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prism

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  1. I'm using Happy's PVP Ladder Script The script is great but the only problem is that it doesn't record deaths. I'd like it to display Kills and deaths but I have no idea how to do it. Can someone help me please? Script: http://herc.ws/board/files/file/169-pvp-ladder/
  2. Knowing the file name of this effect would be helpful as well so I can replace it.
  3. Does anyone know what causes Eswoo to shrink characters? I want to remove it because the effect doesn't properly remove itself and the character stays small until anyone viewing has their screen refreshed(map change, teleport etc).
  4. How can I make it so that Asura Strike does less damage to a target that is frozen? 25-50% for example.
  5. Does anyone know what file this skill uses for its animation when casted? I couldn't find a .str file with its name on it like other skills. I want to change the animation to something else. Or even how to make the skill use a different animation without modifying the texture files?
  6. prism

    Cloaking SP Cost

    Thanks for the response. I did however find the answer. It's in status.c. Search for this: case SC_MAXIMIZEPOWER: case SC_CLOAKING: if(!status->charge(bl, 0, 1)) break; //Not enough SP to continue. sc_timer_next(sce->val2+tick, status->change_timer, bl->id, data); return 0; The 1 is the amount of SP drained per tick. Note: changing this will affect Maximize Power as well so you'll need to separate them into different cases.
  7. How can I adjust the cost per second of this? I can't find it anywhere in the source.
  8. I'm trying to add the official wing costume to one of my items but when I try the sprite doesn't show correctly from the the 3 front positions. Example: http://puu.sh/aBF2Q/04414f2dbd.jpg Here are the files I'm trying to use: https://www.mediafir...rpotqc1q5sfpo4f They can be found in data.grf at data\sprite\·Îºê\õ»ç³¯°³\ I'm not really sure which sprite to use because there are so many identical sprites. I've tried about 5 of them and they all have the same result.
  9. My server only has 3 WOE castles active right now because of server population. I'm just using 3 Rachel castles at the moment. The problem is that they can't get to the other guild dungeons because the woe castles are closed. Would it be possible to modify the castle warpers so that each of them grants access to two different guild dungeons? Example: Castle 1:Yuno/Aldeberan - arug_cas01 Castle 2: Prontera/Geffen - arug_cas02 Castle 3: Rachel/Payon - arug_cas03
  10. Would it be possible to modify this skill where each plant has a value and you can't exceed 5 points? For example: Mandragora: 3 Points Hydra: 1 Point Geographer: 2 Points Parasite: 2 Points Flora: 2 Points You can use any combination of plants as long as you don't have more than 5 points worth of plants.
  11. Thanks, that helped Lilith. My next question is, if i change the jail map, how do i set where it spawns players? I saw the map in the mapindex.h but didn't see where it tells players to appear when warped. Edit: nevermind, i found it in map/atcommand.c
  12. Thanks ^^ Also, it was changed in the source apparently where you cannot cast it on mobs anymore.
  13. How would I go about doing this? I want to change the jail map to lhz_in03 259 259. Also, how can I make it where Kyrie can be used on mobs again? My understanding is the ability to do this was removed long ago.
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