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Hello rAthena, this is my first script sharing. I made this script for my little home server. To the point, this script let your player earn EXP while afk AKA Praying/Blessing (i prefer to call it Blessing). SCREENSHOOT DESCRIPTIONS -To start Blessing, you must be inside defined map, then whisper to npc:blessme. -Exp earned every 10 second and calculated based on Level, Blessing Exp Rate, and your setting in "quest_exp_rate". -Additionally you can set item to make double exp earning while Blessed. Just put in your inventory and it will be consumed every 10 second of Blessing. -Changing map/log off will make Blessing stopped. -Normal class earn half exp than advance class. -Good for Low-Mid rate server. CONFIGURATION //=========================SETTING============================ OnInit: set .bless_need, 523; //Require item to start Blessing. Default 523 (Holy Water) 0 to disable. set .bless_needs,0; //Item require setting, 0 = only need it in inventory 1 = consumed every time Blessing started. set .bless_item,607; //Item for double exp earning. Consumed 1 item/10 seconds, 360/hour, 8640/day set .bless_map$,"prontera"; //Map require for Blessing set .bless_mname$, "Prontera City"; //Map name that will be told to player set .bless_adj,2; //Normal class will earn exp/2 while advance class not set .bless_rate,1; //Blessing exp rate set .server_rate,getbattleflag("base_exp_rate")/100; //Your server exp rate. Needed to for dispbottom part. end; //============================================================ DOWNLOAD blessing v1-2.txt -fix multiple player blessing -add level restriction,player below level 20 is not available for Blessing blessing v1-3.txt -add end; on OnInit -add item requirement support CREDIT Capuche goddameit2 points
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using this showevent *showevent <state>, <color>; Show a colored mark in the mini-map like "viewpoint" and an emotion on top of a NPC. This is used to indicate that a NPC has a quest or an event to certain player/s. state can be: 0 = disable ( Used to disable and remove the mark and the emotion from the NPC. ) 1 = exclamation emotion ( Used to show an important quest event to certain player. ) 2 = interrogation emotion ( Used to show an non-important quest event to certain player. ) Other value may cause client crashes. color can be: 0 = yellow "Quest" 1 = orange "Job" 2 = green "Event" 3 = an MVP flag other values show a transparent mark in the mini-map.2 points
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I tried some recolors, see if its good . Link => http://www.mediafire.com/download.php?gce2m04fxg0s3iv2 points
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Toasty's Warper by: ToastOfDoom So this is a project I've been working on and off for a while and only really just had it done to a release standard recently. The original reason I started this script was cause of Annie's Favorite Warper script. While pretty original in that I think it was the 1st one to implement a favorites menu in a warper, I absolutely detested how ugly that script looked. No offence to annie, but it looked like an absolute nightmare to configure (menu structure in one area, warp data in another, lots of duplicated data all over the place making it very easy to make a mistake). So I set out to write a warper that meets this one objective: Be able to portray the configuration of all map and menu structure data in a single glance. Features: Easy to configure layout Zeny cost configuration on menu/submenu/map levels Configurable dynamic access to menus and maps Remembers last warps Brain hurting complexity in other parts of the script (not guaranteed) Download: ver 1.32 - 21-04-2011 (r14682 trunk) ver 1.31 - 27-04-2011 (r14682 trunk) ver 1.30 - 26-04-2011 (r14682 trunk) ver 1.20 - 12-02-2011 (r14682 trunk) ver 1.10 - 13-01-2011 (r14413 trunk) ver 1.00 - 08-01-2011 (r14413 trunk) Mirrors: ver 1.32 - 21-04-2011 (r14682 trunk) How to configure: Look for the 'LoadData' label in the script (line 184). All menu and map data is stored in this one subroutine. Configuring the menus is as easy as moving lines around. Details for each function as follows. AddLastWarpNode(): Will add a menu item to access previously used warps. The maximum amount of stored last maps is 64, however by default it has been set to 10 (.numLastWarps) AddNode(<node_name>{, <modifier>, <modifier_value>{, <modifier>, ...}}): This will add a submenu to the current menu. The cost value for zeny is optional. The cost value will carry on to all nodes and maps within the submenu unless overwritten but another cost value either at a lower node or map. Setting cost to 0 will cancel any costs from being carried down. //Eg. This will make a menu called "Dungeons" with a menu called "Abbey, Cursed Monastery" within StartNode("Dungeons"); StartNode("Abbey, Cursed Monastery"); AddMap("Abbey, Cursed Monastery - Level 1", "abbey01", 51, 14); AddMap("Abbey, Cursed Monastery - Level 2", "abbey02", 150, 11); ... EndNode(); EndNode(); EndNode(): This will exit the current menu that was opened with AddNode() and go back to the parent menu of that menu. Consider it like brackets. All StartNode()s must end somewhere with an EndNode(). AddMap(<map_title>, <map_name>, <x>, <y>{, <modifier>, <modifier_value>{, <modifier>, ...