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Showing content with the highest reputation on 01/07/13 in all areas

  1. Euphy's Scripts Disclaimer You may use, modify, and host all of my released scripts. You may not sell them, re-release them in any way (modified or otherwise), or remove the credits. < Event Manager > < Hunting Missions > < Queue System > < Euphy's WOE Controller > < All-In-One NPC > < Euphy's Quest Shop > < Euphy's Warper > < Item Rewards > < Custom Currency Multi-Shop > < Build Manager + > < Class Mastery System > < Class Specialization > < Badge System > < Guarantee Refine Ticket > < Item Fusion > < Euphy's MVP Ladder > < Card Trader > < NPC Duplicate Generator > < Auto-Potion >
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  2. Most of things is same as original --> http://rathena.org/board/topic/57128-king-of-the-hill/ Different in 1. There is no safe base to let you take a breath. 2. There are 4 area will give you full heal when you touch it. 3. If Resurrection poring was killed before it raise up you, you won't be raised until someone use Yggdrasil Leaf on you. 4. Use other pretty map for replacing my ugly one. Map download : http://rathena.org/board/files/file/2482-custom-vending-map/ Script dowload : King of the Hill_vend_zone.txt
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  3. Hi all, In my opinion, the current FluxCP default theme is just .... bleh. So, I've decided to create a theme that will be included in the main branch of my " Xantara's FluxCP for rAthena" project. I'm not sure if I should replace the current default theme with this or just add it in as a custom theme. Anyways, please let me know what you like and dislike about this design~ Please don't just say "8/10" without explaining. Click image to see it in full dimensions. Note: I'm planning to make the navigation be able to dropdown but I forgot to show it in the design. Home Page: Things to Note - Server status will be extended to include WoE status and player online peak information - A "remember me" feature for logins - Rotating banner/screenshots (with FancyBox popups?) - Automatic RSS news (first shows full message, links to second and third previous) - Breadcrumb - Server logo in top left and middle footer Viewing Accounts Page: Things to Note - Account Management (link several in-game accounts to one CP account) - Avatar (linked to an in-game account for quicker recognition of which account you are currently using to view) - Generic class pictures (to be also used in ranking pages and such) - Better pagination system (includes "jump to page" selector and "display amount per page" dropdown) - Tables are skinned - More graphical approach to message displays for errors, success, etc Navigation Setup Page: SOON TO COME! Yes, it will be an admin page. Should be do-able without too much work... xD; Other Pages: There are quite a few more features that I have planned but I don't want to reveal too much just yet =p ~ Xantara
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  4. File Name: Tic Tac Toe !! Script + Map File Submitter: Leeg File Submitted: 06 Jan 2013 File Category: Games, Events, Quests Content Author: Leeg Author: Leeg (rAthena User) ( http://rathena.org/b.../user/310-leeg/ ) Download Contains: Tic-tac-toe Script + Tic-tac-toe Map Description: Tic tac toe / Noughts and crosses / Xs and Os - minigame. 2 player based game. Tokens are Porings for player 1 and Poporings for player 2. Special features: - 1st turn selection is randomised. - Detects tied game. - Anti-AFK. Game ends within 80 seconds. - Specific custom map for playing. (tictactoe.rsw) Video: (watch it in action!) Updates will be free! Click here to download this file
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  5. Currently, actions are monitored within the source even if those settings are off. I have something in mind that will utilize that monitoring(which I think is best for this). I will come up with something later if no one takes this.
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  6. I'd prefer a slightly different variable-naming as well. Unique_id or uid seems perfectly fine to me. This is not about updating without reading the change logs, whatsoever - it's more of a future reference issue. There's enough of confusing and/or redundant code all around the emulator already and code like this is not guaranteed to remain understandable in the future. Let's try to keep it in a cleaner way from now on at least. On the whole this is not something to make such a fuss about, though - let's try to solve it in a mature way.
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  7. try it whit @autoloot , that should work , or @autolootid ID. and whit the item description be sure too diff Plain Text diff your 2012-04-12 exe whit this diffs and it should work all well. http://s1.directupload.net/file/d/3128/thcbvmai_png.htm if you got skype you can add me there for more help or question Nick : nightfire0110
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  8. The argument quotes are off topic, Back on topic; I haven't been on rA long but I do agree that nsiuid is hard to read and understand, unique_id or nsi_uid would be much better, just imo Btw I like this feature
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  9. here is a grf for you try it whit this , i tested it and all is translated. its for 2012-04-10 client just place the name in the data-ini and remove your old textures from the datafolder. if this stillt not working you maybe diffed the client wrong http://www.mediafire...0ccszqhelooarbd
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  10. Re-check diffing. If anyone's interested, here's a TGA for this mod. Screenshot: SPRO.zip
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  11. Thanks for the feedback, I'm a bit messy with tabulations... I'll try to fix that for the next update As for repetitions, I will optimise the code later, I'm aware of the duplicities. (I suppose you're refering to most of the 'set' in the 'shifting system'). And I completely forgot to add that message to the waitingrooms, it will be added in the next update, for sure. Thanks again ^^
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  12. Ahh yes. I assumed the act files to be the same. I should update it so that it requires two separate act files. If you can't wait for the update, just replace the generated act file with the correct act file for the gender in question.
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  13. @Euphy I update new version of WoE reward, including ip check and reduce loop by new rA command. ( !! rA Only !! ) Raw : http://pastebin.com/raw.php?i=L0ePt7zi Download : http://pastebin.com/....php?i=L0ePt7zi - nice collections
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  14. Well written. :> Just a couple things, nothing major: I suggest fixing the tabulation/spacing. Either use tabs or spaces, but not both. When a game is in progress, the waitingrooms should probably display a message saying so. XD There's a bit of unnecessary repetition in the "shift system" script, though it's not a big deal.
