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Snoopy90

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  1. Help me about this.. I already restart my server but still same.. me only player online in server but when i check fluxcp and in server using /w its 101 Player? Help me to fix this problem.
  2. I get this error. Please help me This s my script //===== rAthena Script ======================================= //= Rune War - (from Ragnarok Event v2) //=============== by: ============================= //= pajodex //===== Current Version: ===================================== //= 1.0 //===== Compatible With: ===================================== //= rAthena Project (pajodex) //===== Description: ========================================= /* Rune War (from Ragnarok Event v2) Battleground script that runs OnClockxxxx time on server. An npc will appear at prontera for registration. After some time RegistrationNPC will disappear. All registered players will be divided into 2 teams. Players have to eliminate the enemy to gain points. Team with the most points accumulated wins. A rune will be spawned at the center of the map. Runes similar to Dota 2. * disclaimer * this runs like the War Over Rune but it is my own version. Since this is free, i did not add any special features. Enjoy! */ //=====******** Note ********================================= //= if you find bugs or problem, please do tell DM me at //= Discord (pajodex#1328) or rAthena (pajodex) //= open for suggestions //===== Additional Comments: ================================= /* 1.0 - Initial release */ //============================================================= function script F_ShuffleNumbers { deletearray getarg(2); .@static = getarg(0); .@range = getarg(1) +1 - .@static; .@count = getarg(3, .@range); if (.@range <= 0 || .@count <= 0) return 0; if (.@count > .@range) .@count = .@range; for (.@i = 0; .@i < .@range; ++.@i) .@temparray[.@i] = .@i; for (.@i = 0; .@i < .@count; ++.@i) { .@rand = rand(.@range); set getelementofarray( getarg(2), .@i ), .@temparray[.@rand] + .@static; .@temparray[.@rand] = .@temparray[--.@range]; } return .@count; } prt_are01,150,150,0 script Rune#11 100,1,1,{ end; OnStart: .rune = rand(1,5); if(!checkre(0)) setnpcdisplay strnpcinfo(3), .npc_view_re[.rune]; else setnpcdisplay strnpcinfo(3), .npc_view_pre[.rune]; end; OnTouch: if( getvariableofnpc( .start, "runewar#main" ) == 1 ) { if(!.getrune) { if(.rune == 1) { skill "AS_CLOAKING",10,1; sc_start SC_CLOAKING, (.duration * 1000), 10; specialeffect2 120; } if(.rune == 2) { sc_start SC_SPEEDUP0,(.duration * 1000),25; specialeffect2 507; } if(.rune == 3) { sc_start SC_INCATKRATE,(.duration * 1000), 100; sc_start SC_INCMATKRATE,(.duration * 1000), 100; specialeffect2 220; } if(.rune == 4) { getmapxy( .@map$,.@x,.@y,0,strcharinfo(0) ); clone .@map$,.@X,.@y,"",getcharid(0),getcharid(0),"",1,.duration; clone .@map$,.@X,.