}}): This will add a map to the current menu. //Eg. This will make a menu called "Towns" and place 5 maps within StartNode("Towns"); AddMap("Alberta", "alberta", 28, 234); AddMap("Aldebaran", "aldebaran", 140, 131); AddMap("Amatsu", "amatsu", 198, 84, 5000); AddMap("Ayothaya", "ayothaya", 150, 163); AddMap("Comodo", "comodo", 209, 143); EndNode(); Modifiers: With the 'AddNode' and 'AddMap' commands you are able to add modifiers to either give a set price or dynamically allow access to the specified menu or map (and some other things). All modifiers will cascade down all children nodes until overwritten by another modifier. You can apply multiple modifiers but only one of each (ie..can't use 2x "gm" modifiers, but you can use 1x "gm", 1x "woe") Descriptions of all avaiable modifiers and examples follow: "zeny" - This sets a zeny cost to either all maps within the set node or the set map depending on how it was used. //Eg. This will make all maps within the 'Dungeons' menu cost 1000z StartNode("Dungeons", "Zeny", 1000); StartNode("Abbey, Cursed Monastery"); AddMap("Abbey, Cursed Monastery - Level 1", "abbey01", 51, 14); AddMap("Abbey, Cursed Monastery - Level 2", "abbey02", 150, 11); ... EndNode(); EndNode(); "gm"- This limits access to the menu/map according to the player's gm level. If set to positive it will check if the player's gm level is above or equal. If set to negative, it will check if the player's gm level is below or equal to the absolute of the value //Eg. This will make all maps within the 'Fields' menu accessible to only GMs above or equal to level 20 StartNode("Fields", "gm", 20); StartNode("Amatsu Fields"); AddMap("Amatsu Field 1", "ama_fild01", 190, 197); EndNode(); StartNode("Ayothaya Fields"); AddMap("Ayothaya Field 1", "ayo_fild01", 173, 134); AddMap("Ayothaya Field 2", "ayo_fild02", 212, 150); ... EndNode(); EndNode(); //This will make all maps within the 'Fields' menu accessible to only players below or equal to level 40 StartNode("Fields", "gm", -40); StartNode("Amatsu Fields"); AddMap("Amatsu Field 1", "ama_fild01", 190, 197); EndNode(); StartNode("Ayothaya Fields"); AddMap("Ayothaya Field 1", "ayo_fild01", 173, 134); AddMap("Ayothaya Field 2", "ayo_fild02", 212, 150); ... EndNode(); EndNode(); "woe"- This limits access to the menu/map according to the current state of WoE. This relies on the OnAgitStart/OnAgitEnd events at the end of the script. //1: active when woe inactive //2: active when woe active //3: active regardless of woe setting(default) //Eg. This will only allow access to the Castles menus and maps when WoE is active StartNode("Castles", "woe", 2); StartNode("Aldebaran Castles"); AddMap("Neuschwanstein(Aldebaran)", "alde_gld", 48, 83, "mapUsers", "aldeg_cas01"); AddMap("Hohenschwangau(Aldebaran)", "alde_gld", 95, 249, "mapUsers", "aldeg_cas02"); ... EndNode(); EndNode(); "job"- This limits access to the menu/map according to the player's current job. Calculation method is exactly the same as the one used for jobs in item_db (ie..add up the bitmasks) (S.) Novice (2^00): 0x00000001 Swordman (2^01): 0x00000002 Mage (2^02): 0x00000004 Archer (2^03): 0x00000008 Acolyte (2^04): 0x00000010 Merchant (2^05): 0x00000020 Thief (2^06): 0x00000040 Knight (2^07): 0x00000080 Priest (2^08): 0x00000100 Wizard (2^09): 0x00000200 Blacksmith (2^10): 0x00000400 Hunter (2^11): 0x00000800 Assassin (2^12): 0x00001000 Unused (2^13): 0x00002000 Crusader (2^14): 0x00004000 Monk (2^15): 0x00008000 Sage (2^16): 0x00010000 Rogue (2^17): 0x00020000 Alchemist (2^18): 0x00040000 Bard/Dancer (2^19): 0x00080000 Unused (2^20): 0x00100000 Taekwon (2^21): 0x00200000 StarGladi (2^22): 0x00400000 Soul Linker (2^23): 0x00800000 Gunslinger (2^24): 0x01000000 Ninja (2^25): 0x02000000 //Eg. This will only allow access to the Payon dungeons to Wizards and Hunters and only when WoE is inactive StartNode("Payon Dungeon", "job", 0x00000A00, "woe", 1); AddMap("Payon Dungeon - Lvl 1", "pay_dun00", 21, 183); AddMap("Payon Dungeon - Lvl 2", "pay_dun01", 19, 33); AddMap("Payon Dungeon - Lvl 3", "pay_dun02", 19, 63); AddMap("Payon Dungeon - Lvl 4", "pay_dun03", 155, 159); AddMap("Payon Dungeon - Lvl 5", "pay_dun04", 201, 204); EndNode(); "upper"- This limits access to the menu/map according to wherever the player is a normal/high/baby class. Like with 'job' this works the same as the 'upper' value in item_db. //1: Normal jobs //2: Upper jobs //4: Baby jobs //Eg. This will only allow access to the casino to baby classes AddMap("Casino", "cmd_in02", 179, 129, "upper", 4); "gender"- This limits access to the menu/map according to the sex of the player. 0 is female, 1 is male, 2 for both. "blvl"- This limits access to the menu/map according to the base level of the player. This works exactly the same as with "gm" except with baselevels instead of gmlevels. "flag"- This will limit access to the menu/map depending on the value of a specified variable. This is very useful for restricting access to things when an event is on or wherever the player as passed a certain quest. //Eg. This will only allow access to the guild dungeons if the global variable $@testEvent is not set to 0. StartNode("Guild Dungeons", "flag", "$@testEvent"); AddMap("Baldur Guild Dungeon", "gld_dun01", 119, 93); AddMap("Luina Guild Dungeon", "gld_dun02", 39, 161); AddMap("Valkyrie Guild Dungeon", "gld_dun03", 50, 44); AddMap("Britoniah Guild Dungeon", "gld_dun04", 116, 45); EndNode(); "function"- This will limit access to a menu/map depending on the output of a specified function. Works very similar to the 'flag' modifier only will allow greater control but is also alot more computationally expensive. Recommend only using when needed and to keep things simple in the function. The script will automatically pass the following variables to the function: //Node: "Node", <nodeid>, <nodename> //Map: "Map", <mapid>, <maptitle>, <mapname>, <mapx>, <mapy>, <mapcost> //Eg. This will only allow access to the Thanatos tower to players that are in a party and above or equal to level 90 StartNode("Thanatos Tower", "function", "PartyCheckFunc", "blvl", 90); AddMap("Thanatos Tower - Lvl 1", "tha_t01", 150, 39); AddMap("Thanatos Tower - Lvl 2", "tha_t02", 150, 136); AddMap("Thanatos Tower - Lvl 