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  1. Hi all. After reading about Ai4rei's little discovery I decided to try and make a client plugin. This plugin gives you a new config file, mapeffecttable.txt, which allows you to set weather effects and modify 3D renderer clear color ("sky color") for maps. Now you can add clouds and blue sky (like in Juno and Kunlun) to any map without modifying the client or having to replace the effect from an old map. I just made this today and haven't tested very much, so there will likely be bugs. Also I've only tested on Windows XP running as administrator user, so YMMV. This release only works for 2012-04-10 client, it will crash all other clients!! Update: Now available for 2013-08-07 in addition to 2012-04-10 Weather effect overview: [table] EffectDescription mapleFalling maple leaves nightNight mode pokjukFireworks sakuraFalling cherry tree petals skyCloud effects (many different) snowFalling snowflakes[/table] Example: to add snow weather to Prontera you simply add an entry in the config like this: prontera.rsw 0x00000000 snow 0 More interesting Yuno: To install, put rdll2.asi in your client folder and put mapeffecttable.txt in your data folder. Also note it will not work if you have sound disabled. Download
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  2. Disable skill or item usage in certain maps. Add a new txt in your db folder.. item_mapdeny.txt //<nameid>:<map1>{,<map2>,<map3>,<map4>,...} //Disables Red Potion usage in Prontera and Payon 501:prontera,payon skill_mapdeny.txt //<skillid>:<map1>{,<map2>,<map3>,<map4>,...} //Disables skill TF_HIDING usage in Prontera and Lighthalzen 51:morocc,lighthalzen That's it, nothing much to say. skill_and_item_mapdeny(rAthena17100).diff skill_and_item_mapdeny(rAthena17100)_v2.diff - Supports multiple maps per line skill_and_item_mapdeny(rAthena171278).diff Please click the button if I have helped you. >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
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  3. This thread will be updated time to time This thread is all about the Ragnarok Online -kRO Official Episode List. I hope that we can close the Gap between Official and Private Servers. All we know that Private servers have CUSTOM FEATURES that makes them fun to play, and I think this thread will be the wake up call for us as a member of this community to help developing the emulator and fill in the blanks in the emulator. Lets make the rAthena a better emulator and be on track on what happening on kRO Server. 2002.08.03: Episode 1.0 : Start of the Adventure 2002.12.17: Episode 2.0 : Lutie 2003.02.04: Episode 3.0 : Comodo 2003.05.02: Episode 4.0 : War of Emperium 2003.07.15: Episode 5.0 : Yuno 2003.10.07: Episode 6.0 : Global Project​ 2003.10.11 : Amatsu http://ro.gnjoy.com/news/update/View.asp?seq=11&curpage=5 2003.10.11 : Kunlun / Gonryun http://ro.gnjoy.com/news/update/View.asp?seq=12&curpage=5 2003.11.25 : Weddings/Marriage http://ro.gnjoy.com/news/update/View.asp?seq=13&curpage=5 2004.01.13 : Super Novice http://ro.gnjoy.com/news/update/View.asp?seq=14&curpage=4 2004.01.30: Episode 7.0 : Umbala ~ Village of the Utan Tribe​ http://ro.gnjoy.com/news/update/View.asp?seq=15&curpage=4 2004.02.02 : 2-1 and 2-2 class in Sakray 2004.02.24: Episode 8.1.1 : Niflheim ~ City of the Dead http://ro.gnjoy.com/news/update/View.asp?seq=29&curpage=4 2004.