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  1. Unknown info only watch the trailer:... no date, no test open,... company (dream2) This better that RO2... xD
    2 points
  2. Name: Napster Badge: Bug Tracker Lv 1 Reason: bugreport: 7710 ,bugreport: 7706 ,bugreport: 7580 ,bugreport: 7731 Status: Rejected (you're getting there; keep it up!). [Euphy]
    2 points
  3. Thanks for your interest in this guide. The main purpose of all these lines is, to have an -advance level- resource for those guys that wish to go further with their map creations. This guide will cover a useful amount of guides that has never been out there before. Yes, this is a compilation of things I have learned so far until this day; there is more mapping than just learning browedit! Requirements You have already read Aeries Browedit tutorial ---> http://rathena.org/b...e-for-browedit/ You have completely learned Syouji Browedit Tutorial ---> http://rathena.org/b...utorial-videos/ You already have experience with mapping. More than just edit maps, I mean, building your own. You have experience doing -re texturizing- Ragnarok Models and you are able to make your browedit read them You are capable to use Image Editors. Photoshop, GIMP, ... whatever. Probably just the basics, like flipping images or cutting an image. Please... Don't ask for support if you have not fullfilled the previous points I'm listing here. Another point: This guide will not contain links to download copyright software. Here, I will only list the software you will need to follow the video tutorials I will add... it is up to you too obtain this software by purchasing it, or Google it. GR2 Granny Custom 3D models in RO Watch in Full Screen at 1080p About: "An example of how you can add your own custom 3D GR2 models as mobs in Ragnarok Online just like the WoE Guardians or the emperium. You can add them as mobs, or even as NPC. Software Requirements: Granny Pack: https://dl.dropboxusercontent.com/u/52175822/Granny.rar Granny Converter: http://rathena.org/board/files/file/3022-granny-converter-by-ricky92/ Umodel: http://www.gildor.org/downloads ActorXImporter: http://www.gildor.org/projects/unactorx RO2 GoTW: https://mega.co.nz/#F!tQwyQCTD!JNEehQnbvdl6Ww5JYo3Kcg If you want to only do a quick test maybe you can download directly the Mejonora already extracted: https://dl.dropboxusercontent.com/u/52175822/mejonora_test.rar Tips & Troubleshoting: FBX to RSM Animated Models Watch in Full Screen at 1080p About: "Importing and doing your own animated RSM Models now it is possible.." Software Requirements: RSMConverter 3.0 by @xarple ---> LINK FBX Converter 2013.3 by Autodesk ---> LINK 3DS Max 2013 or More RSW and GND Maps into FBX Watch in Full Screen at 1080p About: "Think about the possibilities you can have by importing whole Ragnarok Maps and be able to edit them with the all powerful 3DS Max design tool" ... transform ground shapes, into complex structures with curves presents for ex. modify vertices structures of map areas, etc." Software Requirements: ROMAPCONV9 by Xarple LINK FBX Converter by Autodesk LINK 3DS Max 2012 or More Importing and Editing RSM Models into 3DS Watch in Full Screen at 1080p About: "You might know that it is possible to Import 3DS to RSM ... But how about the reverse of this? In this tutorial you will learn How to Import RSM to 3DS And open your possibilities to do complex editions to default Ragnarok Models" Software Requirements: Browedit 3D Object Converter any version. 3DS Max 7 or more. I use ver 9 here. I will try to keep this tutorial updated. Volume 1 is ready, and Volume 2 is under progress... Any Inquiries, suggestion or... thanks! are very well appreciated, and will keep me motivated to add more and more videos of all of these things I have learned in years with a lot of effort!. Thanks to all and don't forget to follow this thread. Have a nice day.~
    1 point
  4. Translated iteminfo/cskroption.lub (Lua_Project: Revision 272) w/ additional item translations (2011~2012++ items) for 2012-04-18 RagexeRE Clients & up (Sakray) 2012-07-10 Ragexe Clients & up (Main) ■Updates -Initial Realease: Translated malangdo/ bio labs 4 & vellum weapons (rev1) -Update #1: Added translations for some armors/shield/footgears/garments (rev2) -Update #2: Added translations for more weapons/sealed cards and malangdo related stuffs (rev3) -Update #3: Major Cleanup; Added/Translated/Updated/Reworked usable items & more (rev4) -Update #4: Translated Uprade Items/Metal Weapons/Costume Items & etc (rev 5) -Update #5: Merged items up to 03/21/2013, Etc item revamp, Tanos Weapons, bunch of official non-kRO items & more (rev 6) Read the Changelog.txt for more info ■Downloads -cskroption beta 1.rar -cskroption beta 2.rar -cskroption rev 3.rar -cskroption rev4.rar -cskroption rev5.rar -cskroption rev6.rar ■Notes: -Translations for new items(kRO) which are not yet translated in English on any official RO are "Google Translated" which are reworked and rephrased by me (to the best of my knowledge). -This also applies on official non-kRO items from aRO,bRO,cRO,jRO,ruRO,twRO which are not present on any English Server -Also note that many official item descriptions were modified/reworked bec. of official grammatical errors (we all know that) ■Credits: -Lua Project Team members -& all ■Pls visit my post here if you have time... (maybe you can help me.) kindly spare a sec and give me a click if you find my work somewhat helpful or useful.