@y,"",getcharid(0),getcharid(0),"",1,.duration; specialeffect2 65; } if(.rune == 5) { sc_start4 SC_REGENERATION,(.duration * 1000),-10,1,0,0; percentheal 10, 0; specialeffect2 EF_HEAL; } mapannounce strnpcinfo(4), strcharinfo(0)+ " has picked up ["+.Rune$[.rune]+"] rune.", bc_blue; setnpcdisplay strnpcinfo(3), HIDDEN_WARP_NPC; .getrune = 1; attachnpctimer; initnpctimer; } } end; OnTimer6000: sc_end SC_CLOAKING; sc_end SC_REGENERATION; end; OnTimer60000: .countTimer++; if(.countTimer == .respawn_time) { stopnpctimer; detachnpctimer; .rune = rand(1,5); .countTimer = .getrune = 0; if(!checkre(0)) setnpcdisplay strnpcinfo(3), .npc_view_re[.rune]; else setnpcdisplay strnpcinfo(3), .npc_view_pre[.rune]; } setnpctimer 0; end; OnInit: // ============= // Rune Settings // ============= // Rune names (in-order) setarray .Rune$[1], "Invisibility", "Haste", "Double Damage", "Illusion", "Regeneration"; // NPC View ID if server in renewal mode setarray .npc_view_re[1], 2450, 2696, 2697, 2702, 2703; // NPC View ID if server in pre-renewal mode setarray .npc_view_pre[1], 1120, 1096, 1582, 1388, 1031; // Rune effect duration (seconds) .duration = 20; // Respawn time of rune after being pick-ed up (minutes) .respawn_time = 1; // disable npc on start of server disablenpc "Rune#11"; end; } prt_are01,0,0,0 script runewar#main 100,{ OnInit: // ============= // Game Settings // ============= // How many players to start? // default = 4 (2v2) .minplayers = 4; // How long, in mins, for players to register_time // default = 3 mins .register_time = 3; // How many mins before rune is spawned // default : 1 min .runespawn = 1; // Event duration in minutes.. // default : 10 mins .duration = 10; // Reward settings setarray .rwd[0], 501, 10, // win team reward 501, 5; // lose team reward disablenpc "rwr"; setwall strnpcinfo(4), 210, 151, 4, 4, 0, "RWarWall#1"; setwall strnpcinfo(4), 89, 151, 4, 4, 0, "RWarWall#2"; bindatcmd "startrune",strnpcinfo(3)+"::OnAtCmd",0,60; end; // OnClock timers OnClock0000: OnClock0300: OnClock0600: OnClock0900: OnClock1200: OnClock1500: OnClock1800: OnClock2100: OnAtCmd: if( .start == 1 ) end; announce "[ Rune War ] : Registration will start in 3 mins.",0; sleep 6000; announce "[ Rune War ] : Registration will start in 2 mins.",0; sleep 6000; announce "[ Rune War ] : Registration will start in 1 min.",0; sleep 6000; announce "[ Rune War ] : You may now proceed to prontera if you want to join.",0; enablenpc "rwr"; announce "[ Rune War ] : Registration ends in "+ .register_time +" mins.",0; sleep .register_time * 60000; if( getvariableofnpc(.size, "rwr") < .minplayers ) { announce "[ Rune War ] : Too few players registered.",0; sleep 5000; announce "[ Rune War ] : Terminating event.",0; end; } else donpcevent "rwr::OnStart"; announce "[ Rune War ] : Rune War will start in a few moment.",0; end; OnStart: .start = 1; sleep 5000; disablenpc "rwr"; .red = bg_create ( strnpcinfo(4), 251, 149, strnpcinfo(0)+"::OnRedQuit", strnpcinfo(0)+"::OnRedDie" ); .blue = bg_create ( strnpcinfo(4), 47, 149, strnpcinfo(0)+"::OnBlueQuit", strnpcinfo(0)+"::OnBlueDie" ); callfunc "F_ShuffleNumbers", 0, getarraysize(.aid_)-1, .@r; for ( .@i = 0; .@i < getarraysize(.aid_); ++.@i ) { attachrid .aid_[.@r[.@i]]; bg_join ( .