##.##: Episode 8.1.2 : Louyang & Jawaii *(Louyang 2004.05.18) http://ro.gnjoy.com/news/update/View.asp?seq=31&curpage=4 2004.##.##: Episode 8.2 : Ayothaya *(Ayothaya 2004.10.28) http://ro.gnjoy.com/news/update/View.asp?seq=38&curpage=4 2004.04.19: Episode 9.0 : Rebirth 2005.##.##: Episode 10.1 : Einbroch *(Einbroch 2005.03.25) http://ro.gnjoy.com/news/update/View.asp?seq=47&curpage=4 2005.##.##: Episode 10.2 : Lighthalzen http://ro.gnjoy.com/news/update/View.asp?seq=49&curpage=3 2005.##.##: Episode 10.3 : Noghalt 2005.##.##: Episode 10.4 : Hugel *(Hugel 2006.01.17) http://ro.gnjoy.com/news/update/View.asp?seq=53&curpage=3 ​​200#.##.##: Episode 11.1 : Rachel 200#.##.##: Episode 11.2 : Veins 2007.04.10: Episode 11.3 : Nameless Island​ 2007.04.10 : Mercenary System http://ro.gnjoy.com/news/update/View.asp?seq=56&curpage=3 2007.10.17: Episode 12 : Satan Morroc​ 2007.10.17 : Moscovia 2007.11.21 : WoE: SE (Schwaltzvald) http://ro.gnjoy.com/news/update/View.asp?seq=59 2007.11.21 : WoE: SE (Arunafeltz) http://ro.gnjoy.com/news/update/View.asp?seq=59 2007.12.05 : World Map System 2007.12.10 : Battlegrounds http://ro.gnjoy.com/news/update/View.asp?seq=60 2007.12.12 : Endless Tower & Sealed Shrine 2008.06.25 : Episode 13.1 : Ash Vacuum 2008.08.25 : Poring Wars 2008.11.19 : Improved Pet System 2008.12.17 : Episode 13.2 : Encounter​ 2008.12.23 : New Pets 2009.02.25 : Hidden Slot Enchantment 2009.03.11 : Endless Tower Fixes 2009.04.08 : New Hairstyles 2009.06.17 : Renewal Release (3-1 Jobs) http://ro.gnjoy.com/news/update/View.asp?seq=65 2009.08.19 : Brasilis http://ro.gnjoy.com/news/update/View.asp?seq=67 2009.10.14 : 3-2 Jobs http://ro.gnjoy.com/news/update/View.asp?seq=68 ​2009.12.23 : Episode 13.3 : El Dicastes​ http://ro.gnjoy.com/news/update/View.asp?seq=69 2010.03.17 : Party Recruiting System 2010.03.31 : Baby 3rd Jobs 2010.05.12 : Purchasing Shops. Sorcerer Spirit System 2010.06.30 : Episode 14.1 : Bifrost​ http://ro.gnjoy.com/news/update/View.asp?seq=70 Memorial Dungeon, Misty Labyrinth Forest. 2010.07.28 : Equipment Synthesis, Costume System. 2010.08.18 : Search Vending Shops http://ro.gnjoy.com/news/update/View.asp?seq=71 2010.09.29 : Indonesia Localized Map, Dewata http://ro.gnjoy.com/news/update/View.asp?seq=73 2010.11.24 :​ Cat Hand HQ / Malangdo Island http://ro.gnjoy.com/news/update/View.asp?seq=84 Item Mall Icon Level 86~99 Eden Group Quests on 2nd Floor Floor 6 added to Izlude Dungeon (Only available to Gold Netcafe Users) Grave Markers (MVP or major monster dies, it leaves a grave marker that shows the time of death and who killed it. The gravestone will remain until the monster respawns.) New Mounts 2010.12.29 : Super Novice Expansion http://ro.gnjoy.com/news/update/View.asp?seq=85 2011.03.09 : Replay System 2011.03.30 : Biolabs 4th Floor http://ro.gnjoy.com/news/update/View.asp?seq=89 2011.05.25 : Thanatos Tower Changes. 