    1 point
  5. rAthena Renewal battle support and major battle/skill system overhaul! ATTENTION! There have been several bugfixes since Renewal battle support was initially introduced with r17402. Please make sure to stay up to date with the latest SVN build for any potential fixes or changes. r17406 - Corrected Renewal EDP to exclude Grimtooth and Venom Knife r17413 - Corrected Renewal Final Strike to remove Ninja Soul and Hiding status on use r17417 - EDP incorrectly doubling weapon ATK bonus r17418 - Status ATK not being forced to an element r17420 - Reductions weren't being applied properly to damage dealt from players I tried to be as thorough as possible, there was just some bugs I had not ran into because I hadn't ran into them myself, and when we released the patch out to testing it wasn't reported. We are trying to fix them ASAP. Please make sure to stay up to date on the latest SVN for any potential bugfixes and report any issues you may run into! Overview: r17402 brings exactly what you've been waiting for all this time, a comprehensive and painstakingly accurate Renewal skill and battle system. After many sleepless nights and sacrifices to various foul gods, and lots and lots of moral support, we are proud to say this was worth the wait. Battle.c, the heart of the rAthena combat calculation engine, has been massively refactored and brought into line with official calculation methods and "quirks". And all skills, we're proud to say, are in place and functional and above all, accurate for both pre-renewal and renewal modes. No more placeholders! I'll keep this overview brief. If you're interested in a complete technical breakdown of all the renewal formulas and the methods how damage is calculated on official servers, keep on reading for exact formulas and gameplay behavior changes. Changes: Renewal EDP is fully implemented and functioning according to official behaviors All skills updated to their official Renewal formulas and behaviors, notable examples including Soul Breaker, Acid Demonstration, and Spiral Pierce Countless skill fixes and undocumented official behaviors "documented" and implemented for both Renewal and Pre-Renewal modes Battle.c rewritten for easier maintenance and modification Renewal skill database updated and verified If you have any source modifications, you may experience some issues updating. We highly highly recommend starting from a clean SVN copy before applying any source modifications. Those of you with stock installations should be fine with an SVN pull and a recompile. This update isn't just for renewal support either, many skills and behaviors have been corrected for pre-renewal as well. We definitely recommend upgrading to this even if you're running a purely pre-renewal server for a more accurate gameplay experience. Many many thanks go to Baalberith who did most of the initial refactoring work, and to Akinari who beat me over the head to make sure I finished this xP! Gory technical details General * Forced neutral behavior documented and implemented. Weapon element does affect the following skills, but final damage is treated neutral for resistances. End result is endows do boost skill damage as expected given elemental weaknesses or resistances, but forced neutral skills will always miss on Ghost 3/4 mobs as the damage is "forced" back to neutral type after bonuses are applied but before resistances. * The following skills are considered "forced neutral" Merchant "Cart Revolution" Creator "Acid Demonstration" Genetic "Cart Cannon" (damage is forced to element of cannon ball, either neutral or holy or ghost) * Weapon calculation engine has been rewritten to better emulate official behaviors and "quirks", the following changes have been documented and implemented: Double attack takes priority over criticals when determining which effect activates VITDEF (status or sDEF) is applied on every hit on multi-hit skills, rather than a flat reduction on the final damage total Skills such as Spiral Pierce that differ when used by monsters modified to match official calculation methods * Weapon element behavior adjusted to match official behavior, endows override any innate weapon element, including elemental arrows * Renewal - weapon element only applies bonus damage to "weapon" ATK, ATK from status and equipment is considered neutral and ATK from mastery skills are considered non-elemental * Renewal - MATK on offhand equipped items does stack and apply towards total MATK calculated for skills and spells. This means classes that can dual wield will be able to get +MATK from both weapons, unlike physical where offhand ATK is ignored for