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Showing content with the highest reputation on 03/13/12 in all areas

  1. Hello, So basically this project (as of now, the development is frozen, God knows why (Double parenthesis ftw, but yeah, I don't know why, some others might)) needs to set up some milestones. To be honest, apart from the large amount of commits and stuff the devs have added, theres not a real milestone to be achieved, as of the moment and the way I see it its just a commit-every-thing-we-can-encounter. Which in the end, its really disorganized. The community of rA should be able to see and know about these milestones to see if they need to actually upgrade (update their current revision to theirs+1 or just wait for theirs+50 revision to do a proper update) or just keep it until a proper milestone is reached. For instance: Milestone 1 Get all 3rds to work properly Get all the skills from the 3rds to work properly Arrange and fix all items regarding all episodes up to 14.2 Provide the community with a proper data to be used until this milestone. Milestone 2 Get all renewal mechanics working. Get Oburo and Koguro (Fix those spelling mistakes if I got any on those names), working. Clean the jAthena leftovers from the source. Add the missing chunks of npc's (Quests, jobs, etc). Rework the Scripting system actually handled by rA. That way, ladies and gentlemen, things would be a lot lot cleaner/organized and for a period of time (doesn't matters how long a milestone takes to be completed) the whole dev team would focus on just 1 milestone instead of doing random commits from all different things that people want. From RO-Resources, I found that a proper SRC documentation SHOULD be made for people to actually get ahold of eA's crap SRC coding (No offence but yeah, you know it is) so this way, the whole community (Well, ill just say this but I know, I'm just being Martin Luther King-here) would be a bit more helpful and probably, more devs would be glad to help (See, I don't blame anyone for not being helpful when it comes to SRC editting, I myself, when I started to mess up with eA's src, it was a pain in the frigging ass, theres so much shit scattered around its not even funny) and yu. This would have been probably a topic that should've been created since day 1 but I don't see it yet, at least not a public one where people can actually know what to do, when to do it and if its worth the wait. That being said, I take my leave.
    2 points
  2. in my case, I do it in a hard way. I downloaded a client from iRO and copy the files inside in the folder data/texture/basic_interface and the data/texture/login_interface and paste it on my data/*. And that solved my problem
    2 points
  3. ah, sorry i think its because i was using input to test it and due to this: // Default value of the 'max' argument of the script command 'input'. // When the 'max' argument isn't provided, this value is used instead. // Defaults to INT_MAX. //input_max_value: 2147483647 input_max_value: 10000000
    1 point
  4. I thought the max integer in the Athena Scripting Language was 2147483647 ? hmm need to test..
    1 point
  5. You could use gettimestr to generate a date serial YYYYMMDD, then each time they login (OnPCLoginEvent), check that date and see if it is less than today. If it is, give them the item and set their variable to YYYYMMDD.
    1 point
  6. Try to use this in the Script : if(gettimestick(2) - lastlogin > (60 * 60 * 24)) { getitem ItemID,ItemAmount; } OnPCLoginEvent: set lastlogin,gettimetick(2);
    1 point
  7. Yes, i found the solution Judas said : Add case SC_ON_PUSH_CART: After case SC_FOOD_LUK_CASH: at line ~8029 in status.c and Add case SC_ON_PUSH_CART: After case SC_CURSEDCIRCLE_TARGET: at line ~9644 in status.c Carts don't disappear anymore on dying with this, so the problem is fixed
    1 point
  8. Delete your data/ua files/ChatWndInfo_U.lua and data/lua files/OptionInfo.lua inside your GRF files.
    1 point
  9. Are you looking for something like this? https://rathena.svn.sourceforge.net/svnroot/rathena/trunk/npc/custom/floating_rates.txt
    1 point
  10. there is a script that does that already in the npc/custom/ folder called floatingrates.txt i believe.
    1 point
  11. Fixing eAthena codes and scripts, can't be a milestone imo since it's a way too big definition, that we can't even see the scope properly, is it all tiny script errors ? all db issues ? does this contain eA majs etc... Milestone defined by Error404 like all script regarding episode 14.2 are way more interesting, since there you know where to focus, plan a ETA etc... Anyway I do have faith in you guys even if it seem to slow down a bit thoses days, I don't really get why you halted 3ceam merge (like missing some sorcerer skills/status) or brathena since code more closed to rA. Finally I'd change Error404 milestones for something like that : - Clean the jAthena leftovers from the source and document functions - Implement all 3rd job skills - Fix renewal mechanics yes basically something more Core oriented since the majority of us could fix those items, script errors, etc.. (Don't mistunderstand me here I don't say it's not important but we can deal with it ourself so don't set it as a major achievement) Finally I'd rather the status,skill systeme than the script one, wich is fine imo.
    1 point
  12. People must really have had tons of issues with Harmony on various servers to hate it so much. I've used it now on two of my servers and have never had a single problem or complaint regarding it. So, who knows. *shrugs*
    1 point
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