2011.06.29 : (WoE1 Renewal)​ Number of forts reduced from 5 to 4 in WoE1 castles. http://ro.gnjoy.com/news/update/View.asp?seq=95 Guild Investment System (Hall of Abyss). http://ro.gnjoy.com/news/update/View.asp?seq=94 New Guild Dungeon 2011.08.17 : 7x7 Padding around NPCs. 2011.08.31 : (Class Balance + Homunculus S) Large number of class balancing improvements. http://forums.irowiki.org/showthread.php?t=83644 Homunculus S http://ro.gnjoy.com/news/update/View.asp?seq=98 ​ 2011.09.28 : Philippines localized map, Port Malaya http://ro.gnjoy.com/news/update/View.asp?seq=99 / http://ro.gnjoy.com/news/update/View.asp?seq=100 2011.11.02 : Kagero and Oboro Job Classes http://ro.gnjoy.com/news/update/View.asp?seq=102 / http://ro.gnjoy.com/news/update/View.asp?seq=103 2011.11.16 : New Alberta. 2011.11.30 : Eden Quests for levels 100~110. 2011.12.07 : Nightmare mode for Pyramid Dungeon. 2011.12.14 : Party System improvements 2011.12.21 : Episode 14.2 : Eclage​ http://ro.gnjoy.com/news/update/View.asp?seq=104 2011.12.27 : Battlegrounds Queue System 2012.02.08 : New Carts for Mechanics & Genetics. 2012.02.08 : Guild Creation system to no longer allow blank space(s) in the name. 2012.03.21 : Eden Quests for Level 111 ~ 120. 2012.03.21 : Falcon Flute 2012.03.28 : Navigation System. 2012.03.28 : New Izlude + Novice Training Academy + New Character Creation Method (5 copies of Izlude) http://ro.gnjoy.com/news/notice/View.asp?BBSMode=10001&seq=6085 2012.04.04 : HP Bars added to Monsters. 2012.04.18 : Changes to Enchanting on Malangdo http://ro.gnjoy.com/news/update/View.asp?seq=105 2012.04.25 : WoE: Training Edition http://ro.gnjoy.com/news/update/View.asp?seq=121 2012.04.25 : Transcendent quest to waive the cost of transcending. 2012.05.30 : Old Glastheim memorial dungeon http://ro.gnjoy.com/news/update/View.asp?seq=122 2012.06.13 : Monster Shadow Size 2012.07.11 : Headgear Synthesis Quests http://ro.gnjoy.com/news/update/View.asp?seq=124 2012.07.25 : WoE:TE Mini God Item quest + guild and daily quests in siege areas. 2012.08.14 : Job EXP increased from Monsters with lvl 100+. 2012.08.22 : Heroes' Trails (Part 1)​ http://ro.gnjoy.com/news/update/View.asp?seq=127 Faceworm Nest, Memorial Dungeon Sarah's Memory, Memorial Dungeon 2012.08.22 :​ Memorial Dungeon, Wave. Added new Eden quests for level 121 ~ 130 range Max base level changed from 150 to 160/50. Skill Timers 2012.09.19 : Champion Mobs. 2012.10.10 : Ranger Falcon changed to Owl 2012.10.17 : Heroes' Trails (Part 2)​ http://ro.gnjoy.com/news/update/View.asp?seq=130 Devil's Tower Memorial Dungeon Cursed Knight Memorial Dungeon Geffen Magic Tournament Memorial Dungeon 2012.10.31 : Eden Quests for levels 131~140 2012.12.18 : Horror Toy Factory Memorial Dungeon http://ro.gnjoy.com/news/update/View.asp?seq=132 2012.12.18 : Shadow System 2012.12.28 : Episode 14.3 : Decisive Battle (Part 1)​ http://ro.gnjoy.com/news/update/View.asp?seq=133 2013.02.20 : Equipment Comparison System 2013.03.13 : 'Clock Tower Dungeon' Nightmare Mode 2013.03.20 : Episode 14.3 : Decisive Battle (Part 2)​ http://ro.gnjoy.com/news/update/View.asp?seq=134 2013.03.20 : Level Increased to 175 / 60. 2013.03.20 : New Third Class Skills 2013.05.22 : Max Zeny Vending Price = 1 Billion Zeny. 2013.06.12 : Bank System 2013.06.26 : Clan System (Golden mace Guild, Sword Guild, Crossbow Guild and Rod Guild) http://ro.gnjoy.com/news/update/View.asp?seq=135 2013.07.03 : Episode 15.1 : Fantasmagorica​ http://ro.gnjoy.com/news/update/View.asp?seq=137 Lots of NPC placement changes. 