3", "tha_t03", 220, 158); AddMap("Thanatos Tower - Lvl 4", "tha_t04", 59, 143); AddMap("Thanatos Tower - Lvl 5", "tha_t05", 62, 11); ... EndNode(); ... function script PartyCheckFunc { return strcharinfo(1) != ""; } "mapUsers"- This will change the map used for the getmapusers() calculation. This allows you to warp to one map, but display the user count for another map (like for castles) Other Settings: .showNodeUserCount: 0/1 turns on/off the user count display for nodes/menus .showMapUserCount: 0/1 turns on/off the user count display for maps Important Notes: In the case that you add a map that doesn't exist a message will be displayed within your map server console indicating the name of the map. There is a limit to the length of the menu can reach. This limit is defined by 2047 characters. When this limit is reached the client will crash. The script has measures to prevent client crashes, but the menu in question will still be broken. A message in the map server console will display indicating the affected menu. Please modify the structure of the menu to prevent the overflow. Additionally all GMs above the set .gmAccessLvl will have the option to check which menus will overflow. Likewise this overflow problem will also affect the lastwarp menu so it is advised you keep the .numLastWarp value to a reasonable value (10-20) Technical stuff: Just some data on the structure of the script for those who want to modify functions (read this if you are interested in picking apart the script) ShowMenu(): Displays the menu and returns the map id of the selected map ComputeMenu(<menu_ptr>): Generates menu string. Modify this to change how you want the menus to look SelectMap(<mapid>): Does the final zeny subtraction and warping to the map after selection. You can modify this to have it do other things with the cost value (eg, subtract coins instead) All map data are stored in an infinite style array of the following names: # = index / 128, % = index % 128 .maps_name_#[%] .maps_map_#[%] .maps_x_#[%] .maps_y_#[%] .maps_cost_#[%] Node data are stored in the following manner: node_ptr$ = .menu_<nodeid>$ node[0] = Node title node[1] = Basic precomputed node menu string node[2+] = Either a pointer to a map or another node_ptr$. If it is a number it is a map id otherwise it is the menu pointer for the next submenu. Last warp menu is simply a pointer to "@menu_lastwarps$" As always will appreciate bugs reports, suggestions & criticism. This work is licensed under a Creative Commons Attribution-Noncommercial-Share Alike 3.0 Unported License1 point
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A simple Healing NPC that heals players that stand in a 5x5 area around it. Healer.txt1 point
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This is my 2nd script release Market Bulletin (SQL) Version 1.9 Compatibility - rAthena SVN Requirement - MySQL - run this SQL on your RO database or import the attached .sql file CREATE TABLE IF NOT EXISTS `market_bulletin` ( `id` int(11) NOT NULL AUTO_INCREMENT, `type` varchar(1) NOT NULL DEFAULT 'O', `char_name` varchar(23) NOT NULL, `message` varchar(70) NOT NULL, `post_time` datetime NOT NULL DEFAULT '2012-01-01 00:00:00', PRIMARY KEY (`id`) ) ENGINE=InnoDB DEFAULT CHARSET=latin1 AUTO_INCREMENT=2 ; -- -- Dumping data for table `market_bulletin` -- INSERT INTO `market_bulletin` (`id`, `type`, `char_name`, `message`, `post_time`) VALUES (1, 'S', 'Testing', 'Test message', '2012-01-01 00:00:00'); Description - A bulletin where players can read and post market offers like buying, selling, trading and others. Additional Info - Player can have a maximum of 5 posts by default. - Posting fee is 1M. Player can also post and broadcast at the same time. Broadcasting fee is 3M zeny. - Includes managing of posts where the player can edit, delete or broadcast their posts. - Also includes search function. - Posts will be deleted after 72 hours (3 days) by default. Special Thanks - Venom --- Please report bugs here if you found any. Market_Bulletin_SQL.txt mbsql.sql1 point
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Hello rAthena Community, I'm finally back to scripting again and now I'm making my own Scripts Collection topic ,which I'm going to update from time to time. I think I said enough,here are my Scripts. Rules,which you accept by downloading / using my Scripts : Things you are not allowed to do with my Scripts: 1: Do not claim my work as yours! 2: Do not remove my Credits / always give Credits if you edit the Script. Things you are allowed to do with my Scripts : 1: Download them and use them in your Server 2: Edit them,but remember to give the Credits! My Scripts : - All iRO Daily Quests in one - Mini Dice Event - Automated Guess the Number Event - MVP Room + Warper - Refiner,Derefiner,Repairman - Size Changer - Stat and Skill Seller - Daily Reward NPC - Rock,Paper,Scissors Game - iRO Daily Quest - Alberta Cargo - iRO Daily Quest - Army Supply - iRO Daily Quest - Church Donation - iRO Daily Quest - Knight's Delivery - iRO Daily Quest - Lost Puppies - iRO Daily Quest - Swab the Deck - Skill Points Remover - Requested - WoE Castle Reward - Requested - Soul Linker NPC - Requested - 3rd Jobclass Items Reward - Requested - Not automated Guess the Number Event (GM Level 40 or higher) - Lunar's Dynamic Shop Menu - FIXED You can download all my Scripts by using Tortoise SVN and using the SVN Checkout. Here's the Link to My SVN : Rikimaru's Scripts SVN Have fun with using my Scripts,but with downloading and using My Scripts you accept MY RULES Comments allowed,if you got some things you want to tell me,let me know about them,I love to script! Yours, ~ Rikimaru1 point
