Jump to content

Leaderboard

Popular Content

Showing content with the highest reputation on 07/27/13 in all areas

  1. RO Credentials About Simple and tiny client launcher+login. Has no prerequisites and runs on all Windows versions. Known Issues [aavc] This tool is not safe for computers running Avast Anti-Virus. Download binary, reference source Q & A Is it customizable? Yes. How? With resource editing tools, such as ResourceHacker. All text and icons can be customized. Settings can be edited in an INI file (included). What is "reference source"? You cannot compile it (unless you provide the missing components), but see what functionality the latest binary contains. I want it to be xyz.exe, but it does not read the INI file. Why? You have to match the INI name to the EXE name. rocred.exe -> rocred.ini mytest.exe -> mytest.ini How can I embed an INI file into the EXE? Add the INI file as RCDATA resource named CONFIG with ResourceHacker. How do I use background skinning? Create a file named bgskin.bmp (magenta #ff00ff is considered transparent). You can also embed the file as BITMAP resource with the name BGSKIN. Window size is adjusted to the bitmap size, position of controls must be set in the INI. Buttons can be skinned as well, see the INI for names. Can I add custom buttons, if so, how many? Yes, see the INI template for details. There is no defined limit on how many, the only constraints are available memory, GDI resources and INI size limit on some platforms. By the way, custom buttons can be skinned as well. Why does the client not auto-login when I press "Start"? The client must be 2010-08-04aRagexeRE or newer and must not have the "Restore Login Window" patch. This work is licensed under a Creative Commons Attribution-Noncommercial 3.0 Unported License.
    2 points
  2. FluxBB is an open source addon that integrates FluxCP into FluxBB forum engine by http://fluxbb.org Unlike many forum softwares, FluxBB is designed to be smaller and lighter without many of the less essential features. Often features which aren't included in the core are implemented by the community and released as modifications. The below feature list shows what features are included in a standard install of FluxBB. For more features and what is supports in detail, you may found it at http://fluxbb.org/about/features.html Please refer to https://gitlab.com/carloquilala/fluxbb
    1 point
  3. 1 point
  4. 1 point
  5. @sir DevilEvil, Big thanks sir it worked! (i didnt notice/check the color tables of each imgs. xD) also big thanks to all who responded
    1 point
  6. Try this Skill Seller //Made by deathscythe13 prontera,155,93,4 script Skill Point seller 100,{ set .@paymentitemid,7227; // Edit Item ID use set .@paymentamount,50; // Edit Amount mes "[Skill Point Seller]"; mes "Hi i can sell you skill points for "+.@paymentamount+" "+getitemname(.@paymentitemid)+" equals 1 Skill Point"; mes "Do you like to buy a skill point?"; next; if(select("Yes:No")==2) { mes "[Skill Point Seller]"; mes "Ok Bye."; close; } mes "[Skill Point Seller]"; mes "please input how many skill points you want or enter 0 to cancel"; next; input .@points; next; mes "[Skill Point Seller]"; if(!.@points) { mes "You have canceled buying."; close; } if(countitem(.@paymentitemid) < (.@points*.@paymentamount)) { mes "Sorry your "+getitemname(.@paymentitemid)+" is not enough."; close; } delitem .@paymentitemid,(.@points*.@paymentamount); set SkillPoint, SkillPoint+.@points; mes "There you go have a nice day."; close; } try this for stats seller Emistry mes "How many Status Point you want to purchase ?"; mes "1 Point = 300,000 Zeny."; mes "You have "+Zeny+" Zeny , can purchase "+( Zeny / 300000 )+" Points."; input .@i,0,( Zeny / 300000 ); mes "You purchased "+.@i+" Points."; set StatusPoint,StatusPoint + .@i; set Zeny,Zeny - ( 300000 * .@i ); close;
    1 point
  7. This is a palette mess up. Obviously all images are indexed if it's seen in SPR Conview. So it's not related to image format. Neither I think it's related to the encode value, there are no placement problems in his sprite, but color ones. This always means that images are not sharing the same palette. You are doing something wrong if you say they are sharing the same palette. Keep in mind that in indexed images' color tables not only colors are important, but the way they are indexed. So if you have a palette with red, blue and yellow, it will be different from a palette with blue, yellow, red.That's way they are called indexed . In the other hand, we don't use .act to save palettes, but .pal (Palette or MS Palette). RE-index all the images using the palette of the first frame.
