0 fix where all the players get the same quest fix where you need to kill the monster counts +1 to complete the quest add subclasses for adding custom rewards for each mode line 207 to 220 Fix where @reloadscript reset the quest
  12. ClassNum = 6523 ? where is your accessoryid and accname lua/lub ? did you diff your client to have +6000 view id ?
  13. i can't find the files hopefully you find them or someone upload them to you after you add the map on the server side you only need to make the players download the new map i would suggest you upload them the grf and the ini cuz thor patcher need a host so you open your data.ini in your server files and edit it you will find it in your game folder DATA.ini open it you will see something like this [Data] 1=myserverinfo.grf 2=rdata.grf 3=data.grf not the same but it's like it so you add the name of your new prontera grf in there let's say your new prontera grf named prontera.grf [Data] 0=myserverinfo.grf 1=prontera.grf 2=rdata.grf 3=data.grf and you upload your prontera.grf and your data.ini to the players after they download the files they put them in the game folder if everything went perfectly everything should work without any problem
  14. first you will need to add the map on your server side you will need this and you will need the new prontera files (do you have them ?) after you download it you will need to get your \rathena-master\db\re\map_cache.dat open it with the weemapcache then click + file and navigate your new prontera file (prontera.gat) then click ok and save close weemapcache then reupload your map_cache.dat to your server and restart your server this will add the new map on your server (if it's not prontera there is a few step that we skiped cuz it's prontera and it's already on the maps conf and the index)
  15. renewal or pre-re ?
  16. it's long thing i would really suggest you search for how to add new map to rathena new prontera.grf how to make thor patcher (to send the map to the players) or you give them the grf and they add it to the data.ini if your server file have one after that if you have new rathena i think you will need to fix some portal places etc from the npc folder
  17. i would first check the packet_db what exe you use ? and the packet_db for the exe version you use ? can you try another exe version ? and see if you have the same problem
  18. mes "[Bathory]"; mes "Kafra Points cost 1000z each."; mes "How many KP would you like?"; input .@amountbath; .@inputbath = .@amountbath*1000; next; if (Zeny<.@inputbath) { mes "[Bathory]"; mes "You do not have enough zeny."; close; } mes "[Bathory]"; mes "Coming right up!"; close2; set Zeny, Zeny-.@inputbath; #CASHPOINTS += .@amountbath;; end;
  19. \rathena-master\conf\battle\drops.conf you can find all the drop rate in this file i will take the cards for example: item_rate_card: 100 the 100 = 0.01% 1000 = 0.1% 10000 = 1% 100 = the default 100 = x1 drop rate unless you wanna edit specific monster drop then you want to edit \rathena-master\db\re\mob_db.txt = re \rathena-master\db\pre-re\mob_db.txt = pre-re or sql if you use sql = mob_db or mob_db_re database and can you determine your problem? if you have problem with this monster only i would suggest you check your db
  20. I would first suggest that you download the v2.0 cuz it have a lot of fixes and more optimized and it's already use custom points not cash points but the v.1.0 have alot of mistakes
  21. iteminfo.lua or lub but if you already have the item info english and you have the problem then get idnum2itemdesctable.txt english i found this may help
  22. View File sader's hunting quest This system is simple the player choose the categories, he gets a hunting quest to kill a monster (random monster from the list that you put in the config) when he complete the quest , he will get a exp/job exp and if you want you can add items to the reward too and he will get cooldown , he can do more then 1 categories at the time you can add as much as you want categories/monsters the quest are ether account base or character based , it's up to you (seethe config at the end of the script) the quests not for party , if you want it to work with parties , you need to edit it your self in version 5 of the script , a full rewrite what changed the configuration completely you can now add as much as you want categories following this example: AddCata(<"name">,<.var>,<mini level>,<max level>,<cooldown in hours>,<base exp reward>,<job exp reward>,<point reward>,<ITEM ID>,<COUNT>{,<ITEM ID>,<COUNT>{,<ITEM ID>,<COUNT>}}) AddCata("Normal",.Normal,25,75,5,10000,1000,100); you can add as much as you want monsters in each categories following this example: AddMob(<.var>,<mob id>,<min count>,<max count>); AddMob(.Normal,1002,150,150); Submitter sader1992 Submitted 07/08/2017 Category Games, Events, Quests Video Content Author sader1992  
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