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Briefing & Concept Hi hi Hello rAthena, I'm back with a map I did since a long time ago. This one was a private request from one of the servers I work for. About this map So, what do we have new on this map? Sanctuary of Blossom is, a medium size map which it aims to be an open place. The original sketch provided by the customer was exact by asking for "open and flat plazas in the map", so multilevels/complex pathways were not a priority in this map. Rather, it was the decoration and the panoramics the priorities here, since my customer asked for a beautiful place. The structure of this map is really simple: Only 4 Plazas: North, center, south and east, connected by bridges and all of the areas are flat and open, that was how my customer wanted it. It has also two "apart" small areas in 2 corners. Now talkking about new features, (The part that most of people waits ) this map has one. By the support of animated models (something I already did a tutorial for whoever wants to learn), this map shows animated floating trees. This, brings the enhancement of sky maps to another level. Since animation can only be appreciated in movement, I truly suggest you to watch the video to look how the animated floating trees works. On another hand, this map has a high ornament decoration, even by adding stained glass windows with ornament style. Even in the tiles of the map, the ornament style is present. Video! ... Watch it in 720p! Credits of the BGM to @Snow who composed the Soundtrack used in this Map. HD Screenshots Color Palettes Sponsored by @KamiShi Drooping Olrox Hat Sponsored by @Adel Screens are in Full 1920x1080 HD resolution. You can allways hit the image thumbnaill to check the images on full size, and check some details that can only be appreciated in HD resolution. Overview 1 Awesome screenshot comes at first! Overview 2 This view shows the north garden, it is good. Overview 3 This one is supposed to show the stained glass structures that are present in all around the platforms. Overview 4 I just liked this view. Area View 1 This area shows one of the temples. We have 2, they are just the same in east and west. Area View 2 Shows more detail in the garden. There are, in fact a quite high amount of different flower styles in this area... a lot! Area View 3 The same area but with a closer view. Area View 4 The platforms that are in apart corners of the map. They are like novice starter areas, or welcome areas of the server. That is all . Again, I think the innovate part comes with the tree floating movement, that is awesome to see it in game, so, please, watch the video to have a better idea about it. Thank you everyone for all your suggestions. I found this map enough good to be in a showcase, so here you have it cheers and have a nice day!2 points
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< Stolao's Daily Login Reward > Features: Full Customization Can Set Number of Hours Between Login Prizes and Losing Consecutive Prizes make Days Weeks or even Months Can Item, Point, Exp or even Buff Rewards Includes Whisper for checking status of and collecting next rewards Includes @Command for checking status of and collecting next rewards next rewards Includes Dynamic Buff Rewards Added Cutin Support Todo: Suggestions? Optimize? Changelog: 2.00 Origional Make 2.01 Fixed Logic Bug 2.02 Fixed Year Multiplier 2.03 Added an IP check 2.04 Split Rewards up 2.05 Move ip check to Daily reward collection 2.06 Added ability to see next day via commands/relogging 2.07 Added Delay 2.08 Moved Delay to none VIP only 2.09 Removed some useless lines 2.0A Removed Menus due to bugs 2.0B Fixed VIP Cutin 2.0C Added it showing previos day cutin 2.0D Added a for loop 2.0E Fixed Ramined logged in time calculation (visual bug) 2.0F Added a F_InsertPlural to "more minute" 2.10 Added a Mac Check 2.11 Changed the IP check to [Sader1992] version 2.12 Enable Bound Type 2.13 Added 'collectreward', 'dailyreward', 'collectdaily' Commands 2.14 Added 'nextreward' Command 2.15 Added Daily Buffs 2.16 Added Exp Rewards 2.17 Removed Reards for Autotraders 2.18 Move Buffs to Daily so VIP wont trigger twice 2.19 Optimized Slightly 2.1A Fixed a bug with VIP getting bonus rewards in normal rewards 2.1B Fixed some documentaion Links: Latest Short Video on how it works1 point
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Preview : http://bit.ly/Z0ECZx Introduction : You can hire this npc, it will follow you and give you buff. Download : dedicated_npc_3.txt dedicated_npc_2.txt dedicated_npc.txt dedicated_npc.txt More NPC : First add new npc like this: <map>,<x>,<y>,<facing><tab>duplicate(DedicatedNPCMain)<tab><npc name><tab><sprite id> Add new name define into .npc_name$ setarray .npc_name$[0],"Dedicated Poring AAA","Dedicated Poring BBB","Dedicated Poring CCC"; Time Set : 60 seconds set getvariableofnpc(.npc_time[@id_use],"DedicatedNPCTimer"),gettimetick(2)+60; Update : 2014/02/27 : http://hercules.ws/board/topic/4107-dedicated-npc-v2/?p=27298 http://rathena.org/board/topic/74607-dedicated-npc-v2/?p=244414 2014/01/24 : Rewrite timer and npc runner. Edit : No repairall? >> reply1 point
