Jump to content

Leaderboard

Popular Content

Showing content with the highest reputation on 05/02/20 in all areas

  1. There´s a new method of upscaling imagens using Artificial Inteligence, based on Deep learning. Here´s the results of my tests with it (called ESRGAN) And there is another AI model that change animations to 60 FPS (Called DAIN) Original (about 10 fps)-> 60 fps (gif aproximation to post here)-> And the two methods can be combined: Its possible to make a 4k Remake of ragnarok with this?
    1 point
  2. Version 2.1.0

    1626 downloads

    how it work : it make data folder and copy the Garment files in it and rename them since Garment need to renamed on the name of every classes boy and girl you will need : main spirit file, main act file, drop spirit file, drop act file, item bmp, collection bmp in Version 2 ,you will have 2 files , boys_list.txt and girls_list.txt , in it you will have a list of all the classes in the game (up to before the Summoner Update) , you can add any new class there. the files will be named with Korean at the place where the program is it will create the data folder inside it all the files after it done keep in mind that you need to edit spriterobename.lua/spriterobename.lub , spriterobeid.lua/spriterobeid.lub and transparentItem.lua/transparentItem.lub iteminfo.lua/iteminfo.lub [<ItemID>] = { unidentifiedDisplayName = "<unidentified InGame Name>", unidentifiedResourceName = "<unidentified_File_Name>", unidentifiedDescriptionName = { "Description", "^ffffff_^000000", "Weight: ^7777777^000000", }, identifiedDisplayName = = "<InGame Name>", identifiedResourceName = "<File_Name>", identifiedDescriptionName = { "Description", "^ffffff_^000000", "Weight: ^7777777^000000", }, slotCount = 0, ClassNum = <ViewID> }, spriterobename.lua/spriterobename.lub RobeNameTable = { [SPRITE_ROBE_IDs.ROBE_<File_Name>] = "<File_Name>" } spriterobeid.lua/spriterobeid.lub SPRITE_ROBE_IDs = { ROBE_<File_Name> = <ViewID> } transparentItem.lua/transparentItem.lub transparentItemlist = { { <ViewID>, 255, 255, 25500 }, } Source code: https://github.com/sader1992/Garment_Files_Generator My Website: https://sader1992.com/ Contact me for Errors
    Free
    1 point
  3. Hi, so, I decided to compile all my releases here for easier view to those who wants to see my works. Just click on the link to see its description. Enjoy and hope these would help! ================================================================================================================================================ Free Releases : Event Manager Reward Function ( Item or Variable ) Event Consumable @go/@warp delay when hit Automated GvG [Updated] +7 and above refined item wont drop Euphy's Quest Shop with Success Rates Item Trader with Success Rates @itemrain command @giveitem command Euphy WoE controller + gepard check + minor fix @market clone patch update [December-2019] Emperium Breaker + Points + Shop I am constantly checking both script request and script support. Whichever takes my interest, I will post and release here. If you have cool Event Ideas ( at least cool for me ), don't hesitate to drop me a DM. Or if you have an old event lying around needing some updates, I'd gladly take a look at it. ================================================================================================================================================ Showcase : [Video] War Arena + Spectator mode [Video] Punching Bag with Param Setter [Video] WoE : Longest Def Ranking + Reward [Video] WoE : Time-based Participation Reward All of these showcased scripts are found here : https://mabuhay-solution.com/product-category/npc-scripts/ There are also script videos found in my YouTube channel : https://www.youtube.com/channel/UCfGxj9_ifGQoL_Ug0dtHYDg
    1 point
  4. - script at_mall_cmd -1,{ OnMallWarp: warp "map",x,y; end; OnInit: bindatcmd "mall", strnpcinfo(0)+"::OnMallWarp"; }
    1 point
  5. You can use both events in one npc... I have modify it for you, please give a try.. - script pvp1 -1,{ OnPCDieEvent: getmapxy @mapdie1$,@x,@y; if (@mapdie1$ != "coca_cola") end; set @CID,getcharid(0); set @name$,""; set @points,0; query_sql "SELECT `deaths_pvp1` FROM `rankpvp01` WHERE `char_id`="+@CID+"",@points; query_sql "SELECT `name` FROM `rankpvp01` WHERE `char_id`="+@CID+"",@name$; if ( @name$ == "" ) { query_sql "INSERT INTO `rankpvp01` (`char_id`,`name`,`deaths_pvp1`,`saldo_pvp1`) VALUES ("+@CID+",'"+strcharinfo(0)+"',1,-1)"; end; } query_sql "UPDATE `rankpvp01` SET `deaths_pvp1` = `deaths_pvp1` + 1, `saldo_pvp1` = `saldo_pvp1` - 1 WHERE `char_id`="+@CID; end; OnPCKillEvent: getmapxy @map1$,@x,@y; if ( @map1$ != "coca_cola" ) end; set @CID, getcharid(0); set @name$, ""; set @points, 0; query_sql "SELECT `kills_pvp1` FROM `rankpvp01` WHERE `char_id`="+@CID+"", @points; query_sql "SELECT `name` FROM `rankpvp01` WHERE `char_id`="+@CID+"", @name$; if ( @name$ == "" ) { query_sql "INSERT INTO `rankpvp01` (`char_id`,`name`,`kills_pvp1`,`saldo_pvp1`) VALUES ("+@CID+",'"+strcharinfo(0)+"',1,1)"; dispbottom "Você Matou seu primeiro jogador"; end; } query_sql "UPDATE `rankpvp01` SET `kills_pvp1` = `kills_pvp1` + 1, `saldo_pvp1` = `saldo_pvp1` + 1 WHERE `char_id`="+@CID; set @points, @points + 1; announce "Você matou [ "+rid2name(killedrid)+" ] e chegou a "+@points+" jogadores mortos.",bc_self,0x90FFFF; end; }
    1 point
  6. Hmm its a bit different from hercules ( Ive never actually used these tags on rathena but...) // Ashura Strike still has slide effect in GVG if ((mbl == src || (!map_flag_gvg2(src->m) && !map_getmapflag(src->m, MF_BATTLEGROUND))) && unit_movepos(src, mbl->x + x, mbl->y + y, 1, 1)) { clif_blown(src); clif_spiritball(src); } } break; So you got your list of these in the map.h and your mapflags using the format mentioned in extremity fist you can fit any of these together to limit what you want
    1 point
  7. Version 1.0.0

    103 downloads

    A "just-for-fun" project that I was working on about 65 billion years ago. This theme has been updated to work with the current rAthena FluxCP theme system. Server status and online player count on the homepage works. All standard FluxCP pages should work just fine, but you'll need to re-jigg the item and mob index tables to squash them in. I hate adding an overflow to them for horizontal scroll, so you're encouraged to merge some table columns instead ? Images are supplied as-is. I don't have a PSD for any of them, they were all ripped from a site around 2009-ish.
    Free
    1 point
  8. 1 point
  9. @Alberan Wow, thanks that you say about ESRGAN! I work with some npc sprites and it`s really looking good in game~ New part of sprites:
    1 point
×
×
  • Create New...