@i % 2 )? .red : .blue; } detachrid; sleep 1000; announce "Kill as much enemy as you can to earn points.", bc_npc | bc_map | bc_blue; sleep 1000; announce "Team who gains most points until event ends wins.", bc_npc | bc_map | bc_blue; sleep 1000; announce "Start battle!", bc_npc | bc_map | bc_blue; bg_warp .red, strnpcinfo(4),200,150; bg_warp .blue, strnpcinfo(4),100,150; sleep .runespawn * 60000; enablenpc "Rune#11"; donpcevent "Rune#11::OnStart"; announce "A Power Rune has spawn at the center of the map.", bc_npc | bc_map | bc_blue; sleep ( .duration - .runespawn ) * 60000; if( .redpoints > .bluepoints ) callsub L_reward, .red, .blue, "Red"; else if( .bluepoints > .redpoints ) callsub L_reward, .blue, .red, "Blue"; else if( .bluepoints = .redpoints ) announce "Battle ended up with a tie!", bc_npc | bc_map | bc_blue; mapwarp strnpcinfo(4),"prontera",150,180,0; .redpoints = .bluepoints = .start = 0; bg_updatescore strnpcinfo(4), 0, 0; bg_destroy .red; bg_destroy .blue; disablenpc "Rune#11"; end; L_reward: announce getarg(2) +" team has won!", bc_npc | bc_map | bc_blue; bg_get_data getarg(0), 1; for ( .@i = 0; .@i < $@arenamemberscount; ++.@i ) getitem .rwd[0],.rwd[1], $@arenamembers[.@i]; sleep 1; bg_get_data getarg(1), 1; for ( .@i = 0; .@i < $@arenamemberscount; ++.@i ) getitem .rwd[2],.rwd[3], $@arenamembers[.@i]; return; OnRedQuit: callsub L_Quit, .red, "Red"; OnBlueQuit: callsub L_Quit, .blue, "Blue"; L_Quit: if ( bg_get_data( getarg(0), 0 ) ) end; announce "All "+ getarg(2) +" team members has Quit!", bc_npc | bc_map | bc_blue; sleep 1000; callsub L_reward, ( getarg(0) == .red ) ? .red : .blue, ( getarg(0) == .red ) ? .blue : .red, ( getarg(0) == .red ) ? "Red" : "Blue"; awake instance_npcname( strnpcinfo(0) ); end; OnRedDie: callsub L_die, "Red"; OnBlueDie: callsub L_die, "Blue"; L_die: if( getcharid(4) == .red) ++.bluepoints; else if( getcharid(4) == .blue) ++.redpoints; bg_updatescore strnpcinfo(4), .redpoints, .bluepoints; announce getarg(0) +" team member has died!", bc_npc | bc_map | bc_blue; sleep2 1250; percentheal 100, 100; sleep2 5000; warp strnpcinfo(4), ( getcharid(4) == .red ) ? 200 : 100, 150; end; } prontera,150,185,0 script Rune War Register::rwr 100,{ .@name$ = strcharinfo(0); .@start = getvariableofnpc(.start, "runewar#main"); if(.@start == 1) { mes "Sorry, event is on-going."; close; } mes "Do you want to join the queue?"; next; while ( .aid[.@i] != getcharid(3) && .@i < .size ) ++.@i; if ( .@i < .size ) { mes "You already join the queue."; close; } select "Join"; mes "You have to stay to this map"; close2; .aid[ .size++ ] = getcharid(3); for ( .@i = 0; .@i < .size; ++.@i ) { if ( !isloggedin( .aid[.@i] ) ) { deletearray .aid[.@i], 1; --.@i; --.size; } else { attachrid .aid[.@i]; if ( strcharinfo(3) != strnpcinfo(4) ) { deletearray .aid[.@i], 1; --.@i; --.size; } } } detachrid; announce .@name$ +" has joined Rune War.", bc_npc | bc_area | bc_blue; end; OnStart: copyarray getvariableofnpc( .aid_, "runewar#main" ), .aid, .size; donpcevent "runewar#main::OnStart"; deletearray .aid; .size = 0; end; } prt_are01 mapflag battleground 2