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http://youtu.be/CJmY5xsQ5Nk Most of rules is same as normal WoE, different in 1. Only 2 guild can play this game, one is attacker, other is defender. 2. When attacker broken stone, attacker will be defender, defender will be attacker. 3. When stone was broken, defender will be send to save point. 4. Who can own the stone after time out, is winner. 5. Gamer can use NPC to back to their save point after died. Setting : Waiting time : 5 minutes (after time out, game will be canceled) Prepare time : 10 minutes (after 5 minutes, defender will be send to stone place) (when time out, attacker will be send to start point) Game time : 1 hour Download : 1 vs 1 WoE.txt map.allowrA.patch1 point
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This small modification allow you to manage damage of skills. Request: this topic Ver.2.1: patch updated. You can change the skill damage in file db/skill_damage_db.txt (skill_damage.txt) Version 1.1: added more options for manage skills damage on specific mapflags ( QQfoolsorellina'sSuggestion ) Version 2.0: added map bitflag ( Lighta's Suggestion ) Version 2.1:(Updated 2.0) Skill_damage_v1.1.patch Manage_Skill_Damage_2.0.patch manage_skill_damage_v2.1_rAthena17121.patch1 point
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I recently made an NPC that will take most of the hassle out of dealing with guild packages while providing your players with an option to choose their own guild packages through a points system. Features: 5 options available to make for easy configuration including logging (NPC logmes), special menus, and browsing guilds After initial setup, just follow the NPC's instructions to easily give or remove guild package points Browsing guilds option allows for easy viewing of all guilds and points with menu pages (Not recommended for large servers) Setup is as simple as (ItemID,Cost) array on NPC initialization Automatic SQL table alteration on first NPC initialization (must be done) Some credits go to Toasty for the menu pages function I modified for the guild browsing option. Comments/Questions/Suggestions welcome. You may modify or use any of this script as you please without any limitations. guildpack.txt1 point
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Hello, It's been a while! Within the past few days rAthena has gone through another round of changes and we just wanted to inform everyone on what is going on (as some of you may have noticed already). Community Participation Badges We have have been working on this for a while and decided it was time to implement our very own Awards system. It is a 'for fun' mod, similar to an achievement system, and meant to to encourage people to give back to the community. About the badges There are two kinds of badges: Normal and Unique. Normal community participation badges can be attained by everyone (shown below). Unique community participation badges are given to only a few people and typically unprecedented. Normal badges use a leveling system There are three levels: Lv 1, 2, and 3. Each level has its own unique art. E.g. "Bug Reporter" rank 1 has 10 confirmed bug reports, next rank has 20, next rank has 30 and so on. How do I obtain one There are currently two ways of gaining a badge: nominate someone (including yourself) or receive a nomination. E.g. user Bob wants the Bug Reporter badge, he has to send an application stating what award he's going for and proof that he has 10 confirmed bug reports. After it is approved, the badge will be added to his profile. The Badges Bug-related Awards: Wiki Badges: Scripting Awards: Souce Awards: Client side Awards: Mapping Awards: Spriting Awards: Paletting Awards: Arcenciel's Resignation Arcenciel decided to step down as Community Administrator as of March 2nd, 2013. He stated that he no longer has the time to perform his duties. On behalf of the staff, I'd like to thank you for everything you've done and have taken care of! Enjoy your apple. Development Archives Just a small note to inform everyone: We have recently begun to clean up our staff development forum; a bunch of topics were moved from our staff forums into the public archives (rAthena Development Archives). We would like to start becoming more transparent and allow more insight as to what goes on behind the curtains. Downloads rule change We have changed our policy on uploading sprite edits to rAthena Downloads. You can now upload any recolours or sprite edits of Gravity's sprites; meaning all those poring recolours we denied before will now be approved.1 point
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File Name: Navi Guardian File Submitter: Dan File Submitted: 26 May 2012 File Category: Guardians Content Author: Dan Original Author: Dan Navi guardian from zelda enjoy Click here to download this file1 point
