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Showing content with the highest reputation on 11/02/20 in all areas

  1. I always dreamed of playing a Ragnarok Online in High Definition, well .. Gravity unfortunately never bothered to make a version like this (probably because they want to keep the pixelated style until the end of RO) but different from Gravity, a long time ago necessary to recreate all ragnarok textures for HD and here are the results. List of what I improved: • Sprites: Monsters Homunculus Heads Classes / mounts Npcs Male and female items (equipable look and everything else) • Texture: All map textures. All bmp Cards (mob or mvp cards) Collections folder Pets Cardbmp folder Mini maps Illust World map. ---------- Prontera: Izlude: Geffen: Morroc: I don't want to make the post that big, so I'll just leave these, but the entire client 2020 is in HD. ? I really liked the result, I will soon work on a FULL HD. Thanks for your attention! ?
    1 point
  2. Updated to 2.4.27, fixes possible buffer corruption (security issue).
    1 point
  3. Version 1.0.0

    98 downloads

    This script commands allow you to "Inject" scripts inside other scripts. But Zell, why I want this? Well, you can use a script code from a SQL table! Imagine that now you can change scripts code blocks without reloading scripts direct from your database or you can even do like me where I'm building scripts from a API! Sample Script: prontera,150,150,5 Script Inject Test 91,{ .@test = rand(1, 100); mes "Let's test Inject"; mes "I will declare variable .@test as " + .@test + "."; mes "My npc id is " + getnpcid(0), " "; mes "[Inject Code Start]", " "; // This script text coud be loaded from a SQL table! Inject( "mes \"Running NPC is \" + getnpcid(0); " + "mes \"Value of .@test is \" + .@test; " + "next; " + ".@test = rand(200, 500); " + "mes \"Now value of .@test will be \" + .@test;" + "close2; " ); mes "[Inject Code End]", " "; mes "Inject was ok and .@test is now " + .@test; close; }
    Free
    1 point
  4. maybe you forgot to use one of the texture folders I provided :I But I think you didn't setup your client properly. As your map display is still korean, which shouldn't be the case. Try to make a new client with one of the NEMO profiles I have in "Client Support/Nemo Profiles" and select the "2020_Translation" profile, be sure to copy the content "Renewal" folder into your data folder and select your Texture folder you wanna use, I use the Basic Texture Folder and I don't have an issue with anything.
    1 point
  5. Version 1.0.0

    1150 downloads

    Greetings! I have been thinking if it is correct to name this client as "fixed" or "modified", if you have a better option for the title, please leave it as a comment, btw here is a version of the client 2018-06-21aRagexeRE with some features that many people have been looking for for a while: Number of players with numbers instead of words: Fixed visibility of fake emblem from bg eAmod (It is not necessary to use the nemo patch for this) Fixed character removal time (I know there is a nemo patch for this, but a time ago there wasn't, btw it is not necessary to use that patch with this client) Extra information: For the modification of the "Number of players with numbers instead of words" to work you must do something before... first go to src /login/login.cpp and modify this: to this: And that's it, enjoy your client exe ? And thank @Functor, without his help this would not be possible.
    Free
    1 point
  6. query_sql ("INSERT INTO `redeembetalog` (`code`, `item_amount`,`name`, `time`) VALUES ('"+escape_sql(@voucher_code$)+"', '"+@amt+"', '"+strcharinfo(0)+"', NOW())"); Store your data like above. Then whenever you pull the data, format them first before showing to the npc.
    1 point
  7. you can edit and control the skill damage in db / skill_damage_db.txt or db / import / skill_damage_db.txt and add this WS_CARTTERMINATION,1,6,15 - increase 15% skill damage in cart termi WS_CARTTERMINATION,1,6,-15 - nerf the skill damage by - 15% in cart termi
    1 point
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