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goddameit

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Everything posted by goddameit

  1. This is a researching release, it could have something bad or you may have no idea how to use this. - Preview : - Info : You can make someone to log into server without using client. So, basically, this is a BOT. - Download : txtlogin.7z
  2. Preview : Info :GM active this game ---> player go to click NPC ---> wait for it ---> warp to game map ---> Kill all monster ---> go to next wave ---> no more wave ---> go to next level ---> no more level ---> go to reward. IF you didn't kill all monster before time over, you lose this game. IF you didn't go to click reward before time over, you get nothing. IF you are dead and no one help you, you can't do anything. Download : Another Devil Square.txt Time setting : .time_joining = 100; // How long that game will start after first join. (second) Level setting : OnSpawnMob: // getarg(0) ---> Level , getarg(1) ---> Wave , you can do what you like. callsub OnTimeLeftAnnounce, <second for player have to finish this motion or it will be game over>; callsub OnTimePauseDelay, <second for pausing the timer and it will not end this game>; callsub OnSMob, <x1>, <y1>, <x2>, <y2>, <mob id>, <amount>; // Use this to spawn monsters. default: // Game Over, go to reward mapannounce "ordeal_1-1", "[Devil Square]: You win!!", bc_map, 0x00FF00, 400, 18; enablenpc "#DevilSquarewarp2zoon6"; // Open reward npc stopnpctimer; sleep2 5000; // Delay for ending this game callsub OnEndd; break; ordeal_1-1, 149, 149, 4 script #DevilSquarewarp2zoon6 1324,{ // Default Reward NPC warp "prontera", 150, 180; getitem 607, 1; end; }
  3. clif_damage(struct block_list* src, struct block_list* dst, unsigned int tick, int sdelay, int ddelay, int64 sdamage, int div, enum e_damage_type type, int64 sdamage2) src : who send this dst : who receive this tick : when do this sdelay, ddelay, div, sdamage2 : you don't need to care it sdamage : yeap, damage number type : 0 ~ 12, there are info in clif.c Here is a little sample about monster send 9999 to me : clif_damage(&md->bl, &sd->bl, gettick(), 0, 0, 9999, 0, DMG_NORMAL, 0);
  4. Preview: Info: Delete item from player and give them some #CASH. Set: //Give @CASH on each removing .@reward = 10000; //Default List setarray .@id, 4001, 1101; Download: http://pastebin.com/9pZCKyf4
  5. Preview : Download : Bet.txt Introduction : Click NPC, set how much, type enemy's name, and wait for answer. This is a simple script, so I think I don't need to talk too much.
  6. no, and I don't understand php well.
  7. Little Preview : --------------------------------------------------------------------------------------------- Script : recaptcha.txt SQL : recaptcha.sql PHP : recaptchalib.php example-captcha.php --------------------------------------------------------------------------------------------- Setup : 1. Go to https://www.google.com/recaptcha/admin/create http://i.imgur.com/NspKgmY.png 2. Type your domain http://i.imgur.com/5d7pFCe.png 3. Click it for showing info http://i.imgur.com/DVjwHs4.png 4. There are your public key and private key http://i.imgur.com/6Np67km.png 5. Open example-captcha.php and set your key $publickey = "your_public_key"; $privatekey = "your_private_key"; 6. Set your mysql access $link = mysqli_connect('your_mysql', 'your_mysql_account', 'your_mysql_password', 'your_mysql_db') 7. Set your table $query = "DELETE FROM `hercules`.`recaptcha` 8. Upload example-captcha.php and recaptchalib.php to your server 9. Open script and change this to what it should be http://127.0.0.1/recaptcha/example-captcha.php 10. Now you can login server and click NPC and see is everything all right. http://i.imgur.com/VjUBpaB.jpg http://i.imgur.com/sysbsnH.jpg http://i.imgur.com/OWTia2R.png
  8. Preview: Download: Party Dungeon.txt Info: Using some item to join, and kill monster before time out, after all, leader assign reward. Setting: System: .SP_PLAYER_NUM ----> Player amount .SP_PLAYER_ITEM ----> Requirement Item .NP_GAME_TICK = 600; ----> 10 mins for killing monster .NP_GAME_TICK = 120; ----> 2 mins for assign reward ---------------------------------------------------------- Reward: .@item ----> How many different type item setarray .@item1max[0],607,10; <---- type 1, item id, total amount setarray .@item2max[0],501,10; setarray .@item3max[0],502,10; setarray .@item4max[0],503,10; setarray .@item5max[0],504,10; ---------------------------------------------------------- Spawn: monster "guild_vs2",50,50,"--ja--",1002,1,strnpcinfo(0)+"::OnKill";
  9. File Name: SPVD (Special Vending) File Submitter: goddameit File Submitted: 25 Nov 2013 File Category: Source Modifications Content Author: Goddameit I'm not a God of coder, I will do my best but something you need to agree before buy this: 1.You clearly understand what is this. 3.You will not ask me to help and teach you "everything you want". 4.You will not ask me to fix "everything you find". ------------------------------------------------------------------------------------------------------ This mod can make you be able to sell your item by item, For example : if you set apple to your vending then everyone who want to buy your item will need to pay apple. This idea come from http://rathena.org/board/topic/60817-extended-vending-system-18/ ------------------------------------------------------------------------------------------------------ Preview : http://goddameit.sclub.com.tw/viewthread.php?tid=5639&extra=page%3D1 http://goddameit.sclub.com.tw/viewthread.php?tid=5641&extra=page%3D1 ------------------------------------------------------------------------------------------------------ How to start : Before you want to do that, you need to set date for system, by using this new command @setspvd <item_id> {<refine>} ------------------------------------------------------------------------------------------------------ This version is a simplifying version from original, cause I have a little problem with my customer on something. ------------------------------------------------------------------------------------------------------ You still need to have enough zeny for put item to ready for buy (ex: If stone for 5 apple, you will need to have 5 zeny when you try to put 1 stone to buying list) ------------------------------------------------------------------------------------------------------ Click here to download this file
  10. Update for http://hercules.ws/board/topic/4107-dedicated-npc-v2/?p=27298 http://rathena.org/board/topic/74607-dedicated-npc-v2/?p=244414
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