Jump to content

Leaderboard

Popular Content

Showing content with the highest reputation on 10/08/12 in all areas

  1. Part of me agrees, but we do have a convenient link to the wiki on our navigation bar...
    2 points
  2. That is a screenshot from my server I thought Emistry's version was only rAthena compatible. Keep in mind I am testing on a trunk version of the latest eAthena emu. (I prefer pre-renewal) By the way, after playing around with the script, I came up with one exploitable bug: 1. If the player saves his build, afterward rebirths as level 1/1, uses the NPC's services and is granted extra status points instantly. (There is no check basically.) The new status points of a player should be calculated. It would perhaps be nice if you can throw together a SQL version that includes the following features: • Status Saving based on specific level/point calculations. (To prevent mentioned bug: # 1.) • Skills Saving. (Merely due to players wanting to also save skills for pvm/mvp/pvp/woe switching porpuses.) • Hotkeys Saving (Optional.) I am certain it would be appreciated by loads of other veterans out there. Edit: I've come to the conclusion that rAthena is actually packed with way more bug-fixes than eAthena, and the fact that I can turn off 'Renewal Features' is awesome. By all means, in this case forget the fact that I am testing on eAthena, I will be switching sources tonight. If by any chance you do put together this SQL version of the Build Manager, you ought to make sure it is rA compatible rather than eA. Cheers. That is a screenshot from my server, actually. The menus are completely the same. I created the Build Manager (shown in the screenshot) and it's on DivinityRO. I had to source code script commands to deal with the hotkeys part of it. It is also stored in SQL (the builds) themselves. I haven't decided if I'll release it or not yet. The next release will incorporate equipment saving that will take from storage and equip automatically. P.S. - There is no exploits with my script. That whole blurb about the Novice on 1/1 is impossible because we require the characters to be maxed and also when a job change occurs all builds are deleted from the table instantly.
    2 points
  3. BotKiller 6 BotKiller 6 is a powerfull antibot system based on Scripts, useful to detect Bots without modify your server executables nor install external libraries. Features BK6 support external modules, giving flexibility and security to your server. BK6 was integrated with a new multi-language system that support multiple languages at the same time, the users can change the default language whispering to npc:lang BK6 give you enough time to find a safe place before initiate the interrogatory, during that time the player will glow to visually alert to other players about this process. During the interrogatory, the player will see the remaining time to respond in real time. BK6 rewards player when their effectiveness is OK responding the antibot (AGI,DEX,Zeny,Exp) BK6 will try to bypass recently interrogated players and definitely will ignore chatting or vending players. The Administrators are allowed to send a manual interrogatory to anyone in any moment. The players are allowed to send a manual interrogatory to any other common player, excepting players chatting, vending or in locked places (whisp to npc:bkconfig to configure BK6 safe zones) BK6 now uses "real time" in prison, the countdown only works when the guy remains logged in the jail. When the countdown is over, the player have to respond a new interrogatory to be sure is a human. if failed, the countdown is restarted and the Bot player is kicked from the server. BK6 store logs that helps administrators to detect Bots Players and apply other sanctions. Installation: Download the script: bk6.rar (6.17) Additional Languages: Portuguese: BK6_PT.txt (by Pedro Brito) Modify "script_athena.conf" setting this values to the check_* parameters. check_cmdcount: 655360 check_gotocount: 655360 Create this folders in your server root: npc/custom/bk npc/custom/bk/lang npc/custom/bk/mods Copy this scripts in the following paths: npc/custom/bk/LangManagement.txt npc/custom/bk/VarSystem.txt npc/custom/bk/BotKiller6.txt npc/custom/bk/lang/BK6_EN.txt npc/custom/bk/lang/BK6_ES.txt npc/custom/bk/mods/BK6_Asc2Num.txt npc/custom/bk/mods/BK6_Asc2Word.txt npc/custom/bk/mods/BK6_Fakename.txt npc/custom/bk/mods/BK6_Img2Num.txt npc/custom/bk/mods/BK6_SMath.txt npc/custom/bk/mods/BK6_Lie2Me.txt npc/custom/bk/mods/BK6_WordNum.txt To use Img2Num Module, use this client patch: BK6_Img2Num.rar Edit npc/scripts_custom.conf adding the following lines: // Unlimited Variable System npc: npc/custom/bk/VarSystem.txt // Multi-Language System npc: npc/custom/bk/LangManagement.txt // Translations npc: npc/custom/bk/lang/BK6_EN.txt // English Dialogs npc: npc/custom/bk/lang/BK6_ES.txt // Spanish Dialogs // Remember to copy and declare here any additional language // BotKiller Main Script npc: npc/custom/bk/BotKiller6.txt // BotKiller Modules npc: npc/custom/bk/mods/BK6_Asc2Num.txt npc: npc/custom/bk/mods/BK6_Asc2Word.txt npc: npc/custom/bk/mods/BK6_Fakename.txt npc: npc/custom/bk/mods/BK6_Img2Num.txt npc: npc/custom/bk/mods/BK6_Lie2Me.txt npc: npc/custom/bk/mods/BK6_SMath.txt npc: npc/custom/bk/mods/BK6_WordNum.txt Run your server and whisp to npc:bkconfig to configure BotKiller 6. * Note: BotKiller 6 doesn't work on TXT based servers, please don't request it * Some Demos: Basic Demo: Modules: Lie2Me Module: Asc2Number Module: Img2Num Module: Simple Math Module: Asc2Word Module: Word Num Module: Testing GM Commands trying to ByPass BotKiller 6: History: 2011-05-01: 6.0 - New version, a friendly Police in Midgard! 