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The Billion Banker A simple banker where you can store and withdraw large amount of Zeny without doing small transactions again, again and again... Compatibility: rAthena SVN, r15039+ Changelogs: 1.0 - Released! 2.0 - Fixed string variable issue. Files: billion_banker_v1.1.txt billion_banker_v1.0.txt Post any bugs, comments, suggestions and criticisms.1 point
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Final Output for ZodiacRO Site GFX for Zodiac Ragnarok Online - Design by: SHOGS GFX. [email protected] Upper Menu - FLASH with effects and sounds for buttons, Quick Links = Javascript, WAR Events panel = Tab Control. Banner = Flash, CERES INTEG. Galery = JAVA SCRIPT, Item Images = FLASH Matic Ragnarok Online New Website Design Flux CP Integration - Design 100% done, Functionality 100% done Features: Flux Integration with (CMS) Content Management System, V4P, Admin Control, Flash Banner and buttons, Java Script with AJAX, Automated Castle ownership shown FINAL OUT PUT: www.matic-ro.com Tactics Ragnarok Online New Website Design Flux CP Integration - Design 95% done, Functionality 100% done Features: Flux Integration with (CMS) Content Management System, V4P, Admin Control, Flash Banner and buttons, Java Script with AJAX, Automated Castle ownership shown, PvP Rankings, Flash Buttons, Flash Effects, FB addon, FINAL OUT PUT: www.tactics-ro.net Thor Patcher Designs TacticsRO PATCHER NOTICE BOX = 3 1 - Banner Rotator using Jquery 2 - Facebook Plugins 3 - Server News and Updates Sample Image Bellow: New TacticsRO Patcher Features: NOTICE BOX = 1 - With Banner Rotator, Facebook Plugs, Server Status, Server News and Updates, Server Time, BGM Design Features: It was base with the name "Tactics" that is why the design looks like that, with clean vector, clean glow Sample Image Below: MagRO PATCHER NOTICE BOX = 3 1 - Banner Rotator using Jquery 2 - Facebook Plugins 3 - Server News and Updates Sample Image Bellow:1 point
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Spiritual liberation This script creates a quest to unlock the "Spiritual Liberation". What is Spiritual Freedom? Unlocking Spiritual Liberation will see a bar at the bottom right corner that can be increased while eliminating monsters, once this bar is at 100% will suffer a small change in where you will receive several benefits temporarily. Initially Spiritual Liberation will last one minute and get a bonus of +15% HP, to be raising your Spiritual Level (Maximum 50) you will get new dopes, attribute rising, increasing duration of release and a small unique ability depending on trade, for example lead allies, shooting skills when you are injured or when you damage, etc etc ... Images: PD:Please if this is not going to move here thx Liberación Espiritual (PreRenewal) Kevinro.rar Liberación Espiritual (Renewal) Kevinro.rar1 point
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hi , this kro client 2012-12-10 ! uploaded by : nickyzai hosting re-upload by: hemagx ! i know some guys got slow download from nickyzai servers ( me too ) so i re-upload it on mediafire in 24 parts ! have fun with downloading ^^! Parts from 1 to 23 100 MB Part 24 77 MB Part 1 Part 2 Part 3 Part 4 Part 5 Part 6 Part 7 Part 8 Part 9 Part 10 Part 11 Part 12 Part 13 Part 14 Part 15 Part 16 Part 17 Part 18 Part 19 Part 20 Part 21 Part 22 Part 23 Part 24 Folder link : Here if any link ( dead - wrong - file have problems ) PM Me ! thx1 point
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Common Patch content: - Fixed a bug in the quest Traces of wild boar hunt of Paradise Group. - Episode 14.3, some of the daily quests will be modified. - This starts the New Year event. -> You can not miss the party octopus Malangdo cats to mark the year 2013. -> The festival participants must satisfy "프록 굴즈". -> You can get a nice hat for the new year. -> The Octopus Festival will continue until February 13, 2013. - The shadow system event ends. -> All set bonus promotional team will be eliminated. - In WoE TE errors are amended options rifle. - Evil Shadow will be adjusted again. -> The difficulty (level) of skills is adjusted. Main Servers: Ragnarok Online 2012 Episode 14.3: Decisive Battle * The result of a long expedition is in front of you! In the cave where the fire springs is satan's lair, are preparing the final duel against satan morocc. It has started to rebuild the city after defeating Desert satan, please let peace come back to this city of the kingdom of Midgard. In the city of morocc find a character in rags, look for and offer your help. - Party Matching System resulting in the higher level changed. - Changed the Sense skill window now displays the name of the mob. - Be corrected the error with the skill tetra Vortex generating an error message on the client when reflected this magic, is amended to attack more than once when the effect is activated. - Items [Field Manual Box (10)] and [JOB Battle Manual Box (10)] begin an event, Field Manual [Not for sale] and Job Field Manual [Not for sale] if additional payments. (For more information visit the event page) (Direct Access) - Gold For PC users drop room increases by 20% (Added 19:53) -> Period: 27/12/2012 to 09/01/2013 Day maintenance. - Added additional events for users of PC Gold room. (Added 19:53) -> Period: 27/12/2012 to 08/01/2013 Day maintenance. -> Content: 100% increase will have to pay for all day users connecting from a PC Gold room every day between 19:00 and 22:00. (The weather changes daily) (Example: 29/12/2012 at 19:05 is the payment / payment 30/12/2012 at 21:53) Credits: Ziu, translated into English http://rathena.org/board/topic/76246-27122012-mantenimiento-kro-episode-143-main-servers/1 point
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[media=] [/media]wiki(rule) : http://bit.ly/OJEPR --- How to start : 4 player click npc in 10 seconds to register. --- Seen eA's down so I re-upload it. --- Download : UNO.txt1 point