  3. Hye sorry if i wrong section post about this topic. I have a problem about client crash. Sometime in pvp or woe many player get crash but have player no crash. How to solved this problem because i dont understand about coding crash log. This is my game crash log See the attachment Ragnarok has been crashed! UTC Time: 19/05/2019 14:58:29 Local Time: 19/05/2019 22:58:29 EXE version: 2012-04-09 Gepard version: 2019031301 OS version: Windows 10 0x007925cd BosskuRO.exe 0x4b14a569 ---------- EAX: 0x00000000 | 0000000000 ECX: 0x00000000 | 0000000000 EDX: 0x526b5f70 | 1382768496 EBX: 0x00000002 | 0000000002 ESI: 0x00000001 | 0000000001 EDI: 0x21b06280 | 0565207680 ESP: 0x0019fb40 | 0001702720 EBP: 0x51bb2d68 | 1371221352 EIP: 0x007925cd | 0007939533 DR0: 0x00000000 | 0000000000 DR1: 0x00000000 | 0000000000 DR2: 0x00000000 | 0000000000 DR3: 0x00000000 | 0000000000 DR6: 0x00000000 | 0000000000 DR7: 0x00000000 | 0000000000 ============================================================================= RST: 0 SST: 0 CST: 0 TCI: 1 =================================== Stack =================================== 0019fb40: 69 a5 14 4b 08 e4 d4 51 68 2d bb 51 f8 84 87 5c i K Qh- Q \ 0019fb50: 00 00 00 00 70 5f 6b 52 01 00 00 00 ff ff ff ff p_kR 0019fb60: 68 fb 19 00 d5 78 7e 3f e6 84 36 44 d8 be ea 0e h x~? 6D 0019fb70: 0b fb 64 44 71 69 05 3b 00 00 00 00 c0 88 8e 00 dDqi ; 0019fb80: 04 00 00 00 00 00 00 00 02 00 00 00 00 00 00 00 0019fb90: a8 d3 8f 00 d8 c2 cb 38 00 00 00 00 55 40 07 3b 8 U@ ; 0019fba0: 0c 02 09 3b 00 00 00 00 01 00 00 00 48 47 85 41 ; HG A 0019fbb0: 38 01 21 42 84 9d f5 43 ff ff ff ff 00 00 00 00 8 !B C 0019fbc0: a6 00 00 00 c0 44 20 38 08 e4 d4 51 0b fb 64 44 D 8 Q dD 0019fbd0: e6 84 36 44 0e ae 6d 44 a1 28 49 44 71 69 05 3b 6D mD (IDqi ; 0019fbe0: 38 21 af 0f 48 45 36 44 a9 3a 65 44 e9 37 3f 44 8! HE6D :eD 7?D 0019fbf0: 0e ae 6d 44 55 40 07 3b 0c 02 09 3b ff ff ff ff mDU@ ; ; 0019fc00: 00 00 00 00 71 69 05 3b 0b fb 64 44 00 80 6d c3 qi ; dD m 0019fc10: d8 c2 cb 38 94 03 00 00 d9 02 00 00 b6 03 00 00 8 0019fc20: fc 02 00 00 56 48 34 44 eb 81 60 44 d8 c1 38 44 VH4D `D 8D 0019fc30: 8d 74 69 44 00 2a 06 3b 7c f8 05 3b ff ff ff 80 tiD * ;| ; 0019fc40: 79 a5 14 4b ac fc 19 00 be b4 83 00 ff ff ff ff y K 0019fc50: 92 37 79 00 08 e4 d4 51 00 00 00 00 00 00 00 00 7y Q 0019fc60: 70 e3 d4 51 f0 9d cb 50 7f c9 58 00 08 e4 d4 51 p Q P X Q 0019fc70: 00 00 00 00 48 ae ba 52 01 00 00 00 b0 1a 2f 76 H R /v 0019fc80: 08 e4 d4 51 00 00 00 00 20 fb 30 0f 00 00 00 00 Q 0 0019fc90: 48 ae ba 52 e8 78 01 03 e8 e7 72 00 8d a2 14 4b H R x r K 0019fca0: 00 00 00 00 48 ae ba 52 80 b8 8e 00 e0 fc 19 00 H R 0019fcb0: 8e 56 83 00 ff ff ff ff 0a 02 71 00 00 00 00 00 V q 0019fcc0: a8 b8 8e 00 78 b8 8e 00 b0 54 58 00 fd a2 14 4b x TX K INIT: 14 : 14 : 0:0 VSYNC: 0 LL/LLD: 442/49d ============================================================================= Loaded GRFs: [0] EDL.grf [1] BosskuRO_Patch.grf [2] BosskuRO.grf [3] pal.grf [4] data.grf [5] rdata.grf ============================================================================= Network packet's statistic: s_bytes: 190 Kbytes r_bytes: 33 Mbytes s_packets ->: 12079 r_packets <-: 2365928 00# -> d208c2861e0098001e01 [1469 ms] 01# -> fb07c2861e000000000098001e010801000000000000000000 [1469 ms] 02# -> c80103002702c2861e00e50001 [1469 ms] 03# -> 86001d881e002352322d2088c8818e02 [1485 ms] 