5 New Quests Memorial Dungeon, Charleston Factory New Items 2013.07.31 : Rebellion Class http://ro.gnjoy.com/news/update/View.asp?seq=138 2013.08.02 : Rebellion Weapons http://ro.gnjoy.com/news/update/View.asp?seq=139 2013.08.14 : New Clothing Dyes for Kagerou & Oboro classes. 2013.08.21 : Max HP Limits (lvl 99 = 330k, 150 = 660k, 175 = 1.1m) 2013.09.25 : Heroes' Trail Part (Part 3)​​​ http://ro.gnjoy.com/news/update/View.asp?seq=140Fenrir and Airship Assault Memorial Dungeons. 2013.12.17 : Nightmare Biolabs http://ro.gnjoy.com/news/update/View.asp?seq=142 ​2013.12.23: Episode 15.2 Memory Record http://ro.gnjoy.com/news/update/View.asp?seq=143&curpage=1
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  4. Afternoon all! Over the last few days i've been busy putting together a suite of scripts that will help our Devs and the rAthena community in general. We're becoming semi-automated! For around a week or so there has been a cronjob running to download all the latest kRO patches and unpack them. We have a set of parsers that will go over the contents of the new files and output a few strings... which is quite exciting. Why is it exciting? Well, how would you like to see the latest kRO data being committed directly to the rA git repo? Automatic mapcache updates? View the new maps in a live browser-based environment? Yeah, we thought so too This is an example of how the entry will look: For -every- kRO patch there will be a corresponding entry in our new kRO Patch database. Once i'm satisfied that it's all working i shall place a link to it in the header of the forums. What does this mean for our members? It means that if the process failed to produce a valid commit, or the pull request failed then all the data will be output to the entry in the database, allowing anyone to add the code to their fork, test, then create their own pull request which will be looked at by our devs. Why are we doing this? The method of development and the general mindset of every *athena community is "devs y u no add dis yet? c'mon man iz in kro 4 lyk 2 years!" - and it needs to stop. The general consensus is that new stuff only gets added by devs, because they're not lazy. I'm implementing a system where we cut out the waiting time, and the support requests, and the bugs, and the attitude. Relying on Devs to input data is a draconian method that i've been used to since my first p.serv running on applemod.. waaaaaay back when, and the mindset of users hasn't changed. We even moved to Git which allows users to add changes and upload new content, but those pull requests are still a little sparse. More details on exactly how much data gets parsed and what we're going to do with it will be released over the course of the weekend, by which time this project will be complete.
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  5. I agree with Sanasol, sadly this tool is easily bypassed at the moment. Its something I have heard of with some of my contacts, and yes I work for a lot of servers. Edit: and btw, you people, you should be more thankful that someone is taking its time to explain it to you, rather than being so refusing. Anyway, its your money at the end.