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I agree that it's confusing. But they both are documented... does anyone else have an opinion?1 point
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I use np++ search npc folder not too many match Search "Upper" (69 hits in 48 files)1 point
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"Sir" please. "Bro" will be much better. (just call me bro / winz / whatever) accname: AccNameTable = { [ACCESSORY_IDs.ACCESSORY__LINUX_ARMOR] = "_Linux_Armor", [ACCESSORY_IDs.ACCESSORY__LINUX_FREYA_SWORD] = "_Linux_Freya_Sword", [ACCESSORY_IDs.ACCESSORY__LINUX_HELM] = "_Linux_Helm", [ACCESSORY_IDs.ACCESSORY__LINUX_MANTEAU] = "_Linux_Manteau", [ACCESSORY_IDs.ACCESSORY__LINUX_RAINBOW_RING] = "_Linux_Rainbow_Ring", [ACCESSORY_IDs.ACCESSORY__LINUX_SHADES] = "_Linux_Shades", [ACCESSORY_IDs.ACCESSORY__LINUX_SHIELD] = "_Linux_Shield", [ACCESSORY_IDs.ACCESSORY__LINUX_SHOES] = "_Linux_Shoes", [ACCESSORY_IDs.ACCESSORY__LINUX_SWORD] = "_Linux_Sword", [ACCESSORY_IDs.ACCESSORY__NEW_DARK_BLUE_FAIRY_WINGS] = "_New_Dark_Blue_Fairy_Wings", [ACCESSORY_IDs.ACCESSORY__NEW_DARK_CYAN_FAIRY_WINGS] = "_New_Dark_Cyan_Fairy_Wings", [ACCESSORY_IDs.ACCESSORY__NEW_DARK_GOLD_FAIRY_WINGS] = "_New_Dark_Gold_Fairy_Wings", [ACCESSORY_IDs.ACCESSORY__NEW_DARK_GREEN_FAIRY_WINGS] = "_New_Dark_Green_Fairy_Wings", [ACCESSORY_IDs.ACCESSORY__NEW_DARK_PURPLE_FAIRY_WINGS] = "_New_Dark_Purple_Fairy_Wings", [ACCESSORY_IDs.ACCESSORY__NEW_DARK_RED_FAIRY_WINGS] = "_New_Dark_Red_Fairy_Wings", [ACCESSORY_IDs.ACCESSORY__RASTAFARI_FAIRY_WINGS] = "_Rastafari_Fairy_Wings", [ACCESSORY_IDs.ACCESSORY__NEW_BLACK_FAIRY_WINGS] = "_New_Black_Fairy_Wings", [ACCESSORY_IDs.ACCESSORY__NEW_BLUE_FAIRY_WINGS] = "_New_Blue_Fairy_Wings", [ACCESSORY_IDs.ACCESSORY__NEW_CYAN_FAIRY_WINGS] = "_New_Cyan_Fairy_Wings", [ACCESSORY_IDs.ACCESSORY__NEW_GOLD_FAIRY_WINGS] = "_New_Gold_Fairy_Wings", [ACCESSORY_IDs.ACCESSORY__NEW_GREEN_FAIRY_WINGS] = "_New_Green_Fairy_Wings", [ACCESSORY_IDs.ACCESSORY__NEW_PURPLE_FAIRY_WINGS] = "_New_Purple_Fairy_Wings", [ACCESSORY_IDs.ACCESSORY__NEW_RED_FAIRY_WINGS] = "_New_Red_Fairy_Wings", [ACCESSORY_IDs.ACCESSORY__NEW_WHITE_FAIRY_WINGS] = "_New_White_Fairy_Wings", } accessoryid: ACCESSORY_IDs = { ACCESSORY__LINUX_ARMOR = 1089, ACCESSORY__LINUX_FREYA_SWORD = 1090, ACCESSORY__LINUX_HELM = 1091, ACCESSORY__LINUX_MANTEAU = 1092, ACCESSORY__LINUX_RAINBOW_RING = 1093, ACCESSORY__LINUX_SHADES = 1094, ACCESSORY__LINUX_SHIELD = 1095, ACCESSORY__LINUX_SHOES = 1096, ACCESSORY__LINUX_SWORD = 1097, ACCESSORY__NEW_DARK_BLUE_FAIRY_WINGS = 1185, ACCESSORY__NEW_DARK_CYAN_FAIRY_WINGS = 1186, ACCESSORY__NEW_DARK_GOLD_FAIRY_WINGS = 1187, ACCESSORY__NEW_DARK_GREEN_FAIRY_WINGS = 1188, ACCESSORY__NEW_DARK_PURPLE_FAIRY_WINGS = 1189, ACCESSORY__NEW_DARK_RED_FAIRY_WINGS = 1190, ACCESSORY__RASTAFARI_FAIRY_WINGS = 1191, ACCESSORY__NEW_BLACK_FAIRY_WINGS = 1192, ACCESSORY__NEW_BLUE_FAIRY_WINGS = 1193, ACCESSORY__NEW_CYAN_FAIRY_WINGS = 1194, ACCESSORY__NEW_GOLD_FAIRY_WINGS = 1195, ACCESSORY__NEW_GREEN_FAIRY_WINGS = 1196, ACCESSORY__NEW_PURPLE_FAIRY_WINGS = 1197, ACCESSORY__NEW_RED_FAIRY_WINGS = 1198, ACCESSORY__NEW_WHITE_FAIRY_WINGS = 1199, } Is the third one resnametable.txt? If yes, here's the correction: 30092#_Linux_Armor# 30093#_Linux_Freya_Sword# 30094#_Linux_Helm# 30095#_Linux_Manteau# 30096#_Linux_Rainbow_Ring# 30097#_Linux_Shades# 30098#_Linux_Shield# 30099#_Linux_Shoes# 30100#_Linux_Sword# 1749#Quincy_Bow# 20185#_Evolved_Dark_Blue_Fairy_Wings# 20186#_Evolved_Dark_Cyan_Fairy_Wings# 20187#_Evolved_Dark_Gold_Fairy_Wings# 20188#_Evolved_Dark_Green_Fairy_Wings# 20189#_Evolved_Dark_Purple_Fairy_Wings# 20190#_Evolved_Dark_Red_Fairy_Wings# 20191#_Rastafari_Fairy_Wings# 20192#_Evolve Omega Dark Angel# 20193#_New_Blue_Fairy_Wings# 20194#_New_Cyan_Fairy_Wings# 20195#_New_Gold_Fairy_Wings# 20196#_New_Green_Fairy_Wings# 20197#_New_Purple_Fairy_Wings# 20198#_New_Red_Fairy_Wings# 20199#_Evolve_Omega_Arch_Angel# Also, make sure that the file name of the sprites and other bmps are _name.act, _name.spr, ._name.bmp e.g: 남_name.spr, 남_name.act Hope this helps Have a nice day!1 point
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Would both of you please post the accessorid.lua, accname.lua, id2numresnametable.txt, num2resnametable.txt, item_db2.txt on your thread personally, and put them to your own thread using the [code] tags [/code]? Thank you! Have a nice day!1 point
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Heard that you can make it to lub files by simply naming your file to: filename.lub and save as: all types (*.*) Have a nice day!1 point
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Hello senpuuki, You can try to login to your SQL and go to the `login` table and search your friends' ID and set the `state` to '0' << zero Have a nice day!1 point
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La primera de ellas, no tiene asignado ningún mapa todavía... estará gravity guardando otra sorpresa....mmm...1 point
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Xantara is finished with this project, but she is unable to run the final tests. I ask that the other Core Developers (and anyone else interested!) review and test the code before implementation. Thank you! item_uid_v2.diff1 point
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Maybe. Someone might want to look for the official data\texture\effect\rain_gnd.tga in the meanwhile.1 point
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Hi Winz, This would actually be one of the worst ways to take a SQL backup, because it's impractical to grab a several hundred MB SQL backup with high chance of failure. It'd be better to take the backup on the VPS, tar/zip it, and then download it using SFTP... it would be way faster.1 point