04# -> c80102002702e2861e008a0201 [1485 ms] 05# -> c80102002702cd871e00180701 [1485 ms] 06# -> 17015300b0871e000a008e002e01b6818e02 [1485 ms] 07# -> 86004a0f900623d2323d2588b7818e02 [1485 ms] 08# -> c8010200270208851e00ef0001 [1485 ms] 09# -> e102b3871e0040149006ad818e0250000000800100009903000001000000000000 [1500 ms] 10# -> de011300f6871e0041851e00a9818e0250000000a0020000330e00000a000a0008 [1500 ms] 11# -> c8011a00672f62881e002a0601 [1500 ms] 12# -> c8013000672f94871e00800201 [1500 ms] 13# -> 1f01bdac0200bb871e008e002d018601 [1532 ms] 14# -> 1f01bcac0200bb871e008d002d018601 [1532 ms] 15# -> 1f01bbac0200bb871e008c002d018601 [1532 ms] 16# -> 17015900bb871e000a00900029019f818e02 [1532 ms] 17# -> fb07bb871e0000000000900029015900010000000000000000 [1532 ms] 18# -> 860008851e002212f2212e889e818e02 [1532 ms] 19# -> cf0180881e008e841e0008851e000000000000000000000000000b00 [1532 ms] 20# -> d70108851e00077b000000 [1532 ms] 21# -> 14095f000008851e004b000000000010000000ac0f4000be06430845089e818e020b08ff0700007b0000000000300000004e0000000080000000012212f2212e88050563000000ffffffffffffffff0053616d54696e67576f6e6700000000 [1532 ms] 22# -> 96012900e2861e0000 [1563 ms] 23# -> 860041851e0024d282611f887a818e02 [1563 ms] 24# -> 860008861e002552d2552b8872818e02 [1563 ms] 25# -> e102f2861e00401490066f818e0250000000800100004008000001000000000000 [1563 ms] 26# -> fb07b4871e00000000008c0025011900000000000000000000 [1578 ms] 27# -> 9c0086871e00000004 [1578 ms] 28# -> e10286871e0086871e005f818e020000000000000000d820000000000400000000 [1578 ms] 29# -> de01ea01e2861e00bb871e005f818e0250000000d0010000d82000000a000a0008 [1578 ms] 30# -> 3f042e00e2861e0001fa000000000000000000000000000000 [1578 ms] ============================================================================= 00# [ OK ] wav\effect\��.wav [4750 ms] 01# [ OK ] sprite\Ǽ縮\\_bearsuit.spr [57688 ms] 02# [ OK ] sprite\Ǽ縮\\_bearsuit.act [57688 ms] 03# [ OK ] sprite\ w\Ӹū\\77_.spr [57688 ms] 04# [ OK ] sprite\ w\Ӹū\\77_.act [57688 ms] 05# [ OK ] sprite\ w\Ŝş_ܰ˟ܰ˟˱.spr [64407 ms] 06# [ OK ] sprite\ w\Ŝş_ܰ˟ܰ˟˱.act [64407 ms] 07# [ OK ] sprite\ w\Ŝş_ܰ˟ܰˮspr [64407 ms] 08# [ OK ] sprite\ w\Ŝş_ܰ˟ܰˮact [64407 ms] 09# [ OK ] palette\��ĚƤĚ_⻧__261.pal [68766 ms] 10# [ OK ] texture\effect\magic_target.tga [122813 ms] 11# [ OK ] sprite\?͜dullahan.act [128688 ms] 12# [ OK ] sprite\?͜dullahan.spr [128688 ms] 13# [ OK ] wav\_hit_rod.wav [131328 ms] 14# [ OK ] texture\/: ōƤ \basic_interface\gzered_right.bmp [209282 ms] 15# [ OK ] texture\/: ōƤ \basic_interface\gzered_mid.bmp [209282 ms] 16# [ OK ] texture\/: ōƤ \basic_interface\gzered_left.bmp [209297 ms] 17# [ OK ] palette\��ö__406.pal [212250 ms] 18# [ OK ] palette\Ӹ\Ӹ2__24.pal [214610 ms] 19# [ OK ] ..\_tmpEmblem\bosskuro_275_11.ebm [214782 ms] 20# [ OK ] sprite\Ǽ縮\\_rikascarf.spr [214797 ms] 21# [ OK ] sprite\Ǽ縮\\_rikascarf.act [214797 ms] 22# [ OK ] sprite\Ǽ縮\\_laureltwinribbon.spr [214797 ms] 23# [ OK ] sprite\Ǽ縮\\_laureltwinribbon.act [214797 ms] 24# [ OK ] sprite\Ǽ縮\\_laurelwing.spr [214797 ms] 25# [ OK ] sprite\Ǽ縮\\_laurelwing.act [214797 ms] 26# [ OK ] sprite\ w\Ӹū\\33_.spr [214797 ms] 27# [ OK ] sprite\ w\Ӹū\\33_.act [214797 ms] 28# [ OK ] palette\��石_369.pal [220797 ms] 29# [ OK ] sprite\Ǽ縮\\_spirit_of_white_soul.spr [220797 ms] 30# [ OK ] sprite\Ǽ縮\\_spirit_of_white_soul.act [220797 ms] ============================================================================= 00000001 ..