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Everything posted by Froost

  1. Update project link discord added.
  2. Hello everyone, I recently made a post about "New RO" in this same category, and a lot of people gave me nice feedbacks, so today I bring something that I was already thinking about doing for the community, but I wasn't in the mood, I want to thank my friends and developers @Pixel and @craftro without them none of this would be possible. About the project: ROW is an executable visual editor, you put your "YouRagnarok_patched.exe" and it will give you the options (just like WARP or NEMO) but this is for custom things So you need to have an exe already built, otherwise you won't be able to enter the game It is currently in the ALPHA BETA version, so you will only be able to access 1 function, which is to change the color of the monsters' hp bar. To use it is very simple, you select your exe, choose the look you want and generate the exe. Note: If you have gepard, it will probably not allow any changes, so test with gepard disabled. The site is not responsive yet, this is just a test model, and if you find any bugs let me know, it is to work on any version of the exe (2010~2022) (Except for Ragnarok Zero new UI) Link: https://hexed-regexe.herokuapp.com/mobs Link discord project https://discord.gg/MxTB7WJVy5
  3. Updates I created a diff nemo that allows me to change the style, color, and direction.
  4. unfortunately it's not easy to get these results
  5. View File HAPPY_BUTTERFLY AURA [free] Hi, good use! Submitter Froost Submitted 05/18/2022 Category Animated Headgears Video Content Author Froost  
  6. Version 1.0.0


    Hi, good use!
  7. For a while I hear "the ragnarok client can't do anything, it's very limited", so I decided to focus 1 year on learning reverse engineering, learning to read the code and invent my own ways, I learned methods to find the shapes and colors, and every day I was perfecting myself, today I can modify basically anything, when I can't, I set a goal to try a little more, here is my showcase and I hope you like it. when I started it was 2021, so 20200401 was my focus. Today I'm already upgrading to 20211117+ Change GM/Player/Mob/npc color? yes! very small npc box? yes I increased (I like space) MENU? YES! AP BAR for all jobs? YES! NEW WARP? yes! CUSTOM BASIC INFO? oh yes!! Custom LoadingBar? Yes! recover the old menu? yes Others mods: New Collection Night mode: Chat: Hp bar colors: others colors Text effects: Select Service Login Screen new position. Updates: I created a diff nemo that allows me to change the style, color, and direction. Original portal My custom
  8. It would be very useful for an option to choose the background to be able to see how it would look ingame, instead of testing every modification, that would make it much easier.
  10. 1 - edit message (data/msgstringtable.txt) use notpad++ for search 2 - edit cash banner link ( data/luafiles514/lua files/datainfo/tb_cashshop_banner.lub )
  11. View File Balder Aura [Free] Good use! Submitter Froost Submitted 11/19/2021 Category Animated Headgears Video Content Author Frost  
  12. Version 1.0.0


    Good use!
  13. This system lets you know if the mvp is alive or dead. type @mvp <id> in the respective mvp map and a window will appear. Creators Credit (Code/Source): @Hyroshima @Tio Akima Video: https://youtu.be/0pGJgkgJbz8 Gif:
  14. the funny thing is that you don't even need a source for this, the client already supports all of this, just add the numbers.
  15. garment= back, there is no cape that you use in front. it looks like the 2dlayerdir file in the lua files you can set to bring forward, but I haven't tested it. (zell tip) you can use headgear to go ahead as an option.
  16. Many ask me for support, although there is a guide here from another member on the forum., for some reason this guide, besides being outdated, has files that don't exist (iteminfo.lub with another name) and it confuses a lot of people Quick guide to hands-on teaching you how to install garment on your rAthena emulator and Client-side Note: The garments are not considerable common looks, so they do not use Accessoryid.lub and accname.lub. Features we’re going to use: • iteminfo.lua • SpriteRobeId.lub • SpriteRobeName.lub • item_db_equip.yml • 1 image Collection • 1 bmp image for inventory • 1 spr and act of item when dragged • 1 spr and act of the equipment (male or female) STEP 1 First let’s add the name we want to the client-side System/iteminfo.lub Orange = Item id Green = collection/act/spr file name Blue = Title name Purple = item description [250001] = { unidentifiedDisplayName = "Unidentified Garment", unidentifiedResourceName = "후드", unidentifiedDescriptionName = { "Can be identified by using a ^990099Magnifier^000000." }, identifiedDisplayName = "Super Angel Wing", identifiedResourceName = "Angel_wing", identifiedDescriptionName = { "White wings of a holy Archangel.", "____________", "^0000CCType:^000000 Garment", "^0000CCDefense:^000000 18", "^0000CCWeight:^000000 20", "____________", "^0000CCRequirement:^000000 None" }, slotCount = 1, ClassNum = 1, costume = false }, • In the print it will look like this: Now I’m going to right click on any item or id and select the option COPY TO… Obs: the ideal is you already get the id of some wing, for example the ArchAngel which is the 2573 as we are going to make a wing, it can be the same as it. (if I were to make a sword for example or something related in the back, it could be Thanatos Sword as an example) and you put the new id, in the case of the example it is the 250001 If you notice the Archangel Wings VIEWID is the 1: So let’s put the ID of our custom, which is 84, the ID we chose in the file SpriteRobeID.lub Staying like this in the Server data base: In YML it looked like this, after saving: Now the bureaucratic part is definitely over, let’s just copy the files to the data folder and connect. STEP 3 Let’s go to the files now, the paths we’re going to use is: inventory= data\texture\À¯ÀúÀÎÅÍÆäÀ̽º\item\ Collection = data\texture\À¯ÀúÀÎÅÍÆäÀ̽º\collection\ drag inventory = data\sprite\¾ÆÀÌÅÛ\ wing (Male) = data\sprite\·Îºê\Angel_Wing\³²\ wing (Female) = data\sprite\·Îºê\Angel_Wing\¿©\ Note: Currently the client only reads the file by the name of the class, I’m going to use the LEARN (novice) class in the example, but ideally you use a garment generator and generate the same file for all classes (I think this one can be a good gerator *I haven’t tested it yet* But let’s test only with 1 class to test, as I said, I’ll use the apprentice, the sprite name is: Ãʺ¸ÀÚ_³² first let’s paste the textures, Collection folder in place data\texture\À¯ÀúÀÎÅÍÆäÀ̽º\collection\ folder item inventory = data\texture\À¯ÀúÀÎÅÍÆäÀ̽º\item\ Now we can go to the Sprites, Drop inventory = data\sprite\¾ÆÀÌÅÛ\ wing (male) = data\sprite\·Îºê\Angel_Wing\³²\ Note that the filename goes one folder before, and in the file goes the class name, this can be repeated for the female folder. in-game looked like this on @item 250001 with the class @job 0 Some observations: 1 – I had to change the SDE from (4) to 8192 to test if the robe custom was right, so that’s why it’s in the look tab and not the Equip tab, but I saw that it doesn’t make a difference, so disregard it. 2 – If the Wing appears on the ALT+Q but does not appear on the character as in this image below you probably don’t have the id in transparentitem.lub is an extra file that controls the transparency of the item, this file’s default for non-existent ids is 0 (transparent) so you just open it and so here: 84 = is ID { 84, 255, 255, 0 },
  17. My discord group https://discord.gg/kCmSH3wk5V
  18. use luafilest514/lua files/Spreditinfo Those two files are to replace the original inside luafiles514\lua files\spreditinfo so Garments won't display improperly in some positions. Same files can be renamed to biglayerdir_female and biglayerdir_male for older clients. SPREditInfo.zip
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