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Script: Escalar La Montaña Light Versión Ver: 1.2 (Año 2009) Idioma: Castellano (Spanish "Spain") Scripter: Ziu Básicamente es una carrera hasta coronar la cima de la montaña, solo con novices, no pueden llevar ningún peso y se les da la opción de obtener la skill trick dead para esquivar las mobs. También hay trampas cuando las pisan pueden dar mejoras o efectos negativos. Incluye la BGM especial que use para este evento. Evento_Novices_1.2.rar1 point
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You can use @reloadscript for any script changes. If you move coordinates on the same map, use @npcmove <x> <y> <npc name>.1 point
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I think ill need to make an Ninja.. anyway, my RK is close to 110(108 with 70%)(Goal for continue making the basic NPC's)then if i stop ill try to get to lvl 120.. until i get to level 140 where i can extract the instances, then ill make a ninja and ill extract K/O Quests =) The only thing i need.. show support to me pls =( i get bored if no one replies to this topic :/ If anyone can help me with VIP to complete the proyect FASTER it will be great >< the vip costs like 7dlls paying the 15dlls vip is better bcuz it gives me KP for buying manuals =) so.. if someone wants to help me to complete the proyect faster i would be grateful1 point
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Currently there are no plans to split Pre-RE/RE; thanks for all the input provided in this topic though! Deep Forest nailed it though:1 point
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isnt that we have a setting that can manipulate this ? trunk/conf/battle/gm.conf // requires RENEWAL_DROP to be enabled (src/map/config/renewal.h) // modifies @mobinfo to display the users' real drop rate as per renewal_drop formula // modifies @iteminfo to not display the minimum item drop rate (since it can't tell the mob level) atcommand_mobinfo_type: 0 i think enable users to select which settings they want would be better.1 point
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Hello there people of rAthena, I am interested in modifiying the source code so that as soon as a person dies they do not have the option of respawning but instead they get kicked out and their character get's permanently deleted. MMO on a hardcore level. anyways I have tried to call the deletion process in char.c int delete_char_sql(int char_id) { ........ right in the code where they die, in pc.c int pc_dead(struct map_session_data *sd,struct block_list *src) { ....... but I realized quite quickly that that won't work due to them being seperate files and not linked together, then I thought about linking them together with a simple #include buut I realized that it will break with that too! with even more errors that time around. So if anyone has any pointers to how this could be solved please do feel free to reply Thanks for taking your time to reply with your take on this.1 point
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Hello, after reading this line RO\data\lua files\datainfo\accessoryid ACCESSORY_IDs = { ACCESSORY_ABC = 900, } RO\data\lua files\datainfo\accname AccNameTable = { [ACCESSORY_IDs.ACCESSORY_ABC] = "_ABC", } I found out that the sprite name are _ABC.spr, _ABC.act and the ViewID is 900. Then, try this it should work. RO\data\lua files\datainfo\accessoryid ACCESSORY_IDs = { ACCESSORY__ABC = 900, } RO\data\lua files\datainfo\accname AccNameTable = { [ACCESSORY_IDs.ACCESSORY__ABC] = "_ABC", } idnum2itemresnametable 30001#_ABC# num2itemresnametable 30001#_ABC# ro/data/sprite/¾ÆÀÌÅÛ/_ABC.act ro/data/sprite/¾ÆÀÌÅÛ/_ABC.spr ro/data/sprite/¾Ç¼¼»ç¸®/¿©/¿©_ABC.act ro/data/sprite/¾Ç¼¼»ç¸®/¿©/¿©_ABC.spr ro/data/sprite/¾Ç¼¼»ç¸®/³²/³²_ABC.act ro/data/sprite/¾Ç¼¼»ç¸®/³²/³²_ABC.spr ro/data/texture/À¯ÀúÀÎÅÍÆäÀ̽º/collection/_ABC.bmp (Bitmap img 75x100) ro/data/texture/À¯ÀúÀÎÅÍÆäÀ̽º/item/_ABC.bmp (Bitmap img 24x24) Put it inside a GRF so that the ASCII name will be converted to Koreans. Hope it works! (sorry if there's something concerning about the blue underscore, I just wanted to show a modification I made) Please tell us how it works. Also, make sure that you are putting them (the lua files) under luafiles514/lua files Have a nice day!1 point
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change the first column, 50,4049, change to: 70,4049, Have a nice day, GM Vic! Hello GM Vic, I found the way on how to modify the exp table to put Star Gladiator and Soul Linker's Level to 150. paste this to a new line in the exp.txt 150,4047:4049,0,660,1080,1800,2640,3840,4560,5040,5460,6000,6600,7200,7320,7620,8040,8820,9600,10080,10560,11040,12610,13390,14300,15340,16900,18460,19500,20800,22100,23400,24700,26000,27300,28600,30160,31200,33800,35750,37700,39000,44100,46200,47600,50400,52500,53200,56000,58800,62300,65800,68600,71400,74200,77000,79800,82600,86100,88200,91000,93800,103500,105000,109500,115500,120000,126000,132000,136500,142500,165000,192000,210000,232500,244500,255000,270000,282000,292500,300000,345000,416000,480000,560000,640000,768000,880000,960000,1088000,1200000,1440000,1700000,2040000,2550000,3060000,3570000,4080000,4760000,5610000,6800000,7070000,7400000,7770000,8150000,8550000,9100000,9610000,10150000,10570000,11180000,12000000,12200000,12930000,13150000,14030000,14420000,15420000,15670000,16870000,17140000,18720000,19020000,20590000,20930000,22690000,23310000,25290000,26020000,27860000,28535000,30990000,31680000,33560000,34942000,36372000,38350000,39890000,41545000,43330000,45400000,48100000,50410000,53370000,56250000,59230000,62590000,66120000,70200000,75330000,81100000,95000000,95285001,95570856,95857570,96145142,96433581,96722886,97013058,97304097,97596010,97888798,98182