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  6. 특가 - Special Offer or Special - the new Discount button in the cash shop 수량갱신 - Update Quantity or Quantity Update Download translated Buttons here: http://hercules.ws/board/files/file/97-new-cashshop-buttons-translated/
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  7. - unittalk getcharid(3),"Yeeaaah !! Vencimos a todos los Mobs!!!"; - unitemote getcharid(3),e_heh; - specialeffect2 709; - for( set .@a,0; .@a < getarraysize( .Reward ); set .@a,.@a + 2 ){ - getitem .Reward[.@a],.Reward[.@a+1], $@partymemberaid[.@i]; Then : + for ( .@b = 0; .@b < $@partymembercount; .@b++ ) + if ( attachrid( $@partymemberaid[.@b] ) ) + for( set .@a,0; .@a < getarraysize( .Reward ); set .@a,.@a + 2 ) { + getitem .Reward[.@a],.Reward[.@a+1], $@partymemberaid[.@b]; + unittalk getcharid(3),"Yeeaaah !! Vencimos a todos los Mobs!!!"; + unitemote getcharid(3),e_heh; + specialeffect2 709; + }
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  8. //===== rAthena Script ======================================= //= Euphy's Quest Shop //===== By: ================================================== //= Euphy //===== Current Version: ===================================== //= 1.6b //===== Compatible With: ===================================== //= rAthena SVN r16862+ //===== Description: ========================================= //= A dynamic quest shop based on Lunar's, with easier config. //= Includes support for multiple shops & cashpoints. //= Item Preview script by ToastOfDoom. //===== Additional Comments: ================================= //= 1.0 Initial script. //= 1.2 Added category support. //= 1.3 More options and fixes. //= 1.4 Added debug settings. //= 1.5 Replaced categories with shop IDs. //= 1.6 Added support for purchasing stackables. //= 1.6a Added support for previewing costumes and robes. //= 1.6b Added 'disable_items' command. //============================================================ // Shop NPCs -- supplying no argument displays entire menu. // callfunc "qshop"{,<shop ID>{,<shop ID>{,...}}}; //============================================================ prontera,164,203,6 script Quest Shop#1 998,{ callfunc "qshop"; } prontera,170,203,6 script Quest Shop#2 998,{ callfunc "qshop1"; } prontera,174,203,6 script Quest Shop#3 998,{ callfunc "qshop2"; } add as you need
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  9. you show the wrong script the error comes from the script, that the npc located in que_moon and prt_are_in but this script has neither of them Source (NPC): BG Shop at que_moon (33,39)means the npc header should be something like this que_moon,33,39,? script BG Shop ?,{
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  10. http://rathena.org/board/tracker/issue-8429-bug-statpoint/ I think this should be announce in development news lol so many people gets annoyed by this bug
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  11. Yea then its becausw the latest revision has some changes on that file. Many new commands wer introduced so old source is outdated.
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  12. { set(.@r,-3*(getrefine()!=0?getrefine()/3:0)); bonus bDelayrate,-5+.@r; bonus bUseSPrate,-10+.@r; }
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  13. I'm not the developer but still the Internal Guard is updating everyday. and Yes, I'm using it on my server with 50+ population and it's stable for me. Even MagRO and some mid-range servers are using this instead the Harmony that is not updating. And one more thing, I am a Harmony license user too and I prefer to use Internal Guard over Harmony. yes, therefore when you bypass it on client = no protect no comments... The Internal Guard has Integrity file checking, means if one of the files has been modified, the server will fully reject the player and it will record automatically on the database with their Hardware ID. Therefore, you can block the PC with unique hardware ID ban. And for some reason, if you feel one of your player is using or injecting DLL and can enter or bypass your protection, then do the action manually. Even Harmony has weaknesses and a lot of bypass tutorial are leaking on internet. xD Oh, even the official servers too. So I don't think there's a full protection on Ragnarok Client. Giving your client a protection will prevent or lessen the cheaters on your server. So it's a good shot to try!
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  14. File Name: Block items from @item File Submitter: Tribbiani File Submitted: 31 Jul 2012 File Category: Source Modifications Content Author: Tribb A mod to prevent some items from being get on @item, good for full pvp servers. You can add the item, and the min gm level to bypass Instructions: 1 - Add the item_block_atcmd.txt to the db/ folder 2 - Apply the diffs. How to use: Just add line by line each item to be blocked. Item_Id, Min_gmlv_to_bypass Click here to download this file
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