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Showing content with the highest reputation on 05/30/19 in all areas

  1. Latest Version : Version 2 Second Upload ( 02/20/2019 ) Version 1 : First Upload ( 09/18/2017 ) I hope someone upload this on our forum to make it easier to find This is not MINE but credits to the OWNER ! collection of RO Chibi from Web (c) Gravity Co., Ltd. & Lee MyoungJin(studio DTDS). All rights reserved.(c) GungHo Online Entertainment, Inc. All Rights Reserved.当コンテンツの再利用(再転載・配布など)は、禁止しています。
    1 point
  2. I'm trying to make hunter traps to not block moving into the same cell. Right now you have to move through the trap to get trapped and moving on the trap is not possible. This makes moving through multiple traps (ankle snares in woe) annoying as it is hard to find a cell you can try to move to when there are traps blocking all possible cells you could move to. Also most likely related to this somehow, in gvg flagged maps cursor turns to attack(sword) when targeting hunter traps. How to remove this too? I'd like hunter traps to work pretty much like firepillar in terms of targeting and moving. It would help a lot if I was told where stuff like this is set. (being able to move on firepillar unit, but trap unit blocks the cell like a player/npc would) All help appreciated.
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  3. /nc or /ns and also gvg flag remove from the map mapflags/gvg.txt
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  4. https://rathena.org/board/files/file/3718-automated-mvp-ladder-reward-system/
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  5. What small typos can cause issues xD. Sorry about that. Was tired also when I quickly wrote it. Thanks guys for fixing it. Regards, Chris
    1 point
  6. Try this: prontera,150,180,4 script Exchanger 4_F_BRZ_WOMAN,{ mes .n$; mes "I can exchange your "+getitemname(.exc_id)+"s for other items."; mes "Please select from the list what you want."; mes " "; mes "Currency: "+ getitemname(.exc_id); next; for( .@m = 0; .@m < getarraysize(.item); .@m ++ ) .@g_menu$ = .@g_menu$ + "- "+ getitemname(.item[.@m]) +" ("+ .cost[.@m] +") "+ ( (.item[.@m+1] != 0)?":":""); .@g = select(.@g_menu$) - 1; mes .n$; mes "You have chosen "+ getitemname(.item[.@g]) +" for the price of "+ .cost[.@g] +" "+ getitemname(.exc_id) +"s"; mes "Is that correct?"; next; if( select("- Yes:- No" ) - 1) close; mes .n$; if( countitem(.exc_id) < .cost[.@g] ) { mes "I'm sorry, but you don't have enough "+getitemname(.exc_id)+", please come back when you have enough."; close; } getitem .item[.@g],1; delitem .exc_id,.cost[.@g]; mes "Exchange complete."; close; OnInit: .n$ = "[ "+ strnpcinfo(0) +" ]"; .exc_id = 501; setarray .item[0],603,13890,13889,618,616; setarray .cost[0],1,1,1,1,1; end; }
    1 point
  7. prontera,150,180,4 script GC Exchanger 100,{ mes .n$; mes "I can exchange your "+getitemname(.exc_id)+"s for other items."; mes "Please select from the list what you want."; mes "( ) = Price per Exchange"; next; for ( set .@m,0; .@m < getarraysize(.item); set .@m,.@m + 1) set .@g_menu$,.@g_menu$ + "- "+getitemname(.item[.@m])+" ("+.cost[.@m]+")" + ( (.item[.@m+1] != 0)?":":""); set .@g,select(.@g_menu$) - 1; mes .n$; mes "You have chosen "+getitemname(.item[.@g])+" for the price of "+.cost[.@m]+" "+getitemname(.exc_id)+"s."; mes "Is that correct?"; if(select("- Yes:- No") - 1) close; next; mes .n$; if(countitem(.exc_id) < .cost[.@g]) { mes "I'm sorry, but you don't have enough "+getitemname(.exc_id)+", please come back when you have enough."; close; } getitem .item[.@g],1; delitem .exc_id,.cost[.@g]; mes "Exchange complete."; close; OnInit: set .n$,"["+strnpcinfo(0)+"]"; //= Items: Old Blue Box, Oridecon Box (10pcs), Elunium Box (10pcs), Old Purple Box, Old Card Album setarray .item[0],603,13890,13889,618,616; setarray .cost[0],250,500,500,750,2500; set .exc_id,7517; // Gold Coin end; }
    1 point
  8. 1 point
  9. Why do you have 0s at the end?
    1 point
  10. mes "You have chosen "+getitemname(.item[.@g])+" for the price of "+.cost[.@m]+" "+getitemname(.exc_id)+"s"."; to mes "You have chosen "+getitemname(.item[.@g])+" for the price of "+.cost[.@m]+" "+getitemname(.exc_id)+"s.";
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  11. 5 Minutes scripting.... Untested tho: prontera,150,180,4 script GC Exchanger 100,{ mes .n$; mes "I can exchange your "+getitemname(.exc_id)+"s for other items."; mes "Please select from the list what you want."; mes "( ) = Price per Exchange"; next; for ( set .@m,0; .@m < getarraysize(.item); set .@m,.@m + 1) set .@g_menu$,.@g_menu$ + "- "+getitemname(.item[.@m])+" ("+.cost[.@m]+")" + ( (.item[.@m+1] != 0)?":":""); set .@g,select(.@g_menu$) - 1; mes .n$; mes "You have chosen "+getitemname(.item[.@g])+" for the price of "+.cost[.@m]+" "+getitemname(.exc_id)+"s"."; mes "Is that correct?"; if(select("- Yes:- No") - 1) close; next; mes .n$; if(countitem(.exc_id) < .cost[.@g]) { mes "I'm sorry, but you don't have enough "+getitemname(.exc_id)+", please come back when you have enough."; close; } getitem .item[.@g],1; delitem .exc_id,.cost[.@g]; mes "Exchange complete."; close; OnInit: set .n$,"["+strnpcinfo(0)+"]"; //= Items: Old Blue Box, Oridecon Box (10pcs), Elunium Box (10pcs), Old Purple Box, Old Card Album setarray .item[0],603,13890,13889,618,616; setarray .cost[0],250,500,500,750,2500; set .exc_id,7517; // Gold Coin end; }
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  12. If you provide the headgear ID's and Costume ID's, as well which amount of Zeny you want, I can do that. But will take some time since I'm busy with my other two projects. Maybe I will do it first not sure :I. Regards, Chris Edit: Nvm, done via PM.
    1 point
  13. Version 4.1

    56 downloads

    New Feature: * Event will only trigger to MVPs in their respective maps.. * If Amon Ra is killed outside moc_pryd06, script wont trigger.. Header Config table: Q: What makes this special and different to other MVP Ladders? Q: Why sell it instead of free releaase? By downloading this file, you agree with my Terms of Service: • You are not allowed remove my signature from any of the included files. • You are not allowed sell, resell or in any form for money or rewards using my work. • You are not allowed claim my work as yours. • I have the rights to change all the terms above without prior notice.
    5.00 USD
    1 point
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