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Hello there, It's been a long time since the last time I posted something here. (to the point) Here, I have repacked an updated Miruku Client, dated on 9th of January, 2013. Client was updated through normal patches, repacked using WinRAR (sorry, I still haven't learnt NSIS since the last time (http://rathena.org/board/topic/70753-miruku-07-09-2012-7th-september-2012/'>Miruku 07-09-2012 (7th September 2012)) I updated. Parts are uploaded to Mediafire. Enjoy and have a nice day~ http://www.mediafire.com/?8owj579z85ncb'>Miruku 09-01-2013 *PS: please let me know if something happens. If there is (are) missing files / problems / etc, please don't forget to PM me. Sorry, the files on my Mediafire have been deleted~ UPDATE: As I heard so much problems encountered when downloading the file (yes, I admit it is all because of my account), I have made a mirror from filecloud.io with the links below: http://filecloud.io/k2mwt8ra'>BGM http://filecloud.io/j1g6adbw'>Part 1 http://filecloud.io/djntzwpa'>Part 2 http://filecloud.io/n6chkj78'>Part 3 http://filecloud.io/5akyl0jc'>Part 4 http://filecloud.io/bdf4t8ep'>Part 5 http://filecloud.io/s82eo4fm'>Part 6 http://filecloud.io/h0xmbu71'>Part 7 http://filecloud.io/prwqiaxd'>Part 8 http://filecloud.io/hidfu2wz'>Part 9 http://filecloud.io/yu4r2qf6'>Part 10 http://filecloud.io/2y86nvum'>Part 11 UPDATE 2: Instead of sharing these files like that, I am giving you the credentials of my Mediafire. Well, I ask for all of you to be nice to all other as well as me. Not much, I am just asking you NOT to delete / damage the any of the files inside the account, as well changing the password. So, here it is: Mediafire e-mail: [email protected] password: freeforfriends Have a nice day! UPDATE 3: Now available on GDrive! https://docs.google.com/folder/d/0B4GIW--OnyUETlNPcEZhdEU0YkE/edit?usp=sharing'>https://docs.google....dit?usp=sharing Have a nice day! UPDATE 4: A mirror has been added, http://star-o.net/miruku/'>http://star-o.net/miruku/(Thank to Snow) !!! Re-hosting and re-mirrorring is NOT allowed without permission from the owner of the file !!!1 point
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Hey, nice one. Being the first map from scratch and even adding a beach is awesome. I like the blue colors too Although, I remember you asked in support about lights. Why they are missing? this map would be awesome with the addition of shadows Edit: Oh my bad , I see the shadows in the beach now. But It is hard to notice them in the town in my opinion.1 point
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yeah that works, so I guess they did change something up in the newest 2013 clients1 point
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You can learn about item creating & editing by using this tool --> http://rathena.org/board/files/file/2554-nkwz-ra-toolkit/1 point
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After: Add: set .@price,5000; if(Zeny<.@price){mes "I'm sorry you don't have enought Zeny to warp, please try again later."; close;} set Zeny,Zeny-.@price;After: Add: set .@price,5000; if(Zeny<.@price){mes "I'm sorry you don't have enought Zeny to warp, please try again later."; close;} set Zeny,Zeny-.@price;1 point
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Hi qyxz1412, Please use these commands in your SSH/Terminal; rm -rf /etc/localtime ln -sf /usr/share/zoneinfo/Asia/Manila /etc/localtime These commands are CaSe-SenSiTivE, so please type it exactly the way I have presented it here; enjoy!1 point
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Lo primero hola a todos, conocidos y no tan conocidos, da gusto volver después de tanto tiempo! Respecto a lo de srAthena digo lo mismo que siempre, hay que hacerlo, pero hay que saber llevarlo, que es lo complicado. Yo mismo lo intenté, y tuve que dejarlo por la falta de implicación y que cada cual hace lo que quiere. En estas cosas no vale el "yo quiero ayudar", hay que comprometerse, y hacer lo que toque sin quejarse. En mi opinión lo primero que tiene que haber es alguien que coordine todo, que se encargue de dar acceso a los repositorios y que se encargue de repartir las tareas. Pero ese alguien tiene que estar muy comprometido, al final si hay aluna duda o algún problema tiene que ser esa persona quien lo solucione. Importante también el reparto de tareas, que no es la primera vez que en un proyecto así empiezan a pisar el trabajo unos de otros o a traducir lo mismo. Respecto a las traducciones latino/castellano y derivados, es lo principal que hay que mirar, no puede ser que una ciudad esté en castellano y en otra parezca que aun siendo el mismo idioma no tenga nada que ver. Y también pienso que una de las cosas más importantes es tener como mínimo a un par de personas con experiencia que se encarguen exclusivamente de pasar las actualizaciones de rAthena a srAthena. Resumiendo: Un coordinador. 2 encargados de actualizar desde rAthena. Traductores. Lo dicho, eso bajo mi punto de vista.1 point