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Showing content with the highest reputation on 05/29/12 in all areas

  1. E - Script Collection Last Update : September 10, 2013 Refine Function SQL Mission Board Monster Marching Vendor Control Advanced Stylist Coin Exchanger Doppelganger Race Of The Day Limited Items Multi Currency Shop Random News GM Online List Link Broken E-Inquiry DotA Runes Flower Counting Game Class Restriction Chain Quest Build Manager Misc Scripts : Freebies Script Card Trader Gold Room [ Pick Gold ] Gold Room [ Guild Tax ] Map Restriction [ GM Based ] Daily Reward Monthly Reward Monster Spawner Monster Summoner with Last Summoned Display Players Stats & Equipments 3rd Job Item Giver Exchanger [ Cashpoint to Coins ] Exchanger [ Poring Coin - Zeny ] Exchanger [ Points to Tickets ] Exchanger [ Item to Item ] Exchanger [ Item to Item ] Exchanger [ Multi Item to 1 Item ] Party Match Auto Ban Over Stats Users Soul Link Buff Kill Players gain Cash Points Party Members All Get Items [ Snippet ] Message Board Stalker Class Skill Reproduce NPC Multiple Selection Quest [ Template ] In-Game Item Rewarder In-Game Points Rewarder Invasion Event Custom Item Rate Status Point Seller [ Snippet ] Anti Bot Security Script Anti Bot Script [ Code / Question ] Item Combo Restriction [ LHZ Card ] Drop Item Upon Death PVP Switcher + Announcer [ Guild Master ] Rotating Waitingroom Messages +10 Refiner [ Specific Items ] Random Rate Item Exchanger MVP Invasion Premium Users [ Boost Rates ] Display Cutin Image upon Login Custom Randomed Box Items Kick GM during WOE Custom Crafting NPC Restrict Same IP [ Certain Map ] Coloured Items Exchanger Guild Master Changer Party Team PK Match Gambling Game IRC Channel Crafting NPC Guild Storage Restriction Stage Game [ Version 4 ] Monster Wiki Event [ Version 3 ] Special Thank you for my Tutor : Notes : I am a bit lazy to write all those Script Descriptions, i do believe that all of you able to get how this script works. Anyway, i will still doing my best to write the Updated Changelog or informations about the script as detail as possible. All the Scripts above are uploaded to Pastebin . Abide the Following Rule : Scripts Error / Not Working , you have to Explain it in Details. ( Add in Images / Modified Scripts ) Do not SPAM / BUMP in my Topic. Do not ask for Support stuffs for other Scripts in this Topic. Link Down , then drop [ @Emistry ] a message. I Reserved the Right for NOT Answering your Posts if you did not abide my Topic's Rules. Keep This In Your Mind : All the Scripts i distribute here are NOT FOR COMMERCIAL USES . DO NOT remove my Credits if you are using part of the scripts to modify your own. DO NOT re-release the scripts in any form / way. If you ♥ these Scripts , Click on to Vote this Topic up. Or you may also click on at above the Topic
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  2. Euphy's Scripts Disclaimer You may use, modify, and host all of my released scripts. You may not sell them, re-release them in any way (modified or otherwise), or remove the credits. < Event Manager > < Hunting Missions > < Queue System > < Euphy's WOE Controller > < All-In-One NPC > < Euphy's Quest Shop > < Euphy's Warper > < Item Rewards > < Custom Currency Multi-Shop > < Build Manager + > < Class Mastery System > < Class Specialization > < Badge System > < Guarantee Refine Ticket > < Item Fusion > < Euphy's MVP Ladder > < Card Trader > < NPC Duplicate Generator > < Auto-Potion >
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  3. Thanks, that helped Lilith. My next question is, if i change the jail map, how do i set where it spawns players? I saw the map in the mapindex.h but didn't see where it tells players to appear when warped. Edit: nevermind, i found it in map/atcommand.c
    1 point
  4. It is used by @accinfo command. This will locate the player's country.
    1 point
  5. Hi mdaler, You can Google for free cpanel webhost. http://www.free-webhosts.com/free-cpanel-hosting.php
    1 point
  6. you can just learn at your own for these... how to modify / update the lua/lub files learn client hexing etc....