    1 point
  8. First of all, thank you for your time and willingness to help me! This I do know ... what is happening is that when I place a skill of 3rd class in tree the 1st class, as shown in the image above, creates a tab and will not appear the skill(worst of all is that you can not click on the tab). You understand? Yes I do. Hmm it doesn't happen to me though when I did what I do. I think some other people can help you with this. I just tried. But if anyways I was able to get anything I'll post it here.
    1 point
  9. Administrator and compatibility mode have no effect on OpenSetup. Try the lastest version. If it still cannot detect your video modes, please post a screenshot of the display tab in "dxdiag" (start via Win+R).
    1 point
  10. 1 point
  11. are you using Ragexe client ? if you set the langtype to 0 /h auto displays when login. but set it to other langtypes and it will disappear. SlashGeeGee
    1 point
  12. Split it in two pieces. Maybe this can help u: Corte-o em duas partes, talvez este video o ajude:
    1 point
  13. //============================================================ //= Main Refiner Function //============================================================ //= To allow auto safe refining/multiple refining set the //= @features variable to 1 //============================================================ function script refinemain { set @features,1; mes "[" + @name$ + "]"; mes "I am the Armsmith... I can refine any weapon or piece of armor you choose!"; mes "Which piece of equipment do you want to refine?"; M_Menu: next; menu getequipname(1),PART1,getequipname(2),PART2,getequipname(3),PART3,getequipname(4),PART4,getequipname(5),PART5, getequipname(6),PART6,getequipname(7),PART7,getequipname(8),PART8,getequipname(9),PART9,getequipname(10),PART10; //Head Gear PART1: set @part,1; if (getequipisequiped(1)) goto CHECK1; mes "[" + @name$ + "]"; mes "Do you want me to refine your dumb brain?"; emotion 6; goto M_Menu; //Armor PART2: set @part,2; if (getequipisequiped(2)) goto CHECK1; mes "[" + @name$ + "]"; mes "Do you want me to melt your body with blazing heat...?"; emotion 6; goto M_Menu; //Left Hand PART3: set @part,3; if (getequipisequiped(3)) goto CHECK1; mes "[" + @name$ + "]"; mes "I can't make your left hand into an ultimate weapon..."; emotion 4; goto M_Menu; //Right Hand PART4: set @part,4; if (getequipisequiped(4)) goto CHECK1; mes "[" + @name$ + "]"; mes "I can't make your right hand into an ultimate weapon..."; emotion 4; goto M_Menu; //Garment PART5: set @part,5; if (getequipisequiped(5)) goto CHECK1; mes "[" + @name$ + "]"; mes "Look here... you don't have any Garments on..."; goto M_Menu; //Foot Gear PART6: set @part,6; if (getequipisequiped(6)) goto CHECK1; mes "[" + @name$ + "]"; mes "Ack!! Those are some stinky feet. I definitely can't refine those... uck!!"; emotion 16; goto M_Menu; //Accessory1 PART7: set @part,7; if (getequipisequiped(7)) goto CHECK1; mes "[" + @name$ + "]"; mes "What do you mean by Accessory? Which One?"; emotion 20; goto M_Menu; //Accessory2 PART8: set @part,8; if (getequipisequiped(8)) goto CHECK1; mes "[" + @name$ + "]"; mes "What do you mean by Accessory? Which One?"; emotion 20; goto M_Menu; PART9: set @part,9; if (getequipisequiped(9)) goto CHECK1; mes "[" + @name$ + "]"; mes "What do you want from me? There's nothing equipped there..."; emotion 20; goto M_Menu; PART10: set @part,10; if (getequipisequiped(10)) goto CHECK1; mes "[" + @name$ + "]"; mes "What do you want from me? There's nothing equipped there..."; emotion 20; goto M_Menu; //Check if the item is refinable... CHECK1: if(getequipisenableref(@part)) goto CHECK2; mes "[" + @name$ + "]"; mes "I