2012-01-18: 6.1 - Using the new version of Unlimited Variable System! 2012-01-19: 6.11 - Fixed some problems in the jail! 2012-01-19: 6.12 - Fixed another wierd function in the jail! 2012-01-28: 6.13 - npc:bk don't show player selector when found only 1' 2012-01-28: 6.13 - removed some useless variables in functions
    1 point
  4. Added: WDGTranslateClient Only basic functionality tested, error-conditions are untested. The file has to be in same folder as the plugin. binary builds, sources
    1 point
  5. 1 point
  6. Hi Olrox i've purchased the map and the download link is broken can you check it sir thanks, ive seen your work.can i purchase the dave beach prontera or tje monopoly prontera
    1 point
  7. 1 point
  8. just get a Notepad++ ..open the lua files....and click "Save As" lub files......
    1 point
  9. try this....start from fresh ............. Client Parts get a 2012-04-10 Client here. http://supportmii.co...10aRagexeRE.exe get a Diffpatcher here http://supportmii.co...f2012Pack_v3.7z Diff your client.....but make sure you included this diff file http://supportmii.co...Obfuscation.dll and ...IGNORE these....... Load LUA before LUB Read Data Folder First Client should be ready by now........with a working Setup.exe ( i using Blue Ghost Setup.exe ) Data Folder / GRF Parts Download the Basic Data Folder here .... http://subversion.as...n_Project/data/ Download your Lub File Package here... http://subversion.as...Translated].rar Okay.....after the LUB files is downloaded, inside you will saw 2 folder ... data folder src folder We only need the "Data Folder" not the "Src Folder" ........ put the "Data Folder" that you found inside the LUB File Package ....into the Basic Data Folder you have downloaded. the final directory of your LUB files should look like these.... data\luafiles514 Remember..... you are copy paste the LUB Files folder into your Basic Data Folder's Folder ...... get a GRF Builder ... ( i using GRF Builder , get from RMS ) Create a New GRF File with whatever name you want ...... Merge the WHOLE folder of your Basic Data Folder into the GRF .... Repack ......... DONE .............. inside your DATA.INI [data] 0=yourserver.grf 1=rdata.grf 2=data.grf you're done ....should be able to connect to your server without fail....and items are also suppose to be translated since 2012-04-10 clients still reading the data from plain text files for items....... If still got problems....please post some Screenshot ....kinda lazy to read your essay >.< too long ..... Sorry for bad english ~
    1 point
  10. Just edit /db/re/skill_cast_db.txt 10000 = 10 seconds
    1 point
  11. just disable your Job Master to allow 3rd Job Class Changing .... if you are using rAthena custom Job master script trunk/npc/custom/jobmaster.txt just edit here set .ThirdClass,1; // Enable third classes? (1: yes / 0: no)
    1 point
  12. You can also add a cash points thru phpmyadmin go to `global_reg_value` then click 'Insert' for String = #CASHPOINTS for Account ID = Account Id that you want to be put a cash points and amount.
    1 point
  13. open idnum2itemnametable or name2itemnametable.txt with notepad ++. switch the encoding to Korean, so the ASCII will be korean. open Google translate and translate them.. save it.
    1 point
  14. #cash "<character name>" <amount> You only have to put "" if the character name has space in between.
    1 point
  15. When you use a script that uses the menu or switch function, is there a way to get rid of the cancel button from appearing in the dialog box options? I see a lot of scripts that have options that are scripted to say something like: Yes, No, and Nevermind. Sometimes Nevermind could actually be used to give an item back if you choose not to carry out the rest of the script. For example, a useable item that buffs you. Once you click it it disappears and starts a script that gives you have the option to use it or not. If you choose not to then you get the item back and the script ends. However, if the player clicks the cancel button in the corner instead of going to Nevermind the scripts just ends and they don't get the item back at all. There might even be a command that doesn't put the cancel button. Peopleperson49
    1 point
  16. use prompt instead of select *prompt("<option>"{,"<option>",...}) example : switch( prompt("Menu 1:Menu 2") ){ Case 1: mes "You selected Menu 1"; break; Case 2: mes "You selected Menu 2"; break; Case 255: mes "You clicked the CANCEL button."; break; } close;
    1 point
×
×
  • Create New...