    1 point
  7. There are many clients that would work with rAthena (latest rev.) But it is up to you what features would you like for your client, because each client has features that the others don't have (ex. Navigation System which is present in 2012 clients). Here is a tip for choosing clients: 2012 Clients have the best features since it is up-to-date but lacks packet support with rAthena and also some untranslated text.(Recommended for experimentations only) 2011 Clients are a bit okay. (I am using 2011-03-15 and it is most stable yet.) 2010 Clients are the most stable. (November~December Clients) Just choose your clients here and diff it with Shin's Diff Patcher: LINK DATA folder and DATA GRF are the same except that the GRF is a compressed file for DATA folder (similar to a .RAR or .ZIP file) you can make use of GRFBuilder to convert DATA folder to DATA GRF. Here you can get all the latest translated files for Data: LINK (Use TortoiseSVN to checkout all of the files on the link) Here is for latest translated LUA files: LINK (Use TortoiseSVN to checkout all of the files on the link)
    1 point
  8. Monthly Digest #1 Hello and welcome, this is rAthena's first development digest. Below is a small report for the past 30 days. Development Team Rytech joined as Core Developer Z3R0 returned as Script / DB Developer GreenBox joined as Core Developer Castor joined as Core Developer Sirius_Black joined as Core Developer Malufett joined as Core Developer Development Highlights 3rd Classes were completed MvP Tomb System Script Engine Update New Development Branch: bs-coreoptimize Under Sirius_Black hawk eyes. The branch aims at developing several core features that'll be later added to trunk when completed, to name a few: Threading Support Script Engine Improvement Socket Rework [*]rAthena has reached it's 1000th commit in r16000, April 29th. [*]@command suggestion system [*]Many many and many performance improvements, for instance @reloadscript and shutdown processing are much faster. [*]@accinfo command was added Misc. Stats In the past 30 days there were 246 commits. Of these 246 commits 58 were bug-fixes. Note: If anyone feels this list is missing something please feel free to reply and we will add it! This is a good way to keep track of 'milestones' and such that some users have been looking for! Important bug fixes, features, optimizations, etc etc are just a few examples.
    1 point
  9. Try this, sorry. 21138,U_PDamageMatk1,Unique P.Damage+5%/MATK+5%,6,20,10,0,,,,,,,,16,,,,,{ bonus2 bAddRace,RC_Boss,5; bonus2 bAddRace,RC_NonBoss,5; bonus bMatkRate,5; },{},{} 21139,U_PDamageMatk2,Unique P.Damage+7%/MATK+7%,6,20,10,0,,,,,,,,16,,,,,{ bonus2 bAddRace,RC_Boss,7; bonus2 bAddRace,RC_NonBoss,7; bonus bMatkRate,7; },{},{} On matkrate it's not bonus2, it's simply bonus. Sorry. Edit: gertrude was faster lol
    1 point
  10. it's simple problem , look at bonus2 bMatkRate,7; change it to bonus bMatkRate,7; that's all =D I know this because I had error like this before LOL
    1 point
  11. To check for mobs that have no attached event label, use an empty string: mobcount("prontera", "")
    1 point
  12. Thanks, it was fun to try those effects to enhance the feeling what I was seeking. Imma try the same with the upcoming maps, by being more agressive with trying weird effects. Explosions, Dust, Skill effects, or status effects. Why not? I think that it is a good idea to not stuck with ambient effects. haha, I can do a spacecraft metropolis city if you ask me. Though that will take a loooot of time... but I would be excited to do that kind of work, But no one has requested me a space map before. Thank you a lot!
    1 point
  13. Do well in school and u won't be forced under parental control. Its as simple as that.
    1 point
  14. In status.c search this: case SC_KYRIE: if (bl->type == BL_MOB) return 0; and change to /* case SC_KYRIE: if (bl->type == BL_MOB) return 0;*/
    1 point
  15. 1. Jail is hard coded, meaning in src/common/mapindex.h Find, #define MAP_JAIL "sec_pri" and change the stuff inside the quote to what ever you want and recompile, should however possibly consider the x and y coordinates which are as well hard coded in atcommand.c 2. Try pressing shift before you click the monster, to my understanding that should make it work.
    1 point
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