can't work on this item..."; close; //Check if the item is identified... (Don't know why this is in here... but kept it anyway) CHECK2: if(getequipisidentify(@part)) goto CHECK3; mes "[" + @name$ + "]"; mes "You must appraise this item first."; close; //Check to see if the items is already +10 CHECK3: if(getequiprefinerycnt(@part) < 10) goto REFINE0; mes "[" + @name$ + "]"; mes "This weapon is already at its maximum level and can no longer be refined."; close; //Refine Armor REFINE0: set @refineitemid, getequipid(@part); // save id of the item set @refinerycnt, getequiprefinerycnt(@part); //save refinery count if(getequipweaponlv(@part) > 0) goto REFINE1; set @matname$,"Elunium"; set @material,985; set @price,2000; set @safe,4; if(@features == 1) goto L_refinefeatures; goto L_refinenormal; //Refine Level 1 Weapon REFINE1: if(getequipweaponlv(@part) > 1) goto REFINE2; set @matname$,"Phracon"; set @material,1010; set @price,50; set @safe,7; if(@features == 1) goto L_refinefeatures; goto L_refinenormal; //Refine Level 2 Weapon REFINE2: if(getequipweaponlv(@part) > 2) goto REFINE3; set @matname$,"Emveretarcon"; set @material,1011; set @price,200; set @safe,6; if(@features == 1) goto L_refinefeatures; goto L_refinenormal; //Refine Level 3 Weapon REFINE3: if(getequipweaponlv(@part) > 3) goto REFINE4; set @matname$,"Oridecon"; set @material,984; set @price,5000; set @safe,5; if(@features == 1) goto L_refinefeatures; goto L_refinenormal; //Refine Level 4 Weapon REFINE4: set @matname$,"Oridecon"; set @material,984; set @price,20000; set @safe,4; if(@features == 1) goto L_refinefeatures; goto L_refinenormal; L_refinenormal: mes "[" + @name$ + "]"; mes "To refine this stuff, I need ^ff9999" + @matname$ + "^000000 and the fee " + @price + " Zeny."; mes "Continue?"; next; menu "Yes",-,"No",Lcancel; if (getequippercentrefinery(@part) == 100) goto L_Sub; mes "[" + @name$ + "]"; mes "Hmm... Hold on! This piece of equipment has already been refined to its maximum safety level."; mes "I must warn you if it is refined ANYMORE, It could be DESTROYED and become USELESS!!"; next; mes "["+@name$+"]"; mes "Do you still wish you refine it? If so I will not be able to guarantee my work..."; next; menu "Yes",-,"No",Lcancel1; L_Sub: if ((countitem(@material) < 1) || (Zeny < @price)) goto Lcancel2; set Zeny,Zeny-@price; delitem @material,1; Lrefine: if (getequipisequiped(@part) == 0) goto LNoItem; // hacker has removed the item (not changed, why?) if (getequipid(@part) != @refineitemid) goto LNoFake; // hacker has changed the item if (getequiprefinerycnt(@part) != @refinerycnt) goto LNoFake; // hacker has changed the item if (getequippercentrefinery(@part) <= rand(100)) goto Lfail; mes "["+@name$+"]"; mes "Clang! Clang! Clang!"; successrefitem @part; next; mes "["+@name$+"]"; mes "HAHA! It seems my skills haven't gotten rusty yet! Splendid... just splendid..."; emotion 21; close; Lfail: mes "[" + @name$ + "]"; mes "Clang! Clang! Clang!"; failedrefitem @part; next; mes "["+@name$+"]"; mes "Aaahhh!! Oh no...!!"; emotion 16; next; mes "["+@name$+"]"; mes "Eh..Ehem... I'm sorry but the refining process ^ff0000failed^000000."; next; mes "["+@name$+"]"; mes "I am deeply ashamed of what I've done... but I DID warn you earlier about the risks."; close; LNoItem: mes "[" + @name$ + "]"; mes "Look here... you don't have any Items on..."; close; LNoFake: mes "[" + @name$ + "]"; mes "Clan... No, but Did you imagine I could be so stupid !?!"; mes "You have changed it..."; mes "Go out before I stun you with my Hammer!!!"; close; Lcancel: mes "[" + @name$ + "]"; mes "You said so..Hmm so be it..."; close; Lcancel1: mes "[" + @name$ + "]"; mes "Good Choice."; mes "Ah... good