skills. Archer * Renewal - Owl's Eye still gives +1 HIT per skill level but the HIT bonus does not show up in the status window anymore Hunter * Renewal - Claymore, freeze trap and landmine adjusted to apply full damage to "plant" type mobs (monsters that only take 1 damage on every hit) Thief * Double attack gives a hidden +1 HIT per skill level on attacks that activate the double attack effect * Envenom gives a flat +15 ATK per skill level when used, it is considered a mastery type damage and has no element Rogue * Renewal - Owl's Eye still gives +1 HIT per skill level but the HIT bonus does not show up in the status window anymore Merchant * Cart Revolution adjusted to match "forced neutral" behavior Assassin Cross * Advanced Katar Mastery modified. is treaded similar to a +%ATK card rather than a weapon mastery * Renewal - Soul Breaker formula for Renewal implemented ((ATK + MATK) * (3 + (.5 * skill level)) - (eDEF + sDEF + eMDEF + sMDEF) * Renewal - Soul Breaker no longer misses, it will always do full damage regardless of target's FLEE * Renewal - Soul Breaker no longer gains DEF piercing or ignore DEF effect from weapons such as Combat Knife and Ice Pick * Renewal - Enchant Deadly Poison for Renewal implemented Weapon ATK multiplied by (1 + (EDP level * .8)) Equipment ATK multiplied by (1 + (EDP level * .6)) * Renewal - EDP adds half modifiers (base damage/2) but otherwise functions as above with the following skills: Sonic Blow Soul Breaker Counter Slash Cross Impact * Renewal - EDP no longer affects the following skills: Grimtooth Venom Knife * Renewal - EDP now affects the following skills: Meteor Assault Soul Breaker * EDP still does not affect Venom Splasher in both Renewal and Pre-Renewal modes Creator * Renewal - Acid Demonstration formula for Renewal implemented 7 * ((ATK + MATK) / skill level) * VIT / 100 ) * Acid Demonstration adjusted to match "forced neutral" behavior on official For example, Acid Demonstration used on a water-type mob with a wind endowed weapon will do bonus damage, but will miss on a Ghost 3/4 monster regardless of endow. Swordsman * Magnum break bonus damage gives +20% ATK fire damage on physical attack (so 100% ATK normal + 20% ATK fire) Lord Knight * Renewal - Spiral Pierce formula for Renewal implemented (ATK + (weapon weight / 2)) * (100 + (50 * skill level))% * Renewal - Mastery skills such as spear mastery no longer add any bonus damage to Spiral Pierce * Renewal - Spiral Pierce no longer ignores DEF Ninja * Renewal - Final Strike formula for Renewal implemented base damage = current hp + ((ATK * current hp * skill lvl) / max hp) final damage = base damage + ((mirror image count + 1) / 5 * base damage) - (eDEF + sDEF) * Final Strike will MISS on plant-type mobs (mobs that only take 1 damage per hit from all sources) * Mirror Image cast over itself will override and reset current Mirror Image count Genetic * Cart Cannon "forced element" behavior implemented, damage is "forced" to the element of the cannon ball. Ex. Cart Cannon fitted with a standard cannon ball and a fire elemental weapon will do bonus damage against earth targets, and a Cart Cannon fitted with a holy cannon ball will do bonus damage against shadow, but total damage is forced back to element of cannon ball and resistances applied against it. Neutral cannon balls will miss on Ghost 3/4 but holy/ghost/shadow will not. Gunslinger * Gunslinger Mine skill formula and behavior matched to official Fixed 50 * skill level damage, ignores DEF and is affected by +% ATK weapon cards only Warlock * Tetra Vortex behavior modified to match official First 4 spirit spheres are used for calculating element of each hit, but if 5 are present all 5 are consumed Taekwon Kid * Renewal - Mild wind applies element bonus to status ATK as well as weapon ATK, unlike endows
    1 point
  6. Your maps are always stunning Olrox! =]
    1 point
  7. Hi all <3 It's been quite a while again. I hope you all have been doing well! I still had a map in my bin that I promised to release but never got to it. However, today I was bored so I've decided to finish and release it. It's a small GvG/PvP based map, but I hope it might be of use for some people. Screenshot: For the old thread, click here. Download available here. If you appreciate, please leave credits or even be so kind to consider buying one of my purchasable maps. Thank you! Move love, Najara
    1 point
  8. Witzig das ich die gefärbten Items Open Source auf alten Eathena Mirrors etc finde, und überhaupt, du behauptet auch in deinem Topic das Original Godlike Trader usw deine Scripts sind, also kehre doch bitte erst vor deiner eigenen Türe okay^^