\ftwrk.lex 00000001 C:\Users\User\Desktop\BossKU RO latest\ProhibitionLog.gd 00000001 MonsterTalkTable.xml ============================================================================= 0x00400000 0x005f1000 C:\Users\User\Desktop\BossKU RO latest\BosskuRO.exe 0x77ca0000 0x0019c000 C:\Windows\SYSTEM32\ntdll.dll 0x762d0000 0x000e0000 C:\Windows\System32\KERNEL32.DLL 0x75440000 0x001fa000 C:\Windows\System32\KERNELBASE.dll 0x72f10000 0x0009c000 C:\Windows\SYSTEM32\apphelp.dll 0x76fd0000 0x0005f000 C:\Windows\System32\WS2_32.dll 0x757a0000 0x000bf000 C:\Windows\System32\RPCRT4.dll 0x56860000 0x000e9000 C:\Windows\SYSTEM32\DDRAW.dll 0x75310000 0x00020000 C:\Windows\System32\SspiCli.dll 0x75370000 0x000c0000 C:\Windows\System32\msvcrt.dll 0x6f4d0000 0x00026000 C:\Windows\SYSTEM32\DINPUT.dll 0x75300000 0x0000a000 C:\Windows\System32\CRYPTBASE.dll 0x77ab0000 0x0007e000 C:\Windows\System32\ADVAPI32.dll 0x75c50000 0x00062000 C:\Windows\System32\bcryptPrimitives.dll 0x765a0000 0x00199000 C:\Windows\System32\USER32.dll 0x76510000 0x00079000 C:\Windows\System32\sechost.dll 0x771a0000 0x00017000 C:\Windows\System32\win32u.dll 0x75330000 0x00025000 C:\Windows\System32\IMM32.dll 0x76e00000 0x00023000 C:\Windows\System32\GDI32.dll 0x77030000 0x00167000 C:\Windows\System32\gdi32full.dll 0x75700000 0x00080000 C:\Windows\System32\msvcp_win.dll 0x763b0000 0x000fc000 C:\Windows\System32\ole32.dll 0x60000000 0x0005d000 C:\Users\User\Desktop\BossKU RO latest\ijl15.dll 0x77b30000 0x00122000 C:\Windows\System32\ucrtbase.dll 0x772a0000 0x00278000 C:\Windows\System32\combase.dll 0x77520000 0x0054e000 C:\Windows\System32\SHELL32.dll 0x77a70000 0x0003b000 C:\Windows\System32\cfgmgr32.dll 0x73180000 0x00024000 C:\Windows\SYSTEM32\WINMM.dll 0x75b60000 0x00089000 C:\Windows\System32\shcore.dll 0x75cc0000 0x005fc000 C:\Windows\System32\windows.storage.dll 0x76940000 0x0001c000 C:\Windows\System32\profapi.dll 0x10000000 0x00015000 C:\Users\User\Desktop\BossKU RO latest\cps.dll 0x759c0000 0x00054000 C:\Windows\System32\powrprof.dll 0x77250000 0x00044000 C:\Windows\System32\shlwapi.dll 0x75430000 0x0000f000 C:\Windows\System32\kernel.appcore.dll 0x77c70000 0x00012000 C:\Windows\System32\cryptsp.dll 0x75660000 0x00096000 C:\Windows\System32\OLEAUT32.dll 0x6f440000 0x0008e000 C:\Windows\WinSxS\x86_microsoft.vc90.crt_1fc8b3b9a1e18e3b_9.0.30729.9518_none_508db366bcbd18c4\MSVCP90.dll 0x6f390000 0x000a3000 C:\Windows\WinSxS\x86_microsoft.vc90.crt_1fc8b3b9a1e18e3b_9.0.30729.9518_none_508db366bcbd18c4\MSVCR90.dll 0x70160000 0x000a4000 C:\Windows\SYSTEM32\dxgi.dll 0x56850000 0x00007000 C:\Windows\SYSTEM32\DCIMAN32.dll 0x73150000 0x00023000 C:\Windows\SYSTEM32\winmmbase.dll 0x73ab0000 0x004d6000 C:\Windows\SYSTEM32\WININET.dll 0x750a0000 0x00033000 C:\Windows\SYSTEM32\IPHLPAPI.DLL 0x752c0000 0x00013000 C:\Windows\SYSTEM32\NETAPI32.dll 0x752f0000 0x00008000 C:\Windows\SYSTEM32\VERSION.dll 0x6f350000 0x00035000 