choice. I'd feel awful if I'd destroyed another persons piece of equipment with my own hands."; close; Lcancel2: mes "[" + @name$ + "]"; mes "Is that all you got? Unfortunately I can't work for you at a lower price. Try putting yourself in my shoes."; close; // New Refining Functions ======================== L_refinefeatures: if(getequiprefinerycnt(@part) >= @safe) goto Lnosafe; mes "[" + @name$ + "]"; mes "I can refine this to the safe limit or a desired number of times... it's your choice..."; next; menu "To the safe limit please.",Lsafe,"I'll decide how many times.",Lnosafe,"I've changed my mind...",Lcancel; Lsafe: set @refinecnt,@safe - getequiprefinerycnt(@part); set @fullprice,@price * @refinecnt; mes "[" + @name$ + "]"; mes "That will cost you " + @refinecnt + " " + @matname$ + " and " + @fullprice + " Zeny. Is that ok?"; next; menu "Yes",-,"No...",Lcancel; if((countitem(@material) < @refinecnt) || (Zeny < @fullprice)) goto Lcancel2; set Zeny,Zeny - @fullprice; delitem @material,@refinecnt; goto L_refinesafe; Lnosafe: mes "[" + @name$ + "]"; mes "So how many times would you like me to refine your item?"; next; input @refinecnt; if (@refinecnt<1) goto Lcancel3; //fixed by Lupus set @refinecheck,@refinecnt + getequiprefinerycnt(@part); if(@refinecheck > 10) goto Lcancel3; set @fullprice,@price * @refinecnt; mes "[" + @name$ + "]"; mes "This will cost you " + @refinecnt + " " + @matname$ + " and " + @fullprice + " Zeny... Is that ok?"; next; menu "Yes...",-,"No...",Lcancel; if(@refinecheck > @safe) goto Lwarn; if((countitem(@material) < @refinecnt) || (Zeny < @fullprice)) goto Lcancel2; set Zeny,Zeny - @fullprice; delitem @material,@refinecnt; goto L_refinenumber; end; Lwarn: set @refinecheck,@refinecheck - @safe; mes "[" + @name$ + "]"; mes "This will try to refine the equipment " + @refinecheck + " times past the safe limit. Your equipment may be destroyed... is that ok?"; next; menu "Yes",-,"No...",Lcancel1; if((countitem(@material) < @refinecnt) || (Zeny < @fullprice)) goto Lcancel2; set Zeny,Zeny - @fullprice; delitem @material,@refinecnt; goto L_refinenumber; Lcancel3: mes "[" + @name$ + "]"; mes "I can't refine this item that many times."; close; // SubFunction: Safe Refine --------------------- L_refinesafe: if (getequipisequiped(@part) == 0) goto LNoItem; // hacker has removed the item (no changed, why?) if (getequipid(@part) != @refineitemid) goto LNoFake; // hacker has changed the item if (getequippercentrefinery(@part) < 100) goto LNoFake; // hacker has changed the item (it is not safe anymore) mes "Clang, clang!!!"; successrefitem @part; emotion 21; set @refinecnt,@refinecnt - 1; next; if(@refinecnt == 0) goto Lend; goto L_refinesafe; Lend: mes "[" + @name$ + "]"; mes "All finished... Come again soon."; close; // SubFunction: Refine L_refinenumber: if (getequipisequiped(@part) == 0) goto LNoItem; // hacker has removed the item (no changed, why?) if (getequipid(@part) != @refineitemid) goto LNoFake; // hacker has changed the item mes "Clang, clang!!!"; if (getequippercentrefinery(@part)<=rand(100)) goto Lfail_number; successrefitem @part; emotion 21; set @refinecnt,@refinecnt - 1; next; if(@refinecnt == 0) goto Lend; goto L_refinenumber; Lfail_number: failedrefitem @part; emotion 23; mes "[" + @name$ + "]"; mes "WAHHHH!!! I'm so sorry... I warned you this could happen..."; set @refinecnt,@refinecnt - 1; if(@refinecnt == 0) goto Lend2; mes "Here's the unused Zeny and Material back..."; getitem @material,@refinecnt; set @fullprice,@refinecnt * @price; set Zeny,Zeny + @fullprice; Lend2: close; }
    1 point
  14. hi your welcome i´m use GraphicGale ^^ and the oficiall pallet made by Usako
    1 point
×
×
  • Create New...