468,98477013,98772449,99068767,99365976,99664076,99963074,100262963,100563750,100865445,101168046,101471554,101775968,102081298,102387542,102694708,103002790,103311802,103621737,103932603,104244399,104557135,104870809,105185422,105500982,105817489,106134942,106453351,106772714,107093032,107414313,107736557,108059771,108383949,108709106,109035233,109362339,109690425,110019497,110349556,110680602,111012644,111345680,111679719,112014761,112350806,112687862,113025929,113365008,113705105,114046221,114388365,114731535,115075733,115420965,115767233,116114536,116462882,116812271,117162711,117514202,117866745,118220346,118575007,118930735,119287530,119645393,120004330,120364343,120725439,121087618,121450881,121815235,122180680,122547224,122914868,123283611,123653461,124024426,124396499,124769688,125143999,125519434,125895992,126273682,126652503,127032464,127413564,127795811,128179198,128563740,128949437,129336291,129724299,130113471,130503815,130895330,131288016,131681882,132076928,132473161,132870582,133269198,133669010,134070017,134472228,134875643,135280277,135686115,136093173,136501450,136910963,137321695,137733663,138146867,138561307,138976998,139393925,139812104,140231535,140652233,141074199,141497417,141921919,142347688,142774726,143203047,143632652,144063556,144495745,144929234,145364022,145800111,146237515,146676235,147116271,147557623,148000291,148444291,148889623,149336287,149784299,150233660,150684368,151136424,151589828,152044596,152500728,152958241,153417117,153877374,154339011,154802028,155266441,155732250,156199456,156668057,157138071,157609481,158082319,158556570,159032249,159509356,159987891,160467855,160949262,161432115,161916411,162402168,162889385,163378063,163868201,164359816,164852890,165347458,165843501,166341037,166840066,167340587,167842617,168346155,168851202,169357757,169865836,170375441,170886569,171399239,171913433,172429183,172946475,173465323,173985727,174507688,175031206,175556297,176082976,176611228,177141069,177672498,178205517,178740140,179276368,179814200,180353654,180894712,181437407,181981724,182527677,183075266,183624493,184175373,184727905,185282091,185837946,186395469,186954662,187515523,188078070,188642302,189208234,189775868,190345203,190916239,191488992,192063462,192639650,193217570,193797224,194378611,194961747,195546633,196133284,196721683,197311849,197903795,198497507,199093000,199690275,200289347,200890216,201492882,202097362,202703656,203311763,203921699,204533465,205147076,205762517,206379803,206998951,207619945,208242816,208867548,209494159,210122646,210753012,211385271,212019424,212655486,213293458,213933340,214575148,215218881,215864541,216512142,217161684,217813169,218466612,219122012,219779386,220438734,221100056,221763368,222428654,223095946,223765244,224436548,225109858,225785190,226462544,227141936,227823366,228506834,229192357,229879933,230569580,231261297,231955084,232650958,233348917,234048963,234751111,235455362,236161731,236870218,237580839,238293579,239008469,239725494,240444669,241166011,241889519,242615193,243343050,244073090,244805312,245539733,246276352,247015186,247756234,248499513,249245023,249992764,250742751,251494985,252249482,253006241,253765264,254526565,255290145,256056019,256824189,257594669,258367461,259142563,259919993,260699765,261481864,262266307,263053108,263842268,264633804,265427714,266224000,267022677,267823745,268627220,269433119,270241425,271052169,271865322,272680913,273498976,274319478,275142452,275967897,276795813,277626201,278459092,279294487,280132385,280972787,281815724,282661165,283509141,284359685,285212765,286068412,286926627,287787409,288650792,289516742,290385292,291256441,292130223,293006604,293885617,294767295,295651604,296538577,297428213,298320514,299215479,300113140,301013497,301916550,302822299,303730777,304641982,305555916,306472578,307392000,308314182,309239124,310166859,311097355,312030642,312966754,313905658,314847387,315791940,316739318,317689552,318642611,319598558,320557362,321519054,322483603,323451073,324421432,325394711,326370910,327350031,328332072,329317067,330305014,331295946,332289830,333286700,334286555,335289426,336295315,337304221,338316143,339331083,340349072,341370110,342394229,343421429,344451711,345485074,346521550,347561107,348603810,349649626,350698588,351750695,352805947,353864377,354925984,355990769,357058763,358129935,359204317,360281940,361362805,362446912,363534260,364624882,365718778,366815948,367916391,369020140,370127196,371237589,372351320,373468389,374588796,375712574,376839721,377970239,379104158,380241480,381382204,382526362,383673955,384824981,385979475,387137434,388298860,389463752,390632143,391804032,392979452,394158402,395340883,396526926,397716501,398909669,400106401,401306727,402510648,403718196,404929371,406144172,407362601,408584688,409810466,411039903,412273032,413509851,414750394,415994659,417242648,418494392,419749891,421009146,422272188,423539017,424809633,426084069,427362325,428644431,429930358,431220168,432513829,433811374,435112803,436418147,437727407,439040583,440357706,441678778,443003829,444332860,445665871,447002862,448343865,449688913,451038004,452391139,453748318,455109574,456474906,457844346,459217894,460595551,461977348,463363285,464753395,466147677,467546132,468948792,470355656,471766724,473182030,474601571,476025382,477453462,478885842,480322523,481763505,483208820,484658468,486112449,487570795,489033506,490500614,491972120,493448054,494928418,496413211,497902466,499396181,500894391,502397093,503904289,505416011,506932258,508453063,509978425,511508377,513042919,514582051,516125804,517674180,519227209,520784892,522347261,523914316,525486057,527062517,528643726,530229654,531820364,533415824,535016066,536621123,538230994,539845680,541465244,543089623,544718880,546353015,547992094,549636051,551284951,552938794,554597644,556261436,557930235,559604042,561282855