C:\Users\User\Desktop\BossKU RO latest\binkw32.dll 0x21100000 0x0005e000 C:\Users\User\Desktop\BossKU RO latest\mss32.dll 0x6ccc0000 0x008ba000 C:\Users\User\Desktop\BossKU RO latest\gepard.dll 0x762c0000 0x00006000 C:\Windows\System32\PSAPI.DLL 0x750e0000 0x0008e000 C:\Windows\WinSxS\x86_microsoft.windows.common-controls_6595b64144ccf1df_5.82.17763.503_none_588c456578af3409\COMCTL32.dll 0x752e0000 0x0000f000 C:\Windows\SYSTEM32\WTSAPI32.dll 0x72680000 0x0018f000 C:\Windows\SYSTEM32\dbghelp.dll 0x00fe0000 0x0005d000 C:\Users\User\Desktop\BossKU RO latest\granny2.dll 0x72ff0000 0x00043000 C:\Windows\SYSTEM32\WINSTA.dll 0x71040000 0x00091000 C:\Windows\SYSTEM32\inputhost.dll 0x70fb0000 0x0008f000 C:\Windows\SYSTEM32\CoreMessaging.dll 0x70460000 0x001a3000 C:\Windows\SYSTEM32\twinapi.appcore.dll 0x70d40000 0x0026a000 C:\Windows\SYSTEM32\CoreUIComponents.dll 0x70610000 0x00508000 C:\Windows\SYSTEM32\d2d1.dll 0x70230000 0x00229000 C:\Windows\SYSTEM32\d3d11.dll 0x70c60000 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0x58430000 0x000eb000 C:\Windows\System32\Windows.UI.dll 0x583a0000 0x00086000 C:\Windows\System32\TextInputFramework.dll 0x650f0000 0x000c7000 C:\Windows\System32\DriverStore\FileRepository\nv_dispi.inf_amd64_bfe69934a6b764ef\nvldumd.dll 0x76960000 0x00045000 C:\Windows\System32\WINTRUST.DLL 0x75780000 0x00019000 C:\Windows\System32\imagehlp.dll 0x73430000 0x0002f000 C:\Windows\system32\rsaenh.dll 0x6bb80000 0x01135000 C:\Windows\System32\DriverStore\FileRepository\nv_dispi.inf_amd64_bfe69934a6b764ef\nvd3dum.dll 0x58630000 0x00212000 C:\Windows\system32\nvspcap.dll 0x72ef0000 0x0001e000 C:\Windows\SYSTEM32\gpapi.dll 0x72ac0000 0x00026000 C:\Windows\SYSTEM32\cryptnet.dll 0x6f230000 0x00063000 C:\Windows\SYSTEM32\D3DIM700.DLL 0x6fdd0000 0x0000b000 C:\Windows\SYSTEM32\HID.DLL 0x769b0000 0x0044b000 C:\Windows\System32\SETUPAPI.DLL 0x72eb0000 0x0000d000 C:\Windows\system32\wbem\wbemprox.dll 0x72e40000 0x0006a000 C:\Windows\SYSTEM32\wbemcomn.dll 0x72e30000 0x00010000 C:\Windows\system32\wbem\wbemsvc.dll 0x72d60000 0x000c5000 C:\Windows\system32\wbem\fastprox.dll game_crash_log-2.txt
  4. src/map/skill.h Find #define MAX_SKILLTIMERSKILL 50 Change the value to #define MAX_SKILLTIMERSKILL 15 Then recompile
  5. Change #define MAX_SKILLTIMERSKILL 15 then recompile
  6. Hye.. I want to buy a gepard license.. how?

  7. How to install my sgcp? Anyone in here has a full guide? I already edit the config this when i open http://localhost/cp i got this error Internal Server Error The server encountered an internal error or misconfiguration and was unable to complete your request. Do i need to type any command or chmod? Please help me.. i need a guide
  8. Ada tak sesiapa disini yang tahu install sgcp di vps? Kenapa keluar error ni Internal Server Error The server encountered an internal error or misconfiguration and was unable to complete your request. Sy dh ubah config.. ada tak sesiapa yang tahu tentang masalah ini.. chmod apa semuanya.. ada panduan yang lengkap tak?
  9. I want to buy a gepard shield..

    but how to deal with you?

    about the price?

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