    1 point
  9. To add to what Brian Said, Make sure to allow the program to run through windows firewall also.
    1 point
  10. trunk/db/re/skill_nocast_db.txt Add: 150,4
    1 point
  11. We've created a new badge, Innovator, because we feel these users also deserve credit for what they've done. Some new nominations: Status: Approved.
    1 point
  12. Survey NPC is good on your poll request just use search engine to find it
    1 point
  13. Look in "db" folder for the file named, "const". Notice "IG_Advanced_Weapons_Box 61"; go into "re" folder if using renewel, open "item_misc.txt" use alt+F and look for 61. Those are the full contents, item and rate of each item that can be gotten from the box. // GroupID,ItemID,Rate
    1 point
  14. Name: Ziu Badge: Community builder Reason: Very active forum contributor. Status: Approved. [DevilEvil]
    1 point
  15. Name "tr0n"; Badge "Scripting LvL1"; Reason "I fairly created useful scripts which were downloaded A LOT", "My Questboard was added to the official SVN", "I was Script/DB Developer", "In the very past i supported a lot in the scripting support section"; Status: Approved. [Euphy]
    1 point
  16. You can't use variables in a case condition. you could do case 1, case 2, case 3... etc Or: mes "Select a name from the menu below."; if(select(implode(.@JSName$,":"))) mes "Alright "+.@JSName$[@menu]+" it is then!"; You don't need the for loop because the tmp character variable @menu is populated by select() starting at 1. so if you set your array like setarray .@JSName$[1],"Mike","Scott","Phillip","Jesus"; @menu lines up with the players selection. You can then access the values by an if statment or whatever. if(!@menu-4) {mes "I think Jesus is great too!!";} Anyways I hope this example helps you a little. Edit: Editor Keeps breaking up my tabs -.-*
    1 point
  17. Try : trunk/src/map/script.c /// Maximum amount of elements in script arrays #define SCRIPT_MAX_ARRAYSIZE 128
    1 point
  18. Stydianx's post reminded me that you have to delete characters to... but there is also a bunch of other information to delete. CREATE TEMPORARY TABLE TmpTable AS (SELECT `account_id`,`char_id` FROM `char` WHERE `account_id` IN (SELECT `account_id` FROM `login` WHERE `lastlogin` < (CURRENT_TIMESTAMP - interval '5' month))); #Add tables to delete from here. DELETE FROM `guild` WHERE `char_id` IN (SELECT `char_id` FROM TmpTable); DELETE FROM `skill` WHERE `char_id` IN (SELECT `char_id` FROM TmpTable); DELETE FROM `quest` WHERE `char_id` IN (SELECT `char_id` FROM TmpTable); DELETE FROM `mercenary_owner` WHERE `char_id` IN (SELECT `char_id` FROM TmpTable); DELETE FROM `auction` WHERE `seller_id` IN (SELECT `char_id` FROM TmpTable); DELETE FROM `mercenary` WHERE `char_id` IN (SELECT `char_id` FROM TmpTable); DELETE FROM `memo` WHERE `char_id` IN (SELECT `char_id` FROM TmpTable); DELETE FROM `inventory` WHERE `char_id` IN (SELECT `char_id` FROM TmpTable); DELETE FROM `hotkey` WHERE `char_id` IN (SELECT `char_id` FROM TmpTable); DELETE FROM `cart_inventory` WHERE `char_id` IN (SELECT `char_id` FROM TmpTable); DELETE FROM `homunculus` WHERE `char_id` IN (SELECT `char_id` FROM TmpTable); DELETE FROM `friends` WHERE `char_id` IN (SELECT `char_id` FROM TmpTable); DELETE FROM `global_reg_value` WHERE `char_id` IN (SELECT `char_id` FROM TmpTable); DELETE FROM `elemental` WHERE `char_id` IN (SELECT `char_id` FROM TmpTable); DELETE FROM `pet` WHERE `account_id` IN (SELECT `account_id` FROM TmpTable); DELETE FROM `party` WHERE `leader_id` IN (SELECT `account_id` FROM TmpTable); DELETE FROM `guild_member` WHERE `account_id` IN (SELECT `account_id` FROM TmpTable); DELETE FROM `sc_data` WHERE `account_id` IN (SELECT `account_id` FROM TmpTable); DELETE FROM `storage` WHERE `account_id` IN (SELECT `account_id` FROM TmpTable); DELETE FROM `char` WHERE `account_id` IN (SELECT `account_id` FROM TmpTable); DELETE FROM `login` WHERE `account_id` IN (SELECT `account_id` FROM TmpTable); DELETE FROM `login` WHERE `lastlogin` < (CURRENT_TIMESTAMP - interval '5' month); DROP TABLE TmpTable; Will delete all accounts that haven't logged in for less than 5 months.
