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Adel

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Everything posted by Adel

  1. I noticed that on certain hairstyles, when changing palettes some of them would cause this dark line to appear on the side. This only happens with a couple hairstyles. It doesn't seem to be coming from the sprite or the act. Does any one know what could be causing this?
  2. I just don't think it's a good look for RO sprites. Ro's pixel art has beautiful detail and that's what makes the game look unique.
  3. This is really cute! Love it ?
  4. ?? Thank you so much my friend!
  5. You will have to make it in to a 'Robe' type sprite for it to appear on the back of the character. There is a guide Here on how to do this.
  6. Hello people,
    I'm no longer active on this forum. So if you are looking to contact me to buy sprites please join my discord channel.?

    https://discord.gg/YuqEVkv

    Adel#2467

  7. Thank you @Vykimo! Works like a charm
  8. I'm trying to increase the range of Arealoot. At default it is at 3x3 cell radius. The src code is set to read the splash level from Greed, which is currently set to lv 4 (which is 11x11 cell radius). But this part is not working. Here is the src code below: /// Request to pick up an item. /// 009f <id>.L (CZ_ITEM_PICKUP) /// 0362 <id>.L (CZ_ITEM_PICKUP2) /// There are various variants of this packet, some of them have padding between fields. void clif_parse_TakeItem(int fd, struct map_session_data *sd) { struct flooritem_data *fitem; int map_object_id,debug_i; int skill_greed(struct block_list *bl, va_list ap); map_object_id = RFIFOL(fd,packet_db[RFIFOW(fd,0)].pos[0]); fitem = (struct flooritem_data*)map_id2bl(map_object_id); do { if (pc_isdead(sd)) { clif_clearunit_area(&sd->bl, CLR_DEAD); break; } if (fitem == NULL || fitem->bl.type != BL_ITEM || fitem->bl.m != sd->bl.m) break; if (pc_cant_act(sd)) break; if (sd->state.arealoot == 1) { //debug_i = map_foreachinrange(skill_greed,&sd->bl,3,BL_ITEM,&sd->bl); debug_i = map_foreachinrange(skill_greed,&sd->bl,skill_get_splash(BS_GREED,1),BL_ITEM,&sd->bl); //ShowDebug("debug_i=%d", debug_i); if(debug_i == 0) return; } else if (!pc_takeitem(sd, fitem)) break; return; } while (0); // Client REQUIRES a fail packet or you can no longer pick items. clif_additem(sd,0,0,6); } And this is the part that is not working. if (sd->state.arealoot == 1) { //debug_i = map_foreachinrange(skill_greed,&sd->bl,3,BL_ITEM,&sd->bl); debug_i = map_foreachinrange(skill_greed,&sd->bl,skill_get_splash(BS_GREED,1),BL_ITEM,&sd->bl); Here is a preview of Greed & Arealoot in game. Greed (with splash lvl 4): Arealoot:
  9. Thank you so much for that beautiful compliment @Mina-chan ! ? I'm planning on improving most of the maps slowly. ?
  10. Nice, but it's going to overlap with headgear though, which wont look too nice.
  11. You will have to combine the images manually using a program like photoshop, and remake the sprite. Because only the image on the first layer shows up for headgear sprites.
  12. Adel

    Hi there, do you have Discord?

    1. Zell

      Zell

      Hey. Yes, here:

      Zell#0003

  13. Did you enable the 64k hairstyle patch when diffing the client?
  14. As far as I know, currently the client does not support animation for Robe type sprites.
  15. Wow. Sage this map is breathtaking! Specially the indoor maps, very elegant! ?
  16. This is really amazing! You have improved so much since the last time I saw your work. The moon, is that ground or is that a model?
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