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Gidz Cross

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Everything posted by Gidz Cross

  1. Oh why didnt i think of this. I have custom state icons too. Like when you stepped on land protector or you cast ecall. But ive done it in a very long time. Now i forgot. I want to help with this. Since the defender state can be mirrored in the devo'ed party. Mirroring Endure and Reflect Shield is doable i guess. First. I have to refresh my memory how to add customs state icons.
  2. I have posted this on git. Bug with Land Protector? · Issue #6131 · rathena/rathena (github.com) lets wait for the devs to see if this was legit bug.
  3. Your translation files are bad. Download fresh translation here. Ragnarok English Translation Project by llchrisll - Project Releases - rAthena
  4. Assuming its a mod source. When using @itembound for equipment you can generate the item with YELLOW COLOR in it. But when i use it to generate USABLES and MISCS the items looked like normal. Is there a way to colorized them as well?
  5. Oh my! This is HUGE! Thanks @sader1992. However i did try this and this is my result also, is there an option for the whole players of the server? Not just specific map. Thanks!
  6. This can be found in Well as you can see its very old. In the second page of the thread it was updated to year 2017 (or not) by @solid2005 and applied all the bug fixes Can someone update this to current rathena or year 2020 rathena? Thanks!
  7. Yes ive tested it. And it doesnt work. Is there another way to detachrid using addrid(0);? Ive seen this thread. This what happens to me. @addrid, @detachrid? - Scripting Support - rAthena My test were addrid(0); cutin "xxx",2; detachrid; (this supposed to close the cutin before the annouce script) announce "hello world!",0,0x00FFFD; i also tried addrid(0); cutin "xxx",2; end; announce "Hello world!",0,0x00FFFD; But its ending the whole script. Make sense i did use END after the the cutin.
  8. Oh yes. I have tried adding addrid(0); before cutin "xxx",2; I thought it works. Until i tried to login my second account. The announcement got doubled. Is the more efficient way to do this? Kindly refer to the youtube link i posted. I think i have solved it. By making another script solely for the cutins to work alone. Tied with my onlocks and onminutes. Unless otherwise there is still efficient way. Example - script Nvz#cutin -1,{ OnClock0035: OnClock0115: OnClock0235: OnClock0335: OnClock0435: OnClock0535: OnClock0635: OnClock0735: OnClock0835: OnClock0935: OnClock1035: OnClock1135: OnClock1235: OnClock1335: OnClock1435: OnClock1535: OnClock1635: OnClock1735: OnClock1835: OnClock1935: OnClock2035: OnClock2135: OnClock2235: OnClock2335: addrid(0); cutin "nvz.bmp",2; sleep 5000; addrid(0); cutin "nvz.bmp",2; sleep 5000; addrid(0); cutin "nvz.bmp",2; sleep 5000; addrid(0); cutin "nvz.bmp",2; sleep 60000; addrid(0); cutin "nvz.bmp",2; sleep 30000; addrid(0); cutin "nvz.bmp",2; sleep 10000; addrid(0); cutin "nvz.bmp",2; sleep 5000; addrid(0); cutin "",255; end; }
  9. Hello. Im not sure if im in the correct section. To all mods, please move the topic if its not. Anyways... Im trying to put cutin supports to my automated events that uses announce. How can i properly call cutin and properly close it as well? The idea is this. OnClock0100: if (agitcheck() || agitcheck2() || agitcheck3()) end; cutin "pc.bmp",2; (This works) announce "It's time to play some Poring Catcher!",0,0x00FFFD; OnTimer30000: cutin "pc.bmp",2; // To re show the cutin (Will show error/debug to map saying Player not attached) announce "Last 30 seconds.",0,0x00FFFD; sleep 5000; announce "Hurry to Midgard 40 315 or you can type @event if you want to join.",0,0x00FFFD; end; OnTimer60000: cutin "",255; // To close the cutin ( Will show error/debug to map saying Player not attached) announce "The Poring Catcher has begun!",0,0x00FFFD; end; Thanks guys! The idea is this: Catch the Poring Event (Darkside RO) - YouTube
  10. can someone updated this to latest rathena? Thanks!
  11. Sorry for necro bumping. I was looking for method to bypass FLEE/PD. mind sharing your solution to this?
  12. Well this isnt compatible with my TRUNK. But @Scylla was able to help me with it. Thank you so much bro! if somebody have this on your battle.c if (flag & BF_SHORT) {//Bounces back part of the damage. if ( (skill_get_inf2(skill_id, INF2_ISTRAP) || !status_reflect) && sd && sd->bonus.short_weapon_damage_return ) { rdamage += damage * sd->bonus.short_weapon_damage_return / 100; rdamage = i64max(rdamage,1); } else if( status_reflect && sc && sc->count ) { change it to if (flag & BF_SHORT) {//Bounces back part of the damage. if ( (skill_get_inf2(skill_id, INF2_ISTRAP) || !status_reflect) && sd && sd->bonus.short_weapon_damage_return) { rdamage = i64max(rdamage,-1); } else if ( (status_reflect) && sd && sd->bonus.short_weapon_damage_return) { rdamage += damage * sd->bonus.short_weapon_damage_return / 100; rdamage = i64max(rdamage,1); } if( status_reflect && sc && sc->count ) { voila!!!
  13. i need the vhost shell script as well. Thanks!
  14. Not your typical item exchanger. The idea is it will allow me to exchange setarrays of items. (eg. auras) Lets say i have black amaterasu auras i want to exchange my Black Aura to different colors. The NPC should auto detect that u have that specific aura. And will bring up a menu with different choices. Ofcourse the NPC whould charge me like Aura Coupon or something. I have tons of aura on my project this will be useful for players if they lose interest with the current color of their aura and decided to switch to other colors.
  15. Wow its good. But it wont send mails to offline players. Can we have that option? Thanks!
  16. Wow! Can i check? Ive been away to ragnarok scene for 2 months now. ♥ But i want to check good sir!
  17. Is there renewal type for prt_castle map? just like in prontera, prt in and prt_church. Hmmmm. Using renewal maps are incomplete if there's no prt_castle.
  18. [OFF TOPIC] So its intended. I thought the sprite is really broken. For example Loli's Ring. I have manually fixed it by using sader's garment tool. Im using 2018 and 2015 client. This would be a great patch! I will reduce the size of the GRF. ?
  19. i dont see guide regarding custom garment in judas bible. Well i have solved my inquiry already. Like i said this bible is for older client. @IsabelaFernandez, you can refer here instead https://github.com/rathena/rathena/wiki/Custom_weapons. Skip the older client thingy. Your iteminfo will play big part of it. You have to declare it in your ClassNum = XXX. Remember i said its like adding costume garment? Well you need to modify the weapontable.lub.
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