,562966740,564655631,566349594,568048628,569752797,571462038,573176414,574895925,576620635,578350481,580085527,581825772,583571281,585321990,587077962,588839198,590605697,592377525,594154681,595937164,597724975,599518179,601316775,603120763,604930142,606744915,608565143,610390828,612222033,614058694,615900876,617748579,619601866,621460674,623325067,625195044,627070670,628951881,630838740,632731249,634629471,636533341,638442925,640358286,642279360,644206211,646138840,648077246,650021493,651971582,653927512,655889284,657856961,659830544,661810033,663795492,665786920,667784318,669787686,671797089,673812525,675833995,677861500,679895102,681934803,683980602,686032564,688090688,690154974,692225423,694302098,696385000,698474193,700569613,702671323,704779324,706893680,709014391,711141458,713274879,715414719,717560979,719713657,721872820,724038465,726210594,728389271,730574431,732766138,734964457,737169388,739380931,741599086,743823916,746055423,748293605,750538528,752790127,755048530,757313673,759585620,761864372,764149993,766442482,768741839,771048065,773361224,775681315,778008404,780342425,782683443,785031522,787386663,789748864,792118127,794494515,796878028,799268666,801666494,804071512,806483719,808903180,811329894,813763926,816205212,818653816,821109802,823573170,826043920,828522053,831007631,833500656,836001191,838509237,841024793,843547859,846078501,848616781,851162636,853716129,856277326,858846161,861422700,864007006,866599015,869198855,871806462,874421901,877045172,879676337,882315399,884962356,887617273,890280150,892950987,895629847,898316732,901011705,903714766,906425915,909145216,911872670,914608277,917352099,920104203,922864523,925633124,928410070,931195297,933988933,936790914,939601304,942420103,945247376,948083121,950927405,953780226,956641584,959511544,962390106,965277270,968173099,971077659,973990885,976912905,979843655,982783199,985731538,988688735,991654790,994629769,997613670,1000606558,1003608368,1006619230,1009639078,1012668042,1015706057,1018753187,1021809497,1024874921,1027949590,1031033438,1034126529,1037228929,1040340636,1043461651,1046592038,1049731862,1052881057,1056039753,1059207885,1062385517,1065572714,1068769476,1071975802,1075191757,1078417405,1081652682,1084897716,1088152379,1091416799,1094691105,1097975168,1101269116,1104572950,1107886669,1111210403,1114544022,1117887655,1121241302,1124605091,1127978894,1131362840,1134756928,1138161158,1141575659,1145000430,1148435473,1151880786,1155336498,1158802481,1162278863,1165765773,1169263081,1172770917,1176289281,1179818172,1183357591,1186907665,1190468395,1194039782,1197621952,1201214907,1204818517,1208433040,1212058348 and search for: :4047 and :4049 and delete them. Otherwise, before deleting, make sure that both of them are under: Now, both Star Gladiator and Soul Linker should go leveling to level 150 like others do, in renewal server. Have a nice day!1 point
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Correct me if i am wrong but i think he meant the M to come in front of the cap and MICZ at the back of the cap1 point
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Just throwing away pre-renewal does not optimises the developer's time. Time is relative, if has the fix, will be fixed. There is right now 140 issues that need more information of how to works. If you want to help them with their work, select one of those and go to official servers to do some research about the official mechanics needed to know, don't throw other's work and effort to the junk. I'm very impressed with rAthena's work with also pre-renewal server. I like it and I will help them in all what I can through bug tracker section.1 point
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AnnieRuru was bothered by many people to fix their scripting issues and left the hill. And now I have the hill.1 point
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Hi! I know that currently many core functions, like renewal atk and stuff are under development and this is the main cause of the delay on many skill issues, but still, I think It would be crucial to assign more devs to the skill section. At least to review and evaluate them, because there are around 10 pages of new reports and there are 20+pages of active issues. I hope I'm not right, but it seems to me that things are really getting out of hands in that section. "Skill guys" do an excellent job, but issues appear much faster than they can fix them, especially when they have to rework massive core stuffs. I don't know exactly how many devs are there, but I think we need much more skill devs (if possible of course )1 point
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Latest Stable Client Latest Stable LUB Latest Stable Data Files/GRF Clean RO Folder PM Judas if you have any useful content to add, suggestions, or information to make this setup process much easier! Thanks!1 point
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Thanks Guys, I'm thinking to live here now. @Brinner: that is a log that show the maps where new mine spots are being created. Search the 'debugmes' in the code and comment it. Regards, Myzter1 point
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A seção de suporte em português, foi criada para beneficiar a solução de problemas gerados no rAthena. Inicialmente eu fiz essa estrutura de layout, não achando necessário colocar uma área de notícias ou outras áreas mais abrangentes. Os moderadores atuais da seção estão estipulados como Eu e Ind, e m análise uma outra pessoa. Caso alguém tenha algum problema ou queira deixar uma sugestão, basta enviar-nos uma MP.1 point
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È帰 ´ÞºûÀÇ È¯»ó Paste it in Notepad++, select Encoding>Character sets>Korean>EUC-KR, 흐린 달빛의 환상 and translate it. Blurred vision of the moon1 point