    1 point
  19. Name: Capuche Badge: Support Expert Reason: Great scripter and always willing to help everyone. Provide full functional codes if people who request does not know any single thing about coding Status: Approved. [Euphy]
    1 point
  20. find the original function trunk/src/map/guild.c and replace with this /*==================================================== * Change guild emblem *---------------------------------------------------*/ int guild_change_emblem(struct map_session_data *sd,int len,const char *data) { struct guild *g; nullpo_ret(sd); if( agit_flag || agit2_flag ){ clif_displaymessage( sd->fd,"You cant change Emblem during WOE." ); return 0; } if (battle_config.require_glory_guild && !((g = sd->guild) && guild_checkskill(g, GD_GLORYGUILD)>0)) { clif_skill_fail(sd,GD_GLORYGUILD,USESKILL_FAIL_LEVEL,0); return 0; } return intif_guild_emblem(sd->status.guild_id,len,data); }
    1 point
  21. Name: @ToastOfDoom , @AnnieRuru Badge: Scripting , Helper , Support Badge Reason: They are legendary and great tutor all the time. Status: ToastOfDoom Scripting Lv 1 approved, Helper/Support rejected (not much activity on rAthena); AnnieRuru Scripting/Support already approved, Helper rejected (incorrect usage). [Euphy] Name: @KeyWorld Badge: Helper , Support Badge Reason: He's great scripter + tutor all the time. Status: Rejected (incorrect usage for Helper, and only staff members qualify for Support Expert). [Euphy] Name: @Z3R0 Badge: Support , Wiki Badge Reason: He's great scripter + tutor all the time. Status: Support Expert approved, Wiki Lv 1 rejected (not much activity on rAthena). [Euphy]
    1 point
  22. I want one nomination!!! i have ten works of spriting ^^ Name: Taeko Badge: Spriting Lv1 Reason: Good jobs and help in graphic support Status: Approved. [DevilEvil] Name: Ziu Badge: support, scripting lv1 Reason: Great scripting! convert korean scripts in english or spanish and more! Status: Scripting Lv 1 approved, Support Expert rejected (falls more under Community Builder, which DevilEvil nominated him for below). [Euphy]
    1 point
  23. Ok my real nominations this time. Name:KeyWorld Badge: Scripting Lv1 Reason: This guy has started some really great projects including the RO browser version, and he released some great functions back in eAthena that I still use to this day. Name:Aerie Badge: Mapping Lv2 Reason: Over 200 beautiful maps released and all for free... I feel Aerie deserves more. Status: Rejected - see requirements in first post. [Euphy] Name:Ricky92 Badge: No category? Reason: He's the reason we can add new 3D mobs to ragnarok online. Status: Rejected - there's no category for this. [Euphy] Name:Kenpachi Badge: Scripting Lv1 Reason: He was extremely helpful back in eAthena always helping with script requests and such... He isn't as active in that category but I think he still deserves it! Status: Rejected - does not meet requirements for the badge. [Euphy] Name:Euphy Badge: Scripting Lv1 Reason: He's always releasing new script related content and helping out in the script request section when he can. Name:Brian Badge: Support Expert Reason: Extremely helpful all the time in literally everything RO related EVER! Name:DevilEvil Badge: Spriting Lv1 Reason: Have you seen his work... If you haven't you probably should- Gorgeous. My nominations are based on my observations of these people over the past 4 years. All others: Approved. [Euphy]
    1 point
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  25. Guide on how to put custom wings/items: http://rathena.org/wiki/Custom_Items You can download custom wings/items here: http://spriterepository.com/ For Auras: http://rathena.org/board/topic/59352-resolved-how-add-auras/
    1 point
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