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E - Script Collection Last Update : September 10, 2013 Refine Function SQL Mission Board Monster Marching Vendor Control Advanced Stylist Coin Exchanger Doppelganger Race Of The Day Limited Items Multi Currency Shop Random News GM Online List Link Broken E-Inquiry DotA Runes Flower Counting Game Class Restriction Chain Quest Build Manager Misc Scripts : Freebies Script Card Trader Gold Room [ Pick Gold ] Gold Room [ Guild Tax ] Map Restriction [ GM Based ] Daily Reward Monthly Reward Monster Spawner Monster Summoner with Last Summoned Display Players Stats & Equipments 3rd Job Item Giver Exchanger [ Cashpoint to Coins ] Exchanger [ Poring Coin - Zeny ] Exchanger [ Points to Tickets ] Exchanger [ Item to Item ] Exchanger [ Item to Item ] Exchanger [ Multi Item to 1 Item ] Party Match Auto Ban Over Stats Users Soul Link Buff Kill Players gain Cash Points Party Members All Get Items [ Snippet ] Message Board Stalker Class Skill Reproduce NPC Multiple Selection Quest [ Template ] In-Game Item Rewarder In-Game Points Rewarder Invasion Event Custom Item Rate Status Point Seller [ Snippet ] Anti Bot Security Script Anti Bot Script [ Code / Question ] Item Combo Restriction [ LHZ Card ] Drop Item Upon Death PVP Switcher + Announcer [ Guild Master ] Rotating Waitingroom Messages +10 Refiner [ Specific Items ] Random Rate Item Exchanger MVP Invasion Premium Users [ Boost Rates ] Display Cutin Image upon Login Custom Randomed Box Items Kick GM during WOE Custom Crafting NPC Restrict Same IP [ Certain Map ] Coloured Items Exchanger Guild Master Changer Party Team PK Match Gambling Game IRC Channel Crafting NPC Guild Storage Restriction Stage Game [ Version 4 ] Monster Wiki Event [ Version 3 ] Special Thank you for my Tutor : Notes : I am a bit lazy to write all those Script Descriptions, i do believe that all of you able to get how this script works. Anyway, i will still doing my best to write the Updated Changelog or informations about the script as detail as possible. All the Scripts above are uploaded to Pastebin . Abide the Following Rule : Scripts Error / Not Working , you have to Explain it in Details. ( Add in Images / Modified Scripts ) Do not SPAM / BUMP in my Topic. Do not ask for Support stuffs for other Scripts in this Topic. Link Down , then drop [ @Emistry ] a message. I Reserved the Right for NOT Answering your Posts if you did not abide my Topic's Rules. Keep This In Your Mind : All the Scripts i distribute here are NOT FOR COMMERCIAL USES . DO NOT remove my Credits if you are using part of the scripts to modify your own. DO NOT re-release the scripts in any form / way. If you ♥ these Scripts , Click on to Vote this Topic up. Or you may also click on at above the Topic2 points
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Well since I was tortured at school with database designing I thought I will give it a try and post some of my ideas in here. What I am talking about is the whole structure of the current (SQL) database. A lot of data is saved redundant and the integrity of the data is not given on database side. Why is this important? So let us say some user edits some of their entries in the character table. Something went wrong with the saving of a wedding and it is only partially stored into the database. The administrator puts the id of the husband/wife manually into the database and does a typo with the ID of the character. He will not be able to recognize his mistake at that point of time, but he will have to look for it later on. And that is a problem that could easily be fixed with the usage of foreign keys. But there would be a lot more of awesome features like for example check constraints which are not featured by MySQL but there still is a workaround for it. This could be used to check buy/sell price values. That is something that came to my mind when I was told about a bug that existed on euRO about 2 weeks ago, where you could buy some item for 1000z which would give you 1000z on usage, but that one could be sold for ~1300z to the npc because the database definition was wrong. So my question here is: Would the developers want someone who redesigns the database or do they even care about the ideas I mentioned above? If you want me to do it or to give you a small preview or something, I would not mind. I just do not want to design the whole database and it is not used afterwards. So let me know, if you do not want to discuss this matter publicaly, let me know how we can talk these things out.2 points
