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Gidz Cross

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Everything posted by Gidz Cross

  1. In your translation files. Remove the itemwin_mid
  2. Yep gepard is the key. Basic gepard aint gonna cut it. Prepare atleast 200 bucks to have that option.
  3. dark RO is using default item script for Thanatos Card.
  4. edit your local files first. Once you applied your changes you can use winscp to upload your modified file.
  5. I asked that to myself before. My reference is this rAthena vs Hercules - rAthena General - rAthena.
  6. The answer to your question is YES by default. You can wear Upper Middle and Lower (Shadowgear) as a costume. Please check this Custom Items · rathena/rathena Wiki (github.com) For the shadow weapon costume you may contact @Haziel
  7. Gidz Cross

    GRF files

    You let it there. Your .ini should be...
  8. Gidz Cross

    GRF files

    Yes. Having own custom grf is a must. Its very easy to make grf. Download grf tool here on the forums. See the translation files from chris's thread. You will have idea by then.
  9. Gidz Cross

    GRF files

    You did it wrong. Usually we make our own grf. Instead of merging to kRO's original grf.
  10. Gidz Cross

    GRF files

    By making your own custom ro. Or you can merge it to data.grf
  11. Translation files. Ragnarok English Translation Project by llchrisll - Project Releases - rAthena
  12. Start from scratch i guess? Since you dont have any modifications yet. That would be the best option.
  13. Use this state icon for devo. Much better! devotion.tga It was already declared in SRC so you only need to do it via client. And it's easy. efstids.lub EFST_DEVOTION = 60, stateimgiconinfo.lub [EFST_IDs.EFST_DEVOTION] = "devotion.tga" finally in stateiconinfo.lub StateIconList[EFST_IDs.EFST_DEVOTION] = { haveTimeLimit = 1, posTimeLimitStr = 2, descript = { { "Devotion", COLOR_TITLE_BUFF }, { "%s", COLOR_TIME }, { "Under influence of devotion." }, { "Received shield buff." }, } }
  14. By default, MO_CALLSPIRITS is set to have 5 spirit balls (1 per cast). Maybe you did something? Backtrack your modifications.
  15. Okay. To mirror Endure to devoted party status.c look for this line: case SC_IMPOSITIO: case SC_KAAHI: //These status changes always overwrite themselves even when a lower level is cast status_change_end(bl, type, INVALID_TIMER); break; case SC_ENDURE: if (sd && sd->special_state.no_walk_delay) return 1; break; } change it to case SC_IMPOSITIO: case SC_KAAHI: //These status changes always overwrite themselves even when a lower level is cast status_change_end(bl, type, INVALID_TIMER); break; case SC_ENDURE: if (sd) { struct map_session_data *tsd; int i; for (i = 0; i < MAX_DEVOTION; i++) { // See if there are devoted characters, and pass the status to them. [Skotlex] if (sd->devotion[i] && (tsd = map_id2sd(sd->devotion[i]))) status_change_start(src,&tsd->bl,type,10000,val1,val2,val3,val4,tick,SCSTART_NOAVOID); } } if (sd && sd->special_state.no_walk_delay) return 1; break; } For the reflect shield status.c look for this line: case SC_PROVIDENCE: val2 = val1*5; // Race/Ele resist break; case SC_REFLECTSHIELD: val2 = 10+val1*3; // %Dmg reflected // val4 used to mark if reflect shield is an inheritance bonus from Devotion if( !(flag&SCSTART_NOAVOID) && (bl->type&(BL_PC|BL_MER)) ) { struct map_session_data *tsd; if( sd ) { int i; for( i = 0; i < MAX_DEVOTION; i++ ) { if( sd->devotion[i] && (tsd = map_id2sd(sd->devotion[i])) ) status_change_start(src,&tsd->bl, type, 10000, val1, val2, 0, 1, tick, SCSTART_NOAVOID|SCSTART_NOICON); } } else if( bl->type == BL_MER && ((TBL_MER*)bl)->devotion_flag && (tsd = ((TBL_MER*)bl)->master) ) status_change_start(src,&tsd->bl, type, 10000, val1, val2, 0, 1, tick, SCSTART_NOAVOID|SCSTART_NOICON); } change it to case SC_PROVIDENCE: val2 = val1*5; // Race/Ele resist break; case SC_REFLECTSHIELD: val2 = 10+val1*3; // %Dmg reflected // val4 used to mark if reflect shield is an inheritance bonus from Devotion if( !(flag&SCSTART_NOAVOID) && (bl->type&(BL_PC|BL_MER)) ) { struct map_session_data *tsd; if( sd ) { int i; for( i = 0; i < MAX_DEVOTION; i++ ) { if( sd->devotion[i] && (tsd = map_id2sd(sd->devotion[i])) ) status_change_start(src,&tsd->bl, type, 10000, val1, val2, 0, 1, tick, SCSTART_NOAVOID); } } else if( bl->type == BL_MER && ((TBL_MER*)bl)->devotion_flag && (tsd = ((TBL_MER*)bl)->master) ) status_change_start(src,&tsd->bl, type, 10000, val1, val2, 0, 1, tick, SCSTART_NOAVOID|SCSTART_NOICON); } break; To be honest im not sure about to reflect shield. I might delete some function. But it works upon testing it. Nevermind. I edit it. ? Limitations i found: The Devo caster should recast (Endure & Reflect Shield) buffs to appear the state icons to devoted party member. P.S I wonder why recasting is needed.
  16. Oh why didnt i think of this. I have custom state icons too. Like when you stepped on land protector or you cast ecall. But ive done it in a very long time. Now i forgot. I want to help with this. Since the defender state can be mirrored in the devo'ed party. Mirroring Endure and Reflect Shield is doable i guess. First. I have to refresh my memory how to add customs state icons.
  17. I have posted this on git. Bug with Land Protector? · Issue #6131 · rathena/rathena (github.com) lets wait for the devs to see if this was legit bug.
  18. Your translation files are bad. Download fresh translation here. Ragnarok English Translation Project by llchrisll - Project Releases - rAthena
  19. Assuming its a mod source. When using @itembound for equipment you can generate the item with YELLOW COLOR in it. But when i use it to generate USABLES and MISCS the items looked like normal. Is there a way to colorized them as well?
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