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  15. if (Class > 4007 && Class < 4023 && BaseLevel >= 150) {} if (eaclass() & EAJL_THIRD && BaseLevel >= 150) {}
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  16. ask your ISP..I only experience this with bayantel....but for PLDT and others not..
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  18. hmm.. I am wondering how in the world my mercenary's skills were gone.. i did open view skills.. then i cant find his skill.. can someone tell me how to fix this?
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  19. Extended War of Emperyum Castles by Olrox Briefing Hello. Let me introduce myself. I'm Olrox, that guy you might remember that has to do with all it comes about "mapping". First of all, I was not sure to post this thread in this area of the forum. I was more about posting it into the "map showcase". But since it is a -long time- project that consist of more than realising a single map (so as it has to do with adding new scripts and maybe new source patchs), I thought it would be fine here. Back to the thread... you might ask. What is this "Extended Castles" stuff??? Well. Maybe all of you have wondered for ex. Why Morroc doesn't have a castle in all those realms we have as "Prontera", "Aldebaran", "Payon", and so on. Morroc is my favorite city. I have been allways wondered why Morroc didn't deserve a WoE Castle by default? (alpha RO doesn't counts ) I don't know... but what I'm sure it is that this idea has crossed my mind since ever. It was only some days ago that I was thinking what could be awesome to share as a free release to the whole community. Actually I don't run a server as most of the people around, but I believe I have to be thankfull by some way to all here. Then, this Idea crossed my mind. How about making that Morroc WoE Castle I have allways dreamed for? .. but hey -I said to myself-, why we can't give other cities in ragnarok the same chance as morroc too? Okay, but WoE Castles are for me, the most complex maps of all. It requires a lot of time, effort, and well... motivation. A map of this kind for me are almost priceless and seriously I must be crazy to think about doing this kind of work for Free! even when my time to work on this kind of works is very limited .... but as I said before I want to do something really good in exchange to all. Basic Features This project is about making a set of High Quality WoE 2.0 castles. We will begin with Morroc City, but other cities are crossing my mind to being in the list: Brasilis, Amatsu, Glast Heim, Gonryun. Those are glorious cities that it can be possible to recreate a WoE 2.0 area based on those of course. It is a matter of imagination and conceptualization of developing ambience and recreation for each to make them sucessfull. I'm sure a set of castles of this kind would be a very attractive PLUS to all the private servers out there. Just try to remember those old days when we knew that new 2.0 castles were comming from gravity. I was so excited. The idea is to make only one WoE 2.0 castle per realm. But in addition, this WoE Castle will recreate the most representative areas of the realm it is about. Let me explain with an example. This is arug_cas03 map sketch that is intented to be a guide of what I'm doing. In the case of Morroc: - Pink area: Morroc Interiors style - Red area: A mix between Sphinx/Pyramids ambience style - Blue area: Sograt dessert ambience. - Yellow area: Throne area, inspired in the Morroc city central structure (before satan morroc) - Green area: Assasins Guild inspired. - Orange area: Rogue Guild inspired Remaining areas are still in my mind. But for now, this idea is very promising. At least for enclosing what it is "All Morroc" about in only 1 castle. Changelog and Progress I'm still in my initial state of this idea. My free time to even think about invest my time for something for free is very limited, due to the high amount of requests from my customers that I have. However, I took my time the past weeks to begin building the initial idea of the pink and red area of the sketch that corresponds to the first main area, so as the entrance of the castle. The following screens are from a scratch -under development- map stage: Lights, structures, empty areas, textures, objects... might be are only for reference and take this as a far teaser of the final work. It shows roughly how the entrance with the morroc interior style, so as the pyramid/sphinx ambience applied with some sort of a small maze in the entrance. Maze style that is common in the sphinx dungeon area The idea is becoming good. Being an initial state of a work of some days it is getting really promising. The entrance maze is somewhat the idea of the sphinx area. Some hieroglyphics, some sphinx tombs. At the time we will work with effects, there will be better lights, torch effects etc. This is like provisional, and not the serious thing, But I had to show something more than words here, so there you have it. My intention is that when the castle is ready, they will be posted in the Map Showcase Forum. Until that time I will ask for help from scripters/database editors around to adapt the castle and release the scripts and maps bundled up in the download module of rathena forum. People that might be interested into the database/script area are welcome. But only at the time the first map is ready.(I don't want to waste your time with something that is still in the initial state). Consider to Support this! This is a LONG TERM project. I have to say it again.... this is a LONG TERM Project seriously! Please consider that my free time to work on this is very limited, as also doing a map takes a lot of time... more with the castle style ones. To have even the first woe castle will take 2,3 months, more or less, no one knows. Updates will be really sporadics. I will appreciate to not ask very often when it will be ready. Remember this is a Free Release project made for the community. Easily I could make this first castle and the other ones in the future with the only intention to make a profit... or well, I could invest this time on this in my current paid requests. But I'm not doing that!. If you like the idea, if you think this worths the time... consider post your feedback. Follow this thread, rate it with starts. Motivation takes a big part in this cases. Reading all your feedback here is for me, the only motivation I need to make this possible. I believe there are people out there that appreciate a lot my work. Private or Free ones all counts... For those people that might be interested, you can go far and try this userbar I did with my limited photoshop abilities but with all my heart on it! Thank you all. And have a nice day.
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