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File Name: E-Inquiry File Submitter: Emistry File Submitted: 29 Jul 2012 File Category: Utilities Content Author: Emistry This is a NPC that enable Players to Write a Message and send to GM Team. GM Team are allow to reply to the Messages written by Players. There will be notification upon login if there is any New Messages. Make sure you have loaded this SQL Table before the NPC is used in your Server. CREATE TABLE IF NOT EXISTS `E-Inquiry` ( `ID` bigint(20) unsigned NOT NULL auto_increment, `Sender_ID` int(11) unsigned NOT NULL default '0', `Sender_Name` varchar(30) NOT NULL default '', `Title` text, `Message` text, `Status` tinyint(2) NOT NULL default '0', `Inquiry_Time` datetime NOT NULL default '0000-00-00 00:00:00', `Reply` text, `Reply_Time` datetime NOT NULL default '0000-00-00 00:00:00', `Reply_Name` varchar(30) NOT NULL default '', PRIMARY KEY (`ID`) ) ENGINE=MyISAM; Topic Detail : http://rathena.org/b..._140#entry99947 Click here to download this file1 point
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Read First! I found this script on pastebin, and modified it to work correctly with the help of Waeyan. Features! You can set the price to rent a room. Rooms can be rented out to a party, a guild, or a single person. You can set how much it costs to summon an MVP You can set up to 9 different tiers for MVP summoning. You can set how long a room may be rented for. You can set whether or not if the room is empty to kill the monsters. You can set how long the room can be left empty, until the room is automatically left open. Download! MVPROOMM.txt The cool stuff! Find these lines to change your settings [/left] [left]// Config ---------------------------------------------------------------------------------------[/left] [left]// Time for rent a room IN MINUTES. When time out, players inside the room will kick out. Do Not set this as 0 set .timeout, 30; // if the room left empty for # minutes, will be treated as give up the room. Do Not set this as 0 set .nobodygiveup, 5;[/left] [left]// NOTE : The script only search item OR zeny. if you specify item amount, then it will ask for the item. If item amount is 0, then it will ask for zeny.[/left] [left]// the cost to rent a room set .rentitemid, 0; // item id use for rent a room - 674 - mithil coin set .rentitemamount, 0; // amount of items to rent a room set .rentcost, 1000000; // otherwise, zeny cost to rent a room[/left] [left]// limit each room can only summon 1 monster at a time. (only the Summoning option) // Turn it off (0) means the player can summon a lot of monsters as long as the player has enough zeny/item. High rate server players love the room with a lot MVPs // Turn it on (1) means the player have to kill existing monster before can summon a new one. Low rate server player prefer to take out MVP 1 by 1 set .floodcontrol, 0;[/left] [left]// if .floodcontrol is turn off, your players might experience lag if they summoned too many MVPs // so what is the maximum input to limit your players summon too many ? set .inputlimit, 30;[/left] [left]// If the room has left over monsters while nobody in the room and the room not give up yet, shall we kill monsters in empty room ? set .killmonster, 0; // Default is yes[/left] [left]// Options menu setting for MVP Summoner NPC. set .@menu[0], 1; // Turn Heal option On/Off set .@menu[1], 1; // Turn Group 1 summons On/Off -> MVP set .@menu[2], 1; // Turn Group 2 summons On/Off -> mini boss set .@menu[3], 1; // Turn Group 3 summons On/Off set .@menu[4], 0; // Turn Group 4 summons On/Off set .@menu[5], 0; // Turn Group 5 summons On/Off set .@menu[6], 0; // Turn Group 6 summons On/Off set .@menu[7], 0; // Turn Group 7 summons On/Off set .@menu[8], 0; // Turn Group 8 summons On/Off set .@menu[9], 0; // Turn Group 9 summons On/Off set .@menu[10], 0; // Sell shop items options On/Off ( shop npc above )[/left] [left]// set respawn point when they leave the room. Obviously warp to the Private MVP Room Warper npc set .respawnmap$, "dicastes01"; // Note : "SavePoint" does NOT work set .respawnx, 261; set .respawny, 149;[/left] [left]// The minimum GM level can kick a room in use set .gmlvlkick, 80; This is how the Tiers are set up. // --------- // Group 1 // --------- set .group1name$, "Top Tier"; // Group 1 name set .group1itemid, 0; // item id use for summon any Group 1 monster - 674 - mithil coin set .group1itemamount, 0; // amount of items to summon a Group 1 monster set .group1cost, 40000000; // if no item is specify, zeny cost to summon a Group 1 monster set .group1limit, 0; // limit of summon of Group 1 monster per session, prevent them only killing same monster again and again setarray .group1id, 1647,// Assassin Cross Eremes 1871,// Fallen Bishop 1768,// Gloom Under Night 1086,// Golden Thief Bug 1832,// Ifrit 1734,// Kiel D-01 1251,// Knight of Windstorm 1646,// Lord Knight Seyren 1147,// Maya 1650,// Sniper Shecil 1583,// Tao Gunka 1708,// Thanatos 1312,// Turtle General 1751,// Valkyrie Randgris 1685,// Vesper 1648,// Whitesmith Harword 1917;// Wounded Morroc You can use @reloadscript to load this script. I have not tested it with @loadnpc. Credits! ~AnnieRuru~ : Original Script Waeyan : Identified problems with original script Not Pancake : I didn't do anything.1 point
