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Showing content with the highest reputation on 10/05/13 in all areas

  1. Video Coming Soon Edit: January 2, 2014 Please pm me for more updated/recently changed about custom item, any update for this guide would be appreciated. Thank you 1st Step: go to: add your sprite for Example: Blood_Helm Blood_Helm 2nd Step: go to data Open idnum2itemdesctable idnum2itemdisplaynametable idnum2itemresnametable 3rd Step: go to This file is for drop 4th Step: goto This sign is for female account, "¿©" put the file here 5th Step: goto This sign is for male account "³²" put the file here 6th Step: go to data\lua files\datainfo Open accessoryid.lua as Notepad Open accname.lua as notepad And now you are done to client side now go to SVN go to svn/db/item_db2.txt Find this line and the 2nd Quote is for example you can add this part to the end of line. The last part of script you will see 1001 this is View ID, that you do earlier in accessoryid.lua Hope this will help you, don't forget to hit green button, Have a good day
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  2. hello im new here in rAthena i started a server this September 13, 2013 and here's my first Ported Skill Wind Run (From DotA) Skill.c case SM_ENDURE: //find clif_skill_nodamage(src,bl,skill_id,skill_lv, //find sc_start(src,bl,type,100,skill_lv,skill_get_time(skill_id,skill_lv))); //find if (sd) //find skill_blockpc_start (sd, skill_id, skill_get_time2(skill_id,skill_lv)); //find break; //find case WIND_RUN: //add clif_skill_nodamage(src,bl,skill_id,skill_lv, //add sc_start(src,bl,type,100,skill_lv,skill_get_time(skill_id,skill_lv))); //add clif_specialeffect(src,120,AREA); //add clif_specialeffect(src,389,AREA); //add break; //add Skill.h WIND_RUN = 997, //add NV_BASIC = 1, //find Status.c set_sc( SM_ENDURE , SC_ENDURE , SI_ENDURE , SCB_MDEF|SCB_DSPD ); //find set_sc( WIND_RUN , SC_WINDRUN , SI_WINDRUN , SCB_SPEED|SCB_FLEE2 ); //add if(sc->data[SC__UNLUCKY])//find flee2 -= flee2 * sc->data[SC__UNLUCKY]->val2 / 100;//find if(sc->data[SC_WINDRUN]) //add flee2 += 1000; //add (+100 Perfect dodge) if( sc->data[SC_SPEEDUP1] ) //find val = max( val, 50 ); //find if(sc->data[SC_WINDRUN]) //add val = max( val, 50 ); //add (+50% movement speed) Status.h SI_WINDRUN = 116, //add SI_BLANK = -1, //find db\pre-re\skill_db,txt 997,0,6,4,0,0x1,0,10,1,no,0,0,0,weapon,0,0x0, WIND_RUN,Wind Run db\pre-re\skill_require_db.txt 997,0,0,10,0,0,0,99,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //WIND_RUN db\pre-re\skill_cast_db.txt 997,0,0,0,4500,0,14000 data\lua files\skillinfoz\skillid.lua WIND_RUN = 997, data\lua files\skillinfoz\skillinfolist.lua [SKID.WIND_RUN] = { "WIND_RUN"; SkillName = "Wind Run", MaxLv = 1, SpAmount = { 10 }, }, data.rar
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  3. Nicely done! It looks just like the original.
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  4. As for the act, you have to take an original act of another weapon (official). Edit that to fit in with your sprite.
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  5. It think you can't do that. It needs src mod to make kage/oboro/SNex to other class type and can have different max stats. I know that kRO's kage/obo/SNx is 160 w/ 125 stats and I think you are trying to make that if possible.
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  6. a video where i edit a sprite hope serve ^^
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  7. Emistry one : Item Combo Restriction [ LHZ Card ] Just change the id number
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  8. open char_athena.conf find this: // Amount of time in seconds by which the character deletion is delayed. // Default: 86400 (24 hours) // NOTE: Requires client 2010-08-03aragexeRE or newer. char_del_delay: 86400 <-------- Change to 0
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