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Showing content with the highest reputation on 05/15/20 in all areas

  1. 1755 downloads

    Askald This mas is public so don't try to sell it or make it your property. It is my first map, i am pretty happy with the result and i will probably make some more. Contact You can found me on discord : Sloth#6226 Github : https://github.com/SlothBM/ Crédit I would like to thank the Borf discord community for helping me with a few issues. Want to support my work ?
    Free
    2 points
  2. RO Patcher Lite About Replacement for Gravity's RO patcher. Works faster and doesn't consume your entire memory for just seeing it crashing, aside from this, it works almost exactly as the official patcher does, so that it shouldn't break, unless Gravity changes something vital to their patcher. It works on every 32-bit and 64-bit Microsoft* Windows* platform and is free of any cost. Known Issues None. Download & Website http://ai4rei.net/p/rsu License This work is licensed under a Creative Commons Attribution-Noncommercial-No Derivative Works 4.0 International License.
    1 point
  3. Version 1.20

    386 downloads

    In this File: - folder with Malaya monsters act files with sound effects. (finally). - folder with Other monsters fix, this contains fixed acts for 30 monsters, Did you know that doppelganger screams when dying? have you ever heard it? I think not. Well here you have it, did i said 30 monsters with corrected sound? Have you ever heard zealotus actions? - Fixed Osiris idle snapping frame act. Bonus: folder with female lord knight class act frame with sounds, weapon attack spear and two handed sword. Please read the readme file, do not reupload this fix in other sites beside this.
    Free
    1 point
  4. Hi @domez86 Simply you can remove it at https://github.com/rathena/FluxCP/blob/5007e776bd4f345efff93f627dbe595c0ee945b6/themes/default/account/create.php#L75 Cheers!
    1 point
  5. case CR_SLIMPITCHER: // Updated to block Slim Pitcher from working on barricades and guardian stones. if (dstmd && (dstmd->mob_id == MOBID_EMPERIUM || status_get_class_(bl) == CLASS_BATTLEFIELD)) break; if (potion_hp || potion_sp) { int hp = potion_hp, sp = potion_sp; hp = hp * (100 + (tstatus->vit<<1))/100; sp = sp * (100 + (tstatus->int_<<1))/100; if (dstsd) { if (hp) hp = hp * (100 + pc_checkskill(dstsd,SM_RECOVERY)*10 + pc_skillheal2_bonus(dstsd, skill_id))/100; if (sp) sp = sp * (100 + pc_checkskill(dstsd,MG_SRECOVERY)*10 + pc_skillheal2_bonus(dstsd, skill_id))/100; } if (tsc && tsc->count) { uint8 penalty = 0; if (tsc->data[SC_WATER_INSIGNIA] && tsc->data[SC_WATER_INSIGNIA]->val1 == 2) { hp += hp / 10; sp += sp / 10; } if (tsc->data[SC_CRITICALWOUND]) penalty += tsc->data[SC_CRITICALWOUND]->val2; if (tsc->data[SC_DEATHHURT]) penalty += 20; if (tsc->data[SC_NORECOVER_STATE]) penalty = 100; if (penalty > 0) { hp -= hp * penalty / 100; sp -= sp * penalty / 100; } } if(hp > 0) clif_skill_nodamage(NULL,bl,AL_HEAL,hp,1); if(sp > 0) clif_skill_nodamage(NULL,bl,MG_SRECOVERY,sp,1); status_heal(bl,hp,sp,0); } break; your probably looking to tweak this if (potion_hp || potion_sp) { int hp = potion_hp, sp = potion_sp; hp = hp * (100 + (tstatus->vit<<1))/100; sp = sp * (100 + (tstatus->int_<<1))/100; if (dstsd) { if (hp) hp = hp * (100 + pc_checkskill(dstsd,SM_RECOVERY)*10 + pc_skillheal2_bonus(dstsd, skill_id))/100; if (sp) sp = sp * (100 + pc_checkskill(dstsd,MG_SRECOVERY)*10 + pc_skillheal2_bonus(dstsd, skill_id))/100; } but in the other chunk you can modify the bonus recieved from those extra things
    1 point
  6. It's the same as the white potion isn't it? Someone can correct me I'm wrong here but I'm fairly certain this is the .str FileEntry.RelativePath = data\texture\effect\ÇϾáÆ÷¼Ç.str It calls pokjuk_d.bmp pokjuk_c_,bmp lens_w.bmp Edit: Thought you meant the consumable effect. I missed the "pitcher" ?
    1 point
  7. free version asks you to specify ro folder at startup paid version allows you to change ro folder in login screen settings check if you included <iteminfo>itemInfo.lua</iteminfo> tag in your clientinfo may also be an encoding problem, make sure you use the right langtype try <enforce_login_address_on_char_and_map>true</enforce_login_address_on_char_and_map> tag in your clientinfo
    1 point
  8. hay! 20010.zip viewid: 1198
    1 point
  9. @HaARiZz you are unable to find it in git right now since its closed already and has been pushed to master branch. However some of the updates that are from 16th anniversary onwards are available in PR such as update/rune_knight and etc. You just have to merge it with your current branch.
    1 point
  10. Help me about this.. I already restart my server but still same.. me only player online in server but when i check fluxcp and in server using /w its 101 Player? Help me to fix this problem.
    1 point
  11. like as tittle said here collection client from 2010 - 2018 http://nemo.herc.ws/clients/ enjoy ! Credit : @4144
    1 point
  12. Saludos, en /src/map/map.h debe cambiar la línea: #define MAX_LEVEL 175 a: #define MAX_LEVEL 255 en archivo: conf/battle/client.conf, cambie la línea: max_lv: 255 Usted debe volver a compilar el emulador. Espero que esto ayude!
    1 point
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