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Initial: Initial Sakray HP = 13846 Vs rAthena HP = 13798 (sakray trans ranger) (rAthena Trans ranger) Sakray HIT = 342 Vs rAThena HIT = 352 The rest is identical UP AGI-> 50+8 Sakray ASPD = rAthena ASPD Sakray DEF1 = rAThena DEF1 UP AGI -> 100+8 Sakray ASPD = rAthena ASPD Sakray DEF1 = rAThena DEF1 UP DEX 50+16 Sakray ASPD = rAthena ASPD Sakray DEF1 = rAThena DEF1 Sakray HIT = 391 Vs rAThena HIT = 401 UP VIT 45+5 Sakray DEF1 = rAThena DEF1 Sakray HP = 19594 Vs rAthena HP = 19527 UP DEX 84+16 Sakray ASPD = rAthena ASPD Sakray HIT = 425 Vs rAThena HIT = 435 UP VIT 95+5 Sakray DEF1 = rAThena DEF1 Sakray HP = 26126 Vs rAthena HP = 260371 point
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Template #1 Template #2 Download: Template #1.rar Template #2.rar You can do whatever you want in this layout this for free. *Also doing some graphic request just post it here or PM me.* *Also available to be hire on some server (free of charge)*1 point
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1 point
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I can do it just give me time. Maybe 1 day is enough I'm too busy to do it today1 point
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here is there definition #define status_zap(bl, hp, sp) status_damage(NULL, bl, hp, sp, 0, 1) int status_percent_change(struct block_list *src,struct block_list *target,signed char hp_rate, signed char sp_rate, int flag); status_zap is used for only in manipulating hp/sp with a fixed value and w/o manipulating statuses like removing it or triggering something and also without walk delay in short silent manipulation... while status_percentage_damage is manipulating hp/sp in a percentage value and it has an option if you want to kill the target or not when it takes all hp/sp...and also same with status_zap that it does't have walk delay/flinching animation1 point
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Since I'm still developing the map (honestly, I think I won't stop developing it until summer time lol) I would like to show the last updates I add to it. Though you can read "Sleepless Beauty" in the screenshots, map name was changed to isle of Nott lol. You can use the name you like most though. You can access this map through a ship (minimap done by Daegaladh) This is the last updates screenshot (as you can see, it has a brighter look and a new plaza in the middle of the city) (old plaza here, it was changed for a Nott statue xD) NEW INDOORS In development Map is available for purchase to those who have protected GRF (75$ only the main city map, 125$ for the pack with all the maps/sprites and future updates). Regards, DE1 point
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sorry for the delay, started to implement this feature. all developers who submit their paypal addresses to us already have the initial support on their profiles. example: http://rathena.org/board/user/468-daegaladh/1 point
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1 point
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I'd only draw a tyranitar sprite xD. Well, currently I'm just spriting NPCs for the Isle of Nott, which are based on real people from the RO/rA world .1 point
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How are you saving less code if you're adding more to the code in the first place? It doesn't make sense. if you want your GMs not even use the damn command, disable it. Okay.. since your server is just for one country.. then I see why you don't need it. But, you're not saving more "Code" if you're going to add #indef to the source code. By adding the #indef in, you're using more lines in the source. Also, half the stuff in your settings, the /battle folder, I bet you have things stated under the "No" or "0" statements. Guess what? The code is still inside the sources but it isn't being read. Now, for GEO, just disable the command and you're fine. Plus, don't get all stingy and upset when I PUT MY OWN OPINION INTO THE TOPIC. If you don't like it, don't get rude and start cussing because of my opinion. Learn to be respectful of other people's opinions. You've added yours and so did others, so I've decided to add mine.1 point
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I coded the Expanded Super Novice, Kagerou, and Oboro jobs in the exact same way I coded them into 3CeAM. The system treats them as 2nd jobs, but because their max stat limit is 120 just like 3rd jobs, they share the same stat limit config setting as 3rd jobs. If you want them to have a different limit separate from 3rds then its best you edit your source code to a needed custom code for your requirement. I see no reason to make any changes to what we have now. Do remember their max level is also 150 just like 3rd jobs.1 point
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Right now, our development modell, and the way how the repo is organized, we can't utilize the advantages that git offers. However Gepard is working on a new development modell. If it works well, it is possible we will switch to git eventually,1 point